AMD Releases 3D Programming Documentation 94
Michael Larabel writes "With the Free Open Source Developers' European Meeting (FOSDEM) starting today, where John Bridgman of AMD will be addressing the X.Org developers, AMD has this morning released their 3D programming documentation. This information covers not only the recent R500 series, but goes back in detail to the R300/400 series. This is another one of AMD's open source documentation offerings, which they had started doing at the X Developer Summit 2007 with releasing 900 pages of basic documentation. Phoronix has a detailed analysis of what is being offered with today's information as well as information on sample code being released soon. This information will allow open source 3D/OpenGL work to get underway with ATI's newer graphics cards."
Way to go AMD (Score:5, Insightful)
According to TFA, the small group at AMD who has spent time clearing the docs for legal issues are going to speak at FOSDEM [phoronix.com], and the maintainer for the open source driver for AMD/ATI graphics (RadeonHD) will be giving an update.
And thanks also to Intel for putting out their 3D graphics specs last month. These are good days for Linux.
H.264 acceleration included? (Score:3, Insightful)
Not lame at all. (Score:4, Insightful)
Re:Yeeha!!!! (Score:1, Insightful)
The upside of the Linux way is rapid development, with a constant stream of new features.
The downside is that since every kernel update might break binary compatibility for a previously compiled driver, third-party drivers must be recompiled for every update.
It's definitely a trade-off, one that isn't done by more commercially oriented OSes like Solaris or Windows which do commit to binary stability within major versions. Vendors love that because they can compile just one driver for XP and be done with it.
OTOH, the Linux kernel's policy *does* put pressure on third-party drivers to go open-source, like what is *finally* happening for graphics cards after all these years. So three cheers!
Re:Way to go AMD (Score:5, Insightful)
You should take a look at the existing 3d drivers. The folks reverse-engineering the r300 series did a pretty good job (well enough for it to be the development platform for xgl). And the open-source drivers also guarantee that the card will continue to work just as well with software written long after the demise of the company (eg. with the 3dfx drivers).
Re:Way to go AMD (Score:5, Insightful)
Sure, Blender needs good OpenGL acceleration. But, nobody is going to be that concerned about getting an extra 1 fps in Blender. If proprietary drivers go twice as fast, or ten times as fast, then the open source devs would look like idiots. If the open source ones are ten percent slower, then 99% of people will be completely satisfied. Games are flashy, and they sell cards, and people will complain about getting killed by somebody with a faster machine because it couldn't possibly have anything to do with lack of skill. In Blender, you just need sufficient speed to work. If the guy next to you has an extra 2 fps, it doesn't make him appreciably more productive, and you certainly can't justify needing to display faster than the refresh rate of the monitor in Blender!
What's left? (Score:4, Insightful)
Time to support ATI / AMD is NOW! (Score:2, Insightful)
I guess it's time to make it AMD / ATI now.
If they have released what we needed to get the drivers made, which is what we have always wanted, it's time we reciprocated by supporting them.
This will show other graphics companies *hint hint* that releasing the specs = good business.