The Internet

News Publishers Take Paywall-Blocker 12ft.io Offline (theverge.com) 30

The Verge's Emma Roth reports: The News/Media Alliance, a trade association behind major news publishers, announced that it has "successfully secured" the removal of 12ft.io, a website that helped users bypass paywalls online. The trade association says 12ft.io's webhost took down the site on July 14th "following the News/Media Alliance's efforts." 12ft.io -- or 12 Foot Ladder -- also allowed users to view webpages without ads, trackers, or pop-ups by disguising a user's browser as a web crawler, giving them unfettered access to a webpage's contents. Software engineer Thomas Millar says he created the site when he realized "8 of the top 10 links on Google were paywalled" when doing research during the pandemic. [...]

In its announcement, News/Media Alliance says 12ft.io "offered illegal circumvention technology" that allowed users to access copyrighted content without paying for it. The organization adds that it will take "similar actions" against other sites that let users get around paywalls. The News Media Alliance recently called Google's AI Mode "theft." (Like many chatbots, Google's AI Mode eliminates the need to visit a website, starving publishers of the pageviews they need to be compensated for their work.)
"Publishers commit significant resources to creating the best and most informative content for consumers, and illegal tools like 12ft.io undermine their ability to financially support that work through subscriptions and ad revenue," News/Media Alliance president and CEO Danielle Coffey said in the press release. "Taking down paywall bypassers is an essential part of ensuring we have a healthy and sustainable information ecosystem."
Cloud

OpenAI Says It Will Use Google's Cloud For ChatGPT (cnbc.com) 7

OpenAI has added Google Cloud as a provider for ChatGPT and its API, expanding beyond Microsoft to address growing demand for computing power. CNBC reports: OpenAI has added Google to a list of suppliers, specifying that ChatGPT and its application programming interface will use the Google Cloud Platform, as well as Microsoft, CoreWeave and Oracle. The announcement amounts to a win for Google, whose cloud unit is younger and smaller than Amazon's and Microsoft's. Google also has cloud business with Anthropic, which was established by former OpenAI executives. The Google infrastructure will run in the U.S., Japan, the Netherlands, Norway and the United Kingdom.
AI

Hugging Face Is Hosting 5,000 Nonconsensual AI Models of Real People (404media.co) 31

An anonymous reader shares a report: Hugging Face, a company with a multi-billion dollar valuation and one of the most commonly used platforms for sharing AI tools and resources, is hosting over 5,000 AI image generation models that are designed to recreate the likeness of real people. These models were all previously hosted on Civitai, an AI model sharing platform 404 Media reporting has shown was used for creating nonconsensual pornography, until Civitai banned them due to pressure from payment processors.

Users downloaded the models from Civitai and reuploaded them to Hugging Face as part of a concerted community effort to archive the models after Civitai announced in May it will ban them. In that announcement, Civitai said it will give the people who originally uploaded them "a short period of time" before they were removed. Civitai users began organizing an archiving effort on Discord earlier in May after Civitai indicated it had to make content policy changes due to pressure from payment processors, and the effort kicked into high gear when Civitai announced the new "real people" model policy.

AI

China's Moonshot Launches Free AI Model Kimi K2 That Outperforms GPT-4 In Key Benchmarks 41

Chinese AI startup Moonshot AI has released Kimi K2, a trillion-parameter open-source language model that outperforms GPT-4 in key benchmarks with particularly strong performance on coding and autonomous agent tasks. VentureBeat reports: The new model, called Kimi K2, features 1 trillion total parameters with 32 billion activated parameters in a mixture-of-experts architecture. The company is releasing two versions: a foundation model for researchers and developers, and an instruction-tuned variant optimized for chat and autonomous agent applications. "Kimi K2 does not just answer; it acts," the company stated in its announcement blog. "With Kimi K2, advanced agentic intelligence is more open and accessible than ever. We can't wait to see what you build."

