First Person Shooters (Games)

Killzone 3 Announced 58

Sony has officially taken the wraps off of Killzone 3, providing a ton of information about the third installment in the popular FPS franchise. The game will pick up where Killzone 2 left off, the levels will be much larger than in the past, and it will contain support for 3-D mode. Eurogamer has a detailed hands-on report about the game. Quoting: "Encounters have lost much of their predictability. More open design gives the AI more options, as well as freeing the player from the necessity of hide and peek. This means that it's now a much more viable option to get up close and personal with the Higs, unleashing the multi-stage and context-sensitive CQC kills with rifle butts and the trusty knife. ... For stage three of the hands-on we're introduced to perhaps the most exciting piece of new hardware — the jetpack. Initially only coming attached to a Helghan shock trooper, this insectoid assault platform is a four-winged, one-man affair, complete with a unlimited supply of ammunition for the attached large-calibre machine gun. Fighting them from the ground puts you in a precarious situation, putting you on the backfoot as you balance the necessity of looking upwards with the dangers of the sheer ice-cliffs around you. ... From the ground the pack will propel you upwards to around 15 feet, with the glide period afterward giving you the freedom to traverse sizable gaps. There's a booster, too — squirting you forward in short bursts if you're falling just short of an edge. Controls are light and agile, with the disconcerting verticality soon becoming second nature. "
Social Networks

A Brief History of Social Games 33

Tarinth writes "Social games (such as FarmVille, etc.) are hardly new, because games have been part of recorded history for thousands of years. An infographic has integrated many of the key games from history (starting with Egypt's Senet game from 3100 BC), showing major milestones along the way, such as play-by-mail, Dungeons and Dragons, and Magic: the Gathering. Today's cultural phenomenon of social games, which might better be better called 'social network games,' is the confluence of several trends ranging from asynchronous gameplay, social play, and virtual economies — all of which are shown within the infographic."
Emulation (Games)

First Pandora Console Reaches Customer 271

neogramps writes "It's been a long time coming, but the first Pandora consoles are finally rolling off of the production line. (Well, this one actually walked out the door to a customer who lived near the 'factory.') Initial estimates had put production and development at taking two months, but Murphy had other ideas. Banking issues, design problems, problems communicating with the Chinese moulding company, escalating assembly costs, and even a volcano all managed to get in the way, but the small and dedicated team soldiered on, and just over a year and a half later, the wait is coming to an end for the 4,000 pre-orderers."
Graphics

BFG Exiting Graphics Card Market 108

thsoundman writes news that BFG appears to be giving up on the graphics card side of its business. The company's chairman said in a statement: "After eight years of providing innovative, high-quality graphics cards to the market, we regret to say that this category is no longer profitable for us, although we will continue to evaluate it going forward. We will continue to provide our award-winning power supplies and gaming systems, and are working on a few new products as well. I'd like to stress that we will continue to provide RMA support for our current graphics card warranty holders, as well as for all of our other products such as power supplies, PCs, and notebooks."
PlayStation (Games)

Valve's Newell Thinks PS3 Needs To Be "Open Like a Mac" 348

Eraesr writes "Apparently Valve boss Gabe Newell thinks the PS3 needs to be more of an open platform, drawing a comparison to Apple's Mac platform. In an interview with 5BY5.TV, he said he would like to see the PS3 be 'open like a Mac' instead of being 'more closed like a Gamecube.' 'Platform investments, like the Mac, are difficult because you have to be aware of what direction that platform is moving,' Newell said, referring to the firm's recent move onto Macs with its titles and distribution service Steam. 'We need to target platforms that do a better job of looking like where we want to be in a few years.'"
Classic Games (Games)

A Playable PAC-MAN On Google Doodle 286

Kilrah_il and several other readers made sure we noted Google's tribute to PAC-MAN on its 30th anniversary — a playable game implemented in JavaScript. "'To play the game, go to google.com during the next 48 hours (because it's too cool to keep for just one day) and either press the "Insert Coin" button or just wait for a few seconds.' There is also an Easter egg for those who want to recall one of the first multi-player games, but you'll have to RTFA to find it." This doodle may overshadow the Official PAC-MAN 30th Anniversary Destination.
The Internet

