Games

Dealing With Fairness and Balance In Video Games 192

MarkN writes "Video games are subject to a number of balance issues from which traditional games have largely stayed free. It can be hard finding players of comparable skill-level to create even match-ups, diverse gameplay options can quickly become irrelevant if someone finds a broken feature that beats everything else, and some online games make your ability to play competitively a question of how much time and money you've invested in a game, rather than the skill you possess. In this article, I talk about some of the issues relating to fairness and balance in games, in terms of the factors and strategies under the player's control, the game's role in potentially handicapping players, and the role a community of gamers plays in setting standards for how games are to be played. What are your thoughts on managing a 'fair and balanced' gaming experience?"
Censorship

Latest World of Warcraft Expansion Blocked In China 165

The Opposable Thumbs blog reports that World of Warcraft's most recent expansion, Wrath of the Lich King, is not being allowed into the Chinese market. The Escapist brings further details, saying, "According to an insider, two specific shortcomings included the presence of skeleton characters and a 'city raid.' Nor did the submitted version contain the starting area for the game's new Death Knight class." The Chinese version of World of Warcraft has been modified in the past to remove skeletons and zombies.
Role Playing (Games)

Mythic Shutting Down 63 Warhammer Servers 137

Gamasutra reports that Mythic Entertainment is consolidating a number of their Warhammer Online servers to keep population levels within an acceptable range. 43 servers are set to close in North America and Oceania, and 20 more in Europe. Mythic posted details of the character transfers at the game's website. CEO Mark Jacobs also made a "State of the Game" post, highlighting the live expansion that's currently underway, as well as the changes and updates they have planned for the near future.
Censorship

UK To Mull High Video Game Taxes — To Fight Knife Crime 615

chareverie writes "The Prime Minister of the UK is being urged to impose high taxes on violent video games in an effort to reduce the number of knife-related crime. The request comes from Richard Taylor, who argues that young people 'feel that the law has no control over them. They just feel that they can go on the streets and do whatever they like.' He doesn't have a definitive number on how much to tax on the offensive video games, but says that they should be 'very high.' Rap music is also voiced to be a concern due to the alleged negativity and language. Taylor's son, Damilola Taylor, was killed in November 2000 at the age of 10 by knife stabbing."
Real Time Strategy (Games)

Review: Halo Wars 177

The success of the Halo franchise is unquestionable. Bungie's trilogy of first-person shooters established a standard against which most similar games have been judged for the past eight years. Thus, when Ensemble Studios picked up the task of bringing the Halo universe to real-time strategy, they faced two separate mountains to climb: maintaining the high quality demanded by fans of the series and developing for a genre that traditionally translates poorly to console play. Fortunately, they had a head start on the latter, bringing in a wealth of experience from the Age of Empires series. Creating an intuitive and dependable control scheme was a top priority, and their success in doing so makes Halo Wars a worthy addition to the series. Read on for the rest of my thoughts.
The Internet

The Age of Steam 159

Ant writes "Edge Online has a six-page article titled "The Age of Steam" about Steam's history that begins: 'The name could hardly be more appropriate. Just as railroads swept the US, leaving in their wake a west that was significantly less wild, so has Valve's Steam client spread across the PC, centralising, simplifying and consolidating. What started as a way of administering updates has become a delivery platform so powerful that it has threatened to render even the big publishers' alternatives obsolete, an online community so well-supported that it sets standards even for those found on consoles, and a no-fiddling environment that allows your games, settings and saves to follow you from one PC to the next every time you log in. Looking back, such success seems inevitable, but in reality Steam was far from an obvious idea. Creator Valve was a developer, not a publisher or distributor, and the service's opening months were marred by bottlenecks and a frustrating online registration experiment. More interesting than the triumph, then, is the journey: what has made Steam such a powerful platform? Which forces shape its evolution? And how can it rewire not just the PC market, but the way that games themselves are developed?'"
Wine

DirectX 10 Coming To Linux and Mac 152

twickline writes "Jeremy White posted the 2009 roadmap for Crossover, and wrote, 'We've just shipped a lot of those "under the hood" improvements for games out in CrossOver Games 7.2. We're really pushing Direct X 9 support pretty far along, and getting ready to move on Direct X 10. ... In addition to our normal work of broadening and deepening our application support in Wine, we're going to try to dramatically improve the CrossOver GUI itself. First, the Linux version will get a fresh new look. But both versions are going to get an interface that we hope will bring the power of the Compatibility Center right into the installation view. The key idea is to make it easier to distill the gathered wisdom on unsupported applications and make it far easier to use.'"
Social Networks