The model's standout feature is its optimization for "agentic" capabilities -- the ability to autonomously use tools, write and execute code, and complete complex multi-step tasks without human intervention. In benchmark tests, Kimi K2 achieved 65.8% accuracy on SWE-bench Verified, a challenging software engineering benchmark, outperforming most open-source alternatives and matching some proprietary models. [...] On LiveCodeBench, arguably the most realistic coding benchmark available, Kimi K2 achieved 53.7% accuracy, decisively beating DeepSeek-V3's 46.9% and GPT-4.1's 44.7%. More striking still: it scored 97.4% on MATH-500 compared to GPT-4.1's 92.4%, suggesting Moonshot has cracked something fundamental about mathematical reasoning that has eluded larger, better-funded competitors.

But here's what the benchmarks don't capture: Moonshot is achieving these results with a model that costs a fraction of what incumbents spend on training and inference. While OpenAI burns through hundreds of millions on compute for incremental improvements, Moonshot appears to have found a more efficient path to the same destination. It's a classic innovator's dilemma playing out in real time -- the scrappy outsider isn't just matching the incumbent's performance, they're doing it better, faster, and cheaper.
Biotech

COVID-19 Vaccine's mRNA Technology Adapted for First Antibiotic-Resistant Bacteria Vaccine (medicalxpress.com) 125

Researchers have created the world's first mRNA-based vaccine against a deadly, antibiotic-resistant bacterium — and they did it using the platform developed for COVID-19 vaccines.

Medical Express publishes their announcement: The vaccine developed by the team from the Institute for Biological Research and Tel Aviv University is an mRNA-based vaccine delivered via lipid nanoparticles, similar to the COVID-19 vaccine. However, mRNA vaccines are typically effective against viruses like COVID-19 — not against bacteria like the plague... In 2023, the researchers developed a unique method for producing the bacterial protein within a human cell in a way that prompts the immune system to recognize it as a genuine bacterial protein and thus learn to defend against it.

The researchers from Tel Aviv University and the Institute for Biological Research proved, for the first time, that it is possible to develop an effective mRNA vaccine against bacteria. They chose Yersinia pestis, the bacterium that causes bubonic plague — a disease responsible for deadly pandemics throughout human history. In animal models, the researchers demonstrated that it is possible to effectively vaccinate against the disease with a single dose.

The team of researchers was led by Professor Dan Peer at Tel Aviv University, a global pioneer in mRNA drug development, who says the success of the current study now "paves the way for a whole world of mRNA-based vaccines against other deadly bacteria."
AI

Video Game Actors End 11-Month Strike With New AI Protections (san.com) 33

An anonymous reader quotes a report from Straight Arrow News: Hollywood video game performers ended their nearly year-long strike Wednesday with new protections against the use of digital replicas of their voices or appearances. If those replicas are used, actors must be paid at rates comparable to in-person work. The SAG-AFTRA union demanded stronger pay and better working conditions. Among their top concerns was the potential for artificial intelligence to replace human actors without compensation or consent.

Under a deal announced in a media release, studios such as Activision and Electronic Arts are now required to obtain written consent from performers before creating digital replicas of their work. Actors have the right to suspend their consent for AI-generated material if another strike occurs. "This deal delivers historic wage increases, industry-leading AI protections and enhanced health and safety measures for performers," Audrey Cooling, a spokesperson for the video game producers, said in the release. The full list of studios includes Activision Productions, Blindlight, Disney Character Voices, Electronic Arts Productions, Formosa Interactive, Insomniac Games, Llama Productions, Take 2 Productions and WB Games.

