3D "Crystal Ball" Monitors 309
glesga_kiss writes "Actuality Systems have issued a press release announcing sales of their 3D display technology, as reported by Yahoo Finance. The system works similar to an old spining disk optical illusion, except that the 21st century version produces an image that can change through the use of digital projection. In this case the screen is a rotating disk that is capable of producing light at any point that it passes through. The upshot is that you get a real 3D representation of your object, that can be viewed from 360 degrees around the display, without the need for any special goggles. Not quite ready for Hollywood, but the scientific and engineering communities have some obvious uses for it already..."
Re: (Score:2, Informative)
Re:Comment and mirror (Score:4, Insightful)
The device is just a spinning disc with lights, the disc is transparent so all you end up seeing are the lights apparently floating in a 3d plane. None of the points of light are going to be able to block eachother to display solid surfaces -- if you try to display a solid cube then each surface of the cube will be translucent and you'll end up seeing all sides of the cube atonce.
Without being able to display solid surfaces you're pretty limited the applications for it.
Re:Comment and mirror (Score:3, Funny)
Re:Comment and mirror (Score:4, Informative)
As for your explanation as to how this thing works...it's woefully lacking and even misleading. The thing displays a full slice every degree or so. It creates the illusion of solidness the exact same way moving pictures are faked: the slices change for every angle of rotation and with an rpm of 760, you get multiple slices per angle per minute.
A quick view of the sugar molecule movie shows how this does work for solids.
(btw, I saw the movies a couple of years back [2001 I beleive], so maybe they're not there anymore).
Re:Comment and mirror (Score:4, Informative)
Whether the image is solid, wireframe or just points, you will be able to see through it. The way you solve this in 3D projection to 2D surface is to use hidden surface removel methods to not draw the obscured surfaces, Z-buffer being the most common for 3D accelerated cards on PCs.
In true 3D like this, you do not necessarily know what direction the user is viewing from, so you do not know which surfaces should be obscured. When it draws the backside, you WILL be able to see it through the front side. There is nothing solid about the front side, it's just a light hanging in space.
If the viewing direction IS known in advance (as in a prepared movie) then you could use hidden surface removel methods to alter the displayed image and remove the backside, but just from that one angle. But in general, the spherical nature of this display makes no rules about the viewing angle.
Not true (Score:3, Insightful)
Re:Comment and mirror (Score:2)
Take the computer for instance. Not that long ago (during a time many
Same idea applies here. Someone will find a use for it, and be able t
Re:Comment and mirror (Score:2, Insightful)
Chemists, Engineers, Physicists, etc, will all be able to see three dimensional functions with this new monitor without having to be exceptionally gifted at math. True, there are computer programs that can represent three d
Re:Comment and mirror (Score:2, Insightful)
Re:Comment and mirror (Score:3, Insightful)
Ahh... I can finally gaze into my crystal ball... (Score:3, Funny)
Re:Ahh... I can finally gaze into my crystal ball. (Score:5, Funny)
Supported on Linux (Score:4, Interesting)
I remember first seeing something like this on Star Wars when I was kid
Re:Supported on Linux (Score:2)
Re:Supported on Linux (Score:2, Troll)
Star Wars, art?
You're in for a surprise.
Re:Supported on Linux (Score:2)
Re:Supported on Linux (Score:4, Funny)
Me-sa be wishing you not saying that...
Just remember... (Score:3, Funny)
Let the Wookie win!
Re:Supported on Linux (Score:5, Funny)
Say "Linux"
Rule 2 on being a Karma Whore.
Say "Opes source"
Rule 3 on being a Karma Whore.
Say nothing else worthwhile.
Ok, I'll bite:
Linux
Opes source
Re:Supported on Linux (Score:4, Funny)
3d window manager! (Score:2, Insightful)
photos (Score:5, Informative)
Re:photos (Score:2)
Re:photos (Score:4, Insightful)
Either way, you've pulled a successful karma-whoring, so congrads.
Not Ready for Hollywood (Score:3, Insightful)
Re:Not Ready for Hollywood (Score:3, Interesting)
Re:Not Ready for Hollywood (Score:2)
scripsit geekoid:
...or they could just use four simple flat screens.
Re:Not Ready for Hollywood (Score:5, Insightful)
Re:Not Ready for Hollywood (Score:4, Funny)
Yeah.. just look at all the movie theater executives destroyed by the massive success of IMAX.
Yeah (Score:5, Funny)
Re:Yeah (Score:3, Interesting)
No, stage dramas take full advantage of "camera angles". Instead of moving a camera to change the viewers angle, they change the scenery and staging of the action to change the camera angle.
Just about every city with a decent sized theater community has a "theater in the round" where the audience sits completely or nearly completely around the stage, which in some ca
Re:Not Ready for Hollywood (Score:3, Informative)
Who said you can't have different camera angles with a 3D display? What does one have to do with the other?