Is It Worth Developing Good Games For the Web? 82

SlashSlasher writes "A friend of mine started up a Facebook MMORTG game called Realm of Empires with his buddies as a personal project. Over the last couple of years, I've seen it grow up from an idea into a thriving community. A lot of money and effort has been sunk into constant improvement. As a result, it has become one of the most polished and substantial applications I've seen on Facebook. It's been quite interesting seeing the action behind the scenes without being directly entangled. Normal gameplay is free but certain premium features do exist. Recently, after allowing an open beta of premium features, the users complained vehemently that they would have to pay to keep these special features. They went so far as to start a petition to stop them from charging for premium features. People are getting up in arms about features that can be bought for less than $3 a month. I know the project hasn't broken even yet, and more money is put into it every day. I had always assumed that developers would receive a chunk of the ad revenue they attract to Facebook; apparently I was wrong. Facebook only gives the developer a very small (and shrinking) piece of real estate to try and make money with. How are these people supposed to break even, let alone profit? What working business models exist for the small game developer? Are people just too spoiled by free, throw-away games to be a target market for anything significant? Are developers who want to make any money for their work forced to move to restrictive platforms like the iPhone or the console market? More details of their story are available at their blog."
PlayStation (Games)

Emulation Explosion On the PS3 Via Linux 425

Marty writes "The PlayStation 3 has recently seen an explosion of releases of emulators and games for the Yellow Dog Linux distro for PS3; once you have installed Yellow Dog Linux you then have the ability to try out MAME, SNES, Amiga, Dos, Commodore and Atari emulators (that's the tip of the iceberg) and such games as Quake 2, Duke Nukem 3D, Hexen 2 and Alephone. Time to start installing Linux on your PS3?"
Government

Penny Arcade Honored By Washington State 31

Dutch Gun writes "Jerry Holkins and Mike Krahulik (Tycho and Gabe) of Penny Arcade have been honored by the Washington State legislature with a resolution. The bill praises their charity work (PDF) with Child's Play, for attracting tourist dollars by starting the Penny Arcade Expo, which has grown to become the largest video game exhibition in the country, providing student scholarships, and for their leadership role within the computer gaming community. Washington State is home to at least 45 game development companies, including such notable names as Nintendo of America, Microsoft, Bungie, Valve, ArenaNet, PopCap, Gas Powered Games, Monolith, Zipper Interactive, Snowblind Studios, and more. This is a marked departure from the typical news involving governments and gaming. One could see the courtship of the computer gaming industry by the State of Washington as a shrewd political move, given the current tough economic times and the seeming resistance of the entertainment industry to recessions. Or, perhaps a bit less cynically, this might just be a sign that gaming has reached a critical threshold of mainstream normalcy."
Government

UK Government Ads Link Games With "Early Death" 232

An anonymous reader writes "The UK government, backed by a bunch of charities that raise funds for research into cancer, heart disease and diabetes, has launched an advertising campaign that links the 'inactive' or passive gaming lifestyle with death and illness. It's part of a bigger 'Change4Life' campaign that has also linked playing games with making children obese. The new ads show a young child playing a PlayStation game, with the caption 'Risk an early DEATH, just do nothing.' To say this has annoyed the UK games industry would be a grave understatement. Trade association ELSPA has already called an urgent meeting with authorities to have the ads pulled, and trade magazine MCV has complained to the country's Advertising Standards Authority as well. As MCV Associate Editor Tim Ingham says in an impassioned opinion piece, 'Change4Life's advertising campaign makes a mockery of everything the industry has achieved in the last decade.'"
Classic Games (Games)

The State of the Homebrew Games Scene In 2009 78

Craig writes "DCEmu has released an article detailing the current state of the homebrew scene on all game consoles, from the Sega Dreamcast to the Nintendo DS to the Nintendo Wii. It even covers unreleased consoles such as Pandora and GP2xWiz. The article explains what is needed to run emulators and games, and whether or not it's worth bothering for each console."
Movies

Game Developers Becoming Similar To Hollywood Studios? 171

CNet is running an article that looks at the growing parallels between the major movie studios and some of the most successful game publishers, which have gradually turned into the juggernauts of the industry as they've absorbed a variety of smaller developers in recent years. "If we consider Hollywood — the model to which the video game industry is always compared — it doesn't take long before we realize that it's dominated by a handful of studios that effectively control a large percentage of the industry, while the independent studios are left trying to defy the percentages and get their innovative and artistic films to the masses. Since most fail, it's the big studios that enjoy profits as the independents try to find some way to stay alive." Gamasutra has a related piece suggesting the opposite trend: "Smaller, less expensive games made by smaller, more agile teams seem like a very logical step, now that the industry structure is better able to support it, with no less than three venues on which to distribute content as a small team. These are downloadable console, direct to consumer PC downloads via Steam-like services, portals, or direct sale, and iPhone and potentially DSi downloads."
The Military

