AI

India Boosts AI in Weather Forecasts as Floods, Droughts Increase (reuters.com) 3

India is testing AI to build climate models to improve weather forecasting as torrential rains, floods and droughts proliferate across the vast country, a top weather official said. From a report: Global warming has triggered more intense clashes of weather systems in India in recent years, increasing extreme weather events, which the independent Centre for Science and Environment estimates have killed nearly 3,000 people this year. Weather agencies around the world are focussing on AI, which can bring down cost and improve speed, and which Britain's Met Office says could "revolutionise" weather forecasting, with a recent Google-funded model found to have outperformed conventional methods.

Accurate weather forecasting is particularly crucial in India, a country of 1.4 billion people, many impoverished, and the world's second-largest producer of rice, wheat and sugar. The India Meteorological Department (IMD) provides forecasts based on mathematical models using supercomputers. Using AI with an expanded observation network could help generate higher-quality forecast data at lower cost. The department expects the AI-based climate models and advisories it is developing to help improve forecasts, K.S. Hosalikar, head of climate research and services at IMD, told Reuters.

Medicine

California Workers Say Herbicide Is Giving Them Parkinson's (latimes.com) 43

An anonymous reader quotes a report from the Los Angeles Times: It was the late 1980s when Gary Mund felt his pinky tremble. At first it seemed like a random occurrence, but pretty quickly he realized something was seriously wrong. Within two years, Mund -- a crew worker with the Eastern Municipal Water District in Riverside County -- was diagnosed with Parkinson's disease. The illness would eventually consume much of his life, clouding his speech, zapping most of his motor skills and taking away his ability to work and drive. "It sucks," said Mund, 69. He speaks tersely, because every word is a hard-won battle. "I was told the herbicide wouldn't hurt you."

The herbicide is paraquat, an extremely powerful weed killer that Mund sprayed on vegetation as part of his job from about 1980 to 1985. Mund contends the product is responsible for his disease, but the manufacturer denies there is a causal link between the chemical and Parkinson's. Paraquat is manufactured by Syngenta, a Swiss-based company owned by the Chinese government. The chemical is banned in at least 58 countries -- including China and Switzerland -- due to its toxicity, yet it continues to be a popular herbicide in California and other parts of the United States. But research suggests the chemical may cross the blood-brain barrier in a manner that triggers Parkinson's disease, a progressive, neurodegenerative disorder that affects movement. Now, Mund is among thousands of workers suing Syngenta seeking damages and hoping to see the chemical banned.

Since 2017, more than 3,600 lawsuits have been filed in state and federal courts seeking damages from exposure to paraquat products, according to Syngenta's 2022 financial report (PDF). [...] Paraquat is 28 times more toxic than another controversial herbicide, Roundup, according to a report from the Pesticide Action Network. (Roundup has been banned in several parts of California, including a 2019 moratorium by the Los Angeles County Board of Supervisors forbidding its use by county departments.) Paraquat also has other known health effects. It is listed as "highly toxic" on the U.S. Environmental Protection Agency's website, which says that "one small sip can be fatal and there is no antidote." The EPA is currently reviewing paraquat's approval status. However, both the EPA and Syngenta cited a 2020 U.S. government Agricultural Health Study that found there is no clear link between paraquat exposure and Parkinson's disease. A 2021 review of reviews similarly found that there is no causal relationship.

AMD

Ryzen vs. Meteor Lake: AMD's AI Often Wins, Even On Intel's Hand-Picked Tests (tomshardware.com) 6

Velcroman1 writes: Intel's new generation of "Meteor Lake" mobile CPUs herald a new age of "AI PCs," computers that can handle inference workloads such as generating images or transcribing audio without an Internet connection. Officially named "Intel Core Ultra" processors, the chips are the first to feature an NPU (neural processing unit) that's purpose-built to handle AI tasks. But there are few ways to actually test this feature at present: software will need to be rewritten to specifically direct operations at the NPU.

Intel has steered testers toward its Open Visual Inference and Neural Network Optimization (OpenVINO) AI toolkit. With those benchmarks, Tom's Hardware tested the new Intel chips against AMD -- and surprisingly, AMD chips often came out on top, even on these hand-selected benchmarks. Clearly, optimization will take some time!

