The Return of the Commodore? 241
PseudoSapien writes "A Dutch consumer media company is hoping it can tap the power of the VIC 20, the PET and the Commodore 64 to launch a new wave of products, including a home media center device and a portable GPS (Global Positioning System) unit and media player. They're talking about Resurrecting Commodore." From the article: "Commodore is far from the first company to try to revive a once-popular tech brand. The Amiga, Commodore's onetime PC brand, has had its own decades-long history as fans tried to preserve both the computer's operating system and brand despite the lack of strong corporate backing."
Atari on the upswing! (Score:2, Funny)
Re:Atari on the upswing! (Score:5, Informative)
Re:Atari on the upswing! (Score:2, Informative)
Re:Atari on the upswing! (Score:2)
It was founed in Sunnyvale, CA by Nolan Bushnell who sold it to Warner Communications who sold it to Jack Tramiel who had his two sons, run the company.
Re:Atari on the upswing! (Score:2)
8 bit is back! (Score:4, Informative)
What has brought it back is the integration of all the minimum memory resources and I/O into the chip itself. That, and the reduction of cost for the 8-bit 'system' from nearly a thousand dollars twenty years ago to about ten dollars today (for CPU, minimal LCD display, and floppy storage.)
Gates-style BASIC is rarely used on new AVRs and PICs, but it is available for the PIC in the BASIC Stamp device.
Eight Bitters are not used as stand-alone home computers but as controllers that intelligently interact and manipulate other machines and sensors. But the -feeling- of raw control; and the wonder of being able to create or reconfigure the operation of a machine through typing instuctions that determine what the machine will do; this feeling remains the same as it was twenty years ago. It's just much cheaper now.
It's also much easier. Both Atmel and Microchip freely distribute high quality development tools for their devices on the web for Windows PCs. And the memory itself is far more easier to use. No more expensive ultra-violet light EPROM erasers. The program is stored in internal Flash that can be rewritten tens of thousands of times. No more $10000 in-circuit-emulators to figure out what the chip is doing when it stops working. With modern JTAG interfaces, every chip has an ICE built in. Even the most complex program can be debugged with a $39 (or less home brew) JTAG-ICE and the factory-supplied free development system programs.
My favorites are the Tiny AVRs. These are eight pin DIP chips that sell for about $1 each. They program through the PC parallel port. They have multi-channel 10-bit Analog-to-Digital convertors built in. (Try finding a 10-bit dedicated ADC chip for $1!) They run at 20 MIPS (about 20 times faster than the Commodore 64) with internal system clock generators, no crystals needed, and the speed can be fine tuned. And they have a flexible, easy-to-use, and easy-to-learn instruction set.
There are even rock-bottom level Tiny AVRs (like the Tiny11) that sell for forty cents each. I use one to play a MIDI tone module with a cheap surplus PS2 PC keyboard. It reads the serial logic signals sent out from each keypress and release and transforms them into MIDI Note On/Off messages. Not bad from a 40 cent CPU.
And a 20MIPS CPU for $1 can replace a whole board of TTL chips. Sure so can a GAL or PLD for the same price. But the AVR can switch into power-down mode when not being used and burn only microAmps of current. It uses only about 10 milliAmps at full 20MIPS speed and a third of that when running at, yes, 1.8 volts! Try that with a GAL, good luck Chuck!
Plus there are lots of people on the specialized web sites from whom to get advice when you get completely stuck on something that makes no sense. Another thing that wasn't around for Eight bitters twenty years ago.
The 8-bit world is alive and dazzling well. It's just very quiet and no longer gets any media coverage as being the 'future' in the way that it was covered by the media in the Commodore and Atari years. It's still rockin'.
Re:Atari on the upswing! (Score:2)
In the old days... (Score:3, Informative)
Re:In the old days... (Score:3, Informative)
HD were too much $$$. Most 8-bit systems never had "offical" HD
Re:In the old days... (Score:2)
Re:In the old days... (Score:3, Informative)
Re:In the old days... (Score:3, Interesting)
Offtopic but around that time I had an atari 1200XL at home (maybe it had 64K of memory before OS load) and used it in college for writing papers.
Re:In the old days... (Score:3)
Gone are the days of single-layer hardware/drivers/system calls, all accessible with the magic words PEEK( ), POKE( ), and CALL( ).
*sigh*
Re:In the old days... (Score:2)
How about magic MOV, JZ, CALL, etc?
You can still use assembly on all the sane high level languages.
Yes, PEEK, POKE and CALL were just abstractions of the hardware level for BASIC-du-jour.
Re:In the old days... (Score:3, Interesting)
But the difference with the old 8-bit computers was simplicity. No memory manager, no protected memory, no protected mode, absolute addressing, memory mapped screen and hardware ports, no library loading, no worrying about other processes or threads - the essential OS funtions were kept alive with interrupt routines, and as long as you kept away from the OSs reserved memory, you had the entire machine to yourself.
Re:In the old days... (Score:2)
Re:In the old days... (Score:2)
Unfortunately, it stopped working 4 years ago when I moved.
