Testing the Audigy 263
An Anonymous Coward writes: "The Audigy is Creative's latest Soundcard range, a long overdue upgrade to the aging Live! range and coming in a year where Creative have faced some of their stiffest competition since the Aureal Vortex 2 was released.
3D Spotlight's complete review of the Audigy Player covers pretty much everything you will want to know, from Drivers to API Support, Connectivity & Performance Conclusions." The review doesn't mention how the Audigy works under any open source operating systems, though.
Wishlist (Score:4, Insightful)
The problem seems to be one of latency. Even with fast hardware acceleration, encoding AC3 takes long enough to introduce perceivable lag. Unless this could be compensated for, this would be a bit troublesome for games.
Oh well. Both Live and Audigy cna do AC3 passthrough, so I guess I'm OK for games. One of these days I _will_ have a single wire from my computer to my receiver instead of four. Ah, perchance to dream.
Re:Wishlist (Score:2)
Re:Wishlist (Score:2)
Re:Wishlist (Score:3, Informative)
DVD-Audio offers support for up to six independent PCM channels, with a maximum data rate of 9.6 Mbs, far exceeding SPDIF's limited bandwitdth.
The media lawyers probably want to encrypt stuff, as well. SPDIF may not allow that...
Re:Wishlist (Score:2)
Re:Wishlist (Score:3, Informative)
I've heard different figures for the latency introduced by realtime DD encoding - between 10ms and 70ms. 10ms wouldn't be perceivable in the context of a game, and even 70ms isn't much - a lot for a musical performance, but still difficult to perceive - especially when the frames themselves will also be delayed by up to 33-50ms (when double- or triple-buffering).
I've spent many hours playing games with DD-encoded sound on my Xbox, and I've tried listening specifically for delayed sound, but I haven't noticed any examples yet. The sound, BTW is superb, and is one of the main reasons I bought the Xbox.
As for the SB Live! & Audigy products, how does AC-3 passthrough (for DVD-playback, presumably) help in any way with games? If you're willing to run four separate wires to your amp, you hardly even need an AC-3 S/PDIF connection - software decoding of AC-3 to the soundcard's 4-channel output would probably be sufficient.
Re:Wishlist (Score:2)
Platform support (Score:2, Interesting)
Re:Platform support (Score:2)
Re:Platform support (Score:2)
What's wrong with Live!? (Score:3, Insightful)
Re:What's wrong with Live!? (Score:1)
Re:What's wrong with Live!? (Score:3, Interesting)
Re:What's wrong with Live!? (Score:1)
Re:What's wrong with Live!? (Score:3, Insightful)
Re:What's wrong with Live!? (Score:2)
The thing about the SB is that (or so I have heard), you can't turn off the sound effects processor, so even if you have digital sound, it will be digital sound with a hint (hence the muddiness?) of echo.
Re:What's wrong with Live!? (Score:2)
I am not saying "mp3 is better because it is digital." What I am saying is that if you are listening to sound from your computer, regardless of what kind of sound it is, you can use a digital output on the Live! card to let your expensive home theater system do the D-A conversion instead of whatever cheap part does that job on the Live! board. End result should be better sound than amplifying the Live's analog output.
The thing about the SB is that (or so I have heard), you can't turn off the sound effects processor, so even if you have digital sound, it will be digital sound with a hint (hence the muddiness?) of echo.
I have not heard that but it doesn't sound crazy. The Live! card I use now (to replace the MX300 I had that didn't work 100% in Win2k) definitely sounds a bit worse on simple playback tasks. I had assumed it was the Live's DAC but perhaps the problem runs deeper.
Re:What's wrong with Live!? Nothing (Score:1)
Upon reading several other reviews and my personnal experience, i'd say : you have a Live!, keep it, it will be useful for some more years.
If you have something like an awe64 (as I did) and want to upgrade, then go for the Audigy directly. (That's what I did and didn't regret it)
Wow! (Score:1)
I don't care what self proclaimed "golden ears" will say, but statistics say there are far fewer than there claim to be. I used to consider myself an audiophile until I discovered the content was more important, anyway. Not that I don't like nice clear sound - but I feel like I get it from my old card.
I've got an AWE32 that I never felt sounded bad. I'll have to upgrade when the ISA slots can't be found anymore.
