First Person Shooters (Games)

Violent Video Games Can Improve Vision 205

Ponca City, We love you writes "According to a new study, people who played fighting games on their PCs became up to a 58 percent better at perceiving fine contrast differences, an important aspect of eyesight. The breakthrough is significant because it was previously thought that the ability to notice even very small changes in shades of grey against a uniform background could not be improved. Contrast sensitivity is the primary limiting factor in how well one sees. Volunteers in the study played intensively for 50 hours over nine weeks with either Unreal Tournament 2004 and Call of Duty 2, and the results were compared with another group who played The Sims 2, which is richly visual but does not require as much hand-eye coordination. The improvements lasted for months after game play stopped. The new finding suggests action video games could be used as training devices as a useful complement to eye-correction techniques, since gaming may teach the brain's visual cortex to make better use of the information it receives."
Graphics

NVidia Considering Porting PhysX To OpenCL 54

arcticstoat writes "NVidia has revealed that it's considering porting its PhysX API to OpenCL to allow PhysX GPU-acceleration on competitors' graphics cards as well. At the moment, a GPU needs to support NVidia's CUDA technology in order to accelerate PhysX on the GPU, and ATI has so far declined NVidia's offer to get CUDA working on ATI GPUs. NVidia's director of product management for PhysX, Nadeem Mohammad, said, 'In the future it's a possibility that we could use OpenCL' for PhysX, adding, 'If we start using OpenCL, then there's a chance that the features would work on ATI, but I have no idea what the performance would be like.'"
Games

Games As Transformative Works 44

Deepa Sivarajan sends word that the journal Transformative Works and Culture has published an issue that focuses on games, containing a variety of articles which examine how games interact with modern culture. One essay takes a look at how developers gain an understanding of the systems and structures that drive gameplay, and another discusses motivation and "participatory culture" in games that have a substantial degree of user design involvement, such as mods and addons. There's also an evaluation of how the enthusiast press affects the perceived value of games. The issue includes game-related book reviews and interviews, which can be found at the bottom of the full list of articles.
PlayStation (Games)

New Ratchet & Clank Game Announced 20

Earlier this week at the Game Developers Conference, Sony announced that the next installment in the Ratchet & Clank series, titled A Crack In Time, is due out this fall for the Playstation 3. "A Crack in Time will conclude the story sparked in 2007's Ratchet & Clank Future: Tools of Destruction and continued last year in the pair's downloadable debut, Ratchet and Clank Future: Quest for Booty. The game will follow the lombax Ratchet as he attempts to save his robotic sidekick, and Sony promises to reveal both their origins and ultimate destinies during the course of the game, teasing the biggest breakup since the Beatles." A trailer for the game has been released as well.
Games

EA Won't Use DRM For The Sims 3 128

After taking heavy criticism for the use of SecuROM in Spore and other games, EA has made the decision to go back to simple serial code authentication for The Sims 3. EA's Rod Humble said simply, "We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future."
Wii

Wii System Menu 4.0 Released 94

dougisfunny writes "The Wii System Menu 4.0 has been released. It adds a number of features that people have been waiting for, including the ability to use SDHC cards, as well as the ability to download and play things directly off of the SD/SDHC card rather than the internal memory. This was announced at GDC09 by Nintendo's President Saturo Iwata in his keynote address. More information can be found at Nintendo's website."
PC Games (Games)

Stardock, Microsoft Unveil Their Own New Anti-Piracy Methods 232

Island Dog sends news that shortly after Valve showed off their new anti-piracy methods in Steamworks, Microsoft and Stardock were quick to demonstrate their new, similar technologies as well. All three companies are bending over backwards to say that this is not traditional DRM. Stardock (the company behind the Gamer's Bill of Rights) calls their system Game Object Obfuscation (Goo), "a tool that allows developers to encapsulate their game executable into a container that includes the original executable plus Impulse Reactor, Stardock's virtual platform, into a single encrypted file. When a player runs the game for the first time, the Goo'd program lets the user enter in their email address and serial number which associates their game to that person as opposed to a piece of hardware like most activation systems do. Once validated, the game never needs to connect to the Internet again." Microsoft's update to Games for Windows Live has similar protections. "You can sign in and play your game on as many systems as possible, but you have to have a license attached to your account. Of course, this only works for online games."
Government

