Role Playing (Games)

The MMORPGs of 2005 41

MMORPGDot.com has a two-part piece on the upcoming Massive games of 2005. The first article in the series touches on big name titles expected out this year like Matrix Online and Tabula Rasa, while the second article mentions lesser known small budget titles. From the big-title article: "If a list of features could make a great game, Dark & Light would be the first. NP Cube is promising some really ambitious things like a 40.000km gameworld without any loading, the possibility to become the king or conquer a town and enough goodies to whet your appetite. The question is how many of those features will actually be present at release?"
The Matrix

Interview With Sundog of Radio Free Zion 100

RosethornKB writes "KillerBetties.com has an interview with Sundog of Radio Free Zion, an internet broadcast whose purpose is to entertain players of The Matrix Online and will broadcast live events when the game goes live. From the article: "Rosethorn: How will you manage multiple server coverage? Sundog: We are trying to develop enough of a following in beta to allow us to support a different stream for each server, with its own DJs and coverage. So far, the community has been wonderfully supportive of what we are trying to do and hopefully that will translate into the right numbers to allow us to expand that much when the game goes fully live this spring.""
AMD

Intel and AMD's 2005 Plans Revealed 272

Takemedown writes "There's a good article on CTZ that talks about Intel and AMD's plans. Intel, continuing on their 18-month chipset refresh rate, will introduce their Glenwood and Lakeport chipsets for the Smithfield dual core desktop microprocessor in 2005. The chipsets will support SATA II, Matrix RAID and a higher system bus speed for the new Pentium 4 name holder. As far as Intel's dual core strategies are concerned, they will most likely bring their dual core additions by the very end of Q2 or Q3 this year, so for those waiting for these next generation chips are better off with a due upgrade. Secondly, if you are hoping for a noticeable performance gain in regular computing tasks are in for a disappointment. Dual core microprocessors are for those who like to do multitasking or work on multithreaded applications. For example, if you are gaming and burning a DVD at the same time, dual core chips will come in handy and will definitely give a smooth computing experience."
Classic Games (Games)

Whippersnappers Bad-Mouth Old Games 699

1up.com has posted the second in an article series called "Child's Play", where they invite youngsters to experience the joys of classic gaming to hilarious effect. From the (sob) article: "Bobby: After you beat the Death Star level, there should be a snow level, then a small speeder bike level. They should make a Matrix game in the theme of Star Wars. So then you take out your sword and run up to a guy and go, "Chiiing!" And after you saw through his head, you fly inside your X-wing."
The Internet

Router Wars 142

Chris Holland writes "On the heels of Juniper Networks' recent release of its TX Matrix Platform, Om Malik is giving an interesting overview of current and upcoming battles between protagonists of the Router Game, armed with their Terabit toys."
Programming

Developing Applications With Objective Caml 243

Fahrenheit 450 (William D. Neumann) writes "Developing Applications With Objective Caml was originally published in French by O'Reilly, and later translated into English by a group of volunteers (note that the reviewer was a volunteer proofreader during the translation effort), and graciously made available online as HTML or PDF at the Caml website. For those not familiar with Objective Caml (or OCaml, as it is commonly called), it is a strongly, statically typed (but don't be thinking about Pascal-style typing), eagerly evaluated language with a functional core that also offers many imperative programming features. OCaml also has full support for object-oriented programming that fits in completely with OCaml's strong type system. On top of that, OCaml code can be interpreted for simple scripting, compiled to bytecode for portability, or compiled to native code for speed and resource utilization that rival even that of Intel's C++ compiler. Intrigued?" If so, read on for the rest of Neumann's review.
Movies

American McGee To Adapt Oz As Movie 43

Ant writes "According to ShackNews and Hollywood Reporter, American McGee's "Oz" is back on track in several ways. Infogrames dropped the Wizard of Oz based videogame a while ago, but it's being revived now that McGee will be writing an Oz movie script for producer Jerry Bruckheimer. McGee said: "The hero of the story, a teenage boy named Arthur, is whisked away from Earth to an Oz in turmoil. Like Neo in 'The Matrix' films, the boy makes a hero's journey and comes to grips with his powers," he said. "What Jerry Bruckheimer was able to do with 'Pirates of the Caribbean' was simply brilliant, and since 'Oz' is similar in tone to that film franchise, I'd like to follow that model.""
Books

Malware: Fighting Malicious Code 95

Adam Jenkins writes "I have had a fair bit of experience with malware, from removing DOS viruses to removing rootkits on Windows servers. Currently I am working in desktop support at a university -- exactly where many of the anti-malware battles occur." With that background, he provides a review of the reprinted Malware: Fighting Malicious Code, writing "As with many things computer-related, this book might age quickly, but it has lots of sound theory that will stay relevant for a long time, even if it doesn't discuss the latest worm by name. I haven't read the author's earlier book (Counter Hack: A Step-by-Step Guide to Computer Attacks and Effective Defenses) but he is well known as both the author of that and also for the SANS lectures he runs." Read on for the rest of Jenkins' review, or revisit Matt Linton's review.
Role Playing (Games)

Jack Emmert Responds to Your Questions 198

A while back we passed on some your questions to City of Heroes Lead Designer Jack Emmert. He has responded with details on the upcoming CoH expansion, the future of MMOGs, and commentary on some of the decisions that led to City of Heroes in the first place. Read on for his responses.
PHP