Re:What's wrong with Live!? (Score:3, Insightful)
Which is why I have Soundblaster PCI128s in all of my machines. Unlike a new grpahics card, where you can see the difference, to me, a cheap sound card doesn't sound significantly different to a top of the range one, so why bother? 3D audio? More of a marketing gimmick than genuinely useful. My oggs sound fine in normal stereo, as does Serious Sam. I'm not a professional musician, so I don't need huge banks of stored sounds, or heavy duty MIDI control, so why would I need to spend a 3 figure sum on a soundcard?
Re:What's wrong with Live!? (Score:1)
Of course the article seems to spend far more time commenting on the bundled software (which is of very little interest to most people Id assume) and the features of the driver rather than actually reviewing the hardware itself, so its difficult to see from it alone what the major selling points of this card are. Really it looks like a me-too product in order to keep up with their competitors - people would always rather buy the new product over the older but almost equally capable one.
Then again since I probably only use ~10% of the features of my current card I doubt Creative are trying to market this thing to me.
Re:What's wrong with Live!? (Score:3, Interesting)
Maybe you aren't fallowing that much but companies like C-Media,Philips and more are e.g. changing to 6.1 format, providing 24bit (allthough card can't produce) S/PDIF outputs for $25! The cheapo card I have from C-Media (Zoltrix brand) has real cool specs.
I used AWE64 before, gave up both the card itself and Creative brand when I saw they offically say "it is an old card, not supported" and "upgrade to live(!)"
Creative does what it does in every 2 years. I don't want to guess evilly but if it fallows AWE64 abandoning policy, you will see Live drivers rarely updated than never updated at all, basing them to a generic driver. (Talking about non Open Source systems/drivers of course).
I learned a lesson. If I get real impressed by a Creative product, I remember my AWE64 nightmare on win2k than look for similar/better specs of "so called" no name, Taiwan brands.
ASIO (Score:1)
-Steve
Re:EMU chip on Live can only address 32MB... (Score:1)
Re:What's wrong with Live!? (Score:5, Informative)
The Live is very, very noisy. The connector for digital output conforms to no standard known on earth (yes, you can often connect it to other gear and it will work, but the voltage on the thing is totally out of whack). There's also absolutely no dejittering or noise protection on the digital output.
The DACs are low quality, which makes a big difference if you're not using the digital output (see above).
Most people putting together home theater PC's used the Live only because nothing else was available. That changed last year when M-Audio made the Audiophile 24/96 available. It has high quality 24 bit/96 KHz 2-channel output and a good digital output for 5.1. Apparantly the latest version [digitalconnection.com] has 4 input/output 24/96 channels now.
Best resource for information is the HTPC forum on AVS [avsforum.com]. I haven't been reading there recently, so I don't know what the real story is on the Audigy.
Personally, I found the review linked to be pretty useless. They didn't actually talk about sound quality at all, at least not beyond the absolute basics.
Re:What's wrong with Live!? (Score:2)
I would tend to agree. I am trying to setup a video capture system around a Matrox Marvel G400 (it's old but I already own it). I have read that Creative's Live! drivers are rather bad with regards to latency. In other words, it likes to hog system resouces which is bad for high CPU and HD demanding video capture.
BTW, small rant... doesn't the phrase "covers pretty much everything you will want to know" , cancel itself out? Is one allowed to use "pretty much" and "everything" in the same sentence?
Re:What's wrong with Live!? (Score:2)
doesn't the phrase "covers pretty much everything you will want to know" , cancel itself out?
Nah, 'Pretty much everything' means that it's not exhaustive, but it is close.
Re:What's wrong with Live!? (Score:5, Informative)
CL has never made a decent quality sound card. Even back when the original 8-bit Soundblaster came out it had horrid noise.
But there are consumer level audio cards that have decent to excellent quality. Turtle Beach has long made cards that were comparably priced but far better in quality. And while M-Audio isn't a big name by any means, $149 for a 4 channel 24/96 soundcard isn't absurdly priced either (unlike so many things in high end audio).
Even so, yes, most consumer sound cards have crap for audio quality. But look at video cards. Nvidia has quality issues, but ATI has long been known for very good results (and I'm not talking about very good on that rocking 15" monitor you bought for $100. I'm talking about use in an HTPC where you're outputing to a front projection monitor with screen sizes ranging from 60-120" diagonal).
