PlayStation Portable Chip Details 147
boarder8925 writes "The Register posted an article today that detailed the PlayStation Portable's chip specs. The CPU will run at up to 333MHz, and its frontside bus at up to 166MHz. The graphics system, operating across a 512-bit bus, will be capable of rendering 664m pixels per second and 35m polygons per second. Its core, operating at 166MHz, will include 2MB integrated buffer DRAM."
Re:90nm fab (Score:5, Insightful)
Battery life? (Score:4, Insightful)
Re:I Bet... (Score:2, Insightful)
Reminds me of GameGear.. (Score:3, Insightful)
Re:90nm fab (Score:2, Insightful)
but the PS3 is not planned until Xmas next year... that let plenty of time for the process to mature.
Re:Reminds me of GameGear.. (Score:1, Insightful)
Re:Impressive... (Score:5, Insightful)
Also, there's a lot of crud the CPU won't be dealing with - the OS is much more minimal and oriented just for games.
That being said, 333MHz it's quite a lot of processing power. I'm amazed they can get chips clocked higher and higher into portables while keeping the power consupmtion down.
Battery life really that important? (Score:5, Insightful)
Just thinking about where people play their gameboys. Is it really that far out of reach of a power source? Cars have the lighter ac converter and I recall always being able to find an outlet for my laptop at the airports.
Even back in the day when I had a game gear, I almost always had a place to plug it in.
Re:Impressive...[mod parent up] (Score:5, Insightful)
The reason that you can do more with consoles than you can with PC games, even though consoles tend to have lower specs is that when you know what hardware the program will be running on you can do a lot more optimization.
When you have a single hardware configuration and the time to learn exaclty how it performs under what circumstances you can squeeze a lot more performance out of that hardware.
Another reasont that we don't see the same performance out of modern PC applications (game or otherwise) is that as hardware progresses, optimization gives way to higher level languages, coding styles, etc. I'm not saying this is a bad thing, but if every application was optimized as much as console applications are (and if it were even possible given the variety of hardware), you'd be able to run $your_favorite_os, $your_favorite_office_suite, $your_favorite_media_player, and $your_favorite_web_browser all at the same time quite comfortably on a 300mz machien with 64 megs of ram.
The Cube (Score:5, Insightful)
It's easier and cheaper to rent until you're done playing.
"Eliminate piracy" is a sort of statistical phrase. At least one person will eventually pirate on any system. The issue at hand is whether the pirated copies are being sold on the streets of hong kong.
Re:Battery life really that important? (Score:4, Insightful)
Re:Battery life? (Score:5, Insightful)
Though I'm a Nintendo fan boy, I concede that the PSP will have better graphics than the DS. However, it isn't clear yet that the DS would or wouldn't be able to do a decent port of it. That thing can more or less push the same polys an N64 can (fewer texture effects of course...), it'll do alright.
"But, there is room in my collection (if not my wallet) for the PSP, which is a very different beast."
Very different than what? The only ups it has are the optical media and it can push a few more polygons around. In terms of being 'very different', the DS easily holds that crown. Maybe I'm being too much of an optimist here, but I'm excited about that thing having a stylus screen (on a seperate display, no less) and built in 802.11. It'd be trivial to make that thing play games over the net. If they got that working, those two features together make for a damn interesting machine.
However, this is really an academic discussion. I'm not intrigued much by the PSP. But if you buy one, and you have fun with it, then nothing I say matters in the slightest. Know what I mean? Buy these things for fun. Stylus interface + 802.11 == 0 if the games aren't interesting to you. Equally, if the PSP ends up with games I'm interested in, I'd probably end up with one. (Heck, I'm finally getting a PS2 when GTA:San Andreas comes out.)
So, in short, hope ya end up happy. Just be careful about getting sucked into Sony's (or Nintendo's) hype. Go by the games, not by their silly claims about what their hardware can do.
Re:Battery life really that important? (Score:5, Insightful)
Spoken like someone who's never played with a WaveBird. In general, you'll never notice how much having to work around the length of a cord hampers you until you're given the opportunity to go without one.
After all, why does anything need batteries? Why cordless phones? Why infrared remote controls?
Re:NetBSD, here we come! (Score:1, Insightful)
Yes its very important to me! (Score:5, Insightful)
99% of my gameboy play is in that travel mode. I mean hell, when i'm home
Re:Battery life really that important? (Score:3, Insightful)
Even back in the day when I had a game gear, I almost always had a place to plug it in.
The Game Gear isn't exactly a good example for modern handhelds, the Game Boy series and other modern handhelds all have far better battery consumption levels than that battery muncher. You can actually use for reasonable lengths of time them without being chained to a power source. Although the PSP might be going back to the bad old days from some appearances...
Don't forget the media (Score:3, Insightful)
It really might not be that big of a deal, I almost always play my GBA within easy reach of a power source, so the PSP would be fine for me if your thinking about powering it. However, I'm not going to buy a very expensive new portable system just to play Metal Gear Card Battle Deluxe. If they don't get some abosolutely must have games that aren't available anywhere else then it's going to fail in a big way.
Re:Battery life? (Score:4, Insightful)
The GBA is the last bastion of 2D RPGs and platform games. Some of the titles availble for GBA will end up being the last and greatest games available in those genres. Sure, there are hundreds of throwaway titles based on tired licenses and professional "wrestling", but there are dozens of gems amongst them. Considering the number of platforms out there that never made it to having 30-40 exclusive titles total, it's hard to complain about a platform that has 30-40 really excelent games mixed in among the 500-600 really terrible ones.
The only point I think you've made is that you can't pick out the good games amongst the bad.
Re:90nm fab (Score:3, Insightful)
And they clamed two hours of battery life with the screen on. That translates to what, 20 minutes?
Re:Battery life really that important? (Score:2, Insightful)
Just thinking about where people play their gameboys. Is it really that far out of reach of a power source? Cars have the lighter ac converter
City buses and school buses do not have available 12-volt lighter sockets, and neither does a car whose driver smokes tobacco.
Re:NetBSD, here we come! (Score:1, Insightful)
Unlike the X-Box. Hey it's got flashy graphics! Awesome.
Dude let's play rehashes of every sports game known to man.