SAG-AFTRA members approved the contract by a vote of 95.04% to 4.96%, according to the announcement. The agreement includes a wage increase of more than 15%, with additional 3% raises in November 2025, 2026 and 2027. The contract expires in October 2028. [...] The video game strike, which started in July 2024, did not shut down production like the SAG-AFTRA actors' strike in 2023. Hollywood actors went on strike for 118 days, from July 14 to November 9, 2023, halting nearly all scripted television and film work. That strike, which centered on streaming residuals and AI concerns, prevented actors from engaging in promotional work, such as attending premieres and posting on social media. In contrast, video game performers were allowed to work during their strike, but only with companies that had signed interim agreements addressing concerns related to AI. More than 160 companies signed on, according to The Associated Press. Still, the year took a toll.

Bitcoin

Emirates Airline Adding Crypto Payments With Crypto.com Partnership (arabnews.com) 18

Dubai-based airline Emirates is partnering with Crypto.com to integrate Bitcoin payments into the airliner's payment systems and add NFT collectibles on the company's websites for trading. The airline is also hiring staff to support its blockchain, crypto, and metaverse ambitions, positioning itself at the forefront of digital transformation in aviation.

"NFTs and metaverse are two different applications and approaches," explained Emirates Chief Operating Officer Adel Ahmed Al-Redha, adding that the airline will also seek to use the blockchain in tracing records of aircraft. "With the metaverse, you will be able to transform your whole processes -- whether it is in operation, training, sales on the website, or complete experience -- into a metaverse type application, but more importantly making it interactive."

The official integration of crypto payments is expected to take place next year, according to the announcement.
Media

Max Changed Back To HBO Max (variety.com) 41

"Max" has officially reverted back to "HBO Max," two years after Warner Bros. Discovery dropped the HBO branding. Variety reports: The switch had been anticipated to take place sometime this summer, but Warner Bros. Discovery hadn't revealed an exact day for the reversal until now. The timing is key: Execs wanted to restore the "HBO Max" name prior to next week's Emmy nominations announcement on July 15.

The decision to turn "Max" back into "HBO Max" was first announced in May, timed to Warner Bros. Discovery's upfronts presentation. At the time, WBD said in a press release that "returning the HBO brand into HBO Max will further drive the service forward and amplify the uniqueness that subscribers can expect from the offering. It is also a testament to WBD's willingness to keep boldly iterating its strategy and approach -- leaning heavily on consumer data and insights -- to best position itself for success."

The streamer launched as HBO Max in 2020, but then WBD opted to excise HBO from the streamer's name in 2023, changing it to just "Max." (HBO and Max continued to compete under one "HBO/Max" label for industry awards; for next week's Emmy noms, they can once again just be called "HBO Max.")
The streaming giant put out a marketing spot announcing that the change was done.
Robotics

Hugging Face Launches $299 Robot That Could Disrupt Entire Robotics Industry (venturebeat.com) 69

An anonymous reader quotes a report from VentureBeat: Hugging Face, the $4.5 billion artificial intelligence platform that has become the GitHub of machine learning, announced Tuesday the launch of Reachy Mini, a $299 desktop robot designed to bring AI-powered robotics to millions of developers worldwide. The 11-inch humanoid companion represents the company's boldest move yet to democratize robotics development and challenge the industry's traditional closed-source, high-cost model.

The announcement comes as Hugging Face crosses a significant milestone of 10 million AI builders using its platform, with CEO Clement Delangue revealing in an exclusive interview that "more and more of them are building in relation to robotics." The compact robot, which can sit on any desk next to a laptop, addresses what Delangue calls a fundamental barrier in robotics development: accessibility. "One of the challenges with robotics is that you know you can't just build on your laptop. You need to have some sort of robotics partner to help in your building, and most people won't be able to buy $70,000 robots," Delangue explained, referring to traditional industrial robotics systems and even newer humanoid robots like Tesla's Optimus, which is expected to cost $20,000-$30,000.

