Math

Rubik's Cube Proof Cut To 25 Moves 386

KentuckyFC writes "A scrambled Rubik's cube can be solved in just 25 moves, regardless of the starting configuration. Tomas Rokicki, a Stanford-trained mathematician, has proven the new limit (down from 26 which was proved last year) using a neat piece of computer science. Rather than study individual moves, he's used the symmetry of the cube to study its transformations in sets. This allows him to separate the 'cube space' into 2 billion sets each containing 20 billion elements. He then shows that a large number of these sets are essentially equivalent to other sets and so can be ignored. Even then, to crunch through the remaining sets, he needed a workstation with 8GB of memory and around 1500 hours of time on a Q6600 CPU running at 1.6GHz. Next up, 24 moves."
Role Playing (Games)

Blizzard Sues Creator of WoW Bot 701

Ponca City, We Love You writes "Blizzard, the makers of World of Warcraft, are suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically. Blizzard says the software bot infringes the company's copyright and potentially damages the game. 'Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time,' Blizzard wrote in its legal submission to the court. More than 100,000 copies of the tool have been sold while more than 10 million people around the world play Warcraft. Donnelly says his tool does not infringe Blizzard's copyright because no 'copy' of the Warcraft game client software is ever made. The two parties are now awaiting a summary judgment in the case."
PC Games (Games)

NVIDIA Quad SLI Disappoints 427

Vigile writes "While the death of PC gaming might be exaggerated, it's hard not to see the issues gamers have with the platform. A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate, and that's just plain bad for the consumer. NVIDIA's SLI technology was supposed to get a boost today by going from two GPUs to four GPUs with the introduction of Quad SLI but both PC Perspective and HardOCP seem to think that NVIDIA drastically missed the mark by pushing an incredibly expensive upgrade that really does nothing for real-world game play and performance. If PC gamers are left with these options to save them from consoles, do they even have a chance?"
The Internet

Another Web-Based Game Targeting Casual Gamers Launches 79

News.com is reporting that Mytopia, another casual-gaming network, has launched into public-beta. More than just a regular game with virtual rewards, Mytopia encourages exchanging points for real-world prizes like iTunes or Amazon certificates. "Since Mytopia is centered on "classic games," the offering--Sudoku, chess, backgammon, hearts, spades, dominoes, bingo, and poker--is a bit of a yawn, though the company has said new games will be added on a monthly basis. On the flip side, the familiarity of those games may be a draw to players who don't want to learn a whole new set of rules. Indeed, Mytopia is targeting a thoroughly non-"gamer" demographic."
Input Devices

'Mind Gaming' Could Enter Market This Year 154

An anonymous reader writes "In an adapted version of the Harry Potter video game, players lift boulders and throw lightning bolts using only their minds. Just as physical movement changed the interface of gaming with Nintendo's Wii, the power of the mind may be the next big thing in video games. And it may come soon. Emotiv, a company based in San Francisco, says its mind-control headsets will be on shelves later this year, along with a host of novel "biofeedback" games developed by its partners. Several other companies — including EmSense in Monterey, California; NeuroSky in San Jose, California; and Hitachi in Tokyo — are also developing technology to detect players brainwaves and use them in next-gen video games."
Games

DirectX Architect — Consoles as We Know Them Are Gone 434

ThinSkin writes "DirectX architect Alex St. John swims against the current and predicts the demise not of PC gaming, but of game consoles, in an exclusive two-part interview at ExtremeTech. In part one, Alex blasts Intel for pushing its inferior onboard graphics technology to OEMs, insists that fighting piracy is the main reason for the existence of gaming consoles, and explains how the convergence of the GPU and the CPU is the next big thing in gaming. Alex continues in part two with more thoughts on retail and 3D games, and discusses in detail why he feels 'Vista blows' and what's to become of DirectX 10."
PC Games (Games)

Game Developers Should Ignore Software Pirates 458

wraith808 points out a story about remarks made by the CEO of software and game development company Stardock about sales in the PC game industry. His suggestion to other developers is simple: ignore the software pirates. From Ars Technica: "'So here is the deal: When you develop for a market, you don't go by the user base. You go by the potential customer base. That's what most software companies do. They base what they want to create on the size of the market they're developing for,' Wardell writes on his blog. 'But not PC game developers.' Don't let people who aren't your audience control the titles you make, and ignore piracy. This is much like Trent Reznor's strategy, although the execution is different. Instead of worrying about pirates, just leave the content out in the open. The market Reznor plays to will still buy the music; he's simply stopped worrying about the pirates. He came to the same conclusion: they weren't customers, they might never be customers, so spending money to try to stop them serves no purpose."
Businesses

