Nintendo

Next Nintendo Handheld To Be Powered By NVIDIA's Tegra Chipset 216

Vigile writes "When you sell over 100 million handheld gaming systems, everyone wants to be involved in your success; just ask Nintendo. As a company with many different obstacles in its path, NVIDIA could definitely use the boost in revenues that would come from partnering with a company like Nintendo on a handheld system, and it looks like the Tegra processor will make that happen. The NVIDIA Tegra processor is an SoC that runs a set of ARM cores, a GeForce-based graphics core and an HD video processor capable of 1080p output that would definitely give the current Nintendo DS/DSi systems a performance boost in line with the Sony PSP. The 'Nintendo TS,' as it has been dubbed, will apparently be ready for a late winter 2010 release and should put a spark in the mobile gaming market and give Nintendo's developers the power to bring higher quality games to the platform."
Cellphones

Game Development On Android 211

Gamasutra is running an article about the state of game development on Android. The author explains some of the strengths and weaknesses of the platform, and makes comparisons to development on the iPhone. Quoting: "While iPhone apps are written in Objective C, the Android SDK uses relatively more programmer-friendly Java. The iPhone store charges developers $99 a year to distribute their apps, while Android has a one-time $25 fee for developers. And the review process for iPhone apps grows increasingly lengthy — sometimes weeks or more — and it's somewhat arcane. Android apps go live as soon as the developer hits the publish button. Google handles the review process post-hoc, and is much more lax in terms of content. ... For now, if a developer decides to implement a game exclusively for a particular smartphone platform, and the choice is between the iPhone and Android, the tradeoff is between trying to get noticed in an incredibly crowded and competitive market where the potential payoff is huge for those at the top, or entering a market with low barriers, little competition, currently low returns, but the possibility of potential growth."
Games

Modern Games and Technology Challenging ESRB's Effectiveness 136

The Entertainment Software Rating Board has been around for 15 years now, overcoming an ineffective start and a host of controversial events to become a fairly well-respected ratings agency. However, as this article at The Escapist points out, the world of video games is changing, and the ESRB does not seem to be adapting along with it. "The most pressing problem is the ESRB's reluctance to address online interactions. Seeing as we're moving more and more toward online and internet-enabled games, this inevitably limits the ESRB's authority as a ratings board. Although the ESRB rates the submitted developer content within online games, these ratings are always qualified by an important disclaimer: 'Online Interactions Not Rated by the ESRB.' To date, this has meant that the rating given to the designed game content doesn't cover chat and other forms of player-to-player communication. That's unfortunate, because the ESRB's intimate relationship with the game industry could provide it with a unique vantage point from which to evaluate aspects of online games that are beyond the purview of other would-be raters, including the quality of the game's moderation system, programmed restrictions on chat and known player demographics."
Games

Should Computer Games Adapt To the Way You Play? 404

jtogel writes "Many games use 'rubberbanding' to adapt to your skill level, making the game harder if you're a better player and easier if you're not. Just think of Mario Kart and the obvious ways it punishes you for driving too well by giving the people who are hopelessly behind you super-weapons to smack you with. It's also very common to just increase the skill of the NPCs as you get better — see Oblivion. In my research group, we are working on slightly more sophisticated ways to adapt the game to you, including generating new level elements (PDF) based on your playing style (PDF). Now, the question becomes: is this a good thing at all? Some people would claim that adapting the game to you just rewards mediocrity (i.e. you don't get rewarded for playing well). Others would say that it restricts the freedom of expression for the game designer. But still, game players have very different skill levels and skill sets when they come to a game, and we would like to cater to them all. And if you don't see playing skill as one-dimensional, maybe it's possible to do meaningful adaptation. What sort of game adaptation would you like to see?"
Real Time Strategy (Games)

Command & Conquer MMO a Possibility? 159

TheProphet92 sends along a speculative piece about the future of EA's popular RTS franchise, writing: "EA's real-time strategy games don't have the luxury of extensive funding the way some other franchises do. EA has been milking their game engines for all they're worth and then some. They have been using various versions of the 'Sage' engine for the past half-dozen or so RTS games, and they need money to make a new one. Perhaps an MMO is the way to go for EA, using none other than their famous Command & Conquer franchise."
Games

Battle.net Accounts Becoming Mandatory For WoW 234

An anonymous reader tips news that Blizzard will be requiring all World of Warcraft players to use Battle.net accounts to log into the game starting on November 11th. After that time, players who don't switch will be unable to play the game. Some time after the transition is complete, players will be able to "participate in cross-realm chat in World of Warcraft, create real-life friends lists, and communicate across different games." More details on the new Battle.net and what it will do are available in our Blizzcon wrap-up and interviews from August. Naturally, the idea that the new Battle.net is getting closer to deployment has sparked speculation that the StarCraft II beta might come along soon.
Networking