I feel a song coming on... (Score:3)
Writing programs in BASIC
Saving files to a tape drive
We were patient back then...
Re:I feel a song coming on... (Score:2)
So basically, (Score:4, Insightful)
Re:So basically, (Score:2)
Yes. Like some French company did with Atari, minus the Chinese OEM products.
Yes... (Score:3, Insightful)
Sorry, just irritated that not only is this strategy so widespread, but that it is so effective in the market. Why are people generally more caught up in a brand than the actual product?
Re:Yes... (Score:2)
Re:So basically, (Score:2)
Sweet! (Score:2)
Jack Tramiel, there is a special place in Hell for you. A place where you can gaze upon Jay Miner's shining brilliance, but never quite touch it. You killed the coolest computer ever, jerk.
How about (Score:2)
Just don't publish programs in magazines. That really was a painful and stupid way to distrubute software.
Re:How about (Score:2)
Indeed! Especially when, after my 8-year old self spent a couple days entering code at about ten lines an hour, I'd succeeded only in animating the pretty flashing logo for the machine language editor, let alone even THOUGHT about entering the code for the actual game.
Re:How about (Score:3, Interesting)
Re:How about (Score:3, Insightful)
It also happened to be the only viable way to distribute software, economically atleast. But hey, atleast running software you spent hours transcribing was rewarding
Re:How about (Score:5, Interesting)
It also happened to be the only viable way to distribute software, economically atleast.
Actually, in The Netherlands there was a programme on radio that broadcast data tapes (!). Just tape the radio show to cassette, run a translator from BASICODE (which was the "univeral" basic dialect the broadcasts were in) to your home computer's very own basic dialect, and you were in business. The show was called NOS HobbyScoop [hobbyscoop.nl] if I recall correctly.
Also, I recollect (fondly) an issue of MSX Magazine which had a flexi disc record (you know, like one of them vinyl records your grandaddy used to have, but the flexi disc was a superthin version of this) which you also copied onto cassette to load onto your machine.
Later on I even became aware of broadcasts of computer data using Teletext pages on Rai Uno (Italian tv - teletext is broadcast in the superfluent scanlines of PAL television, much like closed captioning is broadcast in the extra scanlines of NTSC); these were also targetted, at first, at home computer user, and only later at PC users (but by then, BBSes were the norm).
Re:How about (Score:2)
A UK Spectrum magazine did that, with a game featuring the Thompson Twins (iirc); there was a song by them, then a demo of a game they featured in.
I never did get the damn thing to work...
Re:How about (Score:2)
In case you're wondering where all the wonder's gone.
Re:How about (Score:2)
Fond memories, indeed. Funny how history repeats itself: BASICODE could be seen as a precursor to Java [xs4all.nl]. Write once, run anywhere, early 1980s version.
One funny detail is that the former Communist East Germany's
Re:How about (Score:3, Interesting)
I learned assembler when I was 12 because the BASIC in the ZX81 was so horrible. (The processor was a Z-80, so ironically I was unwittingly being spoiled by Z-80 assembler- the 6502 instruction set was a rude surprise when I upgraded to the Commodore.)
All the games in the articles had a short description and then pages of numbers between 0 and 255 that you had to carefully type in (the Commodore articles later at least included CRCs). Most of the excitement came from just getting the
yeah, but.. (Score:2)
Re:How about (Score:2)
Re:How about (Score:2)
Oooh, and there's one right in this Mac!!
Re:How about (Score:2)
Re:How about (Score:2)
I'm sure I'd have enjoyed programming the 6809 too. But it didn't get used by anyone much, as it wasn't out long before the much better 68000 came out. The 6809 doesn't deserve much more than a footnote in history.
Re:How about (Score:2)
David Ahl, 101 Basic Computer Games (Score:2)
Compute! this (Score:2, Interesting)
When I was a kid, before going to kindergarten. I saw my dad copying code from an old Compute! magazine. I asked him what he was doing and he explained he was telling the computer what he wanted it to do. I asked how I could do this and Dad told me I would need to learn to read first. I learned how to read before going to school for the sole purpose of writing code. I now have an associates in pro
Re:How about (Score:2, Insightful)
Yea, it was painful, but it was all we had man!
I was about four years old when I first started with the C64, and my mom was a secretary at that time, so she typed the code for a while. It took me a few years to wrap my mind around it, but it was a great way to dissect the language and learn through repitition. But, honestly, I do strongly doubt they'd print complete game/app code in magazines these da
Re:How about (Score:2)
And, remember, that real basic is strictly line-oriented programming. The very source of spaghetti. Bash OO all you want, but you do NOT want to get people started in that paradigm. At least teach them to use structured loops and function constructs. (Or get them into real assembler ;-)
(I started in BASIC myself on a PC clone with MS-DOS 2.1 at the age o
Re:How about (Score:2)
Oh no! (Score:5, Insightful)
Re:Oh no! (Score:3, Informative)
It's a joystick which includes a builtin C64 and connects directly to the TV!