Analysts Foresee Another Banner Year For Videogame Industry 205

Analysts observing the videogame industry forsee 2008 being another blockbuster year in sales. Sales during the month of February were considerably up, according to the NPD group. Early in the year is historically a very slow time in the game sales calendar, making the 34% jump for the month highly significant. Grand Theft Auto IV is likely to be an engine for sales throughout the year: "The game, which will be available on the Xbox 360 and Sony Corp.'s PlayStation 3, is expected to boost sales of both consoles. Pre-orders have been better than expected, according to its publisher, Take-Two Interactive Software Inc. Michael Pachter, an analyst with Wedbush Morgan, expects the game to sell about 9 million units during the company's fiscal year, which ends in October. Roughly 6 million of this, he added, will be to Xbox 360 owners."
Wii

WiiWare Week Round Up 64

Mark Graham writes "All this week, UK games development site Develop has been running a series of articles under its 'WiiWare Week' banner, analyzing developer's affections for, and the potential success of Nintendo's upcoming WiiWare digital distribution platform. Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue) and talking up the service's access to a wide audience to win over development support. It features commentary from both established developers (such as David Braben, creator of Elite, and Scott Orr, creator of Madden) — and indie teams (developers of new WiiWare games Pop and Gravitronix) making launch games for the service."
Programming

An AI 4-Year-Old In Second Life 234

schliz notes a development out of Rensselaer Polytechnic Institute where researchers have successfully created an artificially intelligent four-year-old capable of reasoning about his beliefs to draw conclusions in a manner that matches human children his age. The technology, which runs on the institute's supercomputing clusters, will be put to use in immersive training and education scenarios. Researchers envision futuristic applications like those seen in Star Trek's holodeck."
Businesses

EA Launches 'Hostile' Bid for GTA Publisher 171

Games news sites are reporting that EA has issued a new offering to Take-Two's shareholders in an attempt to purchase the company outright. Last month EA offered some $2 billion to Take-Two in an effort to accomplish the same goal. Take-Two declined, and EA took their offer public. Now, Electronic Arts is offering the price of some $26 per share to Take-Two's holders, a generous valuation. "Within ten business days Take-Two is required by law to publish, send or give to shareholders (and file with the Securities and Exchange Commission), a statement as to whether it recommends acceptance or rejection of the latest offer ... Since EA launched its February bid Take-Two said that other parties had approached it regarding a merger, but that it hadn't entered into negotiations with other companies about a deal."
Patents

Gibson Accuses Guitar Hero of Patent Violation 192

robipilot writes "Video game publisher Activision Inc. has asked a federal court to declare that its popular "Guitar Hero" game does not violate a patent held by real-guitar maker Gibson Guitar Corp. Gibson's 1999 patent covers a virtual-reality device that included a headset with speakers that simulated participating in a concert, according to a complaint filed on Tuesday by Santa Monica, Calif.-based Activision in U.S. District Court in Los Angeles."
Graphics

Carmack Speaks On Ray Tracing, Future id Engines 256

Vigile writes "As a matter of principle, when legendary game programmer John Carmack speaks, the entire industry listens. In a recent interview he comments on a multitude of topics starting with information about Intel, their ray tracing research and upcoming Larrabee GPU. Carmack seems to think that Intel's direction using traditional ray tracing methods is not going to work and instead theorizes that using ray casting to traverse a new data structure he is developing is the best course of action. The 'sparse voxel octree' that Carmack discusses would allow for 'unique geometry down to the equivalent of the texel across everything.' He goes on to discuss other topics like the hardware necessary to efficiently process his new data structure, translation to consoles, multi-GPU PC gaming and even the world of hardware physics."
PC Games (Games)

Unreal Creator Proclaims PCs are Not For Gaming 705

An anonymous reader writes "TG Daily is running an interesting interview with EPIC founder and Unreal creator Tim Sweeney. Sweeney is anyway very clear about his views on the gaming industry, but it is surprising how sharply he criticizes the PC industry for transforming the PC into a useless gaming machine. He's especially unhappy with Intel, which he says has integrated graphics chipsets that 'just don't work'."
Music