And the silly thing here is that Creative could really increase sound quality without increasing cost much. It only takes a few more resistors and transformers in the right places. We're talking about $1-5 per card.
Re:What's wrong with Live!? (Score:4, Flamebait)
I couldn't figure out why my HDTV [accessdtv.com] card was locking up every hour or so on my KT133 board, nor why WinXP was crashing frequently on my KT266 board. Removing the Live!'s fixed both systems. I didn't bother attempting a Live! on my new KT266A.
Re:What's wrong with Live!? (Score:3, Interesting)
I couldnt run SBlive in either of my dual win2k/linux boxes, So I picked up a yamaha pci for 15 bux, and it works flawlessly.
I also picked up a Audigy, and no more skips. The only annoying thing now, is its startup logo the I cant seem to disable in windows. Im also camera shopping and I needed a firewire port for that, now I have one. The bass does sound a little weak, but that might just be me.
All in all, if you can pick one up for 50-60 bux, its worth it. (check pricewatch, seems 55 is the lowest)
Re:What's wrong with Live!? (Score:2)
The install blows. Creative installation support should be shot. Also you cant install XP drivers on windows without installing its cd first. Come on. Just give me a zip file with the drivers damn it.
Re:What's wrong with Live!? (Score:2)
Re:What's wrong with Live!? (Score:3, Informative)
Overclock your sound blaster live... (Score:2)
I agree completely! I mean, if someone thinks their Live! isn't quite good enough, maybe they need to overclock [tagor.com] it!
Re:What's wrong with Live!? (Score:2, Informative)
When I swapped my ISA SB16 out for a PCI SB Live! (Platinum), a few years ago, my Quake (1) frame rate doubled! I wish I had know that before, as I would of upgraded to PCI long ago.
You might want to spend the $35 and get a SB Live! Value to see if your system performance is being held back by old ISA technology.
No. (Score:2)
My audigy (Score:2)
Re:My audigy (Score:2)
Audigy on Linux (Score:3, Informative)
http://opensource.creative.com
Noise Clean up (Score:3, Interesting)
Another Sound Blaster? (Score:2, Redundant)
Re:Another Sound Blaster? (Score:1, Informative)
Re:Another Sound Blaster? (Score:1)
I wonder if they'll continue to waste mod points on me.
Re:Another Sound Blaster? (Score:2)
The AWE32 had Soundfont support.
Not supported by Alsa... (Score:2)
The Alsa Soundcard Matrix [alsa-project.org] shows all Audigy cards greyed out - which is "support is undetermined as yet".
That's saying that they don't have the specs and don't know if the card will be ever supported. My guess is yes, but not right now...
SMP (Score:2, Interesting)
Creative Open Source (Score:5, Informative)
If you're interested in helping Creative develop open source drivers for the Audigy, go to their Open Source Page [creative.com]. Get the emu10k1 source [creative.com] and thumb through the mailing list archive [creative.com] to find out how to get the Audigy branch of the tree.
Don't do heavy wizardry? They also need lab rats for the drivers they're building, so sign up.
Does it fix the problems with VIA chipsets? (Score:3, Informative)
Past Creative cards (including my SB Live! Value) have caused data corruption when copying large files across the IDE bus as well as hissing and popping during mp3 playback. This problem affects at least the VIA 686B on my FIC AZ11E board. You can find out more information about the problem here [viahardware.com].
And the fix is here : (Score:4, Informative)
simple. Just U ask
Don't forget to remove space before (3)
Also the Latency Patch for PCI
" More VIA chipsets are supported
* "Standby" and "Hibernate" power management is supported on Windows 2000 and XP
* Installation is simpler
* More patches included: Aureal Vortex, Radeon LE
* CPU Idle bit is no longer patched, so CPUs run cooler
* VIA's MWQ patch is included (VIA's current patches have bugs)"
Here :
http://download.viahardware.com/vlatency_v019.z
Hoping this patch won't allow you to escape my rockets 8)
why is this here? (Score:1, Insightful)
The Santa Cruz is a better card anyway. WHQL drivers for all versions of windows, less system resources are used, and the sound quality is far better.
5.1 Digital Support? (Score:2, Interesting)
Re:5.1 Digital Support? (Score:1)
You need the emu-tools from the same page, in order to correctly setup our card, but after that, everything works great. Normal sound is sent digitally as PCM... So Digital-out support is supported at least for Linux, and have been for at least half a year...
