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XBox (Games) Input Devices Microsoft Games

Xbox One Controller Cost Over $100 Million To Develop 206

mrspoonsi writes "The Xbox One controller went through many radical designs, including a built-in pico projector and a cartridge designed to release smell. Apparently, 'the core base didn't appreciate them,' so these wacky features were dropped in favor of a standard controller. According to VentureBeat, over $100 million worth of research went into the design they ended up using. 'Microsoft’s first tweaks for a new controller focused on the overall size and how it’d fit into hands, golden or otherwise. Using the Xbox 360 controller as a starting point, the engineers would make plastic-molded or 3D-printed prototypes that were each 1 millimeter wider or narrower than the last, testing a full range of up to plus or minus 8 millimeters. “That gave us the ability to test, with actual users including women and children, which width feels best,” said Morris. “We tested with more than 500 people throughout the course of the project. All ages, all abilities.” ... Morris and his team then looked at different thicknesses and shapes of the grips (or “lobes,” as he calls them), plus the angle of the triggers, different styles of analog sticks, and more.'"
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Xbox One Controller Cost Over $100 Million To Develop

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  • Re:Wow... (Score:2, Insightful)

    by Anonymous Coward on Tuesday November 19, 2013 @08:33PM (#45468785)

    Microsoft does actually do some good human factors development. The really got it wrong with the very first Xbox controller, but it's been good after that.

    It's ironic though, that they spent a lot of dough to come up with the Start button in Windows 95, and defended it well, only to trash it in Windows 8. That makes me think they do good research, but have lousy management.

    I will not miss Steve Ballmer.

  • by PhrostyMcByte ( 589271 ) <phrosty@gmail.com> on Tuesday November 19, 2013 @08:34PM (#45468795) Homepage
    And they still end up with a single one-size-fits-all controller. If they just made two controllers to fit more of the broad range of hand sizes, they'd be so much better off for it.
  • by mveloso ( 325617 ) on Tuesday November 19, 2013 @08:36PM (#45468819)

    The researchers probably found there isn't just one controller - there were many, many good controllers, each for a different audience.

    Why didn't they release multiple controllers, one for kids, one for adults? One for women, one for men? As Prego discovered, there isn't one spaghetti sauce that makes everyone happy; there are many, many sauces, all of which will make some people happy.

  • by Apathist ( 741707 ) on Tuesday November 19, 2013 @08:38PM (#45468835)

    "over $100 million worth of research went into the design they ended up using"

    Well, that's not quite true. Perhaps $100M went into designing and testing all the different prototypes they ultimately discarded, and the one they used... but the one that they finally decided upon only cost a fraction of that.

  • by Anonymous Coward on Tuesday November 19, 2013 @08:55PM (#45468955)

    I don't follow your logic. If I have to spend 100M on prototypes for a project to get to a final solution, which itself only had cost of $50, I can't just ignore the 100M and say it only costed me $50 to develop. Without the initial 100M I would have never got to the solution that costs $50.

  • by Dunbal ( 464142 ) * on Tuesday November 19, 2013 @09:04PM (#45468999)
    Or one basic controller and a series of variable-sized outer moldings you can just slip on/off depending on the size you want.
  • by MacTO ( 1161105 ) on Tuesday November 19, 2013 @09:41PM (#45469253)

    Even though you can whip together a simple controller for $10 (including labor) from a few switches and bits of wire, doesn't mean that you've accomplished the same thing as Microsoft.

    On the technical end, you're dealing with a fair bit of electronics and software to support everything from reading a button's state to streaming audio from the console. On top of that, they have to consider factors such as ergonomics and marketing. For a company like Microsoft with competitors like Nintendo and Sony, it is best to do their homework first even if it ends up costing a lot more.

  • by quenda ( 644621 ) on Tuesday November 19, 2013 @10:12PM (#45469433)

    As Prego discovered, there isn't one spaghetti sauce that makes everyone happy;

    Well, its all the same sauce, but you need different packaging and marketing to appeal to all consumers.

  • Re:Wow... (Score:5, Insightful)

    by TheGratefulNet ( 143330 ) on Wednesday November 20, 2013 @12:36AM (#45469987)

    They have more money than they know what to do with.

    and yet, we have so many unemployed GOOD engineers in the US.

    companies are bleeding money but 'cant afford to pay a living wage' to engineers. gotta have lots more h1b's. "we are so poor!"

    I hate capitalism. its time we found a better system. this one is broken beyond repair, if a company can spend this much on a stupid plastic human interface gadget.

  • by s.petry ( 762400 ) on Wednesday November 20, 2013 @03:01AM (#45470533)

    "over $100 million worth of research went into the design they ended up using"

    Well, that's not quite true. Perhaps $100M went into designing and testing all the different prototypes they ultimately discarded, and the one they used... but the one that they finally decided upon only cost a fraction of that.

    Even that is a sad joke. Don't get me wrong, I'm sure that they could fudge numbers to make it appear like they really spent an insane amount of money on the controller design. That said, when they design full weapons systems (unmanned drones, and numerous military vehicles) including the virtual prototypes and FEA for less than $100M it should become obvious that someone from Microsoft is trying to bullshit someone for some reason.

    If Microsoft really spent $100M on designing the controller, a whole bunch of executives should be forced to return any bonus checks received and swiftly receive their walking papers. After the first million, they were just peeing away the companies money.

  • Re:Wow... (Score:5, Insightful)

    by mobby_6kl ( 668092 ) on Wednesday November 20, 2013 @05:04AM (#45470915)

    Too bad Microsoft just burned all that money, and not paid some poor, $100k+ engineers to develop the controller!

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