Cellphones

How To Find a Mobile Games Publisher? 119

n01 writes "In the last few months of my spare time, I've been implementing an abstract strategy board game (that I invented) along with a decent AI. The game resembles TwixT in that it is also a connection game, and could be played without the need for a cellphone or computer. The implementation on the Java 2 Mobile Edition platform will soon be finished, with only some minor usability and sound issues to fix. While I enjoyed working on the game (actually more than on my day job as a programmer) I would still like to earn some money from selling the game, so I can work more on such projects in the future. What experiences have Slashdot readers had with selling their applications/games for mobile phones? With which publisher will I have the broadest audience and achieve the highest earnings? Would you try to publish the game both as a mobile game and a traditional board game?"
Social Networks

Study Recommends Online Gaming, Social Networking For Kids 189

Blue's News pointed out a report about a study sponsored by the MacArthur Foundation which found that online gaming and social networking are beneficial to children, teaching them basic technical skills and how to communicate in the Information Age. The study was conducted over a period of three years, with researchers interviewing hundreds of children and monitoring thousands of hours of online time. The full white paper (PDF) is also available. "For a minority of children, the casual use of social media served as a springboard to them gaining technological expertise — labeled in the study as 'geeking out,' the researchers said. By asking friends or getting help from people met through online groups, some children learned to adjust the software code underpinning some of the video games they played, edit videos and fix computer hardware. Given that the use of social media serves as inspiration to learning, schools should abandon their hostility and support children when they want to learn some skills more sophisticated than simply designing their Facebook page, the study said."
Microsoft

New Xbox Experience Goes Live 332

Today, Microsoft launched the New Xbox Experience for Xbox Live. The list of new features includes the streaming of TV shows and movies through Netflix, the ability to install games to the HDD, an avatar system, and the Community Games platform. The launch itself was shaky at first, but most issues have been smoothed out. Sony-owned Columbia Pictures immediately pulled their movie selection, though it may return when a licensing deal gets worked out. Halo 3 developer Bungie pointed out that not all games will run faster when installed to a HDD because of the way the games already interact with the drive.
First Person Shooters (Games)

10 Years of Half-Life 182

intenscia writes "After 10 years of Half-Life and dealing with its silent protagonist Gordon Freeman, ModDB looks back at everything that Valve made possible with the release of its first game. The freedom and flexibility the Gldsource platform gave modders resulted in a plethora of user-generated content such as Counter-Strike and Team Fortress. In this article they take a brief look at the mods that made the jump to retail as well as the top non-commercial mods that have become perennial classics." Planet Half-Life used the occasion to look back at the history of Valve. Valve is celebrating by offering the original Half-Life for less than a dollar on Steam.
Power

NRDC Rates Energy Efficiency of Video Game Consoles 260

An anonymous reader writes "Today, more than 40 percent of all homes in the United States contain at least one video game console. Recognizing that all that gaming could add up to serious demand for electricity, NRDC and Ecos Consulting performed the first ever comprehensive study on the energy use of video game consoles and found that they consumed an estimated 16 billion kilowatt-hours per year — roughly equal to the annual electricity use of the city of San Diego. Through the incorporation of more user-friendly power management features, we could save approximately 11 billion kWh of electricity per year, cut our nation's electricity bill by more than $1 billion per year, and avoid emissions of more than 7 million tons of CO2 each year. In this November 2008 issue paper, NRDC provides recommendations for users, video game console manufacturers, component suppliers and the software companies that design games for improving the efficiency of video game consoles already in homes as well as future generations of machines yet to hit the shelves." The full report is freely downloadable as a PDF.
Games

The Importance of Procedural Content Generation In Games 160

Gamasutra reports on a talk by Far Cry 2 developer Dominic Guay in which he discussed why procedural content generation is becoming more and more important as games get bigger and more complex. He also talks about some of the related difficulties, such as the amount of work required for the tools and the times when it's hard to retain control of the art direction. Quoting: "Initially, the team created a procedural sky rendering approach based on algorithms — which led to a totally unconvincing skybox that was clearly inferior to what a hand-authored skybox would be. 'We considered it to be a total failure,' he said. He explained that a great deal of focus must be put on the tools that surround the algorithms, to allow the systems to be properly harnessed. In the end, the game shipped with a revamped procedural sky system that ended up much more effective than the first attempt."
Portables (Apple)