Utah Governor Vetoes Jack Thompson's Game Sales Bill 36

Not long ago we discussed news that the Utah Senate and House had both passed legislation worked on by Jack Thompson that would add restrictions on how game advertising interacted with the rating system. The bill itself was poorly amended, and many questioned whether it would have the effect its sponsors desired. GamePolitics asked a First Amendment rights expert for his opinion on the matter, and the National Coalition Against Censorship spoke out against the bill, urging Governor Jon Huntsman to strike it down. Fortunately, it appears he took their advice (or that of many lobbying retailers), as the bill has now been vetoed. Huntsman said, "The industries most affected by this new requirement indicated that rather than risk being held liable under this bill, they would likely choose to no longer issue age-appropriate labels on goods and services."
The Internet

FileFront Shutting Down 118

Axodious writes "As of March 30th, FileFront, one of the most popular repositories for sharing online gaming videos, will be suspended due to the recent economic downfall. In a brief post, FileFront's management said, 'We regret to inform you that due to the current economic conditions we are forced to indefinitely suspend the FileFront site operations on March 30, 2009. If you have uploaded files, images or posted blogs, or if you would like to download some of your favorite files, please take this opportunity to download them before March 30th when the site will be suspended.' With FileFront shutting down, what will be next? Fileplanet?"
First Person Shooters (Games)

id Releases Open Source Wolfenstein 3D for the iPhone 232

An anonymous reader writes "id Software has released a port of the classic Wolfenstein FPS to the iPhone. Some of the coding was done by John Carmack himself, who also used original code combined with new code from Wolf3D Redux. The original code was open sourced years ago, and enthusiasts have been updating it, which made the port considerably easier for id. It's available in the iTunes App Store, but the source is available for free at id's website." Carmack also posted a detailed writeup about the decision to bring Wolf3D to the iPhone, including design notes and a few snippets of code. At the end, he says, "I'm going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone." Kotaku got a chance to try the game at GDC: "It's not just a good reproduction of the original, it seems better."
PC Games (Games)

Valve Claims New Steamworks Update "Makes DRM Obsolete" 731

Lulfas writes "Steam is implementing a new anti-piracy solution that, according to them, removes all DRM. Called Computer Executable Generation (CEG), this system creates a unique copy of the game when it is purchased through Steam, essentially using a 100% unique keygen system. It will be installable on any system, but only playable by one person at a time (hooked into the correct Steam account, of course). Will this be enough to satisfy anti-DRM players while at the same time giving the publishing companies what they require?"
PC Games (Games)

New Service Aims To Replace Consoles With Cloud Gaming 305

ThinSkin writes "Imagine playing bleeding-edge games, yet never again upgrading your hardware. That's the ambitious goal of OnLive's Internet delivered gaming service. Using cloud computing, OnLive's goal is to 'make all modern games playable on any system,' thanks in large part to OnLive's remote servers that do all the heavy lifting. With a fast enough Internet connection, gamers can effectively stream and play games using a PC, Mac, or a 'MicroConsole,' 'a dedicated gaming client provided by OnLive that includes a game controller.' Without ever having to worry about costly hardware upgrades or the cost of a next-gen console, gamers can expect to fork over about $50 yearly just for the service. If this thing takes off, this can spell trouble for gaming consoles down the road, especially if already-established services like Steam and Impulse join the fray."
GUI

Mobile Gaming and the War On Fat Fingers 28

Gamasutra reports on a talk at this year's Game Developers Conference by Mike Pagano, game producer for EA Mobile. Pagano brought up the difficulty in designing games for devices like the iPhone, where screen real estate is already limited, and a poorly implemented UI will result in players' thumbs and fingers blocking crucial parts of the action. Quoting: "Pagano recommends button maps on the bottom of the screen, finger-sized, whenever possible, keeping interface away from the play area. 'Apple puts the main interactions on the very bottom of the screen,' he said. 'When you're unlocking for example, you know you can read what's on top. That's a huge thing, especially when you're designing games.' ... For accelerometer input, 'we did a lot of tuning with this SOB,' Pagano said, referring to Spore Origins. Pagano stressed that games using the accelerometer should have a mechanism to allow players to change their zero positions, effectively letting them play in a variety of positions — sitting in bed, leaning over the device, or holding it up. Early in development, Spore Origins had a touchscreen control scheme. 'Where it started to fall down was, again, sausage fingers.' Said Pagano. 'We made our decision right there to flip to the accelerometer.'"
Games

Max Payne 3 Announced For Next Winter 73

tordavis writes with news that Rockstar Games has announced Max Payne 3 is in the works for the PS3, Xbox 360, and PC. It's currently planned for this coming winter. Quoting the news release: "'We're starting a new chapter of Max's life with this game,' said Sam Houser, Founder of Rockstar Games. 'This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever. We experience the downward spiral of his life after the events of Max Payne 2 and witness his last chance for salvation.' Since leaving the NYPD and New York itself behind, Max has drifted from bad to worse. Double-crossed and a long way from home, Max is now trapped in a city full of violence and bloodshed, using his weapons and instincts in a desperate search for the truth and a way out."
Games

