Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
Input Devices Games Hardware

The Game Controllers That Shaped the Way We Play 103

An anonymous reader writes "Neal Stephenson's ambitious sword fighting Kickstarter Clang has run into financial troubles, and part of the reason is down to new controller that was required — the extra investment reportedly scared away investors. Sometimes though, games can help usher in a whole new type of controller, and create new ways to play. From Pong's easy dials, which helped bring the video game into the home, to Ape Escape's twin thumbsticks and Doodle's Jump savvy use of the accelerometer on the iPhone, some games have hit the critical mass necessary to establish a new input as a way to play. So what's next?"
This discussion has been archived. No new comments can be posted.

The Game Controllers That Shaped the Way We Play

Comments Filter:
  • by Danathar ( 267989 ) on Saturday October 12, 2013 @10:33AM (#45108353) Journal

    As somebody who grew up in the early to mid 80's I was raised on the joystick. When the industry moved to gamepads I simply could not play as effectively anymore (and rarely play consoles as a result).

    Wrist coordination and speed is fundamentally different from thumb coordination. I suppose many people are better at fine finger coordination then wrist, but for me the switch from wrist to thumb controllers ruined consoles for me.

Happiness is twin floppies.

Working...