XBox (Games)

$1.2 Million Worth of MS Points Taken After Hackers Figure Out Code Algorithm 203

The Save and Quit blog reports that a group of hackers figured out the algorithm behind a set of promotional codes that were each redeemable for 160 MS points, the currency used on Xbox Live. Quoting: "A person would just have to sit back and refresh over and over and rack up the 160MSP codes. Not every code would work, but a majority would. The site started to 404 due to the heavy traffic. If you have closer ties to the pirating community, you could find a program to get the codes for you. ... This method took a little more work out of the user, but it was still simple enough for a 12 year old to figure out. ... Microsoft found out about this exploit and put a stop to it immediately, but internet pirates still had enough time to steal $1.2 million worth of Microsoft Points."
The Almighty Buck

In Isk We Trust: the EVE Online IskBank Exposed 145

riverni writes "Eve News 24 is running a couple of articles uncovering the lucrative 'black-market' existing in EVE Online, a sci-fi themed single-server MMORPG. The overall scale of the operation is breathtaking. While there exist legal ways to exchange real world currency for in-game currency, the black market, primarily driven by botters (users who utilize automated macros to perform rewardable tasks in game), remains strong. One article reports on how Iskbank.com made approximately $290,000 in sales during a 10.5-month period. These figures do not include any sales made through their sister site, Eveisk.ru and yes, those are US dollars."
Graphics

How the PC Is Making Consoles Look Out of Date 568

An anonymous reader writes "What has been clear from this year's Game Developers Conference is that consoles are beginning to show their age. With nothing beyond a possible Nintendo update on the horizon, developers at this year's GDC have turned their eyes to the PC. The article includes three videos that give a fantastic insight into where PC graphics are headed, including a version of Epic's Unreal engine, Crytek's Cryengine 3, and DICE's Frostbite 2 engine. Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games."
Cloud

Cloud Gaming With Ray Tracing 83

An anonymous reader writes "Since real-time ray tracing on a single desktop machine is still too slow for gaming, Intel has worked on a research project that puts the heavy workload up into the cloud, relying on multiple 32-core chips working together. That enables new special effects for games, like realistic reflections (e.g. on cars or the scope of a sniper rifle), glass simulations and multi-screen surveillance stations. The research paper also takes a closer look at various sources of latencies that become relevant in a cloud-based gaming approach."
AI

Can You Beat a Computer At Rock-Paper-Scissors? 292

tekgoblin writes "The New York Times has created a game that uses artificial intelligence to outsmart you. It uses a simple game called Rock-Paper-Scissors which is pretty much known by everyone on the planet by now. The computer tries to mimic human reasoning by building on simple rules and statistical averages. So based on the rules of the game and your previous moves, the computer tries to make predictions on your next move. The game has 2 modes, the first being Novice, where the computer learns the game from scratch, and Veteran, where the computer has experience of over 200,000 rounds of previous experience."
Image

$39.5 Million Hi-Tech Library Opens In Illinois Screenshot-sm 98

The new $39.5 million Fountaindale Public Library features: flat-screen TVs, video games, self-checkout stations, a variety of e-readers, and a cafe. Library officials say the new facility is a blueprint for libraries of the future, and will focus on using new technologies. From the article: "The Fountaindale Public Library, with its state-of-the-art, Wi-Fi equipped space, is starkly different from the previous antiquated library, a nearby one-story brick structure built in 1975 that awaits the wrecking ball. Officials are hopeful the new facility attracts a demographic libraries haven't seen in a number of years — young professionals."
Software

Browsers — the Gaming Platform of the Future? 95

Trip Hawkins, founder of Electronic Arts, spoke at the recent Game Developers Conference about how he expects game platforms to evolve in the future. Hawkins thinks the role of web browsers as a platform will greatly increase as the explosion of mobile device adoption continues. "For all of the big media companies, this phase of disruption is dramatic and happening fast. Where it's really going to lead is where the function of the browser is going. ... The browser has taken over 2 billion PCs — it's going to be taking over a billion tablets over the next few years, billions of mobile devices. It will end up in my opinion very strong on the television. The browser is the platform of the future."
Role Playing (Games)

Dragon Age II Released 168

Today marks the US launch of Dragon Age II, the sequel to BioWare's popular 2009 RPG Dragon Age: Origins. Like its predecessor and other BioWare RPGs, Dragon Age II is non-linear and has extensive dialog, though this time the story focuses on a particular character, Hawke, whose race and identity you can't change. A demo of the game is available, and early opinions noted both the impressive art direction and less punishing difficulty settings. BioWare has also released an optional ~1GB texture pack for the PC version that bumps up the level of detail for owners of high end computers. They explained some of the technological changes they made in a couple of blog posts. It's available for Windows, OS X, the PS3, and the Xbox 360.
Games

Why Do Videogames Struggle With Sex? 465

brumgrunt writes "Why do videogames still treat sex in such a two dimensional way? Why do they snigger at it, or treat it as a reward? Den Of Geek has been taking a look." I always figured it was some combination of games being made by our inner adolescent, marketed to the outer ones, and getting banned whenever they take sex seriously.
Open Source