~Berj
Re:Not Ready for Hollywood (Score:2)
Re:Not Ready for Hollywood (Score:4, Funny)
Heh - just get yourself married!
Re:Not Ready for Hollywood (Score:4, Informative)
awesome! (Score:2)
Why 3D UIs are a bad idea (Score:2)
"Wow! I have mustard?"
Xix.
Re:Why 3D UIs are a bad idea (Score:3, Interesting)
Because this is 2003, and I STILL hear, "You mean the other mouse button does something DIFFERENT?" far too frequently.
If people can't handle a mouse with two buttons, trying to understand a 3D UI will make their brains liquefy and flow out of their ears.
~Philly
Re:Why 3D UIs are a bad idea (Score:2)
Re:Why 3D UIs are a bad idea (Score:3, Informative)
Yes, they made it just for the movie. For a long time they proudly distributed the entire thing for free (though only for IRIX) on their website. I don't think it exists there any more, but those of you lucky enough to own an SGI box can get it here [ftp.mayn.de].
3 button (Score:2)
Re:3 button (Score:2)
scripsit SHEENmaster:
Or look like an idiot trying to paste something after just highlighting it. I'm waiting for some kid to helpfully explain ``^C to copy'' to me when I have to use the NT/MSIE terminals at the library...
Very exciting (Score:2)
The possibilities are endless but I expect it'll be a while yet before this becomes popular. Maybe within 10 years.
Re:Very exciting (Score:2)
wouldn't that mean you have no depth perception?
Re:Very exciting (Score:2)
Re:Very exciting (Score:2)
I have 3 eyes, you insensitive clod!
joking aside, sometimes I hate to post a legitimate question on slashdot.
Re:Very exciting, cyclops depth perception (Score:2)
However if you move your head around then you are creating "multiple views" of the same area. Your brain can transform this into one 3D model. (As can computers.) Doing this for moving objects is of course a lot harder, but the human brain is very good at stuff like this.
Also at a higher level you have a lot of knowledge about objects. You know how big a car is supposed to be eg. So if you see a car then you can guess how far away it is by it's percived size.
And
Re:Very exciting (Score:2, Informative)
Not really. There are a number of ways to interpret three dimensions. One is to use two devices slightly distant from each other on which a single three dimension image is projected from two different angles (i.e. two human eyes.) The other is to move a single two dimension device over time (time is a dimension after all) to make 3 dimensions. So, unless the original poster stands completely still all of his life, he can still sense depth and the device in
Re:Very exciting (Score:3, Funny)
Re:Very exciting (Score:2)
Yeah ok, 2D - posters, TV, 3D real world.
What is real anyway?
ARGH!!!
Re:Very exciting (Score:2)
Depth Perception (Score:4, Interesting)
I've no idea how someone with 2 eyes views the world since I've been blind in one eye since birth. What I think is 3D and you think is 3D is probably different. Anyway, I have no problems with depth perception I probably just view it a different way to what you do.
Question: A TV screen is a "flat" 2D image, to me it's like looking through a window. Is it the same for people who have 2 working eyes?
I'm intrigued!
Re:Depth Perception (Score:2, Insightful)
Re:Depth Perception (Score:2, Insightful)
Re:Very exciting (Score:2)
You can't see 3D structures with one eye, that's impossible. What you're suggesting is parallaxing. This effect has been in existance on computers since early 2D games. If you only have one eye then there's no need for a fancy 3D display. You can use your normal display and hardware/software for tracking your head movements and thus simulate this effect.
It could possibly be done with a normal web camera, and some software. I've been wanting to make an application for tracking head movements in an
"spining disk" (Score:2)
The best 3d display I've seen was (Score:5, Interesting)
The whole thing was done up to look like a stage presentation, behind a glass box, elevated to the middle of a wall. Except if you looked at the depth of the wall from outside, there was no way the stage would fit in the wall
Re:The best 3d display I've seen was (Score:5, Interesting)
http://www.themeparkinsider.com/parks/detail.cfm?
Re:The best 3d display I've seen was (Score:2, Funny)
Re:Uhh, that is a real guy (Score:2, Informative)
The Specs.... (Score:2, Informative)
Killer App? (Score:2, Insightful)
Re:Killer App? (Score:3, Insightful)
Re:Killer App? (Score:3, Funny)
Re:Killer App? (Score:2)
Translation... (Score:2)
Which is to say, the people who designed it plan to make money off of it.
Deja vu (Score:4, Informative)
Mod parent up (Score:2)
It goes in the dustbin of TV history, along with all the other ideas that involve scanning with moving parts. (There's a really good collection of these at the Henry Ford Museum in Dearborn, incidentally.)
Uses (Score:2)
More Information and schematic (Score:5, Informative)
In my day... (Score:5, Interesting)
Our major limitation was the decay rate of the acousto-optical devices, which limited the speed at which we could randomly paint the voxels in our volume. We did, at most (if I remember correctly) about 40,000 voxels per 20th of a second. As a result, we were limited to wire frame images.