Social Networks

The Rise and Fall of Usenet (zdnet.com) 130

An anonymous reader quotes a report from ZDNet: Long before Facebook existed, or even before the Internet, there was Usenet. Usenet was the first social network. Now, with Google Groups abandoning Usenet, this oldest of all social networks is doomed to disappear. Some might say it's well past time. As Google declared, "Over the last several years, legitimate activity in text-based Usenet groups has declined significantly because users have moved to more modern technologies and formats such as social media and web-based forums. Much of the content being disseminated via Usenet today is binary (non-text) file sharing, which Google Groups does not support, as well as spam." True, these days, Usenet's content is almost entirely spam, but in its day, Usenet was everything that Twitter and Reddit would become and more.

In 1979, Duke University computer science graduate students Tom Truscott and Jim Ellis conceived of a network of shared messages under various topics. These messages, also known as articles or posts, were submitted to topic categories, which became known as newsgroups. Within those groups, messages were bound together in threads and sub-threads. [...] In 1980, Truscott and Ellis, using the Unix to Unix Copy Protocol (UUCP), hooked up with the University of North Carolina to form the first Usenet nodes. From there, it would rapidly spread over the pre-Internet ARPANet and other early networks. These messages would be stored and retrieved from news servers. These would "peer" to each other so that messages to a newsgroup would be shared from server to server and to user to user so that within hours, your messages would reach the entire networked world. Usenet would evolve its own network protocol, Network News Transfer Protocol (NNTP), to speed the transfer of these messages. Today, the social network Mastodon uses a similar approach with the ActivityPub protocol, while other social networks, such as Threads, are exploring using ActivityPub to connect with Mastodon and the other social networks that support ActivityPub. As the saying goes, everything old is new again.

[...] Usenet was never an organized social network. Each server owner could -- and did -- set its own rules. Mind you, there was some organization to begin with. The first 'mainstream' Usenet groups, comp, misc, news, rec, soc, and sci hierarchies, were widely accepted and disseminated until 1987. Then, faced with a flood of new groups, a new naming plan emerged in what was called the Great Renaming. This led to a lot of disputes and the creation of the talk hierarchy. This and the first six became known as the Big Seven. Then the alt groups emerged as a free speech protest. Afterward, fewer Usenet sites made it possible to access all the newsgroups. Instead, maintainers and users would have to decide which one they'd support. Over the years, Usenet began to decline as discussions were replaced both by spam and flame wars. Group discussions were also overwhelmed by flame wars.
"If, going forward, you want to keep an eye on Usenet -- things could change, miracles can happen -- you'll need to get an account from a Usenet provider," writes ZDNet's Steven Vaughan-Nichols. "I favor Eternal September, which offers free access to the discussion Usenet groups; NewsHosting, $9.99 a month with access to all the Usenet groups; EasyNews, $9.98 a month with fast downloads, and a good search engine; and Eweka, 9.50 Euros a month and EU only servers."

"You'll also need a Usenet client. One popular free one is Mozilla's Thunderbird E-Mail client, which doubles as a Usenet client. EasyNews also offers a client as part of its service. If you're all about downloading files, check out SABnzbd."
Social Networks

Flipboard Is Pivoting To ActivityPub and the Fediverse (theverge.com) 14

Flipboard, the social media magazine and news app, announced that it is starting to switch its user accounts to ActivityPub, a technology developed by the World Wide Web Consortium that makes social networks interoperable, "connecting everything to a single social graph and content-sharing system," reports The Verge. From the report: Right now, only 25 accounts have been federated with ActivityPub, but by March Flipboard says it plans to allow anyone on the platform to open their account to the fediverse and allow any Flipboard user to follow any fediverse account from within the Flipboard app. At that point, Flipboard will essentially be an ActivityPub-based platform like Mastodon or Pixelfed but with an interface designed for reading articles instead of bite-sized posts. It'll be the biggest thing in the fediverse -- at least until Threads shows up for real.

"Basically, we're in the process of replacing our whole social back-end with ActivityPub," says Flipboard CEO Mike McCue. "I think Flipboard is going to be the first mainstream consumer service that existed in a walled garden that switches over to ActivityPub."

Wireless Networking

Researchers Develop World's First Antenna For Ultra-Secure 6G (interestingengineering.com) 48

Researchers from the City University of Hong Kong have developed a special antenna that can control all five important aspects of electromagnetic waves using computer software. Interesting Engineering reports: The antenna, which they have named 'microwave universal metasurface antenna,' is capable of dynamically, simultaneously, independently, and precisely manipulating all the essential properties of electromagnetic waves through software control. [...] The antenna adjusts how strong the waves are, their timing, frequency, direction, and even the way they vibrate, all at the same time. It's the first time anyone has made an antenna that can do all these things simultaneously, marking a significant breakthrough in this field.

