The Military

Konami Announces a Game Based On a 2004 Battle In Fallujah 644

The LA Times reports that Konami has announced Six Days in Fallujah, a video game due out next year that is based on an actual battle fought in Iraq in 2004. Quoting: "The idea for the game ... came from US Marines who returned from the battle with video, photos and diaries of their experiences. Instead of dialing up Steven Spielberg to make a movie version of their stories, they turned to Atomic Games, a company in Raleigh, NC, that makes combat simulation software for the military. ... 'The soldiers wanted to tell their stories through a game because that's what they grew up playing,' said John Choon, senior brand manager for the game at Konami... More than a dozen Marines are featured in documentary-style video interviews that are interspersed with the game's action. The Marines reappear in the game itself, doing pretty much what they did during the war. One tells the story of how he furiously wrote a letter to his wife and begged a chaplain to give it to her if he died. Another, Eddie Garcia, talks about how his right leg was shredded in a mortar attack, and how he suffered survivor's guilt after he was taken out of combat."
Sci-Fi

Greg Bear To Write Halo Trilogy 73

SailorSpork writes "Many gaming websites are reporting that Hugo and Nebula award winning sci-fi author Greg Bear will be writing a 100,000-year prequel trilogy to the Halo series, focusing on the Forerunners and presumably the construction of the Larry Niven knock-offs. Will he be able to balance the needs of his hard sci-fi fanbase with the Halo fans' need for a soft introduction to 'chapter books?' Despite my sarcasm, as someone who considers both of them guilty pleasures, I am actually really looking forward to seeing how he handles this."
First Person Shooters (Games)

Versus Mode Comes To Resident Evil 5 28

Resident Evil 5 will be getting a new multiplayer mode later today that allows players to square off against each other. It will be available on the Playstation Network and Xbox Live for a fee of $5. Two different game types will be available, according to Capcom. In one, Slayer's Rule, you'll compete against other players to kill the most enemies. The other mode, Survivor's Rule, pits you directly against other players, either one-on-one or two-on-two.
PC Games (Games)

EVE Online Developers Help Player Make Fan Movie 56

Enfors writes "CCP, developers of the sci-fi MMOG EVE Online, continue to impress with their open attitude towards players. In a thread on the EVE forums, an EVE Online player named Dire Lauthris describes difficulties he was having while making a fan movie that would illustrate a portion of EVE Online's background story. To make it 'historically correct,' he contacted CCP, the developers, to check on some facts. Instead of threatening to sue him for infringing on their intellectual property, they ended up inviting him to their offices to set him up with better movie-making software than the one he was using. Also, they had an employee record the narrator voice for his movie. The movie is now finished and available online. Massively is running a related article about storytelling in EVE."
Programming

Strange Glitches In Games 282

Parz writes "Even the best of game developers can leave a big dirty glitch buried within its products that can turn a gameplay experience on its head (sometimes literally). Gameplayer has trawled through the web to locate video footage of some of the more amazing and hilarious examples of glitches in games. It acts as an interesting insight into the bugs that some games — especially today — ship with. What interesting bugs have you encountered?"
First Person Shooters (Games)

Open Source Shooter Nexuiz 2.5 Released 309

Michael writes "A new version of Nexuiz, a GPL-licensed, first-person shooter, has been released. There are over 3,000 changes in Nexuiz 2.5, including new maps, new game-modes, enhanced graphics, new audio, and other major changes. Phoronix has posted a preview of this Nexuiz 2.5 release, with screenshots showing the impressive graphics and how it has raised the bar for open-source gaming. Details about the Nexuiz project are available at SourceForge."
Hardware Hacking

Engineering Students Build Robotic Foosball Players 59

Andre writes "As their final-year project, an eight-man team of fourth-year electrical and computer-engineering students at the University of Waterloo in Ontario, Canada, constructed a robot-controlled, motor-and-actuator foosball table capable of playing against human opponents in a two-on-two fashion; one mechanical player controls two defensive rods (goalies and full-backs) and the other controls two offensive rods (half-backs and forwards). They considered the computers 'medium-skilled' players in that they were very competitive against beginners and fairly competitive against intermediates."
Games

Familiarity and Habituation In Learning Games 14

Gamasutra is running a feature about how the ease of learning new games depends on the types of games a player has seen before. "Pong offers quick pick-up not because it is easier to learn than Computer Space (although that was also true), but because it draws on familiar conventions from that sport. Or better, Pong is 'easy to learn' precisely because it assumes the basic rules and function of a familiar cultural practice." The article goes on to examine how the need to master some games is more akin to the "catchiness" of a song than an addiction. "Familiarity relates to another of Barsom's observations: repetition. Catchy songs often have a 'hook,' a musical phrase where the majority of the catchy payload resides. Indeed, the itch usually lasts only a few bars, sometimes annoyingly so. But games rely on small atoms of interaction even more so than do songs. The catchy part of a game repeats more innately than does a song's chorus. In Tetris it's the fitting together of tetrominoes."
Government