Reachy Mini emerges from Hugging Face's April acquisition of French robotics startup Pollen Robotics, marking the company's most significant hardware expansion since its founding. The robot represents the first consumer product to integrate natively with the Hugging Face Hub, allowing developers to access thousands of pre-built AI models and share robotics applications through the platform's "Spaces" feature. [...] Reachy Mini packs sophisticated capabilities into its compact form factor. The robot features six degrees of freedom in its moving head, full body rotation, animated antennas, a wide-angle camera, multiple microphones, and a 5-watt speaker. The wireless version includes a Raspberry Pi 5 computer and battery, making it fully autonomous. The robot ships as a DIY kit and can be programmed in Python, with JavaScript and Scratch support planned. Pre-installed demonstration applications include face and hand tracking, smart companion features, and dancing moves. Developers can create and share new applications through Hugging Face's Spaces platform, potentially creating what Delangue envisions as "thousands, tens of thousands, millions of apps."
Reachy Mini's $299 price point could significantly transform robotics education and research. "Universities, coding bootcamps, and individual learners could use the platform to explore robotics concepts without requiring expensive laboratory equipment," reports VentureBeat. "The open-source nature enables educational institutions to modify hardware and software to suit specific curricula. Students could progress from basic programming exercises to sophisticated AI applications using the same platform, potentially accelerating robotics education and workforce development."

"... For the first time, a major AI platform is betting that the future of robotics belongs not in corporate research labs, but in the hands of millions of individual developers armed with affordable, open-source tools."
AI

Microsoft Pledges $4 Billion for AI Education Training Programs (geekwire.com) 11

Microsoft has pledged more than $4 billion in cash and technology services to train millions of people in AI use, targeting schools, community colleges, technical colleges and nonprofits. The company said it will launch Microsoft Elevate Academy to help 20 million people earn AI certificates.

Microsoft President Brad Smith said the company would "serve as an advocate to ensure that students in every school across the country have access to A.I. education." The announcement follows Tuesday's news that the American Federation of Teachers received $23 million from Microsoft, OpenAI and Anthropic for a national AI training center. Last week, dozens of companies including Amazon, Apple, Google, Meta, Microsoft, Nvidia and OpenAI signed a White House pledge promising schools funding, technology and training materials for AI education.
Businesses

Intel Cuts Over 500 Jobs in Oregon as Part of Layoff Plan (yahoo.com) 21

Intel is laying off over 500 employees in Oregon as part of a broader restructuring plan expected to impact about 20% of its workforce. Bloomberg reports: The Oregon job reduction will hit facilities in Aloha and Hillsboro starting on July 15, Intel said in a regulatory filing. The layoffs are expected to eliminate about 529 employees on a permanent basis. The latest disclosure follows an announcement in California, where 107 employees were let go at Intel's Santa Clara headquarters.

Under new Chief Executive Officer Lip-Bu Tan, Intel embarked on a plan in April to slash jobs and reduce operating expenses. The company hasn't given a total figure for the cuts, but a person familiar with the matter has put the amount at more than a fifth of staff.
In a statement, Intel said it was making the Oregon cuts to become "a leaner, faster and more efficient company."

"Removing organizational complexity and empowering our engineers will enable us to better serve the needs of our customers and strengthen our execution," the company said. "We are making these decisions based on careful consideration of what's needed to position our business for the future, and we will treat people with care and respect as we complete this important work."
Science

Citizen Scientists Just Helped Discover Nearly 8,000 New Eclipsing Binary Stars (spokesman.com) 13

"Citizen scientists have successfully located thousands of previously unknown pairs of 'eclipsing binary' stars," reports the Washington Post, citing a recent announcement from NASA. The ongoing initiative helps space researchers hunt for "eclipsing binary" stars, a rare phenomenon in which two stars orbit one another, periodically blocking each other's light. These star pairs offer important data to astrophysicists, who consider the many measurable properties of eclipsing binaries — and the information they bear about the history of star formation and destruction — as a foundation of the field...

