Medicine

The New VA Health Plan Is Second Life 54

theodp writes "Remember when Catbert informed Dilbert that the new company health plan is Google? In another case of life imitating Dilbert, combat veterans with post-traumatic stress disorder are being provided with a US Army-sponsored virtual world in Second Life (slideshow) to help deal with their condition. Developed by USC's Institute for Creative Technologies, it is hoped that the veterans-only virtual world Coming Home and its planned activities will promote conversations that can help reduce PTSD. The Avatar will see you now, Sergeant."
Displays

Console Makers Scaling Back Their Push For HD 221

The big news about game consoles of late are the recent price drops and hardware changes. However, an editorial at GamesIndustry looks into one of the side effects of those updates: decisions by both Microsoft and Sony not to include HDMI cables with their HD-capable consoles, despite the companies' long-standing interest in high-definition gaming. "From the perspectives of these companies, they want to include the cable which will be of most utility to the largest group of consumers possible, and it's clear that whatever research they have done suggests that the majority of consumers don't need — or rather, can't use — an HDMI cable. Neither firm wants to put an assortment of cables in the box 'just in case' — each additional cable erodes millions from the firm's profitability, after all. ... Supporting evidence that all is not well with the HD transition comes from Epic Games' Mark Rein, who told Eurogamer earlier this summer that 'over half the users who played Gears of War 2 so far do not have HDTVs.' Gears of War is a core gamer franchise, beloved of early adopters and the [so-called] hardcore. If less than half of those users are playing on HDTVs, what must the percentages be like for games like FIFA and Pro Evolution Soccer — let alone Singstar and Buzz, or popular movie tie-in titles?"
First Person Shooters (Games)

Re-Examining the Immersion Factor For First-Person Shooters 130

An opinion piece on Gamasutra looks into the common perception that a first-person view provides a much more immersive experience in shooters. The author argues that this concept needs to be reconsidered, as immersion nowadays is more dependent on what you see, rather than how you see it. The question is further complicated by ever-improving technology and new control schemes. "It's important to realize that making a first-person game almost necessarily means making a game for the dedicated gamer. Innovations on the interface side could help lower the casual block, perhaps through the Wii, Project Natal, or the PS3's new motion controller. Regardless, it will take a lot of work and concerted effort to penetrate the casual audience with a first-person camera. The question is whether we even need to, when there are so many camera systems that games have yet to fully explore."
PC Games (Games)

SOE Also Making a New Star Wars MMOG? 49

Hand Solo writes 'Ten Ton Hammer has an inside scoop on SOE making a new browser-based MMOG based on Star Wars. Rumor is that it will be run on the Free Realms platform. This is generating a lot of buzz around the net. Quoting: 'Former and current Star Wars Galaxies players can still remember the sting of the 'New Game Experience' that changed the face of that game for everyone. SOE has repeatedly said that they have learned from their mistakes, and plan to not repeat them. If SOE isn't expressly targeting the hardcore segment this time around, they (unlike BioWare) won't have quite the same initial level of expectations to deal with. Don't let us give you the impression that SOE plans to take on BioWare, and their highly anticipated MMOG debut, The Old Republic, particularly given the engine the game is rumored to be based on. More plausible is that it will be based off the Clone Wars CGI animated film, offering a more stylized approach to the universe. "
The Internet

OnLive Begins Beta Testing 80

Steve Perlman, CEO of OnLive, has announced that beta testing is now underway for the cloud gaming service that aims to take the processing burden for cutting-edge games off a player's computer and use remote servers instead. Reaction to this service and competitor GaiKai has been interest tempered with skepticism, but users can now sign up to test it themselves and see if the reality matches the hype. There will be hardware and connectivity restrictions to start: "When you sign up for OnLive Beta, you tell us some general information about your ISP, your computer configuration and your location. We use this information to organize Beta testers into test groups so that our engineering team can focus at different times on testing different situations. If you are a potential fit for a particular test group, we'll send you an invitation email, asking you to run a detailed Performance Test on your network connection and your computer configuration."
The Courts

Take-Two Faces $20 Million Settlement For "Hot Coffee" Scandal 124

eldavojohn writes "Take-Two has settled with shareholders to the tune of $20 million dollars over the 'Hot Coffee' debacle. Ars brings the details on how a badly-handled situation resulted in shareholders suing Take-Two. '[The scandal] led to a media panic because it was assumed the sexual content was easy for children to get to (it wasn't) or that sex themes were becoming common in games (they aren't). Still, the lawsuit shows how badly the company bungled the situation, and it's easy to see how Take-Two's management directly caused shareholders to lose money. ... The suit alleged far more than a single misstep with Hot Coffee, however. "Take-Two's management was not cooperating or assisting with the Company's audit committee and was failing to keep the Board of Directors informed of important issues or failing to do so in a timely fashion," the complaint stated. Inventory was misstated, as was software development costs."
Music