Quebec Says 'Non' To English-Only Video Games 554

daveofdoom writes "The French-Canadian government of Quebec is saying 'non' to English-only video games if French versions are available. 'It's causing a lot of consternation among retailers and gamers alike, who fear the rules will lead to delays in video games arriving in the province, and may not accomplish what the law intends, which is to promote and protect the French language.' This is a ridiculous rule, as game companies can simply stop creating French versions of games to bypass the restriction."
Games

EVO Linux Gaming Console Opens Pre-Orders 247

Engadget is reporting that Envizions, maker of the EVO Linux game console, has finally announced final specs and opened the doors to pre-orders. All bets are off until users actually see the hardware, but it will be nice to see a new player in the market. Of course, this assumes they put some time into a little polish that is usually expected from the gaming community (that website, yikes) and some effort into a killer game library. "Envizions say that the console will run a modified, quick-boot distro of Fedora called Mirrors (which can be upgraded to a beefier build named Mirrors Evolution X), and will feature a "cloud" service stacked with Amiga (!) games and an Akimbo-based video service. Beyond that, proper titles will be sold online and on SD cards for around $20." I'm sure they won't forget to send Slashdot a beta review copy with a couple of games.
Games

Legends of Zork Goes Live 76

TinBromide writes "The developers over at Jolt Online Gaming have released Legends of Zork to the general public. It's a free, browser-based, adventure game based on the world of Zork. You play as a Traveling Salesman, recently laid off from FrobozzCo. You start off in a clearing, where a white house has a boarded up door. From there, you can do what you like. Explore the world, fight other salesmen in PVP, or try out your Darkvision Goggles in the dark — just try not to get eaten by a grue." It's free in that you're given 30 Action Points each day, which are consumed by moving about and fighting. Their business model is that if you want more Action Points, you can purchase more.
Games

FileFront Reopens Its Doors 25

boarder8925 writes "FileFront, who announced on March 24th that they would be shutting down, has been given new life. The original owners of the website bought it back from Ziff Davis Media, who shut down FileFront because it had become financially unviable. 'We're happy to announce to the gaming community that as of today, April 1st, 2009, FileFront is a completely independent company again and is no longer part of Ziff Davis Media. All previously suspended services should be active and working again. We thank Ziff Davis Media for their cooperation and willingness to keep the site and community alive.' They repeatedly state that this is not an April Fool's Day joke, and indeed the site appears to be up and running as usual."
Businesses

Pro Video Game Leagues — Another Economic Casualty 207

Anonymusing writes "Not long ago, professional video gamer Emmanuel Rodriguez earned a base $30K salary plus prize winnings in the Championship Gaming Series. However, with the economy suffering, sponsors like DirecTV and News Corporation are backing out, leaving Rodriguez with a more typical job for a 23-year-old: store clerk. After the demise of the CPL and the Championship Gaming Series last year, the only major pro gamer league left is Major League Gaming, though it expects to turn a profit this year — some of its players earn more than six figures from the $1 million in prizes given throughout the season, while others are putting off college to work on their gaming careers." A recent story in the LA Times discusses how the games industry slow-down is hitting game developers hard as well. Conversely, the used game market is seeing significant growth — it'll be interesting to see what publishers learn from this.
Games

Blizzard Shows Off Diablo III Archivist Class, WoW Dance-Off 119

It's been a busy day for the folks at Blizzard, who have released major announcements for several different games. The next Diablo III class has arrived: the Archivist. Despite their frail appearance and hunched, labored movement, they are quite deft at launching Quest Bolts at nearby foes, or conjuring a whirling Lore-nado of spinning books. Loud monsters can be silenced with a devastating Shush attack. Blizzard also put Starcraft II's latest unit on display, the Terra-Tron, which is a giant, robot uber-weapon assembled from the buildings in your base. Finally, for World of Warcraft they announced two features that have been requested by players for years: a battle of dances, where you can show off your avatar's hippest moves, and the ability to 'p1mp' your mounts. (Not sure exactly what that means, since I don't speak elvish, but there's a Nightsaber with a cannon — holy crap!)
Music