Re: (Score:2)
That is pretty narrow-minded (Score:2)
Now, if Creative does not want to support Linux-drivers, that is their choice, but I sure want to know about it, and thus the review should mention it.
There are three choices for Linux-support:
1. Ignore it
2. Develop own drivers
3. Release specs so other people can write drivers.
If Creative choose 2. they are of course responsible for the quality.
If Creative choose 1. They are responsible for possible lack of good quality drivers.
Re:That is pretty narrow-minded (Score:1, Insightful)
I usually vote with my feet. I'll have
to look into the Santa Cruz card someone
else mentioned.
Re: (Score:3)
Re: (Score:2)
Live is *aging*? (Score:3, Insightful)
New standards:
24bitx480000samples/sec=1152000
This huge difference for imperceptible improvemnts? At this point it's not so much about improving quality, put pushing new tech to get consumers to buy more.
Anyway, the differences between Audigy and Live series seem less distinctive than between the AWE and Live series. This is not like the 3D scene, where completely realistic output is not yet possible. Sure you can add all kinds of mostly useless bells and whistles. You can mix tons of channels in hardware, but typically each application only makes use of a single channel, and done intelligently a small pool of 3 or 4 channels will suffice. Most sound applications that would take advantage of this do this in software anyway, and modern hardware can provide realtime preview in software without trouble anyway. The only thing Audigy has done is make Creative work less on the Live drivers, which are still a bit flaky on XP...
Re:Live is *aging*? (Score:1)
Well, but I think it's not possible at the moment is to have a range of sound from a falling needle to a rocket flying over you head. In music you'd most probably not have any use for 24 bit since it doesn't have such huge differences in amplitude, but for movies and security-recordings it gets interesting. But maybe 18 bits would be enough for that...I don't know..
Re:Live is *aging*? (Score:2)
For movie audio, I don't think people want to be able to hear realistic level close up rocket noise, as that would probably blow out their speakers and make them deaf in the process. 65,535 is a lot of levels, especially allocated on a log scale...
Re:bits != "audio levels" (Score:2)
Re:Live is *aging*? (Score:2)
There *IS* a reason for higher samples: to prevent banding when doing "audio blending." In plain English: playing multiple samples at the same time to reduce (audio) artifacts.
I'm a graphics guy, so I'll give a few analogys.
Lets say you have a 16-bit framebuffer (65536 colors), and want to show partially transparent smoke. With each layer of smoke you add (blend) to the screen, you will notice artifacts (banding) due to the lack of gradients. If you remember the old Voodoo's 1 (which only supported 16-bit color (well technically 21-bit
i.e. (Not the greatest examples, but they should help you see the difference)
http://www.xlr8yourmac.com/games/oldnews/990703.h
http://www.riva3d.com/v32.html [riva3d.com]
It's the same reason commodity graphics use 32-bits per pixel -- It's good enough. However, where detail matters, even 8-bits/channel is too low, 16-bit/channel is perfect for film -- that's 2^(16*4) = 64 bpp (bits per pixel) = 1.8e19.
The reason:
16-bit graphics only has 32 gradients (5 bits/channel) available (per R,G,B)
32-bit graphics has 4 channels, each with 256 gradients (per R,G,B,A)
The greater the number of gradients you have available to you, the less you degrade the signal, when you mix in other sources.
Now true, 16-bit audio, is only one channel. But if you want to mix channels together you could naively do something like:
channelOutput = (c1 + c2 +
Now, you do have a point, most people won't notice any difference in 16-bit samples, and that there is decreasing returns on quality (i.e. 64-bit audio samples sound exactly the same as 32-bit audio samples.) But if you're creating/mixing audio, you want the highest quality you can afford.
Cheers
Re:Live is *aging*? (Score:3, Informative)
For the record, changing the sample rate from 44.1 to 48 and back again is A Bad Idea. You will alter the file unless you use a multiple/fraction (ie 44.1 should be upsampled to 88.2 or downsampled to 22.05 to maintain data integrity).
We can all "hear" 24KHz and far beyond. When you localize sounds (ie a bag is popped behind your head, but you know which direction it came from) your brain is processing frequencies which are many multiples of 24K.