Long Odds For Online Gaming Legislation In US 148

crimeandpunishment writes "The odds of Congress passing legislation to legalize and tax online gaming are probably no better than those of filling an inside straight, but some lawmakers are pushing for it anyway, hoping to lay the foundation for future passage. At a hearing Wednesday, one lawmaker cited numbers from industry analysts that Americans bet nearly $100 billion a year on the Internet, generating $5 billion for offshore operators. He said laws to prevent online gaming are no more effective than Prohibition was to alcohol."
Music

The Secret of Monkey Island Shows Evolution of PC Audio Screenshot-sm 348

Normally I don't have much interest in stuff like this, but this history of PC audio is dripping with nostalgia. From the bleeps and bloops of the PC Jr to the Gravis Ultrasound I lusted after while stuck with an Adlib ... it warms the cockles of my old-man heart. Not sure that Monkey Island was the right demo choice, but hey.
PC Games (Games)

What Game Devs Should Learn From EVE 270

An anonymous reader passes along this excerpt from Gamesradar about EVE Online's Council of Stellar Management (CSM), a group of elected player representatives that serve to facilitate communications between the developers and the community: "On the last day, the devs announced that after the earlier discussions about improving the CSM’s ability to effect change, the CSM was being raised to the status of its own department within CCP. This is revolutionary; in one swift move, the CSM went from what could be considered a glorified focus group to what CCP considers to be a 'stakeholder' in the company, given equal consideration with every other department in requesting development time for a project. That means the CSM — and the entire playerbase it represents — has as much influence on development projects as Marketing, Accounting, Publicity and all the other teams outside of the development team. This is, of course, the stated intention. But has any developer gone to such lengths for its fans?"
Role Playing (Games)

Aion Servers To Merge, XP Grind Softened 108

Massively reports that NCSoft's fantasy MMO Aion will soon be getting a round of server mergers to balance player populations and shore up in-game economies. A newsletter from Aion producer Chris Hager also brought word that character transfers will be an option starting in June, and NCSoft will be "offering them to all of our players for free for a limited time." This is happening in the lead-up to the game's 1.9 patch, due on June 2, which contains a number of measures to make the XP grind a bit less harsh (among other things; patch notes). They're creating more quests, increasing XP rewards from existing quests, and implementing a system that "grants you experience bonuses as you continue to play."
Businesses

Facebook, Zynga Sign Long-Term Virtual Currency Deal 124

Despite recent rumors that Facebook and FarmVille developer Zynga were gearing up for a legal battle, the two announced yesterday that they have signed a five-year agreement over how virtual currency will be used. Quoting: "The source of the conflict ... comes down to Facebook's decision to introduce Facebook Credits, an over-arching currency system to be used in all games on its platform. This allows users to purchase just one type of currency for use in Facebook games, rather than buying directly from individual developers — a lack of direct control over its monetization that became a major point of contention for Zynga. Also likely an issue is Facebook's decision to take 30 percent of revenues gathered from credits, with 70 percent allocated to the developers."
E3

Sony To Detail "Premium PSN" Plans At E3 171

ranulf writes "VG247 is reporting that Sony will reveal their plans for 'premium PSN' services next month at E3, even though they've long stated that one of the PS3's advantages over the 360 is that they offer PSN for free. In addition to the premium services, they intend to offer a free PSN game to subscribers each month (from a choice of 'two to four games'), which should make the premium PSN effectively free if you already bought a game every month. VG247's source claims 'nothing planned will impact the service’s current free aspects,' and that 'there’s nothing in the premium package which will gimp regular PSN users.'"
PC Games (Games)

How PC Game Modders Are Evolving 98

Lanxon writes "Wired has a lengthy investigation into the state of PC game mods, and the amateurs keeping the scene exciting in the wake of draconian DRM placed on many PC titles by major studios. It highlights a number of creative modders, such as Scott Reismanis, founder and editor of Mod DB, and his community-driven alternative to Valve's Steam — Desura — which is 'a distribution system, and, like Steam, will sell games and champion indie titles. But the way it handles mods makes it even more exciting.'"
Nintendo