Gaming Benchmarks For the New MacBook Pros 46

PC World takes a look at the performance of the new MacBook Pros compared to models from the middle of 2007. In addition to benchmarking software, they run comparisons on the Crysis demo and the World in Conflict demo. The results show improvement by a significant margin. Additional benchmarks are available at MacWorld. "Crysis shows a similar performance bump, though viewed practically, those numbers might look a little depressing. Crysis arrived in November 2007, but I'm fairly certain I won't be comfortably running it on a MacBook Pro until somewhere north of 2010. Drop the settings to 'medium,' however, and I can vouch that the average frame rate on the November MacBook Pro rested comfortably in the very playable middle 20s."
Education

National Geographic Getting Into Video Games 35

penguin_dance writes "The AP is reporting that National Geographic is getting into video games. National Geographic Games, a subset of the parent company, will 'work with game publishers to turn its material into games for PCs, consoles and handheld devices.' The first title is out for the PC and iPhone. It's a hidden-objects game called Herod's Lost Tomb, and is built around their program on King Herod and an article in the magazine. They also plan to publish and distribute games for the console market, including PS3 and Wii, and the handheld market as well. 'The games will be drawn from a broad range of content and themes across National Geographic's properties.' National Geographic: Africa will be out next month, from Sony. Other upcoming titles include Rain Forests and Greencity. Also available this month will be National Geographic: Panda for the Nintendo DS."
Patents

Crowdsourcing Site Offers Rewards To Bust Patents 96

holy_calamity writes "Article One Partners is a new startup that offers $50,000 rewards to people that find prior art for certain valuable patents. The company's founder told New Scientist she thought the initiative would improve 'patent quality' by increasing scrutiny on poor patents. She aims to profit by selling the information contributors collect, or trade stocks based on it. Current patents they are looking for help to bust include those being used by Konami to sue Harmonix over Rock Band and Guitar Hero."
Games

Game Designer Makes Case For Used Games 209

We've recently had a couple of discussions about the plans of various game developers to fight used game sales — in particular, the idea of a free, one-time download that may be bonus content or may be a vital part of the game. Now, Soren Johnson, a game designer who has worked on Civilization 3, Civilization 4 and Spore, has written an article defending certain aspects of the used game market. Quoting: "By opening up retail sales to a larger segment of the market, used game sales mean that more people are playing our games than would be in a world without them. Beyond the obvious advantages of bigger community sizes and word-of-mouth sales, a larger player base can benefit game developers who are ready to earn secondary income from their games. In-game ads are one source of this additional revenue, but the best scenario is downloadable content. A used copy of Rock Band may go through several owners, but each one of them may give Harmonix money for their own personal rights to 'Baba O'Riley' or 'I Fought the Law.'"
Classic Games (Games)

Stardock Tried To Make Star Control, Master of Orion Sequels 125

Gamasutra reports on comments from Stardock CEO Brad Wardell in which he described his efforts to revive two old but popular franchises: Star Control and Master of Orion. Quoting: "'I actually pitched Atari on a whole idea for a true successor to Star Control,' [he said], noting that the game would follow original series developer Toys for Bob's Star Control II rather than the Legend Entertainment-developed Star Control 3 ('We just pretend that never happened,' the CEO says of that release). ... Novato, California-based Toys for Bob has actually floated the idea of making its own Star Control II sequel, with co-creator Paul Reiche III indicating he has tossed potential design ideas around, but with the company now owned by publisher Activision the proposal seems to be stuck in limbo."
Microsoft

Microsoft, Blizzard Crack Down On Piracy, Cheating 150

Microsoft has confirmed that they've been wielding the banhammer lately over modifications to the Xbox 360 which allow players to run pirated games. Xbox Live's Major Nelson said the action would also void the warranty on the offending console, and that Microsoft will "continue to employ and bolster anti-piracy security measures to counter piracy in the gaming industry and improve security in the Xbox LIVE community." Meanwhile, Blizzard dealt with 350,000 of their own problem users on Battle.net, saying simply that they wouldn't tolerate cheating. This is likely one of many steps to clean up the system before it gets revamped for use with StarCraft II.
Role Playing (Games)

Second World of Warcraft Expansion Launched, Conquered 386

The much-anticipated second expansion to World of Warcraft, entitled Wrath of the Lich King, launched on Thursday, introducing a new continent, raising the level cap to 80, and bringing a wealth of new items, spells, dungeons, and monsters to the popular MMO. Crowds gathered and lines formed outside stores around the world leading up to the release. Massively has put together a series of articles for players wishing to familiarize themselves with the expansion, and CVG has a piece discussing the basics as well. It didn't take long for the first person to reach level 80; a French player called "Nymh" reached the level cap on his Warlock only 27 hours after the expansion went live. Not to be outdone, a guild named "TwentyFifthNovember" managed to get at least 25 raiders to 80 and then cleared all of the current expansion raid content less than three days after the launch. Fortunately for them, the next three content patches are each expected to contain new, more difficult raids.
Games

