30 Minutes Inside Valve's Prototype Virtual Reality Headset 59
muterobert writes "Owlchemy Labs, the developers behind the excellent Oculus Rift ready game, Aaaaaaaculus!, share their impressions of their time at Steam Dev Days and detail their experiences using Valve's secretive virtual reality HMD prototype. An excerpt: 'I was told to walk off of the cube and it was physically difficult to step forward into the space where there was no solid footing, even though I knew that there would be a solid floor with a rug right there for me. It's amazing how the mind can trick you.'"
Re:So basically... (Score:5, Funny)
Patch notes:
*To improve immersion, the headset turns into a headcrab and turns you into a zombie when your heath reaches zero
Re:So basically... (Score:4, Funny)
Known issues:
*headcrab functionality does not seem to wait for low health
Shut up and take my money (Score:5, Funny)
Someone needs to get these on the market; it's been two decades since the promise was there; now we have photo realistic rendering and very high DPI screens, and dirt cheap high accuracy sensing.
I'm not sure exactly what the holdup is - but someone, be it Valve, or Occulus - release one of these already?
Re:Buy stock in anti nausea drugs (Score:2, Funny)
Or: how involuntary bulimia solved the nation's obesity epidemic. Valve's CEO awarded Nobel prize in medicine. Quoted as saying "bluuuuuuuuuuarg *pant* *pant* blaeearrargh"