The Design Failures That Led To Rock Band 177

CNN is running an interview with Eran Egozy and Alex Rigopulos, founders of Harmonix, about the long road that eventually led them to the creation of Guitar Hero and Rock Band . It wasn't an quick or easy process, and the two worked on a number of unsuccessful concepts before arriving at the games that redefined a genre. Quoting: "I was watching people interact with our product, and the realization came crashing down on me — we had spent 18 months on a music system that was fundamentally flawed. Karaoke isn't about personal expression. It's about people reproducing the songs they know as accurately as they can. The whole notion of adding improvisation elements just wasn't connecting. So I retreated to my hotel room and was depressed for the next two days. The company was on the rocks. We had zero revenue. We had been trying for four years to make something work. We were out of ideas. Those first four years had been a graveyard of mis-starts and product concepts that never made it anywhere. Worse, there was adequate information about two years into those four years to realize that our big concept was fatally flawed."
Displays

Sony To Launch 3D TVs By Late 2010 249

eldavojohn writes "The Financial Times is reporting that Sony is announcing 3D TVs for late 2010 at the IFA technology trade show in Berlin. It's another glasses-based technology with "active shutter" being employed (the same stuff teased at CES as well as employed on NVIDIA's glasses). Expect to see 3D Bravia television sets, Vaio laptops, PS3s and Blu-ray disc players compatible with this technology."
Sony

Game Over For Sony and Open Source? 364

Glyn Moody writes "Sony has never been much of a friend to hackers, and its infamous rootkit showed what it thought of users. But by omitting the option to install GNU/Linux on its new PS3, it has removed the final reason for the open source world to care about Sony. Unless, of course, you find Google's new distribution alliance with Sony to pre-install Chrome on its PCs exciting in some way."
The Almighty Buck

Running Over Virtual Pedestrians Helps In-Game Ad Recall 144

neuroworld writes to point out a study which found a correlation between in-game violence and a player's ability to recall advertisements seen while playing. The test subjects were given two versions of a driving game, which included "unobtrusive" billboard ads, and their eye movements were recorded by a camera. One version had players hitting targets for points, and the other version had them running down pedestrians. "[The researchers] found ads displayed along with violent scenes to be more memorable to players than those shown with nonviolent content, even though players spent less time looking at them. The results are contrary to expectations stemming from research on television, where violence has been shown to decrease attention to advertisements."
Role Playing (Games)

BioWare On Building a Community For Dragon Age 34

Ray Muzyka, co-founder of BioWare, sat down with Gamasutra to discuss upcoming RPG Dragon Age: Origins, as well as some of the features they're working on for release alongside the game. In particular, they are interested in building a framework for players to show off their characters and share stories about the gameplay they encounter. "We're creating a community site that's going to enable the fans to get revved up about what each other is doing. They're showing their choices and consequences to friends. Even though it's single-player, you can still reveal those choices to each other and have fun doing it. It enables some of that stuff that occurs anecdotally amongst friends at the water cooler: 'Hey, did you play this yet? Did you go this way?' 'No, I didn't run into that. I did it this way.' 'Really? I didn't run into that at all!' You can meet people who are across the world and enable them to see those kinds of things, too, which I think will lead to a lot of fun discussion and collaboration in the community."
Cellphones

PS3-Compatible Phone Coming In October 92

SpuriousLogic sends along this quote from CVG: 'You may remember reports of Sony's flashy Aino phone earlier this year which can, among other things, connect to a PS3 via Remote Play, giving you full access to your XMB through its tiny screen. Well, Sony's revealed that the Aino is now just weeks away from release in October, and spewed all the details prospective buyers need to know about the device. ... Remote Play with Aino lets you turn your PS3 on and off, browse and control the XMB and access the internet browser from anywhere in the world. Remote Play also lets you control and access the hard drive's media content on the PS3 using the built-in WiFi or 3G connections via Aino. You can also access the PlayStation Store via Remote Play or chat with friends via the PlayStation Network. It is also possible to buy and download a new game from the Store via Aino so it is ready and waiting for you when you get home.'
Nintendo

Tetris Improves Your Brain 145

An anonymous reader writes "Playing Tetris increases the density of the cortex and improves the efficiency of some parts of the brain, according to researchers investigating video games and other complex spatial tasks." Unfortunately, storing a half million copies of the song negates any practical functional gains beyond loading your trunk very efficiently.
Nintendo