The antenna is special because it can be used in advanced information systems, like the ones we might have in the future. It's great for handling a lot of data and keeping that data very safe. It can also transfer power wirelessly, meaning it can charge devices without physical connections. One cool thing about this antenna is that it can control the direction of its signals, adding an extra layer of privacy and security. This makes it a good choice for communication systems where we want to ensure nobody can eavesdrop or secretly listen in on our conversations.

Although demonstrated in the microwave band, the UMA's concept can be expanded to terahertz frequencies using specific technologies, enabling applications in augmented reality, holography, integrated sensing and communications for 6G, quantum optics, and quantum information science, noted the researchers in their study.
The study has been published in the journal Nature Communications.
China

China Issues Draft Contingency Plan for Data Security Incidents (reuters.com) 5

China on Friday proposed a four-tier classification to help it respond to data security incidents, highlighting Beijing's concern with large-scale data leaks and hacking within its borders. From a report: The plan, which is currently soliciting opinions from the public, proposes a four-tier, colour-coded system depending on the degree of harm inflicted upon national security, a company's online and information network, or the running of the economy.

According to the plan, incidents that involve losses surpassing 1 billion yuan ($141 million) and affect the personal information of over 100 million people, or the "sensitive" information of over 10 million people, will be classed as "especially grave," to which a red warning must be issued. The plan demands that in response to red and orange warnings, the involved companies and relevant local regulatory authorities must establish a 24-hour work rota to address the incident and MIIT must be notified of the data breach within ten minutes of the incident happening, among other measures.

Social Networks

Threads Launches In the European Union (macrumors.com) 27

Meta CEO Mark Zuckerberg announced that Threads is now available to users in the European Union. "Today we're opening Threads to more countries in Europe," wrote Zuckerberg in a post on the platform. "Welcome everyone." MacRumors reports: The move comes five months after the social media network launched in most markets around the world, but remained unavailable to EU-based users due to regulatory hurdles. [...] In addition to creating a Threads profile for posting, users in the EU can also simply browse Threads without having an Instagram account, an option likely introduced to comply with legislation surrounding online services.

The expansion into a market of 448 million people should see Threads' user numbers get a decent boost. Meta CEO Mark Zuckerberg said on a company earnings call in October that Threads now has "just under" 100 million monthly users. Since its launch earlier this year it has gained a web app, an ability to search for posts, and a post editing feature.

Music

The Excitement of 70,000 Swifties Can Shake the Earth (economist.com) 46

The Economist reports: "Shake, shake, shake, shake," Taylor Swift sings from the stage of Lumen Field in Seattle at 10.35 in the evening on July 22nd. The fans respond, enthusiastically; the stadium duly shakes; a nearby seismometer takes note. To pop aficionados "Shake it off" is an empowering up-tempo anthem played at 160 beats per minute. To the Pacific Northwest Seismic Network, which is designed to monitor earthquakes, it is a 2.6 hertz signal in which the amplitude of the acceleration was as large as one centimetre per second, per second.

The well-situated seismometer first came to public attention in January 2011, when it recorded the response of fans of the Seattle Seahawks, an American football team, to a magnificent touchdown by Marshawn Lynch, a running back known as "Beast Mode." The "Beast Quake" went down in local sporting history. When Ms Swift came to town for two nights of her Eras tour, Jacqueline Caplan-Auerbach, a geology professor at Western Washington University, used the opportunity to learn more about how events in the stadium shake its surroundings. On December 11th she presented some of her conclusions at the American Geophysical Union's autumn meeting in San Francisco.

[...] Dr Caplan-Auerbach wanted to see whether such resonant amplification might also be at play elsewhere, and to distinguish between the effect of the music itself and the audience's response. Her concert-night data showed two distinct sets of signals, one in higher frequencies (30-80hz), one in lower frequencies (1-8hz). The higher-frequency signals were present during the sound check, when the band were on stage but the stadium empty, and absent during the concerts' "surprise songs," played without the band by Ms Swift alone. The lower frequencies were absent when the audience had yet to arrive. Clearly those higher frequencies were from the music itself.