Open Source Content Management Discussion? 109

Media Girl asks: "As someone considering the vast array of GNU/open source CMS systems out there (and right here), what have been the experiences, insights and opinions of developers on the various programs out there, such as Slash, Scoop, Drupal, PHPslash and the various Nukes? CMS Matrix has a nice comparison grid of features, but there seems to be a lot left between the lines, and the Perl powerhouses are left out of the matrix. How do the typical components (blogs, articles, comments, karma) compare? What about modality, security and speed under heavy loads? What about the quality of ongoing development and activity of the app's community? What's leading edge and not bleeding edge? And what about the Perl/PHP debate? Can we take a snapshot of this realm of open source web development applications and hash it around a bit?"
Role Playing (Games)

Towards a Theory of Place in Digital Worlds 16

Following last month's State of Play Conference, Gamespot has a good discussion of some issues brought up at the conference, as well as some analysis by Cory Ondrejka of Linden Labs. From the Article: "There is no spoon ... is a tempting shorthand, made all the more powerful by its association with the Matrix. It is also clearly wrong. There is a spoon, just not one that you can eat with. Digital worlds are very real places." Relatedly, Cory Doctorow has up today a short story on Salon.com (registration required) that takes place inside a MMOG.
The Matrix

Matrix Online Voice Talent Locked In 45

Gamespot has a piece discussing the signing of the original Matrix cast members for voice roles in the MMOG. Actors returning to their trilogy roles include Lawrence Fishburne, Monica Bellucci, Mary Alice, Lambert Wilson, Harold Perrineau Jr., Harry Lennix, Nona Gaye, Collin Chou, and Tanveer Atwal.
Role Playing (Games)

Online World News 96

Several tidbits of info for you today regarding developments in Online Worlds. Lineage II is going to be adding a gambling component. Players will be able to place bets on monster races or purchase lottery tickets. MMORPG.com has a story discussing the fact that the excellent crafting based game A Tale in the Desert now has a Mac Client. Players on Windows, Linux, and Mac can now experience the Second Telling. Anarchy Online is now available for free download. Prospective players can download the client and have 14 days to experience the game before they have to decide to take up the monthly fee or not. Starting next week FilePlanet will be giving away 20,000 Beta Slots for The Matrix Online. Speaking of Betas, the Dark Age of Camelot: Catacombs Beta application is now available. Congratulations also to Mythic Entertainment and DAoC, who is celebrating it's 3rd Anniversary this week. The Blizzard site has up a new Q&A about World of Warcraft. It sounds like some features of the game are going to slip to post-launch. Combined with the rapidly approaching Open Beta this would seem to confirm that the game will be launching within a month or two.
Graphics

Metaprogramming GPUs with Sh 139

Martin Ecker writes "With the advent of powerful, programmable GPUs in consumer graphics hardware, an increasing number of shading languages to program these GPUs has become available. One quite interesting language that - in many ways - has a very different approach than other mainstream shading languages (such as Cg or the OpenGL Shading Language) is Sh. The recently released book "Metaprogramming GPUs with Sh" by Michael McCool and Stefanus Du Toit, both major contributors to the Sh project, explains the basics of the Sh high-level shading language and the corresponding API and also goes into some of the details of the implementation. The book is intended for an audience that is already familiar with traditional shader development for programmable GPUs. Also, a firm background in 3D graphics programming and C++ is a must for the interested reader." Read on for the rest.
The Matrix

Matrix Online Ship Date Announced 34

B1-66ER writes "Matrixfans.net has a report on the launch of TMO. 'Sega of America's new massively multi-player online game, Matrix Online, now has a ship date set. That date is January 18, 2005. The release date change from November is to coordinate the US launch with the European publisher.'"
Science

Self-assembling 3D Nanostructures 176

Roland Piquepaille writes "Chips holding 10 terabits of data? Copper as strong as steel? Ceramics tough enough to be used in car engines? All this will be true in five years, thanks to two new methods to create self-assembling 3D nanostructures. These methods used pulsed laser deposition to create layers of nanodots organized in a matrix. These arrays of nanodots are consistent in shape and size -- 7 nanometers with nickel for example. But the real beauty of these methods is that they can be applied to almost any material, like nickel for data storage or aluminum oxide for ceramics. These methods also reduce drastically imperfections, leading to future superstrong materials. Read more here for other details and an image of a single nickel nanocrystal, or nanodot."

The Product Marketing Handbook for Software, 4th Edition 135

Daniel Shefer writes "If you want to make money by selling your software, it has to be marketed, promoted and then sold to the customer. Doing this is not as easy as it may sound. The Product Marketing Handbook, 4th Edition details the ins and outs of the aspects of software product marketing needed to make this happen." According to Shefer, "this is a great book if you want to market your product and get it sold"; read on for the rest of his review. Even if your software is free (as in speech, or as in beer), this book may offer insights in persuading people to try it out.
United States

The Pentagon's Ultimate Home Theater 242

Steve Silberman writes "I was the first reporter to see the inside of a new battle-simulation system designed by the Institute for Creative Technologies, a 'military-entertainment' think tank sponsored by the Defense Department. Starting in September, Marines, infantrymen, and Air Force pilots will train for war in Matrix-like rooms in Oklahoma simulating urban and desert environments, with surround sound and photorealistic rendering of bombing runs and other scenarios. It may or may not be the future of military training, but it's certainly the future of home gaming. My article, 'The War Room,' will appear in the September issue of Wired."

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