The Problem of Shards, Servers, and Queues In MMOs 253

An editorial at GamesIndustry takes a look at a couple of problems many MMOs have failed to solve as the genre has evolved over the last decade: log-in queues and a split player base. The most recent example is Aion, which launched in Europe and North America a few weeks ago. Players on some of the game's servers had to deal with lengthy queues until enough people left the starting areas and spread throughout the game. To NCSoft's credit, the queues are mostly gone already, and it wasn't simply launching with too few servers that was the problem (nor was simply launching more servers a perfect solution, as Warhammer proved). In fact, several servers had no queues at all, but many players had set their sights on the more popular ones — a problem facing other MMOs as well. At this point, it becomes a matter of programming — how can the developers for these MMOs build the networking aspect of the game such that more hardware can easily be allocated when it's needed, and also make it easier for people to play together without the restriction of different shards or servers? EVE Online has done well with a single game universe, but it's not clear how far that model can scale upwards.
PC Games (Games)

Star Guard — an Old-School Platformer Done Right 107

An anonymous reader writes "Rock, Paper, Shotgun points out a new game called Star Guard, a Flash-based platformer for Mac and PC that's a throwback to the early days of computer gaming, yet still entertaining. They describe it thus: 'Its greatest strength, to my mind, is throwing out the old-school traditions of difficulty. It does certainly get tricky, requiring the platformer standbys of carefully timed jumps and learning enemy patterns — there's something of a Metroid vibe to it. But you don't get punished for failing to meet one of its challenges — you're just plunged a few feet back to most recent checkpoint, and carry on. Lives are not finite, but the small mound of green pixels that mark your corpses are a maudlin testament to your ineptitude. However, death is useful — I ritually found myself sending in a suicide spaceman, taking out an enemy or a mine so that the path was clear for my next go. ... However, it doesn't leave people who pride themselves on their gaming skill, and demand their games to be hard, out in the cold. At the end of each level, your score alters dramatically depending on how many times you died.'"
Games

Is Valve's Steam Anti-Competitive? 286

Absolut187 writes "Gearbox Software CEO Randy Pitchford says Steam's domination of digital distribution is 'dangerous,' and exploits small developers. 'Steam helps us as customers, but it's also a money grab, and Valve is exploiting a lot of people in a way that's not totally fair. ... Valve is taking a larger share than it should for the service it's providing. ... There's so much conflict of interest there that it's horrid.' Pitchford's comments came as part of an interview with Maximum PC, and he thinks Valve should spin off Steam to its own company. Is he right? Is there a better answer?" Update: 10/10 at 02:00 GMT by SS: Randy has clarified his remarks in a comment here at Slashdot. He makes it clear that he likes Steam a lot, and for several reasons, but thinks stronger competition would benefit the industry as a whole.
Games

In-Game Advertising Makes Games Better? 352

Pretty much every time we hear about a game launching in-game advertising it sounds like a horrible idea that will only serve to detract from the experience. However JJ Richards of Massive wants you to give it a chance, claiming that if done correctly it can not only work, but actually enhance the overall experience. "In fact, according to Massive's research, gamers like ads. Here's the caveat: they have to add to the gaming experience. He describes a game that takes place in Times Square. With no ads, it's not real at all. With generic ads, it's a little better. 'Now imagine Times Square with ads you just saw on television or read in a newspaper—the latest movie release or television show or a new car model,' he said. 'Imagine further that it is up-to-the-minute, whether you played your game today or six months from now. That is much more realistic.' His argument is that gamers consume the experience of ads, not just the ads themselves. 'The ads add to and enhance that experience, and our research shows that it is highly effective for both game play as well as advertisers.'"
Music

When Composers & Fans Meet — Deus Ex ReMix 7

djpretzel writes "OverClocked ReMix has just posted its first collaboration between a game composer and a fan/remixer — Alexander Brandon (Unreal, Deus Ex, Tyrian) teamed up with artist/judge Big Giant Circles (Jimmy Hinson) for a ReMix of 'The Synapse (Hong Kong Streets)' from Deus Ex. The mix is freely available, alongside an interview with Brandon that covers his long history in VGM, from the tracker/demoscene up to his latest work on Dust: An Elysian Tail."
First Person Shooters (Games)

Left 4 Dead 2 Approved In Australia After Edits 134

Last month we discussed news that Valve's upcoming shooter Left 4 Dead 2 had been denied classification in Australia, which meant the game could not be legally sold there. Now, after a series of edits which removed "considerable amounts of gore from gameplay," Australia's classification board has given the game an MA15+ rating. Their new report (PDF) says, "No wound detail is shown and the implicitly dead bodies and blood splatter disappear as they touch the ground. ... The board notes that the game no longer contains depictions of decapitation, dismemberment, wound detail or piles of dead bodies lying about the environment." The unmodified version of the game may still be approved, pending a review that concludes on October 22nd.
Government

Real-LIfe Distributed-Snooping Web Game To Launch In Britain 419

corerunner writes "A new internet game is about to be launched which allows 'super snooper' players to plug into the nation's CCTV cameras and report on members of the public committing crimes. The 'Internet Eyes' service involves players scouring thousands of CCTV cameras installed in shops, businesses and town centres across Britain looking for law-breakers. Players who help catch the most criminals each month will win cash prizes up to £1,000."
Microsoft