Crime

Cloud Engineer Gets 2 Years For Wiping Ex-Employer's Code Repos (bleepingcomputer.com) 121

Bill Toulas reports via BleepingComputer: Miklos Daniel Brody, a cloud engineer, was sentenced to two years in prison and a restitution of $529,000 for wiping the code repositories of his former employer in retaliation for being fired by the company. According to the U.S. Department of Justice (DoJ) announcement, Brody was fired on March 11, 2020, from First Republic Bank (FRB) in San Francisco, where he worked as a cloud engineer. The court documents state that Brody's employment was terminated after he violated company policies by connecting a USB drive containing pornography to company computers.

Following his dismissal, Brody allegedly refused to return his work laptop and instead used his still-valid account to access the bank's computer network and cause damages estimated to be above $220,000. "Among other things, Brody deleted the bank's code repositories, ran a malicious script to delete logs, left taunts within the bank's code for former colleagues, and impersonated other bank employees by opening sessions in their names," describes the U.S. DOJ announcement. "He also emailed himself proprietary bank code that he had worked on as an employee, which was valued at over $5,000."

After the incident, Brody falsely reported to the San Francisco Police Department that the FRB-issued laptop had been stolen from his car. He continued to uphold this story when interviewed by United States Secret Service agents following his arrest in March 2021. Eventually, in April 2023, Brody pleaded guilty to lying about the laptop and to two charges concerning violation of the Computer Fraud and Abuse Act. In addition to the two-year prison term and the payment of the restitution, Brody will serve three years of supervised release.

The Military

Ukraine's Top Mobile Operator Hit By Biggest Cyber Attack of War So Far (reuters.com) 20

According to Reuters, Ukraine's biggest mobile network was hit by "what appeared to be the largest cyber attack of the war with Russia so far," severing mobile and internet services for millions of people and knocking out the air raid alert system in parts of Kyiv. From the report: Kyivstar has 24.3 million mobile subscribers - more than half of Ukraine's population - as well as over 1.1 million home internet subscribers. Its CEO Oleksandr Komarov said the attack was "a result of" the war with Russia, although he did not say which Russian body he believed to be responsible, and that the company's IT infrastructure had been "partially destroyed." "(The attack) significantly damaged (our) infrastructure, limited access, we could not counter it at the virtual level, so we shut down Kyivstar physically to limit the enemy's access," Komarov said.

A source close to Ukraine's cyber defense also said that Russia was suspected to be the source of the attack, but no specific group had been identified. "It's definitely a state actor," said the source, who asked not to be identified because of the delicacy of the issue, adding that data cable interception showed "a lot of Russian controlled traffic directed at these networks." "There's no ransom. It's all destruction. So it's not a financially motivated attack," said the source. Ukrainian officials said that air raid alert systems in more than 75 settlements in the central Kyiv region were affected by the cyber attack.

Komarov said two databases containing customer data had been damaged and were currently locked. "The most important thing is that the personal data of users has not been compromised," Kyivstar said in its statement, promising to compensate customers for loss of access to services.
Meanwhile, Ukraine's defense intelligence director (GUR) said it infected thousands of servers belonging to Russia's state tax service with malware, and destroyed databases and backups. "According to GUR's statement published Tuesday, the attack led to the 'complete destruction' of the agency's infrastructure," reports The Record. "GUR claimed they destroyed configuration files 'which for years ensured the functioning of Russia's tax system.'"
China

Huawei To Start Building First European Factory In France (reuters.com) 35

An anonymous reader quotes a report from Reuters: China's Huawei will start building its mobile phone network equipment factory in France next year, a source familiar with the matter said, pressing ahead with its first plant in Europe even as some European governments curb the use of the firm's 5G gear. The company outlined plans for the factory with an initial investment of 200 million euros ($215.28 million) in 2020, but the roll-out was delayed by the COVID-19 pandemic, the source said on Monday. The source did not give a timeline for when the factory in Brumath, near Strasbourg, will be up and running. A French government source said the site was expected to open in 2025. Further reading: 'How Washington Chased Huawei Out of Europe'
Security

US Healthcare Giant Norton Says Hackers Stole Millions of Patients' Data During Ransomware Attack (techcrunch.com) 27

An anonymous reader quotes a report from TechCrunch: Kentucky-based nonprofit healthcare system Norton Healthcare has confirmed that hackers accessed the personal data of millions of patients and employees during an earlier ransomware attack. Norton operates more than 40 clinics and hospitals in and around Louisville, Kentucky, and is the city's third-largest private employer. The organization has more than 20,000 employees, and more than 3,000 total providers on its medical staff, according to its website. In a filing with Maine's attorney general on Friday, Norton said that the sensitive data of approximately 2.5 million patients, as well as employees and their dependents, was accessed during its May ransomware attack.