Sony and Nintendo Step Up Anti-Piracy Efforts 147

Edge reports that Sony and Nintendo are both expanding their anti-piracy operations in an effort to reduce piracy rates on the PSP and the DS respectively. Nintendo has hired Neil Boyd, who handled anti-piracy operations for Warner Brothers, to help them demonstrate their "willingness to take action against criminals who are making money out of the infringement of games developers' copyright." Sony has taken a more direct approach, choosing to alter the hardware used in the PSP Go so that things like the Pandora battery can no longer be used to alter the firmware.
XBox (Games)

Xbox 360 Version of Champions Online Being Held Back By MS 154

Tomorrow marks the launch of Cryptic Studios' new superhero MMO, Champions Online. It was developed for the PC and the Xbox 360, but the console version will be much delayed, according to Cryptic CCO Jack Emmert, because Microsoft is holding things up. "Microsoft's a big company, and they have to work out all the various issues related to MMOs. It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it's as baffling to developers as it is to everyone else," he said during an interview with VG247. The game itself is apparently finished, but Emmert isn't sure it'll even go live for the 360 by the end of this year. Square Enix developers made similar comments earlier this month regarding Final Fantasy XIV, which will be available first on the PS3 largely because it's taking a long time to work out how the game will interact with Xbox Live.
Privacy

Personalized In-Game Advertising In Upcoming Titles 244

Scythal writes "In-game advertising provider Massive Inc., acquired by Microsoft in 2006, has signed up or renewed contracts with several publishers, notably EA, Blizzard Entertainment, THQ, and Activision. Eagerly anticipated games like Need for Speed: Shift will feature the technology that continuously collects 'anonymous' information about users, sends them to the Massive database for analysis, and downloads advertisements to be shown in the game. All that happens insidiously, without the users' explicit consent and out of their control, which raises further concerns about privacy, security and quite frankly, customer abuse. Would you feel concerned about software that collects personal information and sends it so that you get more personalized ads in a game you paid for?" (More, below.)
Networking

Chinese Game Operator Used DDoS Attacks On Rivals 28

carusoj writes "An attack by a Chinese online game provider meant to cripple the servers of its rivals ballooned to cause an Internet outage in much of the country in May, according to police. The escalation began with a distributed denial-of-service attack on a domain registrar that serves many small gaming companies. While the national scale of the effects was unusual, such attacks are common among some small Internet businesses competing to draw customers in China, security researchers say. Police have arrested four people involved in the attack."
Announcements

ESA Sent Takedown Notices For 45 Million Infringements In Fiscal 2009 81

eldavojohn writes "The Entertainment Software Association has released this year's fiscal report (PDF), putting out their numbers to level the finger at new targets. Following up on last year's published report, this one has a whole bunch of new numbers to ponder. The top five P2P game piracy countries this year are: Italy, Spain, France, Germany, and Poland. The ESA's anti-piracy program notes, 'Chief among this year's actions were five separate law enforcement raids against game pirates in California, resulting in the seizure of several thousand games and dozens of modded consoles, and the arrests of five individuals.' But don't worry, they've expanded to other countries. 'The ESA sent takedown notices to ISPs covering more than 45 million instances of infringement of member company games in more than 100 countries worldwide.' They also strive to show they are actually doing things, like endorsing 43 bills aimed at regulating content or controlling access to video games — with not a single one of them making it into law. They did put some into effect at the state level; mostly making it a crime to sell mature games to minors. You can also find their activities localized to you, as this report has sections arranged by state and country. Conspicuously absent this year are any global numbers of what piracy cost the entertainment industry, so unfortunately Ars Technica will have to find someone else to audit, although Venture Beat has a good breakdown."
The Almighty Buck

Virtual Bank Woes 127

bobmorning writes "EVE Online's largest player-controlled virtual bank, Ebank, just can't seem to catch a break these days. A few months after it was revealed that the company had been defrauded of a staggering amount of virtual cash, it turns out that the institution's digital vaults are far more barren than many realized, leading to an in-game freezing of accounts for any individual or organization that happened to have invested any InterStellar Kredits (ISK) with the bank. Early this summer, it came to light that a veteran EVE player (known only as 'Ricdic') had embezzled — and then sold in the real world — over 200 billion ISK from Ebank, causing a run on the virtual financial institution. However, this was just the beginning of the problems for the player-owned bank. Recently-installed Ebank Chairman Ray McCormack admitted that the bank had been mismanaged, and rules, safeguards, and controls were not enforced. As a result, it's been revealed that Ebank is 380 billion ISK poorer thanks to a number of defaulted loans. Because of the aforementioned mismanagement, it apparently took the bank's new officers a while to figure out just how far in the red their institution is."

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