Hackers Targeting Xbox Live 136

darthcamaro writes "Windows isn't the only piece of Microsoft technology that hackers are attacking anymore. During a presentation at the SecTor security conference in Toronto, a Facetime security researcher revealed numerous methods by which Xbox users are being hacked today. 'Though the Xbox doesn't have the number one market share, it is the top target for hackers,' Boyd said. 'Xbox Live has 17 million plus subscribers, and that service requires payment.'"
Role Playing (Games)

Dragon Age: Origins To Get Paid DLC Expansion — On Launch Day 241

BioWare's upcoming RPG, Dragon Age: Origins, is set to launch on November 3rd. Today they announced details about some of the downloadable content they have planned for the game. In fact, it's scheduled to become available on the same day the game launches, at a cost of $7. (The PS3 version will be slightly delayed). "Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient — and possibly haunted — fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline." There will be two additional bits of DLC that are available for free to people who have purchased the game new. One "adds a stone golem character to the player's party from the beginning of the game, unlocking numerous story options," and the other increases a character's defense against some attacks in-game.
XBox (Games)

What To Do With a Free Xbox 360 Pro? 416

OzPeter writes "Last week I won an Xbox 360 Pro. However, I am not a gamer, and after looking at the current MS offerings, I am not tempted to become one. But I am in the market for a Media Center PC that I can use for streaming TV shows off the 'net as well as general web browsing and displaying video through the HDMI port. With that in mind, I again looked at MS and saw they seemed to have positioned the Xbox as an adjunct to a separate Windows Media Center PC and not as a stand alone unit (which is not what I want). So, once again, I did some more research into the Xbox homebrew scene and discovered things like Xbox Linux. But after reading that site, it is apparent that MS is trying to beat down the homebrewers, and I am left wondering how much hassle it would be to go down that path. So my question is: how should I re-purpose my Xbox? Is it worthwhile doing the Homebrew/Linux option (and can anyone share any experiences)? Are there other ways of re-purposing the device that I haven't considered? Or should I just keep it boxed up as a Christmas present for a favorite nephew?"
Bug

Sony Sued Over Bricked PS3s 438

Zarrot writes "If Sony's recent 3.00 PS3 firmware update bricked your console, you may now have legal recourse thanks to a class action suit against Sony. The complaint alleges that thousands of users (PDF) were affected by the update, and in some cases the PS3 hardware itself was damaged. It continues, 'For owners who sustained hardware damage from the Sony-required update, Sony is charging a $150 repair fee per unit. Sony, responding to the numerous complaints about the unacceptable effects of the defective update, released a further, optional update that it claimed "improves system stability" — yet performance problems continued, and the new update did nothing to remedy the systems of users who sustained hardware damage."'"
Games

How Video Games Reflect Ideology 244

A recent article at Bitmob sought to tackle the question of whether games could carry political meaning, arguing the negative since "The money, the media representation, and the general shadow of 'triviality' will always trail the word 'game,' because that is what makes it open to all markets." An opposing viewpoint has been posted by Lee Bradley, who says, "Perhaps the most profound shift in the games industry in the last few years has been the explosion of co-op. Not only are developers dedicating more and more time to providing co-op experiences in their games, they are also finding new ways of exploring the dynamic within it. ... Even in games where the co-operative element of co-op is less pronounced, the ideology is the same; you are not on your own anymore, you are part of a team. What's more, that team is more than likely multi-cultural and/or multi-gender. ... Now, this isn't to say that the lone white-guy hero has been eradicated. Far from it; the bald, white space-marine is one of the most over-used characters in modern gaming. But it increasingly rare that they are lone heroes. A shift towards team-based, co-op featured games is undeniable. In this way, mainstream video games, even those seemingly void of political statement, are implicitly political. While for the most part they are not designed to tackle political issues head-on, or carry overt political messages, they do reflect the values and the popular ideology of the culture in which they were created."
Handhelds

Why the Sony PSP Had To "Go" 261

We recently discussed the release of the PSP Go, which drew criticism for many design choices that were of dubious value to consumers. Now, Phaethon360 sends in a story about why Sony felt the need to improve upon the old PSP. "As a format, the UMD was holding the entire platform back. Few people (if anyone) bought into the UMD movie hype Sony attempted to thrust back in 2005. Very soon after that, people realized they could rip their DVDs to a memory stick with the same quality. It's ironic how, as the price of Sony Memory Stick Pro Duo dropped and size increased, PSP UMD sales decreased along with it. It doesn't take too many Howard Stringers to figure out what the problem was." Indeed, Sony was complaining of rampant PSP piracy for quite some time. They cited "legal and technical issues" for not supporting the transfer of UMD games onto the PSP Go; undoubtedly they couldn't find a way to keep pirated games from being copied.

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