The citizen science project in question, the Eclipsing Binary Patrol, validates images from NASA's Transiting Exoplanet Survey Satellite (TESS) mission. The satellite, launched in 2018, is "exceptionally capable at detecting varying stars," the researchers write in a preprint paper describing the initiative. The researchers used machine learning to identify about 1.2 million potential eclipsing star pairs. Citizen scientists then validated a subset of about 60,000... manually inspecting hundreds of thousands of images of eclipse-like events and weeding out actual binaries from images that tricked the algorithm. "Thankfully," the researchers write, "to the rescue come volunteers from all walks of life that boost the capacity of bandwidth-limited professional astronomers many-fold and help tackle the ever-increasing volume of publicly available astronomical data."

Universe Today describes how they limited the dataset to only stars with a magnitude brighter than 15, then used a Python tool to generate a massive dataset of millions of light curves... The outcome of all the work resulted in the identification of 10,001 eclipsing binary systems. 7,936 of them are new to science, while the other 2,065 were previously known, but the study provided updated, more accurate, parameters for their periods, as TESS' dataset provided better insight. There were also some particularly interesting systems that could hold new discoveries, including several that had variable eclipse timings, and plenty that might have a third star, and some that show a significant dynamic between the star being orbited and the one doing the orbiting.

All of those systems await further research, but there's another, unspoken factor at play in this data — exoplanets. TESS was originally designed as an exoplanet hunter, and this kind of large scale AI/human collaboration of lightcurve analysis is exactly the kind of work that could potentially produce even more accurate exoplanet catalogues, as evidenced by some of the work already done in this paper. That seems to be the next step for this dataset, with Dr. Kostov telling an interviewer "I can't wait to search them for exoplanets!" Given the data has already been collected, and the team has already been assembled, it's very likely he'll get his chance soon.

China

Chinese Film Foundation Plans to Use AI to 'Revitalize' 100 Classic Kung Fu Films (msn.com) 58

"The China Film Foundation, a nonprofit fund under the Chinese government, plans to use AI to revitalize 100 kung fu classics including Police Story, Once Upon a Time in China and Fist of Fury, featuring Jackie Chan, Jet Li and Bruce Lee, respectively," reports the Los Angeles Times.

"The foundation said it will partner with businesses including Shanghai Canxing Culture & Media Co., which will license 100 Hong Kong films to AI companies to reintroduce those movies to younger audiences globally." The foundation said there are opportunities to use AI to tell those stories through animation, for example. There are plans to release an animated version of director John Woo's 1986 film A Better Tomorrow that uses AI to "reinterpret" Woo's "signature visual language," according to an English transcript of the announcement....

The project raised eyebrows among U.S. artists, many of whom are deeply wary of the use of AI in creative pursuits. The Directors Guild of America said AI is a creative tool that should only be used to enhance the creative storytelling process and "it should never be used retroactively to distort or destroy a filmmaker's artistic work... The DGA strongly opposes the use of AI or any other technology to mutilate a film or to alter a director's vision," the DGA said in a statement. "The Guild has a longstanding history of opposing such alterations on issues like colorization or sanitization of films to eliminate so-called 'objectionable content', or other changes that fundamentally alter a film's original style, meaning, and substance."

The project highlights widely divergent views on AI's potential to reshape entertainment as the two countries compete for dominance in the highly competitive AI space.... During the project's announcement, supporters touted the opportunity AI will bring to China to further its cultural message globally and generate new work for creatives. At the same time, they touted AI's disruption of the filmmaking process, saying the A Better Tomorrow remake was completed with just 30 people, significantly fewer than a typical animated project. China is a "more brutal society in that sense," said Eric Harwit, professor of Asian studies at the University of Hawaii at Manoa. "If somebody loses their job because artificial intelligence is taking over, well, that's just the cost of China's moving forward.... You don't have those freestanding labor organizations, so they don't have that kind of clout to protest against the Chinese using artificial intelligence in a way that might reduce their job opportunities or lead to layoffs in the sector..."

The kung fu revitalization efforts will extend into other areas, including the creation of a martial arts video game.