The trend to record at higher sampling rates is based (in part) on the filtering necessary at 16 bit. All information at and above 22.05 KHz is abruptly cut off. Because filtering introduces audible "artifacts" at multiple/fraction and interference frequencies, there will be distortion created at many frequencies, these distortion components are well below the cutoff frequency (and therefore in the audible portion).
Redbook CD is a primitive digital standard based primarily on the hardware envisioned in the late 1970's and the need to get "an album's worth" of music on a single CD.
You should also know that 16 bit quantization is only used on loudest sounds (100% signal). When a sound is reduced in volume, fewer bits are used to describe it. Moving to 24 bit means (in layman's terms) that a quieter sound may be described by 6 or 8 bit data rather than 1 or 2. This is clearly audible.
To encode a 10Khz note (sine wave, which means like a smooth ocean wave) that moves from volume 0% to volume 100% immediatly, 16/44.1 can only describe the change in 2 discreet steps. Imagine a 2 step stair when what we want is a pond ripple. You need many times the sampling frequency to describe this wave accuratly with digital storage. At 100Kz you could describe it with 10 stair steps, for example. This is still not a smooth continuous wave, but it's closer. Analog, which has other problems, can describe it perfectly.
Finally, remember that Analog is not a "dirty word"; it is how we all hear everything. We are trying to use digital storage and processing to describe analog data.
This is akin to translating a novel from French to English; we will always be wrong about some subtle things but we still try as hard as we can to come closest. Each translation step (like resampling 44.1 to 48K) is a subtle change in dialect which may drastically change the final interpretation. We want to minimize the translation steps for the most accurate reproduction and storage.
Re:Live is *aging*? (Score:2)
Sorry to say this, but an audio DAC does not do this.
I was corrected on this point once myself, so I'll help you too.
When a high-frequency sound is to be played, harmonics above the sampling rate are discarded (all instruments have harmonics, unless you like listening to test tones). When a DAC sees a strong high-to-low swing it shapes it (jeez... can't remember the name now... Q filter? Delta filter?) into a sine wave. By adding these sine-wave shapes together you get an exact representation of the sound below the maximum sampling frequency.
Basically, a pure sine wave is dead easy for a DAC to represent (no harmonics), whereas a true square wave (infinite harmonics) is impossible for a DAC to perfectly represent.
Fortunately, most instruments aren't square waves, and even so, most square waves can be reasonably approximated.
Anyways, for a more thorough (and correct) analysis, talk to your local Telecomm engineer.
Here's [free-ip.com] some info.
This [howstuffworks.com] is the best layman's explanation I've found.
2.8mhz sampled digital audio (Score:2)
16bit vs 24bit (Score:2)
It is possible that you could tell the difference between 16bit 44.1ks/s vs 24bit 48ks/s. With 16bit sound the absolute best signal to noise ratio (SNR) you can get is about 96dB. With 24bit you can get a theoretical SNR of 144dB. The source SNR will dominate the SNR of the ouput, so assumeing good shielding the 24bit sound should be quite a bit better then 16bit.
Now there are some limitations. Most stereo gear is designed for CD sound (16bit) and won't do better then 96dB. The max theoretical SNR of an amplifier is about 130-140dB (can't remember exact value). I believe that is a limitation imposed by physics and probably has something to do with the charge of an electron. So while 24bit may seem like overkill it is probably a standard that will survive longer then any of us.
Regarding 44.1ks/s vs 48ks/s. Higher is always better. Nyquist's Theorem states something along the lines of: You can reproduce any signal if your sampleing rate is atleast twice as high as the highest frequency in the signal. So 44.1ks/s should be able to reproduce 22.1kHz, but it can't. Nyquist assumes an infinate sequence of samples which is clearly impossible. With more samples you can also do better digital signal processing. There are just more samples to work with.
To tie this altogether we have to consider one other reality: Electronic gear produces 3rd order harmonic noise. 3rd order harmonics suck. They sound bad, sometimes are even painfull. It results in a lot of higher frequency noise. So we have to compensate for this with better then required sample rates and sample bits. This is why the next CD standard will probably be 24bit and 96ks/s.
Re:Live is *aging*? (Score:2)
And true, while MIDI is a standard for communication, the common language has kinda mutilated it so that it generally refers to command files for MIDI devices, and thus has a lot to do with sound
::yawn:: (Score:4, Informative)
Warning: Audiophiles can just skip over this post. If you have a dolby 5.1 speaker system connected to your fanless, netbooting PC located in a soundproof room - you probably won't agree with this post. If you're like the average computer user with a reasonably-priced PAIR of amplifed speakers, keep reading...
