Role Playing (Games)

Editor, DLC Coming To Fallout 3 98

Bethesda has announced that an editor for the Windows version of Fallout 3 will be coming in December. They also said the first additional downloadable content for the Windows and XBox 360 versions will follow in January. MTV's Multiplayer blog got a few more details from Bethesda's Pete Hines, who said additions to Fallout 3 will resemble the Oblivion expansion pack Knights of the Nine in size and scope. MTV then brought up the question of how early publishers should provide DLC, pointing to Fallout 3 and Fable II as examples of games for which the expansions were planned to go live only a few months after launch.
The Almighty Buck

Game Industry Optimistic About Surviving Economic Crisis 52

CNet is running a story about how the gaming industry is looking at the recent economic troubles. Despite their status as luxury items, games and game systems have seen strong sales numbers in recent months, and that trend is expected to continue into the holiday season. Most companies are optimistic, despite the fact that many of their stock values have been hit hard and that analysts' views are divided on whether game-related purchases will be one of the first things cut from consumers' budgets. "'I do think that the video game industry is going to do reasonably well in this time of recession because video games are a pretty damned efficient use of time,' said Bridges. 'That said, the...industry has some other problems that it has been ignoring for awhile and that are creeping up on it.' Essentially, Bridges explained, he thinks that the dominance of giant publishers like EA and their general reliance on physical, in-the-box, units, can't hold up. Instead, he said, new tools, ubiquitous broadband and hungry independent developers are going to all combine to eat away at the continued supremacy of the $60 big-name title. And that could spell big trouble for the industry."
PC Games (Games)

November Indie Game Round-Up 39

cyrus_zuo writes with this month's round-up of independent game reviews. Leading the pack is World of Goo, a popular puzzle game in which you build structures to get blobs of goo from one place to another. "WoG could have zero personality and still be a good game, but on top of the tremendous technical execution, you are presented with a quirky and odd world that teems with character. WoG has a style all its own and the flair and dynamics of the world just add to the pleasure of losing time with the game." Also scoring high were action RPG Mount & Blade and the third release in the Strong Bad series.
Editorial

The Player Is and Is Not the Character 152

Jill Duffy writes "GameCareerGuide has posted an intellectual article about video games which argues there is no such thing as 'breaking the fourth wall' in games. Written by Matthew Weise, a lead game designer for the Singapore-MIT GAMBIT Game Lab, the article considers the complex relationship between video game players and characters. Weise says that, unlike in theater and film, video games don't ever really break the fourth wall, as it were, because in games, there is no wall. Players are always tethered to the technology, and the player is always just as much the main character as not the main character. Weise looks at both modern experimental games, like Mirror's Edge, as well as old classics, like Sonic the Hedgehog, to defend his point. He writes, 'Both avatars and the technological devices we use to control them are never simply in one reality. They are inherently liminal entities, contributing to a mindset that we, as players, exist in two realities at once. It's just as natural for a player to say, "I defeated that boss," as it is to say, "Snake defeated that boss," since Snake is and is not the player at the same time. It is likewise natural for a player to say, "I punched an enemy soldier," when in reality, she punched no one. All she did was press a button.'"
The Media

90% of Gaming Addiction Patients Not Addicted 333

phorm writes "BBC is carrying an article which states that 90% of visitors to Europe's 'video game addiction clinic' are not, in fact, addicted. The problem is a social one rather than a psychological issue. In other words, the patients have turned to heavy gaming because they felt they didn't fit in elsewhere, or that they fit in better 'in the game' than elsewhere in 'the real world.' This has been discussed before, with arguments ranging from gaming being a good way to socialize, the clinical definition of gaming addiction, and claims than males are wired for video-game addiction."
Games

Entertainment Software Association Following RIAA? 204

cavis writes "My organization just received an e-mail from the Intellectual Property enforcement division of the Entertainment Software Association. It accuses one particular IP address with 'infringing the copyright rights of one or more ESA members by copying and distributing unauthorized copies of game products (through peer-to-peer or similar software/services).' It goes on to name the filename and the application: Limewire. Has anyone had any contact with this group? Are they following the RIAA's lead and pursuing litigation for peer-to-peer piracy? I'm just trying to evaluate what I am in for as I try to battle P2P within my network." Read on for more details.
Graphics

