Samsung confirmed on Friday that it will indeed release an update to Galaxy Note7 smartphones in the United States to "prevent US Galaxy Note7 devices from charging and will eliminate their ability to work as mobile devices." In a new wrinkle to this whole situation, Verizon said today it will not be releasing Samsung's software update to Galaxy Note7 users on Verizon network. In a blog post, Verizon said: "Verizon will not be taking part in this update because of the added risk this could pose to Galaxy Note 7 users that do not have another device to switch to. We will not push a software upgrade that will eliminate the ability for the Note 7 to work as a mobile device in the heart of the holiday travel season. We do not want to make it impossible to contact family, first responders or medical professionals in an emergency situation." To recall, the Galaxy Note7 remains banned on airlines by the FAA and has also been prohibited from being used on many other public transit services in the United States. Elsewhere in the world, similar bans have been imposed on the phone.
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Those who are still clinging on to their Galaxy Note 7, even after Samsung recalled the devices due to faulty batteries in mid-September, may want to seriously reconsider returning them to the Korean company. The Verge has obtained an image of an alert that went out to at least one Note 7 owner on U.S. Cellular today stating that, "As of December 15th, Samsung will modify the software to prevent the Galaxy Note 7 from charging. The phone will no longer work." The Verge reports: It's not clear whether Note 7s will be disabled across the major U.S. carriers as well, but it seems likely that'll be the case. In the past, updates disabling Note 7 features have rolled out across Verizon, ATT, and other carriers within a matter of days. That's probably what'll happen here, as well. By preventing the phone from charging, Samsung takes the final step to making the phone entirely unusable. It's still offering Note 7 owners the ability to fully return the phone or exchange it for another Samsung device. As of November 4th, when Samsung last provided an update, 85 percent of Note 7s sold in the U.S. had been recovered. That still left around 285,000 phones unaccounted for. Completely disabling the phone seems to be Samsung's last-ditch effort to either recover the remaining devices or remove what risk they still pose to consumers.
Google today announced it will open up Home to third-party developers, allowing all developers to start bringing their applications and services to the Google Assistant. Developers can start building "conversation actions" for the Google Assistant, which "allows developers to create back-and-forth conversations with users through the Assistant," writes Frederic Lardinois via TechCrunch. "Users can simply start these conversations by using a phrase like 'OK Google, talk to Eliza.'" TechCrunch reports: While the Assistant also runs on the Pixel phones and inside the Allo chat app, Google says it plans to bring actions to these other "Assistant surfaces" in the future, but it's unclear when exactly this will happen. To help developers who want to build these new Conversation Actions get started, Google has teamed up with a number of partners, including API.AI, GupShup, DashBot and VoiceLabs, Assist, Notify.IO, Witlingo and Spoken Layer. Google has also allowed a small number of partners to enable their apps on Google Home already. These integrations will roll out as early as next week. Given that users will be able to invoke these new actions with a simple command (and without having to first enable a skill, like on Alexa), Google's platform looks to be a rather accessible and low-friction way for developers to get their voice-enabled services to users. Google will have the final say over which actions will be enabled on Google Home.
When Google launched Cloud Print, it removed a lot of the hassle from using a printer. Instead of a printer only printing documents from the PC it was connected to, Cloud Print allowed any device, be it a Windows PC, Mac, Chromebook, smartphone, tablet, etc. to print to any printer either locally or remotely. However, Google Cloud Print has gone awry this week, as reports PCMag, and Epson printer owners are suffering because of it. From the article: A thread appeared on the Chromebook Central Help Forum explaining a problem where an Epson XP-410$185.00 at Amazon printer was turning itself off after 30 seconds. The printer worked without issue for two years, but now it wouldn't stay powered on. At first, this seems like a printer hardware problem, but the printer started working again once it was disconnected from the Internet. However, as soon as Google Print Cloud was enabled, the automatic power down happened again. Later in the support thread an Epson WF-4630 owner reports the same issue, as do XP-215, XP-415, XP-610, WF-545, WF-845, and WF-7610 owners.A change in Google's API for its cloud service triggered the issue, reports ArsTechnica. The change has caused a conflict between Cloud Print and printers' firmware.
