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Input Devices

Microsoft Finally Selling Xbox One Without Kinect 227

DroidJason1 writes: "Microsoft has unbundled the Kinect from the Xbox One. The unbundled system's price now matches the PlayStation 4. Microsoft is touting 'your feedback' as the reason for this move. Any Xbox One functionality that relies on voice, video, gestures, etc, will not work without a Kinect, and users will be able to purchase a standalone Kinect later this year."
Displays

Standards Group Adds Adaptive-Sync To DisplayPort 82

MojoKid (1002251) writes "Over the past nine months, we've seen the beginnings of a revolution in how video games are displayed. First, Nvidia demoed G-Sync, its proprietary technology for ensuring smooth frame delivery. Then AMD demoed its own free standard, dubbed FreeSync, that showed a similar technology. Now, VESA (Video Electronics Standard Association) has announced support for "Adaptive Sync," as an addition to DisplayPort. The new capability will debut with DisplayPort 1.2a. The goal of these technologies is to synchronize output from the GPU and the display to ensure smooth output. When this doesn't happen, the display will either stutter due to a mismatch of frames (if V-Sync is enabled) or may visibly tear if V-Sync is disabled. Adaptive Sync is the capability that will allow a DisplayPort 1.2a-compatible monitor and video card to perform FreeSync without needing the expensive ASIC that characterizes G-Sync. You'll still need a DP1.2a cable, monitor, and video card (DP1.2a monitors are expected to ship year end). Unlike G-Sync, a DP1.2a monitor shouldn't cost any additional money, however. The updated ASICs being developed by various vendors will bake the capability in by default."

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