In a letter sent to those affected, the nonprofit said that hackers had access to "certain network storage devices between May 7 and May 9," but did not access Norton Healthcare's medical record system or Norton MyChart, its electronic medical record system. But Norton admitted that following a "time-consuming" internal investigation, which the organization completed in November, Norton found that hackers accessed a "wide range of sensitive information," including names, dates of birth, Social Security numbers, health and insurance information and medical identification numbers. Norton Healthcare says that, for some individuals, the exposed data may have also included financial account numbers, driver licenses or other government ID numbers, as well as digital signatures. It's not known if any of the accessed data was encrypted.

Norton says it notified law enforcement about the attack and confirmed it did not pay any ransom payment. The organization did not name the hackers responsible for the cyberattack, but the incident was claimed by the notorious ALPHV/BlackCat ransomware gang in May, according to data breach news site DataBreaches.net, which reported that the group claimed it exfiltrated almost five terabytes of data. TechCrunch could not confirm this, as the ALPHV website was inaccessible at the time of writing.

Television

'Zombie TV': Cable Channels Left Showing Reruns as Their Owners Invest in Streaming Services (yahoo.com) 137

All those original shows on streaming services brought us "peak TV." But the New York Times reports on the flipside: back in the cable universe, they're experiencing "zombie TV": In 2015, the USA cable network was a force in original programming. Dramas like "Suits," "Mr. Robot" and "Royal Pains" either won awards or attracted big audiences. What a difference a few years make. Viewership is way down, and USA's original programming department is gone. The channel has had just one original scripted show this year, and it is not exclusive to the network — it also airs on another channel. During one 46-hour stretch last week, USA showed repeats of NBC's "Law & Order: Special Victims Unit" for all but two hours, when it showed reruns of CBS' "NCIS" and "NCIS: Los Angeles."

Instead of standing out among its peers, USA is emblematic of cable television's transformation. Many of the most popular channels — TBS, Comedy Central, MTV — have quickly morphed into zombie versions of their former selves. Networks that were once rich with original scripted programming are now vessels for endless marathons of reruns, along with occasional reality shows and live sports... Advertisers have begun to pull money from cable at high rates, analysts say, and leaders at cable providers have started to question what their consumers are paying for. In a dispute with Disney this year, executives who oversee the Spectrum cable service said media companies were letting their cable "programming house burn to the ground...."

The media companies that own the channels are in a bind. The so-called cable bundle was enormously profitable for media companies, and more than 100 million households subscribed at the peak. But subscribers are rapidly declining as people migrate toward streaming. Now roughly 70 million households subscribe to cable. As a result, most media companies are pulling resources from their individual cable networks and directing investment toward their streaming services. Peacock, which is owned by NBCUniversal, also the parent of USA, has begun making more and more original scripted shows over the last three years.

However, most streaming services are hemorrhaging cash. (An NBCUniversal executive said this week that Peacock would lose $2.8 billion this year.) Cable, although it is getting smaller, remains profitable.

Media analyst Michael Nathanson believes last year was saw a "tipping point" when cable advertising decreased — by double-digit percentages — in five consecutive fiscal quarters. "Advertisers are starting to realize that there's really nothing on here and they shouldn't pay for it."

One consultant who works with entertainment companies and used to run marketing at the Oxygen cable network tells the newspaper that cable channels "are being stripped for parts." The article calculates that in 2022 there were 39% fewer scripted programs on basic and premium cable than there were in 2015.

"Reruns are filling the hole."
First Person Shooters (Games)

'Doom' at 30: What It Means, By the People Who Made It (theguardian.com) 29

UPDATE: John Romero released a new 9-map episode of Doom.