Update: Epson has responded to Slashdot, pointing us to its support page that has instructions on how to fix the issue on many of Epson printers.
Update: Epson has responded to Slashdot, pointing us to its support page that has instructions on how to fix the issue on many of Epson printers.
Samsung may have big plans to overcome the whammy of its disastrous Galaxy Note7 this year. The company is reportedly planning to push the boundaries of design with the next flagship smartphone, dubbed the Galaxy S8. The smartphone, which was recently pegged to ship without a headphone jack, will have an "all-screen" design, Bloomberg is reporting. The report adds that there might not be a home button -- at least the way we know it -- and that any part of the lower display will serve as a fingerprint scanner. From the report: The bezel-less displays will provide more viewing real estate while a virtual home button will be buried in the glass in the lower section. Samsung needs the Galaxy S8 to be a hit after suffering through the Note 7 debacle that tarnished its brand, led to an embarrassing recall and may cost the company more than $6 billion. While Samsung is targeting a March release of the S8, that could be delayed until April, the people said. Samsung is adopting tougher testing procedures in the wake of the Note 7 debacle that could push back the launch by about a month, one of the people said.
An anonymous reader quotes a report from AnandTech: Today at Microsoft's WinHEC event in Shenzhen, China, the company announced that it's working with Qualcomm to bring the full Windows 10 experience to future devices powered by Snapdragon processors. These new Snapdragon-powered devices should support all things Microsoft, including Microsoft Office, Windows Hello, Windows Pen, and the Edge browser, alongside third-party Universal Windows Platform (UWP) apps and, most interestingly, x86 (32-bit) Win32 apps. They should even be able to play Crysis 2. This announcement fits nicely with Microsoft's "Windows Everywhere" doctrine and should come as no surprise. It's not even the first time we've seen Windows running on ARM processors. Microsoft's failed Windows RT operating system was a modified version of Windows 8 that targeted the ARMv7-A 32-bit architecture. It grew from Microsoft's MinWin effort to make Windows more modular by reorganizing the operating system and cleaning up API dependencies. The major change with today's announcement over Windows RT and UWP is that x86 apps will be able to run on Qualcomm's ARM-based SoCs, along with support for all of the peripherals that are already supported with Windows 10. This alone is a huge change from Windows RT, which would only work with a small subset of peripherals. Microsoft is also focusing on having these devices always connected through cellular, which is something that is not available for many PCs at the moment. Support will be available for eSIM to avoid having to find room in a cramped design to accommodate a physical SIM, and Microsoft is going so far as to call these "cellular PCs" meaning they are expecting broad support for this class of computer, rather than the handful available now with cellular connectivity. The ability to run x86 Win32 apps on ARM will come through emulation, and to demonstrate the performance Microsoft has released a video of an ARM PC running Photoshop.
Mickeycaskill writes: Nintendo will pay up to $20,000 for system and software vulnerabilities in the Nintendo 3DS family of handheld gaming consoles. The company is looking to prevent activities such as piracy, cheating and the circulation of inappropriate content to children. The stated goal is to "provide a secure environment for our customers so that they can enjoy our games and services. In order to achieve this goal, Nintendo is interested in receiving vulnerability information that researchers may discover regarding Nintendo's platforms." Silicon.co.uk reports: "Rewards will range from $100 to $20,000, with one given per 'qualifying piece of vulnerability information.' Hackers looking to claim a reward will have to provide Nintendo with either a proof-of-concept or a piece of functional exploit code in order to qualify."