Wii Could Be What the Doctor Ordered 156

crimeandpunishment writes "The American Heart Association and Nintendo are teaming up to promote Wii. The popular games can be branded with the AHA's logo, to indicate that they're considered a healthy choice. As part of the deal, Nintendo will donate $1.5 million to the AHA. The Heart Association is concerned about childhood obesity, and now concedes that its campaign for traditional forms of exercise just isn't getting through."
AMD

AMD Multi-Display Tech Has Problems, Potential 138

EconolineCrush writes "While AMD's Eyefinity multi-display gaming tech is undeniably impressive at first glance, digging deeper reveals key limitations. Some games work well, others not at all, and many are simply better suited to specific screen configurations. A three-way setup looks to be ideal from a compatibility perspective, and given current LCD prices, it's really not all that expensive. But would you take that over a single high-resolution display or a giant HDTV?"
Networking

CoD: Black Ops To Get Dedicated Game Servers 69

roh2cool writes "The seventh Call of Duty game is being planned, and it has been dubbed Call of Duty: Black Ops. This game will be developed by Treyarch instead of Infinity Ward. Mark Lamia, Treyarch studio head, confirmed with CVG that in CoD: Black Ops, players will get dedicated game servers for the PC version of the game. Finally, PC gamers will get a chance to rejoice."
Linux Business

Penumbra: Overture Goes Open Source 74

As promised when the Humble Indie Bundle hit $1 million in donations the other day, indie developer Frictional Games has released Penumbra: Overture's source code. "The code for Penumbra: Overture is a continuation of the one used for the tech demo + some addition for the not so long lived Robo Hatch project. It also contains some code from Unbirth, giving it quite some history." The release also includes the HPL1 engine. "This is engine that has powered all of the Penumbra games and it even includes the stuff used to create the 2D platformer Energetic. The engine code was started in December 2004 and was actively developed until early 2008." The repositories are available at github.
Businesses

Apple Is Nintendo's "Enemy of the Future" 272

Pickens writes "The San Francisco Chronicle reports that video game industry revenue fell by 26 percent in April, adding more concerns about the health of the industry in the worst year-over-year decline since July 2009. But the big news is that the decline in portable sales makes up 61 percent of the overall monthly decline, suggesting that the Nintendo DS platform is losing steam but also reflecting the growing clout of the iPhone platform as the iPhone and iPod Touch continue to draw in more casual gamers, the iPad offers a bigger screen experience, and Apple announces the 'Game Center' — a social gaming hub with console-like online gaming features. Nintendo CEO Satoru Iwata is understood to have told his senior executives recently to regard the battle with Sony as a victory already won and to treat Apple, and its iPhone and iPad devices, as the 'enemy of the future.' 'If Nintendo's future mobile platforms are to be any kind of success, the company will have to figure out how to take on the ease of use afforded by the App Store,' writes Nicholas Deleon. A large part of Nintendo's faith in reviving its efforts hinge on the 3DS, which may ship in the fall, the first truly major handheld introduction for Nintendo since the original DS in 2004. He adds, 'Maybe Nintendo should just release a phone?'"
Cloud

BT Gets Exclusive Rights To OnLive In the UK 128

arcticstoat writes "UK telecoms firm BT has signed a deal with cloud-gaming firm OnLive, which gives BT exclusive UK rights to bundle the OnLive Game Service with its broadband packages. Although OnLive will also offer its service directly in the UK, BT (and PlusNet, which is also owned by BT) will be the only ISP allowed to offer the service. UK gamers will need a connection that can cope with the bandwidth demands too, which is a concern when so many UK homes don't have access to fast broadband. Speaking to Thinq, BT's Les King said that we're looking at 1.5Mb/sec for standard definition gaming, and 5Mb/sec for full 1080p HD resolution gaming. This will effectively rule out the use of the HD service in areas of the country that can only get a 2Mb/sec connection. BT plans to start trials of the system in the UK later this year, and plans to launch the service in 2011 or 2012."
Piracy

Rockstar Ships Max Payne 2 Cracked By Pirates 340

Jamie noticed a fairly amazing little story about Rockstar shipping a version of Max Payne 2 via Steam that was actually cracked by pirates to remove the DRM. The going theory was that it was easier for them to simply use the pirate group's crack than to actually remove their DRM themselves.

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