But it was 30 years ago today that Doom "invented the modern PC games industry, as a place dominated by technologically advanced action shooters," remembers the Guardian: In late August 1993, a young programmer named Dave Taylor walked into an office block... The carpets, he discovered, were stained with spilled soda, the ceiling tiles yellowed by water leaks from above. But it was here that a team of five coders, artists and designers were working on arguably the most influential action video game ever made. This was id Software. This was Doom... [W]hen Taylor met id's charismatic designer and coder John Romero, he was shown their next project... "There were no critters in it yet," recalls Taylor of that first demo. "There was no gaming stuff at all. It was really just a 3D engine. But you could move around it really fluidly and you got such a sense of immersion it was shocking. The renderer was kick ass and the textures were so gritty and cool. I thought I was looking at an in-game cinematic. And Romero is just the consummate demo man: he really feeds off of your energy. So as my jaw hit the floor, he got more and more animated. Doom was amazing, but John was at least half of that demo's impact on me." [...]

In late 1992, it had become clear that the 3D engine John Carmack was planning for Doom would speed up real-time rendering while also allowing the use of texture maps to add detail to environments. As a result, Romero's ambition was to set Doom in architecturally complex worlds with multiple storeys, curved walls, moving platforms. A hellish Escher-esque mall of death... "Doom was the first to combine huge rooms, stairways, dark areas and bright areas," says Romero, "and lava and all that stuff, creating a really elaborate abstract world. That was never possible before...."

[T]he way Doom combined fast-paced 3D action with elaborate, highly staged level design would prove hugely influential in the years to come. It's there in every first-person action game we play today... But Doom wasn't just a single-player game. Carmack consumed an entire library of books on computer networking before working on the code that would allow players to connect their PCs via modem to a local area network (LAN) and play in the game together... Doom brought fast-paced, real-time action, both competitive and cooperative, into the gaming mainstream. Seeing your friends battling imps and zombie space marines beside you in a virtual world was an exhilarating experience...

When Doom was launched on 10 December 1993, it became immediately clear that the game was all-consuming — id Software had chosen to make the abbreviated shareware version available via the FTP site of the University of Wisconsin-Madison, but that crashed almost immediately, bringing the institution's network to its knees... "We changed the rules of design," says Romero. "Getting rid of lives, which was an arcade holdover that every game had; getting rid of score because it was not the goal of the game. We wanted to make it so that, if the player died, they'd just start that level over — we were constantly pushing them forward. The game's attitude was, I want you to keep playing. We wanted to get people to the point where they always needed more."

It was a unique moment in time. In the article designer Sandy Petersen remembers that "I would sometimes get old dungeons I'd done for D&D and use them as the basis for making a map in Doom." Cheat codes had been included for debugging purposes — but were left in the game rs to discover. The article even includes a link to a half-hour video of a 1993 visit to Id software filmed by BBS owner Dan Linton.

And today on X, John Romero shared a link to the Guardian's article, along with some appreciative words for anyone who's ever played the game. "DOOM is still remembered because of the community that plays and mods it 30 years on. I'm grateful to be a part of that community and fortunate to have been there at its beginning."

The Guardian's article notes that now Romero "is currently working on Sigil 2, a spiritual successor to the original Doom series."
Security

Reports of Active Directory Vulnerability Allowing DNS Record Spoofs to Steal Secrets (theregister.com) 14

Long-time Slashdot reader jd writes: The Register is reporting that Akamai security researchers have found a way to hack Active Directory and obtain the information stored within it. The researchers go on to say that Microsoft is NOT planning to fix the vulnerability.
From the article: While the current report doesn't provide technical details or proof-of-concept exploits, Akamai has promised, in the near future, to publish code that implements these attacks called DDSpoof — short for DHCP DNS Spoof.

'We will show how unauthenticated attackers can collect necessary data from DHCP servers, identify vulnerable DNS records, overwrite them, and use that ability to compromise AD domains,' Akamai security researcher Ori David said.

The DHCP attack research builds on earlier work by NETSPI's Kevin Roberton, who detailed ways to exploit flaws in DNS zones.

Communications

The Race To 5G is Over - Now It's Time To Pay the Bill (theverge.com) 84

Networks spent years telling us that 5G would change everything. But the flashiest use cases are nowhere to be found -- and the race to deploy the tech was costly in more ways than one. From a report: At CES in 2021, 5G was just about everywhere you looked. It was the future of mobile communications that would propel autonomous vehicles, remote surgery, and AR into reality. The low latency! The capacity! It'll change everything, we were told. Verizon and AT&T wrote massive checks for new spectrum licenses, and T-Mobile swallowed another network whole because it was very important to make the 5G future happen as quickly as possible and win the race.