An anonymous reader quotes a report from Tom's Hardware: Qualcomm and its Qualcomm Datacenter Technologies subsidiary announced today that the company has already begun sampling its first 10nm server processor. The Centriq 2400 is the second generation of Qualcomm server SOCs, but it is the first in its new family of 10nm FinFET processors. The Centriq 2400 features up to 48 custom Qualcomm ARMv8-compliant Falkor cores and comes a little over a year after Qualcomm began developing its first-generation Centriq processors. Qualcomm's introduction of a 10nm server chip while Intel is still refining its 14nm process appears to be a clear shot across Intel's bow--due not only to the smaller process, but also its sudden lead in core count. Intel's latest 14nm E7 Broadwell processors top out at 24 cores. Qualcomm isn't releasing more information, such as clock speeds or performance specifications, which would help to quantify the benefit of its increased core count. The server market commands the highest margins, which is certainly attractive for the mobile-centric Qualcomm, which found its success in the relatively low-margin smartphone segment. However, Intel has a commanding lead in the data center with more than a 99% share of the world's server sockets, and penetrating the segment requires considerable time, investment, and ecosystem development. Qualcomm unveiled at least a small portion of its development efforts by demonstrating Apache Spark and Hadoop on Linux and Java running on the Centriq 2400 processor. The company also notes that Falkor is SBSA compliant, which means that it is compatible with any software that runs on an ARMv8-compliant server platform.
Google, HTC, Oculus, Samsung, Sony and Acer have teamed up to form the Global Virtual Reality Association (GVRA) in an effort to reduce fragmentation and failure in the industry. GVRA aims to "unlock and maximize VR's potential," but there are little details as to what this may mean for consumers. TechCrunch reports: What many in the VR community have been thirsting for is some unification of standards in terms of software and hardware. Games bought in the Oculus store don't play on the Vive or PS VR. Sensors for the Vive don't work on Oculus. Sony doesn't play nice with anyone else's standards etc. etc. Valve, which makes the Steam store and SteamVR platform for the HTC Vive and others, is notably not a member of this collective so any hopes of a unified standard (like its OpenVR platform) emerging from this collective is likely not in the cards. From the GVRA press release: "The goal of the Global Virtual Reality Association is to promote responsible development and adoption of VR globally. The association's members will develop and share best practices, conduct research, and bring the international VR community together as the technology progresses. The group will also serve a resource for consumers, policymakers, and industry interested in VR."
Foxconn, the biggest assembler of Apple devices, is in preliminary discussions to make an investment that would expand the company's U.S. operations. From a report on Bloomberg: The disclosure came hours after an announcement by U.S. President-elect Donald Trump and SoftBank Group's Masayoshi Son to invest $50 billion in the U.S. and create 50,000 jobs. The money will come from SoftBank's $100 billion technology fund, which was announced in October, a person familiar with the matter said. A document that Son held up after the meeting in Trump Tower also included the words "Foxconn," "$7 billion" and "50,000 new jobs" in addition to SoftBank's numbers. "While the scope of the potential investment has not been determined, we will announce the details of any plans following the completion of direct discussions between our leadership and the relevant U.S. officials," Foxconn said in a statement. "Those plans would be made based on mutually-agreed terms."
BrianFagioli quotes a report from BetaNews: The Nintendo NES Classic is quite an amazing console. True, it is not as powerful as modern game systems like Xbox One and PlayStation 4, but it comes pre-loaded with many classic NES titles. Unfortunately, its strength is also its weakness -- those pre-loaded titles are the only games you can play. You cannot load other games, so you are stuck with what you got. As an alternative, some folks use software emulation and ROMs on their computers to play countless video game titles. Of course, there are moral concerns here, as you are often downloading the games illegally -- unless you own the physical copy, that is. Even then, it is a gray area. Today, a company called Doyodo launched a new Linux-powered emulation console on Indiegogo. The device not only plays NES games, but Atari, Game Boy, PlayStation 1, Genesis, and more. You play using USB controllers. In addition, it can serve as a media player (with Kodi) or a full-fledged Linux desktop. Some other features include 4K video playback, Wi-Fi networking built in, and a compact and portable design. There's even a deluxe version that ships with Bluetooth, an extra controller and 32GB of storage; the basic configuration includes just one controller and 16GB of storage. You can view the Indiegogo page here.
