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Graphics Input Devices Microsoft

Animated Series Uses Kinect For Motion Capture 36

Posted by timothy
from the sneaking-into-the-budget dept.
baxpace writes "Thanks to all of the recent breakthroughs of Kinect hacks that have emerged, a new animated series is now in development that incorporates many open source middleware and wrappers available to us all in order to create an entire series with motion capture software using the Kinect, OpenNI, Brekel, MotionBuilder and Maya."
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Animated Series Uses Kinect For Motion Capture

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  • by boorack (1345877) on Wednesday March 09, 2011 @03:34AM (#35427486)

    I hope it will spark a significant change in video game / VR content creation. Contemporary technology went great lengths in core engine / content display / etc. but costs of creating interactive 3D content / VR worlds is still prohibitive. That significant cost propably limits innovation: if production of a single title with decent graphics costs XXmm$, there is very little incentive to risk targeting other than usual/well tested audience (mostly teens) ?

    I hope to see video game/VR industry equipping with tools lowering their costs to the point where high quality 3D content creation will be accessible / easy to use for small studios / artists, so they will be to use it to convey a wide range of stories just like film makers are doing it. Kinect is a good step in this direction.

    Widely available inexpensive and easy to use content creation tools coupled with widely available 3D engines can transform this field into what film making is today (exluding MPAA). Kinect can do magic in this regard !

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