CES 2024 is just around the corner, and while telecom executives were eager to shout about 5G to the rafters just a few years ago, you'll probably be lucky to hear so much as a whisper about it this time around. While it's true that 5G has actually arrived, the fantastic use cases we heard about years ago haven't materialized. Instead, we have happy Swifties streaming concert footage and a new way to get internet to your home router. These aren't bad things! But deploying 5G at the breakneck speeds required to win an imaginary race resulted in one fewer major wireless carrier to choose from and lots of debt to repay. Now, network operators are looking high and low for every bit of profit they can drum up -- including our wallets.

If there's a poster child for the whole 5G situation in the US, it's Verizon: the loudest and biggest spender in the room. The company committed $45.5 billion to new spectrum in 2021's FCC license auction -- almost twice as much as AT&T. And we don't have to guess whether investors are asking questions about when they'll see a return -- they asked point blank in the company's most recent earnings call. CEO Hans Vestberg fielded the question, balancing the phrases "having the right offers for our customers" and "generating the bottom line for ourselves," while nodding to "price adjustments" that also "included new value" for customers. It was a show of verbal gymnastics that meant precisely nothing.

Social Networks

Twitch To Shut Down in Korea Over 'Prohibitively Expensive' Network Fees 44

Twitch, the popular video streaming service, plans to shut down its business in South Korea on February 27 after finding that operating in one of the world's largest esports markets is "prohibitively expensive." From a report: Twitch CEO Dan Clancy said the firm undertook a "significant effort" to reduce the network costs to operate in Korea, but ultimately the fees to operate in the East Asian nation was still 10 times more expensive than in most other countries. The ceasing of operations in Korea is a "unique situation," he wrote in a blog post.

South Korea's expensive internet fees have led to legal fights -- streaming giant Netflix unsuccessfully sued a local broadband supplier last year to avoid paying usage charges, but Seoul's court ruled that Netflix must contribute to the network costs enabling its half-billion-dollar Korean business. Twitch attempted to lower its network costs by experimenting with a peer-to-peer model and then downgrading the streaming quality to 720p video resolution, Clancy said. While these efforts helped the firm lower its network costs, it wasn't enough.
Transportation

Congress Spent Billions On EV Chargers. But Not One Has Come Online. (politico.com) 227

Press2ToContinue shares a report from Politico: Congress at the urging of the Biden administration agreed in 2021 to spend $7.5 billion to build tens of thousands of electric vehicle chargers across the country, aiming to appease anxious drivers while tackling climate change. Two years later, the program has yet to install a single charger. States and the charger industry blame the delays mostly on the labyrinth of new contracting and performance requirements they have to navigate to receive federal funds. While federal officials have authorized more than $2 billion of the funds to be sent to states, fewer than half of states have even started to take bids from contractors to build the chargers -- let alone begin construction. [...]

The goal is a reliable and standardized network in every corner of the nation, said Gabe Klein, executive director of the Joint Office of Energy and Transportation, which leads the federal government's efforts on EV charging. "You have to go slow to go fast," Klein said in an interview. "These are things that take a little bit of time, but boy, when you're done, it's going to completely change the game." [...] Aatish Patel, president of charger manufacturer XCharge North America, is worried the delays in installing chargers are imperiling efforts to drive up EV adoption. "As an EV driver, a charger being installed in two years isn't really going to help me out now," Patel said. "We're in dire need of chargers here."

The Biden administration is expecting a deluge of chargers funded by the law to break ground in early 2024. A senior administration official granted anonymity to speak on the specifics of the rollout said the pace is to be expected, given that the goal is to create a "convenient, affordable, reliable, made-in-America equitable network." "Anybody can throw a charger in the ground -- that's not that hard, it doesn't take that long," the official said. "Building a network is different." The administration insists it is doing all it can to speed up the process, including by streamlining federal permitting for EV chargers and providing technical assistance to states and companies through the Joint Office. It expects the U.S. to hit Biden's 500,000 charger target four years early, in 2026, the official said.

PlayStation (Games)

After Unexplained Bans, PlayStation Users Report Their Accounts Have Been Restored (theverge.com) 34

Many PlayStation Network users reported Monday that their accounts were unexpectedly permanently suspended. As of Tuesday morning, many of the people who had received the messages now say their accounts have been restored. From a report: Some of them contacted customer service while others did not, but nearly a day after the issues began, Sony hasn't commented publicly or responded to us about the wave of bans or the restorations that followed. A message to one user read: "This account is permanently suspended from PlayStation Network due to violations of the PlayStation Network Terms of Service and User Agreement."

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