The article also includes an interesting statistic. "Many people in China embrace AI, with 83% feeling confident that AI systems are designed to act in the best interest of society, much higher than the U.S. where it's 37%, according to a survey from the United Nations Development Program."
Television

The Last of Us Co-Creator Neil Druckmann Exits HBO Show (arstechnica.com) 28

Neil Druckmann and Halley Gross, two pivotal creative forces behind HBO's The Last of Us adaptation, have stepped away from the series before work begins on Season 3. Druckmann is focusing on new projects at Naughty Dog, while Gross hinted at other upcoming creative endeavors, leaving showrunner Craig Mazin at the helm. Ars Technica reports: Both were credited as executive producers on the show; Druckmann frequently contributed writing to episodes, as did Gross, and Druckmann also directed. Druckmann and Gross co-wrote the second game, The Last of Us Part 2.

Druckmann said in his announcement post: "I've made the difficult decision to step away from my creative involvement in The Last of Us on HBO. With work completed on season 2 and before any meaningful work starts on season 3, now is the right time for me to transition my complete focus to Naughty Dog and its future projects, including writing and directing our exciting next game, Intergalactic: The Heretic Prophet, along with my responsibilities as Studio Head and Head of Creative. Co-creating the show has been a career highlight. It's been an honor to work alongside Craig Mazin to executive produce, direct and write on the last two seasons. I'm deeply thankful for the thoughtful approach and dedication the talented cast and crew took to adapting The Last of Us Part I and the continued adaptation of The Last of Us Part II."

And Gross said: "With great care and consideration, I've decided to take a step back from my day-to-day work on HBO's The Last of Us to make space for what comes next. I'm so appreciative of how special this experience has been. Working alongside Neil, Craig, HBO, and this remarkable cast and crew has been life changing. The stories we told -- about love, loss, and what it means to be human in a terrifying world -- are exactly why I love this franchise. I have some truly rad projects ahead that I can't wait to share, but for now, I want to express my gratitude to everyone who brought Ellie and Joel's world to life with such care."

Power

Google Buys 200 Megawatts of Fusion Energy That Doesn't Even Exist Yet (cnn.com) 77

Google has signed a deal to purchase 200 megawatts of future fusion energy from Commonwealth Fusion Systems, despite the energy source not yet existing. "It's a sign of how hungry big tech companies are for a virtually unlimited source of clean power that is still years away," reports CNN. From the report: Google and Massachusetts-based Commonwealth Fusion Systems announced a deal Monday in which the tech company bought 200 megawatts of power from Commonwealth's first commercial fusion plant, the same amount of energy that could power roughly 200,000 average American homes. Commonwealth aims to build the plant in Virginia by the early 2030s. When it starts generating usable fusion energy is still TBD, though the company believes they can do it in the same timeframe.

Google is also investing a second round of money into Commonwealth to spur development of its demonstration tokamak -- a donut-shaped machine that uses massive magnets and molten plasma to force two atoms to merge, thereby creating the energy of the sun. Google and Commonwealth did not disclose how much money is being invested, but both touted the announcement as a major step toward fusion commercialization. "We're using this purchasing power that we have to send a demand signal to the market for fusion energy and hopefully move (the) technology forward," said Michael Terrell, senior director of energy and climate at Google.

Commonwealth is currently building its demonstration plant in Massachusetts, known as SPARC. It's the tokamak the company says could forever change where the world gets its power from, generating 10 million times more energy than coal or natural gas while producing no planet-warming pollution. Fuel for fusion is abundant, derived from a form of hydrogen found in seawater and tritium extracted from lithium. And unlike nuclear fission, there is no radioactive waste involved. The big challenge is that no one has yet built a machine powerful and precise enough to get more energy out of the reaction than they put into it.