The Comparative Value of 2-D Vs. 3-D Graphics In Games 107

GameSetWatch is running a feature discussing the value of graphics styles in games. The authors point out that while certain genres, such as first-person shooters, benefited immensely from the advent of 3-D graphics, some types of games didn't handle the transition as well. A player's perspective, and his interaction with the game's camera, can often make or break an otherwise excellent release. "Before making the full jump to 3D, many genres made a move from classic 2D to isometric 2D as an intermediary step. For example, the original Civilization had a traditional top-down grid view while Civ 2 had a three-quarters isometric view. While this new perspective gave the game world a more life-like appearance, the change did come at a cost to the user's game experience. Namely, distances are much more difficult to judge on an isometric grid as the east-west axis takes up twice as many pixels as the north-south axis. To solve this problem, for Civ 4, our 3D perspective actually hearkened back to the original game as we showed the game's grid straight ahead and not at an angle. The easier the players perceive the grid through the graphics, the better they can 'see' their possible decisions."
It's funny.  Laugh.

PETA Using Games To Spread Its Message 477

Cooking Mama is a series of games for the Wii and the DS in which players go through a number of steps to prepare meals using a variety of recipes. Last week, People for the Ethical Treatment of Animals (PETA) created their own Flash-based parody of the game, highlighting the use of meat products by having a more bloody-minded Mama do things like pull the internal organs from a Thanksgiving turkey. Cooking Mama's maker, Majesco, issued a light-hearted response, pointing out the vegetarian meals in the game. PETA then said they plan to continue making parody games as a way of "engaging the public."
Games

Breaking Into Games Writing? 254

An anonymous reader writes "One of the biggest complaints I hear from 'discerning' gamers is how few and far between well-written games are. Titles like Mass Effect and the Black Isle series just appear far too rarely. Writing and storyboarding are aspects of the industry that have always appealed to me — I'm an enthusiastic hobby gamer with a real passion for well-developed games. But there's very little guidance out there on getting exposure as a writer in this world. I'm interested in working in the field, freelance/part time initially as I break in, then with an eye to professional employ after a time. My questions to you are: How can I get involved in writing for the game industry? Are there any game startups out there with good design but weak story that could use writing help from a college graduate? How do the big guys get people to write for them — am I just going to the wrong booths at the job fairs? What kind of degrees or relevant experience in the field are they looking for? Should I just put on my Planescape t-shirt and stand outside in the rain?"
Real Time Strategy (Games)

Fable II DLC Coming In December 25

Microsoft has announced that the first pack of downloadable content for Fable II will be available on December 12th. It introduces a new island called "Knothole," which contains new quests and dungeons, as well was various items and character customization effects. An interesting article about Fable II's morality system is up at Valuable Games. The author says, "In many ways the game's moral dimension feels more like a feature, similar to the implementation of new shaders or an upgraded AI system. It is not that the morality system is tacked on; it is a central part of the gameplay. But, compared to the enormous amount of work that must have gone into designing the world (i.e. creating artwork, a coherent narrative and the world itself), there seems to be far less time spent on developing (minor) emergent moral choices and major moral dilemmas in the game's overall narrative." GameSetWatch has a related story about how the game approached storytelling.
United States

US Army To Invest $50 Million In Game Development 68

$50 million in funding has been approved for the Army to establish a unit that will develop games. The purpose of the games will be to train soldiers for various tasks, and they say there is no intent to compete with commercial games. We've previously discussed other efforts by the Army to integrate games into their training programs. "Col. Mark McManigal, the capabilities manger for gaming under the Training and Doctrine Command, said the selected game must provide low-cost training and must not require large number of technicians to run. It must also have a play-back function for after-action reviews, he said. 'One of the major events for training is to be able to capture all these events, good or bad, throughout the entire scenario,' he said. Trainers must be able to edit the game during play to change the difficulty level or add complexity to an exercise. For example, they must also be able to edit terrain to replicate training areas or combat zones, he said."
Government

How Politics Interacts With Games 81

Crispy Gamer sat down with Hal Halpin, president of the Entertainment Consumer Association, and had him explain how the games industry interacts with various aspects of the government, such as lobbying efforts, the supreme court, and particular politicians. A related editorial suggests some things President Elect Obama can do to bring change to the industry. "We also need to rein in the used games market and not with DRM. It is fundamentally unfair that developers are being robbed of profits for work that they've done. If the ESA will not offer a mandate, then we'll need the government to do so. Publishers and developers should be entitled to at least half of the price from the sale of every used game." Kotaku has a response which points out flaws in the author's arguments.
PC Games (Games)