Has human hearing improved to the point we require sound cards to keep advancing? It seems Creative Labs ran out of ideas after the Sound Blaster 16. 44.1kHz 16-bit stereo is CD quality - sure, a card with a better sampling rate can record, but honestly, when was the last time you recorded anything and needed better than CD quality? The noise generated by your PC's fans and hard drive would offset any improved quality in the sampling hardware. Of course, if you have a recording studio - you probably aren't using a PC for your sampling, and if you were - it's not using a Creative Labs product.
After the Sound Blaster 16, Creative Labs figured MIDI was the future and produced the AWE 32, several variations of it, and then the AWE 64. A few computer publications were even confused by the 32 and 64 note polyphony with bit depth and called them 32 and 64 bit soundcards, respectively; whereas in reality - they featured the same 16-bit DAC and ADC capabilities as the Sound Blaster 16.
The fact of the matter is, so-called "high-end" Creative Labs cards are the "Monster Cables" of the sound card industry. Sure, they look nice and cost a lot, but they're not noticably better than a standard PCI Sound Blaster 16. I've been using an old ISA Sound Blaster 16 since I bought it, and it still sounds just as good as the day I first installed it. I hear they're less than $10 on eBay now.
Re:::yawn:: (Score:1)
God, the computer I bought it with (or rather, "for") was a 486DX2/66.
Re:::yawn:: (Score:1)
Re:::yawn:: (Score:2)
Re:::yawn:: (Score:2, Informative)
The SW may be HiBit, but a CD must still be downsampled to 16/44.1 for disk burning.
Without regard to your sound card (or even no soundcard installed), you can work on HiBit files in the digital domain all you want,and even share those files as data with others. To print to Redbook Standard (CD Audio) playback, it must be downsampled.
People who want to encode live music/DAT/etc at HiBit will have pro audio cards or outboard processors that make any SoundBlaster seem a bargain.
Different users, different world. The SW issue is moot.
Sure, if you use crummy speakers (Score:3, Insightful)
On my Klipsch speakers, the Audigy sounds better than my Live did.
There's an Awe64 PCI card sitting in one of my other boxes, and the S/N between that card and the Audigy is night and day. The Awe64 has a constant background HISSSSSSSSSS that you just can't get rid of.
Granted, I don't have a "typical" setup (external DAC and Mackie mixer), but with a reasonable setup the difference between various soundcards really becomes apparent. Hook up the SB16 to an A/V receiver, and good speakers, and you'll be appalled at the sound quality of the SB16, because the hisss and lack of high-frequency clarity will be readily apparent even over the whirring fans and hard drives in your computer.
The point is, the Audigy has the potential for much greater audio quality than creative's earlier soundcards, it just takes some effort on the consumer's part to minimize ambient noise and make sure all the other components are decent quality. Along the same lines, you can't run a GeForce3 Ti500 card through a 14" CTX monitor from 1991 and expect good image quality. You might even say the GeForce3 isn't any better than your S3 Trio64 card!
Re:::yawn:: (Score:2)
Well, that's the thing, the aren't that expensive. You can get a live for like $20 now. And for me the digital output (fiber optic) is nice because I used to live in a dorm room with a ton of interference.
Also, you're ISA card is dragging your whole system down with it. running anything on the ISA bus hampers the rest of the computers performance immensely.
Re:::yawn:: (Score:2)
/me uses 3% of his MPC750 @ 333 Mhz w/mpg123...
Re:::yawn:: (Score:2)
Re:::yawn:: (Score:2)
Why not just buy two sound cards?
Live Drive (Score:2, Interesting)
As far as the difference, a salesman (yes, a salesman!) told me that it just "has more power". I have to say that Ghost Recon sounds just as lifelike as I thought it could get on the Live! system, but I don't think that it lacks anything due to 'not enough power'. I guess we'll see.
Amusing to see (Score:1)
The review doesn't answer these question; (Score:1)
Can it sample analog audio from the aux / cd connector (for pctv cards) and mix / playback in real time? I really want to ditch the analog connector to my receiver. The live card can do this.