Canada

In Last-Minute Move, Canada Rescinds Digital Services Tax, Restarts Negotiations (newsweek.com) 143

"Canada and the United States have resumed trade negotiations," reports Newsweek, "after Canadian Prime Minister Mark Carney agreed to rescind the country's digital services tax on U.S. technology companies." The development follows President Donald Trump's announcement on Friday that he was suspending all trade talks with Canada "effective immediately" over the tax policy... Canada's quick reversal signals the high stakes involved in maintaining trade relationships with the United States, particularly given the countries' deeply integrated economies.

Carney's office confirmed on Sunday that both leaders have agreed to restart negotiations after Canada committed to abandoning the 3 percent levy targeting major U.S. tech giants including Amazon, Google, Meta, Uber, and Airbnb. The tax was scheduled to take effect Monday and would have applied retroactively, creating an estimated $2 billion bill for American companies. The conflict escalated rapidly after Canada's Finance Department confirmed Friday that companies would still be required to make their first digital tax payments Monday, despite ongoing negotiations. The tax targeted revenue generated from Canadian users rather than corporate profits, making it particularly burdensome for technology companies operating internationally...

Canada's decision to rescind the tax came "in anticipation" of reaching a broader trade agreement, according to government officials. With negotiations resuming, both countries will likely focus on addressing broader trade issues beyond the digital services tax.

IT

Duolingo Stock Plummets After Slowing User Growth, Possibly Caused By 'AI-First' Backlash (fool.com) 24

"Duolingo stock fell for the fourth straight trading day on Wednesday," reported Investor's Business Daily, "as data shows user growth slowing for the language-learning software provider."

Jefferies analyst John Colantuoni said he was "concerned" by this drop — saying it "may be the result of Duolingo's poorly received AI-driven hiring announcement in late April (later clarified in late May)." Also Wednesday, DA Davidson analyst Wyatt Swanson slashed his price target on Duolingo stock to 500 from 600, but kept his buy rating. He noted that the "'AI-first' backlash" on social media is hurting Duolingo's brand sentiment. However, he expects the impact to be temporary.
Colantuoni also maintained a "hold" rating on Duolingo stock — though by Monday Duolingo fell below its 50-day moving average line (which Investor's Business Daily calls "a key sell signal.")

And Thursday afternoon (2:30 p.m. EST) Duolingo's stock had dropped 14% for the week, notes The Motley Fool: While 30 days' worth of disappointing daily active user (DAU) data isn't bad in and of itself, it extends a worrying trend. Over the last five months, the company's DAU growth declined from 56% in February to 53% in March, 41% in April, 40% in May [the month after the "AI-first" announcement], and finally 37% in June.

This deceleration is far from a death knell for Duolingo's stock. But the market may be justified in lowering the company's valuation until it sees improving data. Even after this drop, the company trades at 106 times free cash flow, including stock-based compensation.

Maybe everyone's just practicing their language skills with ChatGPT?
XBox (Games)

Xbox App For PC Now Integrates Your Steam Games (xbox.com) 42

Microsoft is turning the Xbox App on PC into a universal game launcher by integrating libraries from multiple storefronts like Steam. The feature is currently limited to those in the Xbox Insider program. From the announcement: With the aggregated gaming library, players can conveniently launch games from Xbox, Game Pass, Battle.net and other leading PC storefronts from a single library within the Xbox PC app. Whether you're on a Windows PC or a handheld device, your Xbox library, hundreds of Game Pass titles, and all your installed games from leading PC storefronts will now be at your fingertips. When a player installs a game from a supported PC storefront, it will automatically appear in "My library" within the Xbox PC app, as well as the "Most recent" list of titles in the sidebar -- making it easier than ever to jump back into your games. And this is just the beginning. We'll continue rolling out support for additional PC storefronts over time.
Classic Games (Games)

YouTube Is Hiding An Excellent, Official High-Speed Pac-Man Mod In Plain Sight (arstechnica.com) 18

YouTube is quietly hosting Pac-Man Superfast within its "Playables" section. "You'd be forgiven for not knowing about YouTube Playables," writes Ars Technica's Kyle Orland. "Few seemed to note its official announcement last year as a collection of free-to-play web games built for the web using standard rendering APIs."