Gameduino Project Aims To Game-ify the Arduino 83

beckman101 writes "Gameduino is a DIY game platform built on a shield for the Arduino. It's open source hardware (BSD and, for the code, GPL). Okay, that's fairly cool. But what makes this project special is that this inexpensive board has hardware that's capable enough to be interesting. The result is a lo-fi game console built on an FPGA that gives you retro graphics without being, you know, too retro. Games actually look good."
Microsoft

Microsoft Recruiting For Next-Gen Console Development 134

An anonymous reader writes with this excerpt from Eurogamer: "Microsoft is ramping up development of its next generation Xbox console according to job positions being advertised on business networking site LinkedIn, brought to light on the Beyond 3D Forum. The first position advertised is for a Graphics Hardware Architect, working with the team that is 'responsible for defining and delivering next-generation console architectures from conception through implementation.' 'The responsibilities include architecture analysis, key technology selection, architecture specification, communication and collaboration with extended Microsoft teams and partner companies,' according to the advert. ... the most intriguing element of the story is just how early on in production we appear to be — far earlier than many had suspected. Unless Microsoft is actually planning pre-production of the next next-gen console, the evidence seems to suggest that the system is so early in development that the graphics hardware at the very least hasn't been locked down."
Displays

Budget Triple-Screen Gaming 133

An anonymous reader writes "A system-builder, Dario D., built a triple screen gaming PC in early 2010 that can still run all of the top games. For under $1,000. See link, and he points out you can do even better with a 2011 build."
Wikipedia

Old Man Murray Entry Deleted From Wikipedia 432

shoptroll writes "In what can be best described as an unfortunate interpretation of the 'notability standards' at Wikipedia, Rock, Paper, Shotgun reports that the entry for Old Man Murray, once a mainstay of PC Gaming reviews and commentary, has been deleted. A sad day for gaming journalism everywhere." This is notable both because Old Man Murray was completely and totally awesome, but also because it was notable and influential on countless writers.
NES (Games)

Calculate DrunkenNES With an 8-bit Breathalyzer 37

HansonMB writes "Electrical engineer Batsly Adams isn't a traffic cop, but if you find yourself at a chiptune show in New York, you should probably pull over anyway to try his new homebrew 8-bit breathalyzer game. Unlike that 8-bit Gatsby game, DrunkenNES is a for-real NES game lovingly constructed with machine code by Batsly, music by chiptune artist Kris Keyser and art by Motherboard photographer Emi Spicer."
Australia

WB To Appeal Australia's Effective Ban on Mortal Kombat 129

dotarray writes "Warner Bros. Interactive Entertainment have confirmed that they are appealing the Australian Classification Board's decision to effectively ban the reboot of Mortal Kombat in that country. The publisher has also confirmed that there is no intention to censor or modify the game – because then it 'wouldn't be Mortal Kombat.'"
Classic Games (Games)

Futureproofing Artifacts: Spacewar! 1962 In HTML5 175

trebonian writes "In 1997 we posted a playable version of the Spacewar!, the first graphical computer game. Spacewar! was written by Russell et al at MIT in the early '60s. We did not re-implement the game. Rather, we found the original source code, rebuilt it to get an authentic binary and ran it on a PDP-1 emulator that we wrote in Java. We chose Java to implement the PDP-1 because we believed at the time — correctly as it turned out — that a Java version would survive the browser wars. Also, it would not require any effort to keep it running on all platforms well past the turn of the millennium, and through the traffic peaks of Spacewar's 40th and 45th birthday. It's now getting close to 15 years later. We would not want to bet that in another 15 years a Java program will still run on the latest popular platforms. As a hedge to the future, and in an effort to continue the preservation of this significant digital artifact, we've now ported the PDP-1 emulator to Javascript/HTML5. This should see the game through Spacewar!'s 50th (and hopefully 60th) birthday. Expect another update around 2025."
EU

Sony PlayStation 3 Imports Temporarily Banned In Europe 97

tekgoblin writes "Looks like Sony is in some trouble in Europe. LG recently complained about Sony and filed a US patent dispute over their Blu-ray technology. Now they have been granted a preliminary injunction in the matter in Europe. This injunction prevents the PlayStation 3 from currently being imported to Europe. For at least the next 10 days, every PlayStation that is imported will be seized by government officials."
DRM

Sony's War On Makers, Hackers, and Innovators 317

ptorrone writes "MAKE Magazine takes a look at Sony's history of suing makers, hackers and innovators. Over the last decade Sony has been targeting legitimate innovation, hobbyists, and competition. From picking on people who want to program their robot dogs to dance to suing people who want to run their own software on something they bought. Sony has made so many mistakes with technology choices (Memory Stick, Magic Gate, UMD!), perhaps they'll end themselves soon enough, but until then MAKE is keeping score for Sony's all-out war on tinkerers."

Slashdot Top Deals