Classic Atari Games for Cell Phones 39
Peterpan writes: "ZDNet reports that Infogrames is going to port their classic Atari games to J2ME-enabled mobile devices. The Japanese still are far beyond the rest of the world regarding such devices. BTW Infogrames also wants to become Atari! I have heard that the company has established ties with Amiga Inc, so we may see Atari games for Amiga powered devices!? I would love to see Turrican on a Zaurus PDA, Rainbow Arts where are you?! :)" There's also a BBC story.
Oh the irony... (Score:3)
The beautiful irony in this statement is that Atari was an American company. I know that isn't what he was getting at when the comment was made, I just find it interesting. I am amazed that people do not realize that Atari always was an American company, considering the fact that Japan is where all the amazing Video Game shit happens now.
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Perfect medium (Score:2)
Re:Perfect medium (Score:3)
Re:Is this really a good thing? (Score:2)
A game for ever phone call (Score:1)
Where is Innovation in Gaming? (Score:2)
Have the genre-busters just been slipping by me?
-_Quinn
got your keyboard here (Score:1)
Ahh, you should get a Nokia 9210. I've got a 9110 (and I'll be getting the 9210 as soon as it's out down here) and it's possibly second in terms of usefulness only to my notebook.
Sure, the keyboard on the 9110 sucks, but at least it is integerated into the unit, and is a full qwerty keyboard, a telnet and a VNC client. So when I'm sitting at the pub having a few Pale Ales and I get the call that a server is down, I can fix it from there. It's also extremely useful to email the office to let them know I'm going to be an hour late, _again_.. 8)
So I can't wait until the 9220 comes out, running EPOC and Java2ME, the thing will *rock*.
Re:got your keyboard here (Score:1)
Of course, I meant the 9210. Duh.
Do one thing, and do it with Java (Score:1)
Gotta disagree with you on that. Java is perfect for this kind of environment. Besides, Java runs fine on small devices, look at Dallas Semi's embedded "Tini" processor. The OS has a J2ME runtime and the whole thing fits in a button.
All the usual Java benefits of course apply; GC, cross-platform, easy to work with, yada yada yada.
The problem with standarising on one hardware platform is that there wouldn't be a standard. Nokia would have their "standard", Ericson would have theirs, Motorola would have another "standard", and so on. So developers would have to go through the same shit they have to today to get an app running on many platforms. In the end one vendor would win out, gain the monopoly and hey presto, the phone software world will suck as much as the PC software world does today.
Save your sanity. buy a Java-enabled phone today.
Fractals for your phone (Score:1)
Maxence
Re:Atari Lynx (Score:1)
i think the screen was a bit bigger, and there was about twice as much non screen area
Re:Is this really a good thing? (Score:1)
on another note, Zork for cell phones anyone???
Re:Next on FOX: When Good Technologies Go Bad (Score:1)
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Re:Whoo hoo! (Score:1)
Cell phones arn't the problem people.. the people that drive while doing stupid shit like playing with their cell phone will find some other distraction to get them into an accident.
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Re:I wounder if... (Score:2)
Re:Do one thing, and do it well (Score:1)
PS: The information you seek is available by following a trail from the Symbian website and its partners - esp. hardware partners.
Re:Do one thing, and do it well (Score:3)
Symbian [symbian.com] - the future of cellphones. Great operating system (Epoc) and are of course J2ME (and full Java) compatible. Symbian's owned by Nokia, Ericsson, Motorola, Panasonic and Psion so the fears I see in some replies here about incompatible platforms is just dead wrong.
Take a look at that owner list for Symbian again and do the math as to how many of the cellphones sold in the world are from them.
Free Symbian platform development kits can be downloaded from Symbian Devnet [symbiandevnet.com] - and yes, there are sites that explain how to get them running on Linux with a little help from Wine ;)
Re:Memories... (Score:1)
Re:Is this really a good thing? (Score:1)
World of Eamon here I come!
Re:Is this really a good thing? (Score:2)
You must remember that the basic atari 2600 cartidge was 4k and the really super advanced paging schemes were limited I think at 32k or 64k. Most all games were made at 4k though with another fair sized group at 8k and 16k and like just a very few larger than that.
I think I was able to zip all the atari games plus an emulator for dos onto a single 1.44meg floppy disk with room left over. I think I also got pkunzip on there :)
At that point I think the cell phone memory wise is perfect medium. And come on, what other arcade game can you pay 70cents for to play as many times as you want until you need to make a phone call. Sure better than plunking quarters in the machine at a real arcade. The only thing that beats it in value is purchasing a REAL atari 2600 because you can own the system for about $20 and buy games for $1 to $3 each on auction sites and garage sales :)
Re:Next on FOX: When Good Technologies Go Bad (Score:1)
On One-2-One (in the UK!) its 10p for an SMS (5p it its to someone on the same network).
It costs 2p for a one minute, national, off peak call.
So its `R U about dood` or a 5 min call, for the same price. Tricky choice... (Having said that, sms is cool when you are standing next to someone but cant hear them, like in a Club, Carnival etc).