Multi Theft Auto - San Andreas Goes Open Source 127

dan writes " Multi Theft Auto is a third-party modification for Rockstar's hit title Grand Theft Auto San Andreas — and it has become open-source after over four years of closed source development. As a (somewhat) regular player of MTA since the early days of GTAIII, this hit me by surprise, somewhat." (The news is on the project's front page, from which dan extracts more details, below.)
Role Playing (Games)

Three Downloadable Expansions Announced For Final Fantasy XI 51

Square Enix has announced plans to release three expansion chapters to Final Fantasy XI. Their blog post provided some details about the new content: "The first installment, A Crystalline Prophecy — Ode of Life Bestowing, is slated for release for all languages and platforms in Spring of next year. Subsequent installments will then follow, being released in intervals of every few months. These expansions packages will only be available through online purchase via PlayOnline. The projected cost for each installment is around $10.00. ... Up until now, expansion packs have generally been developed from a perspective of 'lateral expansion,' focusing namely on the introduction of new areas. These three new expansions, however, will deepen the storylines running through pre-existing areas by ushering in all-new plots and intrigues. While not necessarily containing as much content as traditional expansions, these episodic scenarios are designed to take anywhere from one to two months to complete."
The Internet

Integrating the Web Into Games 52

Got Game recently announced the launch of an in-game web browser called Rogue, designed for concurrent use with modern games for those who don't care to to switch back and forth. Their aim is to make it so gamers can more easily keep themselves entertained during downtime in games, and to streamline information retrieval without missing any of the action. An anonymous reader writes with related news from Gamasutra: "This article details the practical steps for game developers to add a video recording feature to a game, encode gameplay footage in the Theora video format, and share the recording on YouTube. Spore's Creature Creator, PixelJunk Eden, and Mainichi Issho already support YouTube, but not only commercial games benefit. By hosting the videos, YouTube puts this feature in reach of indie game developers who might otherwise not be able to afford the server resources."
Input Devices

Rock Band Creators Hit With Class Action Lawsuit 79

GameCyteSean writes "GameCyte is reporting that Harmonix, EA, MTV and Viacom have been targeted by a class action lawsuit. Customers allege that the companies knowingly shipped defective bass drum pedals for the music game Rock Band, then exploited customers' necessity for replacements by having the game's hardware warranty extension expire just as the sequel, Rock Band 2 — a game with improved pedals — was scheduled to release." I wonder if we'll see a similar suit against Neversoft and Activision over the equipment problems related to the Guitar Hero World Tour launch.
Games

GTA IV DLC Announced 49

Rockstar Games recently announced upcoming downloadable content for Grand Theft Auto IV, entitled The Lost and Damned. It's due out on February 17th, and it focuses on a member of a Liberty City biker gang, rather than Niko Bellic. Joystiq has some early screenshots. "In the original game, Niko crossed paths with The Lost several times. This time, Niko has only a bit part, [Rockstar's Dan Houser] says. 'The story is not directly impacted by decisions you took in the main game,' he says. But 'tons of details and mysteries from the main story get explained, so it will add a lot of color to the main story.'"
Role Playing (Games)

Tabula Rasa To Shut Down 244

NCSoft announced today that it will be closing down Tabula Rasa on February 28th. The sci-fi shooter-flavored MMO struggled for quite some time, despite recent attempts to draw in new players by announcements of new features, price reductions, and using Richard Garriott's trip into space as a promotion. We discussed Garriott's departure from NCSoft a couple weeks ago. This is NCSoft's second failed MMO, and apparently layoffs are in the works. They seem to be making an effort to make the game's last few months as fun as they can for their remaining players, though. "Before we end the service, we'll make Tabula Rasa servers free to play starting on January 10, 2009. We can assure you that through the next couple of months we'll be doing some really fun things in Tabula Rasa, and we plan to make staying on a little longer worth your while."
Hardware Hacking

Hacks Allowing Disabled Gamers To Play Guitar Hero 94

angrymilkman writes "Here are two interesting new approaches where researchers modified the popular Guitar Hero game so it can be played by gamers with disabilities. Air Guitar Hero modifies the Guitar Hero controller so someone without limbs can play it by using electrodes attached to the user's residual arm. Blind Hero is a mod for Frets on Fire that uses a haptic glove that can turn visual feedback into haptic feedback, allowing blind gamers to play Guitar Hero songs." There have been a variety of Guitar Hero hacks in the past, including a custom drum pad for playing the guitar part, using the plastic guitar as a real instrument, and rocking out with your bike, but it's nice to see some more serious modifications showing up.

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