"The seeming competitor to Netflix's mobile gaming offerings is still described in an official FAQ as 'an experimental feature rolled out to select users in eligible countries/regions,' which doesn't make this post-Stadia gaming effort seem like a huge priority for Google." From the report: Weird origins aside, Pac-Man Superfast pretty much delivers what its name promises. While gameplay starts at an "Easy" speed that roughly matches the arcade original, the speed of both Pac-Man and the ghosts is slightly increased every few seconds (dying temporarily reduces the speed to a lower level). After a few minutes, you're advancing past the titular "Super Fast" speed to extreme reflex-testing speeds like Crazy, Insane, Maniac, and a final test that's ominously named "Doom."

Those who've played the excellent Pac-Man Championship Edition series will be familiar with the high-speed vibe here, but Pac-Man Superfast remains focused on the game's original maze and selection of just four ghosts. That means old-school strategies for grouping ghosts together and running successful patterns through the narrow corridors work in similar ways here. Successfully executing those patterns becomes a tense battle of nerves here, though, requiring multiple direction changes every second at the highest speeds. While the game will technically work with swipe controls on a smartphone or tablet, high-level play really requires the precision of a keyboard via a desktop/laptop web browser (we couldn't get the game to recognize a USB controller, unfortunately).

As exciting as the high-speed maze gameplay gets, though, Pac-Man Superfast is hampered by a few odd design decisions. The game ends abruptly after just 13 levels, for instance, making it impossible to even attempt the high-endurance 256-level runs that Pac-Man is known for. The game also throws an extra life at you every 5,000 points, making it relatively easy to brute force your way to the end as long as you focus on the three increasingly high-point-value items that appear periodically on each stage. Despite this, the game doesn't give any point reward for unused extra lives or long-term survival at high speeds, limiting the rewards for high-level play. And the lack of a built-in leaderboard makes it hard to directly compare your performance to friends and/or strangers anyway.

Movies

Chinese Studios Plan AI-Powered Remakes of Kung Fu Classics (hollywoodreporter.com) 32

An anonymous reader quotes a report from the Hollywood Reporter: Bruce Lee, Jackie Chan and Jet Li and a legion of the all-time greats of martial cinema are about to get an AI makeover. In a sign-of-the-times announcement at the Shanghai International Film Festival on Thursday, a collection of Chinese studios revealed that they are turning to AI to re-imagine around 100 classics of the genre. Lee's classic Fist of Fury (1972), Chan's breakthrough Drunken Master (1978) and the Tsui Hark-directed epic Once Upon a Time in China (1991), which turned Li into a bone fide movie star, are among the features poised for the treatment, as part of the "Kung Fu Movie Heritage Project 100 Classics AI Revitalization Project."

There will also be a digital reworking of the John Woo classic A Better Tomorrow (1986) that, by the looks of the trailer, turns the money-burning anti-hero originally played by Chow Yun-fat into a cyberpunk, and is being claimed as "the world's first full-process, AI-produced animated feature film." The big guns of the Chinese industry were out in force on the sidelines of the 27th Shanghai International Film Festival to make the announcements, too. They were led by Zhang Pimin, chairman of the China Film Foundation, who said AI work on these "aesthetic historical treasures" would give them a new look that "conforms to contemporary film viewing." "It is not only film heritage, but also a brave exploration of the innovative development of film art," Zhang said.

Tian Ming, chairman of project partners Shanghai Canxing Culture and Media, meanwhile, promised the work -- expected to include upgrades in image and sound as well as overall production levels -- while preserving the storytelling and aesthetic of the originals -- would both "pay tribute to the original work" and "reshape the visual aesthetics." "We sincerely invite the world's top AI animation companies to jointly start a film revolution that subverts tradition," said Tian, who announced a fund of 100 million yuan ($13.9 million) would be implemented to kick-start the work.

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