IP Rights For Games Made In School? 128

Gamasutra has a story questioning whether schools should be able to hold intellectual property rights on games created by students. The point out a recent incident in which a development team was unable to market a game they created, and another situation where a school overrode the creator's decision to withdraw the game from a contest. "What irks Aikman is that, after graduating, he and his team approached DigiPen, hoping it might change its policy and make an exception for the award-winning game, but the school wouldn't budge. 'They were dead set on not setting a precedent because, if they let us keep the IP, they were afraid other students would want the same. But I believe there's something wrong with the idea of DigiPen owning games it has no intention of doing anything with, while discouraging people like me who could really make use of our efforts and use it as a springboard to a career.'"
Games

An Early Look At Prince of Persia 13

Joystiq reports that work on Ubisoft's re-imagined Prince of Persia is complete, and the game has been sent off for certification leading up to its scheduled December 2nd launch. They were able to get some hands-on time with the game, and they have nothing but praise for the controls and the combat system. Quoting: "The game walked us through several fights' worth of control tutorial until we honestly didn't have to give second thought to what button we were pressing to execute a particular move. By the time we wrapped up our play session, we were sliding between enemies' legs, tossing them into the air, calling in Elika to teleport-kick them, and thwacking away until they teetered on the edges of cliffs — just before we delivered a final blow that sending them plummeting. What was doubly impressive about the combat system was the fact that, according to Delbuquet, it continues to evolve steadily throughout the course of the game. We were already stringing together our own combos at this point; nothing felt canned."
The Almighty Buck

Independent Dev Reports Over 80% Piracy Rate On DRM-Free Game 422

An anonymous reader writes "Developer 2D Boy has written that they are seeing an 82% piracy rate for everyone's favorite DRM-free physics puzzler, World of Goo . Surprisingly, this rate is in-line with what they were expecting. The article also features a fascinating comparison with the piracy rate of another game that was shipped complete with DRM, at 92%. There seemed to be no major difference in the outcomes of the rate regardless of whether DRM was used or not ... well, no difference other than the cost to implement such nonsense."
Medicine

VR Snow Game Functions As Pain Management 27

eldavojohn writes "Burn victims — especially soldiers from war — have been proven to deal with therapy and pain better when immersed in a calm, cold virtual world. The game Snow World lets players hit targets with snowballs in a winter wonderland. The results of the study show unarguably that victims handle treatment and healing much better when their mind, eyes & ears are occupied — mind over matter, indeed."
Math

Fewer Shuffles Suffice 101

An anonymous reader writes "You may have heard that it takes about seven shuffles to mix up a deck of cards to near randomness. Turns out, though, that most of the time, perfect randomness is more than you need. In blackjack, for example, you don't care about suits. The same mathematician who developed the original result now says that for many games, four shuffles is enough. And the result isn't only important for card sharks. It helps reveal the math underlying Markov Chain Monte Carlo simulations, telling applied mathematicians when they can stop their simulations."
Security

The Trap Set By the FBI For Half Life 2 Hacker 637

eldavojohn writes "You might remember the tiny news that Half Life 2 source code was leaked in 2003 ... it is the 6th most visited Slashdot story with over one kilocomment. Well, did anything happen to the source of the leak, the German hacker Axel 'Ago' Gembe? Wired is reporting he was offered a job interview so that Valve could get him into the US and bag him for charges. It's not the first time the FBI tried this trick: 'The same Seattle FBI office had successfully used an identical gambit in 2001, when they created a fake startup company called Invita, and lured two known Russian hackers to the US for a job interview, where they were arrested.'"
Games

Review: Gears of War 2 193

The original Gears of War was one of the most popular games of 2006, helping to solidify the Xbox 360's place in the console market. Since then, it's sold about 5 million copies. When word leaked out that a sequel was in the works, many wondered if Epic Games could reach the bar set by the first game. As it turns out, they could. Gears of War 2 will feel very familiar to those who have played its predecessor. Games often have a way of reinventing themselves as sequels come and go, but Epic stuck to the basics of what had already worked so well, and simply set about improving, polishing, and fleshing out the Gears world as much as they could. Read on for the rest of the review.

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