Alpine Legend Revolutionizes Music Game Genre 45

Microsoft has announced the upcoming release of Alpine Legend for the Xbox 360. Building upon the established titles of the music game genre, Alpine Legend takes you to the Swiss mountaintops, where you and your friends play up to three Alpenhorns at a time while a fourth yodels along. When you're done playing, you can disassemble the 8-foot horns for easy storage. "Jam with alpine legends like Franz 'The Manz' Lang and Johann Hornbostel. Shake the mountain tops with 100 classic Alphorn tracks including, 'Whose spit is in my horn?' and 'More goat bell (It needs).'"
PC Games (Games)

EA Releases DRM License Deactivation Tool 226

Dr_Barnowl writes "Electronic Arts has posted a SecuROM de-authorization management tool. Once downloaded, the tool will search your drives for EA games infested with the draconian online DRM system, and help you download their respective individual de-activation tools. This isn't a perfect solution, since it's still possible to run out of activations in the event of hardware failure or other source of data loss, but since the announcement that this particular DRM system will be dropped for The Sims 3 , it would seem that EA has had a minor epiphany about DRM." I'm sure EA's hand was forced in part by the FTC's recent warning against deceptive DRM practices. Hal Halpin of the Entertainment Consumers Association commented further on the issue, suggesting to developers that such measures need to be displayed on game boxes, and that standardization of EULAs could be next on the list.
Businesses

Game Companies Face Hard Economic Choices 511

Hugh Pickens writes "The NY Times reports that the proliferation of free or low-cost games on the Web and for phones limits how high the major game publishers can set prices, so makers are sometimes unable to charge enough to cover the cost of producing titles. The cost of making a game for the previous generation of machines was about $10 million, not including marketing. The cost of a game for the latest consoles is over twice that — $25 million is typical, and it can be much more. Reggie Fils-Aime, chief marketing officer for Nintendo of America, says publishers of games for its Wii console need to sell one million units of a game to turn a profit, but the majority of games, analysts said, sell no more than 150,000 copies. Developers would like to raise prices to cover development costs, but Mike McGarvey, former chief executive of Eidos and now an executive with OnLive, says that consumers have been looking at console games and saying, 'This is too expensive and there are too many choices.' Since makers cannot charge enough or sell enough games to cover the cost of producing most titles, video game makers have to hope for a blockbuster. 'The model as it exists is dying,' says McGarvey." As we discussed recently, OnLive is trying to change that by moving a big portion of the hardware requirements to the cloud. Of course, many doubt that such a task can be accomplished in a way that doesn't severely degrade gameplay, but it now appears that Sony is working on something similar as well.
Emulation (Games)

The Return of Zork On ScummVM 45

KingofGnG writes "While waiting for the opening of Legends of Zork's game world, old and new adventurers can pick up the daily build of ScummVM, which, starting from March 7, added support for the MADE engine. The engine has been used by Activision to create four point-and-click adventure games from the '90s, among which is the venerable Return to Zork."
First Person Shooters (Games)

Early Look At the New Wolfenstein Game 88

Attendees of this year's GDC were given an early look at Wolfenstein, the new shooter in development by id and Raven. We've previously discussed the "Veil" ability that protagonist BJ Blazkowicz uses to hide himself, and much of the coverage relates to how it affects gameplay. "Early on, Blazkowicz stumbles upon an experiment and manages to blow it up, releasing waves of ethereal blue material. The Veil seems to turn gravity on and off as Blazkowicz tries to escape the area, making for some very original gunplay. ... The folks on hand told me that the Veil would be incorporated into game's multiplayer, but wouldn't go into details." A trailer for the game is available at Joystiq, and they had this to say: "Wolfenstein's look and gameplay is dated — and not in a retro chic way. Without the Veil, the game could be mistaken for a last-gen title, so the game's success rests on how compelling this feature will be throughout an entire playthrough."
Games

Peter Molyneux On Developmental Experimentation 55

Gamasutra reports on a talk given at GDC by Peter Molyneux, founder of Lionhead Studios and designer of games such as Black & White and Fable. Molyneux discussed some of the experimentation that went into the development of their various games. Quoting: "After his overview of the process, Molyneux demonstrated a number of actual experiments. He began by showing an early version of Fable II's dog, which he himself designed and which ended up factoring heavily into the full game. 'This is probably one of the most valuable experiments we ever did,' he said. Using the original Fable engine, the team asked itself, 'Why don't we think how the dog can actually move and be a companion to the player?' They decided to focus on exploring what a dog would do, rather than try to slot a canine into existing typical video game companion tasks. This led to the mechanic of the dog running out in front of the player, rather than beside or behind the player as most game AI companions are positioned, which had a huge impact on the dog's role."

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