"Outdated"? (Score:3, Informative)
In all honesty, speaking from both a developer and gamer perspective, sound card technology peaked in the mid 1990s, even prior to the Live!. It's a solved problem.
probs worked out? (Score:2, Interesting)
These guys [alienware.com] at alienware do linux stuff and they're offering it on some systems (they do high priced systems but they're p1mp-455 n!c3). note that they also do windows systems, so just cos they've got the audigy and they'll put linux on your box doesn't mean that the audigy will work with linux.
I'm pretty annoyed that the breakout box only comes with the super-extra-deluxo-hyper-expensive version of the audigy. The really really really good thing about the audigy is that it'll probably help bring the Live's price down to stupid cheap prices.
I know that Live! had some problems w/ 2000 and XP -- have those been worked out? does the Audigy have the same probs?
Firewire (Score:2, Informative)
Stay away from Creative Products: full of bugs (Score:5, Interesting)
When I first upgraded my system to 2 procs and installed Win2K, I found my system constantly crashing during games (Quake 3). It seems Creative Labs Liveware 3 stuff was not SMP safe. In fact they knew about it, but have they done anything to resolve the issue? The cure in the case of SMP Win2K is to use the drivers that ship with the OS.
I also have a DXR3 DVD decoder. It works great under NT4... but did the lazy bastards every release Win2K drivers? NO! They pretended to, stringing people along for months with late beta drivers that were buggy. I don't know what their excuse is: the card is a repackaged Hollywood Plus card, and Sigma Designs had complete drivers a long time ago.
Creative Labs support of the Live! cards in Linux was initially dreadful. It took a while for them to go down that road at all. Will the Audigy be the same, or have they been more helpful this time?
The Creative Labs news groups used to be a good forum for support. Something that you need a lot of with Creative Labs products. The news server (news.creative.com) seems to have been buggered for months, even though it's still mentioned on their web site.
All Creative Labs offers are cheap components. Literally. IMHO, they're not worth effort.
Re:Stay away from Creative Products: full of bugs (Score:2)
Re:Stay away from Creative Products: full of bugs (Score:2)
(I use the sound inputs constantly becase my police scanner is hooked up to the computer. Much nicer than listening to its own speaker, and I can do touch-tone decoding or recording if I want to.)
Re:Stay away from Creative Products: full of bugs (Score:2, Informative)
For my new computer I bought a SB Live! and I am very disappointed with it.
As you say, drivers are useless, installs a pile of junk software. I want an audio driver that works for your own hardware thanks.
Creative Labs WAS audio which is why people still buy them but they've been making shit and selling it to people for the last 4 years.
Win2K and SMP (Score:2, Interesting)
Re:Stay away from Creative Products: full of bugs (Score:2)
Eventually, I got sick and tired of the incredible maze of problems with the various cards and games and programs so I switched entirely to Creative Labs (AWE32/64/Live) and haven't really had a problem since. I've had more nightmares with nVidia drivers (it took them 3 *years* to get a decent set of drivers) than Creative.
Re:Stay away from Creative Products: full of bugs (Score:2)
Just the other day I wasted two hours trying to install a SB PCI128 on Win98 SE running on a P1-133 on an Asus p55t2p4. It's the most stable hardware and MS's best 9x OS (by far).
The drivers would literally reboot the computer while installing. When (after many attempts) we got them installed Windows would generate endless errors on boot and when rebooted would have disabled the card.
Eventually we gave up and went to the "Box of Stuff" and pulled out an old no-name ISA sound card. It came up, installed drivers for SB compatibility and was playing MP3s in no time, perfectly stable.
If nVidia makes a sound card I'll buy them instantly. I've *never* had driver issues with nVidia cards and I love their common driver architecture enabling me to install the card on any Windows computer with two files, one for 9x and one for NT/2k/XP.
My only complaint towards nVidia is that many OEMs use substandard RAMDACs (I think) which results in slightly fuzzy output at 1920x1440 or above. And that's not their fault, that's the fault of the company building the card. Asus is pretty good, the really cheap cards aren't great.
Re:Stay away from Creative Products: full of bugs (Score:2, Interesting)
For several months after the Live!'s release, Creative refused to release any sort of specifications on the card--there was *zero* Linux support. There was quite a stink about it, and I recall a petition to get Creative to release specs. I imagine a little bit of trudging on some list archives could give you dates...