Eloking writes: Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all too familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it. It was a cute bit of promotion for Hour of Code, the computer science education event masterminded every year by the Code.org nonprofit. While the Hour of Code websites hosts one-hour tutorials (in 45 languages) for coding all sorts of simple applications, game developers may appreciate that the lion's share appears to be game projects, like the one Trudeau modified into a sort of hockey-themed Breakout variant.
Satellites cost millions of dollars to be launched into space and there's no guarantee that they will work without electrical or mechanical problems once in orbit. NASA has recently announced that it will award a $127 million contract to a company that aims to use a robotic spacecraft to fix satellites in space, thus potentially saving millions of dollars in the long-run by fixing satellites that would otherwise be "expensive e-waste." Gizmodo reports: NASA has just announced that it will award a $127 million contract to the California-based satellite company Space Systems/Loral for Restore-L, a robotic spacecraft capable of grasping, refueling and relocating a satellite in low Earth orbit, in addition to testing technologies for future missions. SSL has three years to build the bot, which is projected to launch in 2020. Without the ability to refuel, a satellite's lifespan is restricted by the amount of propellant engineers can pack in its tank at launch. That lifespan can be cut even shorter should the spacecraft encounter any electrical or mechanical problems on orbit. As more and more satellites reach the end of their operational lifespans, government agencies and private companies have been working to remedy this problem by developing robots that can give satellites a tune-up in zero-gravity. DARPA, for instance, recently launched a program aimed at designing robots capable of servicing satellites at the hard-to-reach but highly-desirable perch of geosynchronous orbit, 22,000 miles above Earth. NASA's Satellite Servicing Division, meanwhile, has a handful of on-orbit repair and refueling technology demonstrators in the works, including a robotic arm with the same range of motion as a human arm, a navigation system designed to help robots rendezvous with moving objects in space, and Restore-L, which combines these and other capabilities into a multi-purpose space mechanic. For now, Restore-L's primary goal is to refuel Landsat 7, a critical Earth-monitoring satellite operated by NASA and the U.S. Geological Survey. If successful, the spacecraft may be modified for all sorts of other useful tasks, from mopping up the ever-growing halo of space junk encircling our planet, to servicing exciting new science missions like the Asteroid Redirect Mission, which will grab a multi-ton boulder from the surface of an asteroid and tow it back to orbit around the Moon.
An anonymous reader quotes a report from The Verge: Microsoft polled 17 women working in its research organization about the technology advances they expect to see in 2017, as well as a decade later in 2027. The researchers' predictions touch on natural language processing, machine learning, agricultural software, and virtual reality, among other topics. For virtual reality, Mar Gonzalez Franco, a researcher in Microsoft's Redmond lab, believes body tracking will improve next year, and then over the next decade we'll have "rich multi-sensorial experiences that will be capable of producing hallucinations which blend or alter perceives reality." Haptic devices will simulate touch to further enhance the sensory experience. Meanwhile, Susan Dumais, a scientist and deputy managing director at the Redmond lab, believes deep learning will help improve web search results next year. In 2027, however, the search box will disappear, she says. It'll be replaced by search that's more "ubiquitous, embedded, and contextually sensitive." She says we're already seeing some of this in voice-controlled searches through mobile and smart home devices. We might eventually be able to look things up with either sound, images, or video. Plus, our searches will respond to "current location, content, entities, and activities" without us explicitly mentioning them, she says. Of course, it's worth noting that Microsoft has been losing the search box war to Google, so it isn't surprising that the company thinks search will die. With global warming as a looming threat, Asta Roseway, principal research designer, says by 2027 famers will use AI to maintain healthy crop yields, even with "climate change, drought, and disaster." Low-energy farming solutions, like vertical farming and aquaponics, will also be essential to keeping the food supply high, she says. You can view all 17 predictions here.