Video Games Are Launching Rock-n-Roll Careers 171

jillduffy writes "Steve Schnur, a high-level music exec at Electronic Arts, talks about how video games are launching the careers of top musical artists these days. Some of his examples: 'Avril Lavigne was first introduced to European audiences through FIFA 2003. Fabolous was first introduced in America via NBA Live, and went on to sell over 2 million albums here. JET got their American iPod commercial based on exposure in Madden 2004. Avenged Sevenfold were an unsigned act when we featured them in Madden 2004...' Schnur explains how the phenomenon is made possible by the new generation of media junkies, who feel a song becomes real when they 'play it.'"
Programming

Donkey Kong and Me 123

MBCook sends us to the blog of one Landon Dyer, who posted an entry the other day entitled Donkey Kong and Me. It describes how he was offered at job at Atari after writing a Centipede clone and ended up programming Donkey Kong for the Atari 800. It's full of detail that will be fascinating to anyone who ever programmed assembly language that had to fit into 16K, as well as portents of what was to come at Atari. "My first officemate didn't know how to set up his computer. He didn't know anything, it appeared. He'd been hired to work on Dig Dug, and he was completely at sea. I had to teach him a lot, including how to program in assembly, how the Atari hardware worked, how to download stuff, how to debug. It was pretty bad."
Books

New Book Cuts Through Violent Video Game Myths 213

Terry Bosky suggests a recent interview from Game Couch with one of the authors of an upcoming book which fights the "myths and hysteria" surrounding violent video games. Dr. Cheryl K. Olson explains how many of the studies linking aggression with video games were flawed or misguided, and she discusses some of her own findings. Quoting: "Until now, the most-publicized studies came from a small group of experimental psychologists, studying college students playing nonviolent or violent games for 15 minutes. It's debatable whether those studies are relevant to real children, playing self-selected games for their own reasons (not for cash or extra credit!), in social settings, over many years. But media reports and political rhetoric often ignore that distinction. Also, the most-published researchers have built their careers around media violence. Their studies were designed under the assumption that violent video games are harmful, which dictated the questions they asked and how they framed their results. Media violence is just a small part of what we do, so we could look at the issue with fresh eyes and no agenda."
Graphics

NVIDIA Doubts Ray Tracing Is the Future of Games 198

SizeWise writes "After Intel's prominent work in ray tracing in the both the desktop and mobile spaces, many gamers might be thinking that the move to ray-tracing engines is inevitable. NVIDIA's Chief Scientist, Dr. David Kirk, thinks otherwise as revealed in this interview on rasterization and ray tracing. Kirk counters many of Intel's claims of ray tracing's superiority, such as the inherent benefit to polygon complexity, while pointing out areas where ray-tracing engines would falter, such as basic antialiasing. The interview concludes with discussions on mixing the two rendering technologies and whether NVIDIA hardware can efficiently handle ray tracing calculations as well."
Games

Using Excel As a 3D Graphics Engine 292

simoniker writes "Obviously whimsical but slightly mind-blowing — an Eastern European coder has published video and the Excel tables to get full 3D wireframe running in Microsoft Excel. He even has solid polygonal graphics running. This isn't an Easter Egg by the Excel creators. Rather, he's using formulas to output the graphics, using two different methods, and showing all the variables on-screen in real time as the 3D is created."
Role Playing (Games)

D&D's Story Manager Answers Your Questions on Camera 112

Chris Perkins, story manager for the upcoming Fourth Edition of Dungeons and Dragons, took some time out this past weekend at the D&D Experience event to talk back to us. He answered the concerns of five readers who had commented on their responses to our earlier questions from January. With a large amount of information about Fourth Edition now out in the open and the NDA for playtesters lowered, there's been a floodgate of new concerns over the latest change to this tabletop icon. You might also be interested in the other videos from Gamer Radio Zero filmed at the D&D Experience event, which covers everything from DMG design to D&D Insider pricing. Chris's responses can be seen in the YouTube videos included below. Thanks both to Mr. Perkins and Michael Lescault for making this interaction possible.

Slashdot Top Deals