H.A.W.X. Brings New Perspective To Tom Clancy Series 27

This week saw the addition of aerial combat game H.A.W.X. to the Tom Clancy franchise by Ubisoft. Shane Bierwith, brand manager of the project, sat down with Student Life to discuss the game and some of their developmental decisions. "... we have four-person jump-in/jump-out co-op, which is a first for the air combat category. As far as competitive multiplayer is concerned, we have eight-person Team Deathmatch. It's a really fresh take on multiplayer in-air combat. As you level up and get kills in succession, you'll have access to support units, which range from electromagnetic pulses (EMPs) — you'll shock the other planes out of the sky — to altitude limits." Eurogamer's evaluation of the game calls it fun, but also "a victim of the high standards set by the other titles in the Clancy franchise." IGN says it's "very close to being a great game," but criticizes the combat and the mission design.
Input Devices

Guitar Hero, On a Real Guitar, To Hit Shelves In 2009 120

An anonymous reader writes "The Minneapolis Star Tribune features an article (with photos) about a prototype electric guitar that doubles as a Guitar Hero controller. It is not just another guitar-shaped controller with buttons: it is an actual, playable guitar, shown in-action. The startup company, Zivix, LLC, intends to bring the product to store shelves in 2009. Web searches indicate that the company may have raised around $800K for the venture. The company is also working on technology that enables finger sensing on a real guitar that would allow your computer to teach you how to play chords or evolve into a future guitar synthesizer."
Emulation (Games)

ScummVM 0.13.0 Delivers New Adventure Games 69

KingofGnG writes "The classics, by definition, never go out of fashion, let alone if they are the graphic adventures of past decades. The preferred tool of true adventurers is ScummVM, software that works as an interpreter between data files of such adventures and modern operating systems. 6 months after the release of version 0.12.0, developers have now delivered a new main release of the virtual machine, which includes novelties both for the interface and supported games."
PC Games (Games)

A Look At the AI of Empire: Total War and F.E.A.R. 2 58

mr_sifter writes "The newly released Empire: Total War and F.E.A.R. 2 have both been praised for their excellent AI. In this feature, Bit-Tech talks to the developers behind these games about how they handled the challenges of creating Empire's armies of thousands of AI soldiers and F.E.A.R. 2's aggressive teams of military operatives. The discussion also talks about how game AI is 'smoke and mirrors' compared to research AI, and looks at the difficulty of improving the quality of game AI." We talked about F.E.A.R. 2's engine and AI back in December as well.
Music

Beatles Rock Band Game Coming In September 55

An anonymous reader writes with news that The Beatles: Rock Band has gotten a release date: Sept. 9th. Today's announcement also included details about the contents of the game. Quoting Kotaku: "The Beatles: Rock Band will allow fans to pick up the guitar, bass, mic or drums and 'experience The Beatles extraordinary catalog of music through gameplay that takes players on a journey through the legacy and evolution of the band's legendary career,' according to the release. The game will also have a limited number of new hardware offerings modeled after instruments used by John Lennon, Paul McCartney, George Harrison and Ringo Starr throughout their career."
Businesses

Amazon.com To Accept Game Trade-Ins 242

revjtanton writes "Amid all the discussion and argument about Gamestop's two-billion-dollar trade-in industry it seems Amazon.com is getting in on the action. Like Gamestop, Amazon asks for the games to be in good condition, however they offer just a few more dollars for your discarded game (Gamestop listed Left 4 Dead for the 360 at $24 while Amazon had it at $26.50 trade-in value). Gamestop had already ruffled feathers in the developer and distribution communities with its practice of accepting used games; does Amazon joining the practice legitimize it?"
Games

How Much Longer Will Physical Game Distribution Survive? 478

GamesIndustry is running an interview with Theodore Bergquist, CEO of GamersGate, in which he forecasts the death of physical game distribution in favor of digital methods, perhaps in only a few years. He says, "Look at the music industry, look at 2006 when iTunes went from not being in the top six of sellers — in the same year in December it was top three, and the following year number one. I think digital distribution is absolutely the biggest threat [traditional retailers] can ever have." Rock, Paper, Shotgun spoke with Capcom's Christian Svensson, who insists that developing digital distribution is one of their top priorities, saying Capcom will already "probably do as much digital selling as retail in the current climate." How many of the games you acquire come on physical media these days? At what point will the ease of immediate downloads outweigh a manual and a box to stick on your shelf (if it doesn't already)?

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