German Police Union Chief Wants Violent Game Ban After Shooting 518

A recent shooting in Germany has raised the ire of many politicians and officials, and they're turning to video games as a scapegoat after it was revealed that the shooter was a fan of Counterstrike and played Far Cry 2 the night before the rampage. First, a major retailer decided to drop mature-rated games altogether, and then the Minister for Social Affairs suggested restricting "addictive games," such as World of Warcraft, to adults only. Despite an unfavorable reaction from gamers and game developers alike, the chief of Germany's national police union has now spoken out against violent games as well, saying, "The world would be no poorer if there were no more killergames."
XBox (Games)

Increase In Xbox 360 E74 Problems 346

Xbm360 writes "According to data collected by Joystiq as well as Google Trends, there's been a steady rise in reports and discussion of the so-called E74 error on Xbox 360 consoles since August of last year. The E74 error is related to video problems caused by either a faulty AV connector or, more often, a loosened ANA/HANA scaling chip. This is not the first time the Xbox 360 has experienced technical issues; in recent years many people have complained about scratched discs and over-heating consoles — the 'red ring of death.'"
PC Games (Games)

Battle For Wesnoth Version 1.6 Released 90

bomanbot writes "The team for the great turn-based, open-source strategy game Battle for Wesnoth has just released the new stable version 1.6 of their popular title. Some of the new version's highlights include a new campaign, new multiplayer scenarios, improved graphics and user interface, and new background music. The full release notes have been posted, and the source code and binary downloads for many different platforms including Linux, Windows and Mac OS X are available as well."
The Almighty Buck

Virtual World, Real Banking 65

The Opposable Thumbs blog brings news about MindArk PE AB, a Swedish game developer whose MMO Entropia Universe has an in-game economy based on real money. It seems the company has been "granted preliminary approval for a real banking license by the Swedish Finance Supervisory. ... MindArk's going to be just like a bank in the real world: it will be backed by Sweden's $60,000 deposit insurance, offer interest-bearing accounts for its clients, feature direct deposit options, let players pay bills online, and apparently will offer loans to customers." An Associated Press report adds that "The economic activity in Entropia Universe was worth about $420 million last year, about the same as the Pacific island nation of Kiribati, population 110,000. The game has 850,000 player accounts, though not all of them represent active players."
Programming

Blizzard Asserts Rights Over Independent Add-Ons 344

bugnuts writes "Blizzard has announced a policy change regarding add-ons for the popular game World of Warcraft which asserts requirements on UI programmers, such as disallowing charging for the program, obfuscation, or soliciting donations. Add-ons are voluntarily-installed UI programs that add functionality to the game, programmed in Lua, which can do various tasks that hook into the WoW engine. The new policy has some obvious requirements, such as not loading the servers or spamming users, and it looks like an attempt to make things more accessible and free for the end user. But unlike FOSS, it adds other requirements that assert control over these independently coded programs, such as distribution and fees. Blizzard can already control the ultimate functionality of add-ons by changing the hooks into the WoW engine. They have exercised this ability in the past, e.g. to disable add-ons that automate movement and facilitate 'one-button' combat. Should they be able to make demands on independent programmers' copyrighted works, such as forbidding download fees or advertising, when those programmers are not under contract to code for Blizzard? Is this like Microsoft asserting control over what programmers may code for Windows?"
PlayStation (Games)

Sony Charges Publishers For DLC Bandwidth Usage 127

tlhIngan writes "Since October 1, 2008, Sony has been billing game publishers for DLC bandwidth usage. The game companies are forced to pay 16 cents per gigabyte downloaded by users (the 'Playstation Network Fee') regardless of whether the content is free or paid. The good news is that free content will only be billed during the initial 60 days it's up, but paid content will require fees forever. (No word on whether free content will mysteriously disappear after 60 days, though.) Given that some popular game demos run over a gigabyte by themselves, it could easily start costing publishers serious money (16 cents each for a few million downloads adds up). So far, it hasn't cut down the content available (or few publishers have started pulling content), but it's too soon to tell. It should be noted that Microsoft isn't charging publishers any money for content on Xbox Live, though some may argue that the 'gold premium content' is the same thing." Perhaps this is one of the reasons various publishers are pressuring Sony for a PS3 price cut.

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