I thought SMS was cheaper too, but its not.I have no idea why they are so expensive.
(I guess someone has to pay for the gillions of pounds wasted on next generation phones, which just isnt going to happen. Unless you can think of where to put up another 5 times as many relays (nowhere near schools, hospitals etc) Anyone have any ideas how they`re going to get their money back?Massive cost-of-call price rise, anyone?)
Do one thing, and do it well (Score:3)
I was just reading this article, and thinking about how much I would not implement portable internet gaming that way. At all. Maybe I'm a Unix weenie, but I think the philosophy of "do one thing and do it well" applies here. This is how I'd do it:
Then again, I'd probably be one of the only people in the known world that would enjoy playing Chu Chu Rocket Embedded infinitely more because I knew the technology was cleanly implemented.
-RyanIs this really a good thing? (Score:1)
Re:Is this really a good thing? (Score:1)
Next on FOX: When Good Technologies Go Bad (Score:3)
But now they're coming with web browsers, email clients, instant messaging tools... That one really made me laugh. I once saw a guy using IM on his cell phone. I'm there thinking, "You're on a cell phone, dude... just call the guy." It might be different if the thing had a keyboard. Then you might be able to type out a message in a reasonable amount of time. I just think that we're trying to put applications which, in theory, are very useful to have in a portable device, into the perfectly wrong kind of medium
Okay, so this isn't really about Atari for me, it's just about the whole issue of the technology getting bloated and companies trying to give these devices applications which are clearly impractical for them. Speaking of which, I love how dialup ISPs are still making money, even though the Internet has really, for the most part, outgrown narrowband access.
I'm not really sure what exactly it was that I was getting at with this, but seeing good technology get bloated like this just makes me queasy. But that, of course, is just my own opinion.
/* Steve */
Re:Perfect medium (Score:1)
Re:Next on FOX: When Good Technologies Go Bad (Score:1)
In the UK and Europe, we've had digital mobile phones for *years*. From the very first of these, they've had SMS facilities. Sometimes is just easier to send a text message to another person, instead of having a whole conversation.
Also, it may not be convenient for the other person to talk - so send them a text message, and they'll either send one back or phone you.
It's very simple really.
Re:Next on FOX: When Good Technologies Go Bad (Score:1)
It needs to just be a phone. Because I don't want any damn toys on it and I don't want to pay for things I'm not going to use.
Is simplicity of design lost these days?
Kierthos
Re:Do one thing, and do it well (Score:1)
For the love of god, don't use Java. Java has it's place, but not in portable gaming devices, were every cycle counts.
You said it. One thing to remember about cell phones is they are highly optimized for call processing and voice. Low voltage, low frequency CPUs. Many are based on the efficient ARM CPU core. The CPU goes to sleep as much as possible to prolong battery life. To get any decent performance of a JVM, you need about 10x-40x horsepower on a RISC CPU. Games, especially JVM-implemented, would suck battery faster than a six-year-old on a melted milkshake. Clock cycles are very precious on a cell phone.
On the other hand, companies like Zucotto Wireless [zucotto.com] are betting their future on direct-on-silicon Java execution for cell phones. I hope it doesn't end up being J W Bush style "execution"!
Now all I need is a cell phone (Score:1)
Things are moving to fast for me (Score:3)
A new phone phreak (Score:1)
Atari Lynx (Score:1)
The Atari Lynx was way ahead of time of course, like everything from Atari except the marketing. it had a colour LCD screen, you could flip it and use it left-handedly (try that with any other game console), and was about the size of the original gameboy I think.
If Infogrames would sell Lynx devices, they wouldn't even need to port the games :).
Re:Next on FOX: When Good Technologies Go Bad (Score:3)
Whoo hoo! (Score:2)
"Watch out for that gator Pitfall Harry!"
*CRASH*
Then again, I'll more likely be rear-ended by someone trying to figure out the object of Pac-Man or Pong...
Nokeleco Adam (Score:1)
Re:Do one thing, and do it well (Score:1)
For the love of god, don't use Java. Java has it's place, but not in portable gaming devices, were every cycle counts.
Java seems to be working fine for the new DoCoMo phones here in Japan. I admit, their implementation is a tad proprietary. They've created an API and dubbed it iAppli, but it is still Java, which gets you a lot of power. To think that optimization for gaming is a reason not to use Java is silly. Java can be plenty fast for the types of games that one would play on a cell phone, especially considering that it would be embedded Java, not the same as what one runs on one's desktop where the difficulty involved in a non-peer GUI has given people the impression that java is "slow". Though this article was on gaming, the real benefit of using Java is its flexibility outside the realm of gaming. Since bytecode is very compact, it can be used to do a lot of things for embedded systems. Games are great and all, but the coolest thing I've seen on the new Japanese phones so far is the GPS-like direction system. "Where the heck am I? Oh, there I am." That's a lot more handier than a game any day.
Can't wait (Score:1)
I wounder if... (Score:1)