Re:Stay away from Creative Products: full of bugs (Score:2)
No, Creative initially released a binary only driver, it was later opensourced about a year after the Live's initial release (Live released late '98, driver opensourced late '99). The binary driver was indeed dreadful.
The AUDIGY *DOES* work under Linux (Score:4, Interesting)
Look through the mailing list archive for instructions on how to install the CVS version of the drivers for the Audigy.
but does it work well? (Score:2)
Live! _IS_ out of date (Score:5, Informative)
But for those of you who are gamers, the Live! is out of date. The 3d sound support of the Live! is pretty poor, and although I haven't seen hard developer specs yet, it looks like they fixed a lot of it with the Audigy. I wish I could get some good hard specs on what EAX 3.0 is bringing us though.
First, the Live! doesn't support any sort of sound reflection. It doesn't accept geometry to let it calculate the echos and reflections, etc. The Aureal cards did this years ago, and finally Creative is catching up. Additionally, with the Live you get global EAX support, meaning you say "the world has a reverb of X and an echo of Y". The Audigy lets you do it per source, so you can have a reverb on one object, an echo on another, etc.
Essentially, the Live just does some cheap mixing of sounds using 3d distance to calculate volume. Then it passes the mixed sound through their DSP to add in effects. Please correct me if I'm wrong, but this is what I've found doing all the sound code for our game engine. From what I can tell, the Audigy does real 3d sound calculations using geometry that you give the card and has a more flexible dsp.
This definitely will make 3d games more immersive. Small hallways will get a closed in sound with reflections, ideally you could have echos if you were in a valley in an outdoor engine, etc. Of course how well this works remains to be seen, but the capability is there.
Re:Live! _IS_ out of date (Score:2)
Does EAX matter?? (Score:2)
Does EAX really make a difference in games ??
My PC has a SB AWE64, so I've never personally heard any EAX effects... and I haven't really played any games since Quake2 and Baldurs Gate. I really curious to hear from anyone who's got the Live or Audigy about what kind of a difference and how noticable these EAX effects really are in today's games (not what may come in the future).
Hard -vs- Soft (Score:2)
Now, my annoyance w/ Creative is and has never had anything to do with the hardware, as only a somewhat interested sound-enthusiast, I'm mainly concerned with having a soundcard that does the IO i'm interested in. Creative's always done that without fail.
However, and it's a big however, also without fail, Creative's software has always, always, always sucked. And that wasn't just for emphasis. Under Win32, the drivers have always been at least useable, but the additional software, which is just as requisite as the drivers (for example, the creative remote center needed to use the LiveDrive!) has sucked . The installation problems noted in the review are ridiculous, and they're in my experience, par for the creative course.
For commoditized PC soundcard hardware, they're still the leaders, and probably rightly so, but if I had the chance, I'd love to sit around and zing the programming staff with rubber bands.
Audigy is useless for musicians. (Score:2, Informative)
Firstly, it still works for recording internally at 48k only, so if you are working at 44.1, every recording you make will be upsampled to 48k, then back to 44k. This causes pass band ripple and can be seen clearly on a spectrogram when the Audigy is fed with white noise. If you work at 48k, you will still need to sample rate convert before cutting a CD.
Secondly, the Audigy will not sync to an external digital clock, meaning that it cannot do sample accurate digital transfers. You will have to sync external gear to the dubious quality of the Audigy's clock, causing jitter.
The digital outs are only at 48k as well, so forget about clocking a DAT to the Audigy for digital transfers, even if it *could* pass a digital signal unchanged.
Thirdly, ASIO is only at 48k. This is because it has to avoid the internal SRC, working at 44k would cause an ASIO host to slowly lose samples, putting tracks out of time and causing MIDI to play late. Again, you would have to SRC before cutting a CD from your ASIO recordings.
Fourthly, the claimed 24/96 is playback only. You cannot record at 24bit or 96k with this card, and the DAs are fairly low quality, negating the point of 24/96 playback anyway.
It Does Not Do 24/96 A-D,D-A (Score:3, Informative)
The Fact is, it would only do 96KHz on the SP/DIF ports, and only do 24 bit at 48KHz (i.e. not 44.1 or any other rate). There was no way to record or play true 24/96 on the analog ports. What a piece of crap. Back to the store it went, then I bought a Digital Audio Labs CardD Deluxe, which does do true 24/96 and works great. It cost about twice as much, but at least it works.