A Palantir is a dangerous tool (Score:3, Offtopic)
Kind of like that old Sega game, Time Traveler (Score:2)
Here [yesterdayland.com] is a link to it.
Prior Art (Score:2, Funny)
And it works with Windows? (Score:4, Funny)
But seriously, what a cool gadget.
Paul
"Monitor" (Score:2)
It has some fundamental flaws.... (Score:2)
But the resolution is 768x768 per slice, and about 200 slices. The resolution varies with distance from the center, there is no such thing as occlusion, it has a very limited number of colors, and the flicker varies based on distance from the center.
For some applications, these are not problems. However, the complet
Quake quake quake... (Score:2)
pr0n, pr0n, pr0n... (Score:2)
Re goatse, goatse, goatse! (Score:2)
Too small. (Score:2)
Just for the coolness factor and large-scale effect, the pin display in X-Men wins for me.
One of my friends tried to make one for their senior project. It was pretty slow...they had to use linear steppers and they were too bulky to put very close together. I told them they should have spent their time researching voice coils. But they did have a little 16 pin matrix, which read patterns off a CompactFlash card and cycled thro
Not in Holleywood (Score:2, Interesting)
not new (Score:5, Interesting)
Not wanting to work out another solution only to find someone had beaten me too it, I decided to do a little research and see what else was out there. I found a woman, I also forget her name but you'll have to excuse me because I haven't looked at this stuff in quite a while, who was using rare earth element doped fluoride glass to produce volumetric displays. Her work involved utilizing IR lasers. When the two beams intersected in the glass they caused a point to illuminate. A raster or vector scan of the volume could produce three dimensional images. This work was paralleled by a man in Japan, again... can't remember his name.
After finding out about the rare earth doped fluoride glass processes I had to figure out another one. I did, it's really cool, and so far no-one else has put forth a similar design. However, I could never fund the work myself (I was a starving student), and then I began working for a big company with whom I have one of those "anything you think of is ours" clauses in my contract, so I can't work on it now either.
However, I may get a chance to pursue it in the not so distant future, and man will it be cool to see it operating. Of course if I ever do get it working I will make sure that my web site has the capacity to handle the slashdot effect.
I can't think of a fancy subject! (Score:2)
Scsi connectors? 'Scuse me? Wouldn't something like USB 2.0 or Firewire be a more logical choice, because it doesn't require a special card and it's far more common? Also, when will we have truly 3D RTS games? Maybe something for use with Homeworld 2?
Re:I can't think of a fancy subject! (Score:2, Interesting)
"some obvious uses for it already" (Score:2)
Re:"some obvious uses for it already" (Score:2)
Wow...now even the posts here have dupes
Yawn. Nothing new again. (Score:2)
The *real* problem with 3D displays (Score:4, Interesting)
Unfortunately, the human optical system isn't really built to deal with this on a regular basis; we expect *most* things to be at least somewhat opaque, and have a considerably easier time processing visual information that adheres to those expectations. So what's really needed is a way to not only change the color of a voxel, but also it's opacity; basically an "alpha channel". (You can't just do old school hidden line (surface) removal because you don't know where the observer is).
Clearly, this is impossible with any of the spinning disc/helicoid techniques; with some of the other ideas (like crystal activated by non-visible-wavelength, etc) it seems like it should be possible; use one wavelength to produce light, another to turn pixels opaque. Make the interior of an "object" opaque, illuminate the boundary, and you've got a display that's much easier for the human visual system to process.
Prediction: until this happens, no real 3-D displays except for highly specific industry applications.
I disagree; occlusion is possible (Score:3, Informative)
patent link [uspto.gov]
-gregg
What they left out.... (Score:2)
By that of course they mean viewing a pic of Pam Anderson from all sides...
The obvious? (Score:2)
Porn?
Deathstar... (Score:2)
Old Video Game (Score:2, Interesting)
Bah, this is old news! (Score:2)
this was posted on slashdot before... (Score:2, Insightful)
server logs (Score:2)
Then when they ask me "hey Martin is the mail server back up?" I can reply with "I dunno, let me look into my crystal ball....."
It's not that different from what I do now...
I think mine's broke... (Score:4, Funny)
...because I can't see what the heck's going on in in Minas Morgul these days. My connection to Orthanc seems to be down too...
As an alternative technology... (Score:2, Funny)
Ooops, forgot where I am... sorry to be so insensitive...
(Note to moderators with high karma and low intelligence: this is _not_ a troll, it is called a joke... look for it in the dictionary)
Oh Look (was Re:HoloGenesis) (Score:2, Informative)
I don't want to waste a lot of time pointing this out, but take a little Smell-O-Vision by Sega jaunt [slashdot.org] for yourself [slashdot.org] .
Sure sounds good though, doesn't he?
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