Jeri Ellsworth's C64 Emulator hardware (Score:2)
Re:Oh no! (Score:2)
pfft (Score:3, Informative)
Sounds like a plan (Score:2)
Open Office? (Score:5, Funny)
Re:Open Office? (Score:2)
Ultima V: Warriors of Destiny rocked on the C128D (Score:2)
And it still Rocks today (Score:2)
Re:And it still Rocks today (Score:2)
IMHO the C128 version was better than the PC version in both the graphics and sound department. I'd say that in fact a C128 with multiple drives was probably the best platform to run Ultima V on overall.
Ultima VI in contrast was a horror show on the C128 with multiple drives. In fact, if you had more than one drive on your system, it wouldn't even boot. Although Origin promised a patch to fix that particular bug and generally enable multiple drive support for it, they never delivered. Quite a few Ultim
Nothing to see here (Score:3, Insightful)
I doubt this will work very well. Once people realise the association is fake, the products had better be very good, or else people will be angry that their good memories have been compromised, and they will be *less* satisfied than if they'd just bought a Brand Nobody product.
I think it's unlikely the products will be any good, or else they wouldn't have felt the need to tack any brand they could get their hands on as a way to promote them. Think of the ratio of good film tie-in games to bad.
Maybe they will make good use of the name, maybe they have the most wonderful products ever, but they are one wrong step from becoming unwanted graverobbers.
Re:Nothing to see here (Score:3, Insightful)
Na let it stay as just the memories, you will be happier that way.
As an ex-OS/2 user (Score:2)
Aready done (Score:2, Informative)
Re:Aready done (Score:2)
Ohhhhh - Memories (Score:4, Funny)
Typing, typing, typing, typing, save to tape.
Typing, typing, typing, typing, save to tape.
Typing, typing, typing, typing, save to tape.
Unplug computer from TV and watch news.
Plug in computer to TV and continue!
Re:Ohhhhh - Memories (Score:2)
After the strict monitor/TV separation of the past 10-15 years (other than TV-in cards, which are still the rarity), it was pretty cool to see a monitor with picture-in-picture (composite or s-video!) input at work the other day. Made me think of the C64 days.
Comment removed (Score:4, Informative)
What's in a name? (Score:3, Interesting)
In name only (Score:2)
This is news?
Dog Food (Score:2)
I RTFA and click on the shop [commodoreworld.com].
Then "Flash Players".
Got:
Comment removed (Score:5, Insightful)
Re:This isn't Commodore. (Score:2)
Agreed. There are some devices out there that do utilize Commodore technology; the Commodore One [c64upgra.de] is just one example. These deserve the name far more than any WinCE device ever could.
There is C= in Argentina (Score:2)
Check this link [compumundo.com.ar].
Swift, Silent, Comfortable... (Score:2, Interesting)
I could flip a switch and start typing code in second or two. It was silent, no fans or hard drive. It's keyboard was well-cushioned and you could pound it comfortably all day. I could turn a knob on my "monitor" and watch David Letterman, then turn the knob back to switch tasks without installing any special software.
Comfortable, fast, silent, efficient...It was a good computer for writing code and making business spreadsheets in "multi-plan" I'd ne
Re:Swift, Silent, Comfortable... (Score:2, Interesting)
Part 1: Buy a multi-function LCD, just switch between input sources to watch TV or work.
Part 2: Get a good keyboard. They're not rare, just not the $9.99 wal-mart ones.
Part 3a: Go to SilentPC.com, and build a system from their silent components list, but only after
Part 3b: check potential parts for Linux SWSuspend safety (ten minutes with google/forums + IRC)
Part 4: Install Linux, and don't shut down, SWSuspend.
Tada! Seconds long initalization, silent operation
c64/amiga scene (Score:2, Informative)
Return of the Commodore? (Score:2)
Portable GPS? (Score:5, Funny)
Goo Goo Ack Ack (Score:2)
And the joy of using a 3 pixel wide 40 column display to get 80 characters. Was so glad when the 128 came out and had real 80 column that did ansi. Even my Amiga 500 didnt have true ansi for the first few years. Petascii, ick..
But the website says using it for a media server or GPS, wtf? Really sad to see e
Commodore's return... (Score:3, Informative)
I would think their first step should not be to alienate every single interested person in the world. Last I heard, they were completely unrepentant. The Commodore name is going to be a huge money-sink for these people if they don't VERY quickly smarten up and ask their customers what they want.
A Modest Proposal (Score:5, Interesting)
1. The C64 had all of its OS in ROM, which meant :
a) No patching could be done after manufacture, so it had to be right the first time
b) No unnecessary features could be added to the OS -- an add-on was required
c) Virus and Root kits were possible, by copying ROM to RAM first and modifying the copied code, but could not survive a cold boot.
d) Instant on
2. The C64 didn't use a native GUI, or DOS or a Unix shell, but the BASIC computer language (also in ROM). Anyone who learned to use the computer at all, was actually using a real computer language. Someone wrote a version of DOS for the 64, and people laughed at him. Who needs DOS when you have full BASIC as the command line?
3. A small tweak to the C64's screen editor converted it into a full screen editor that scrolled BASIC programs in both direction.
4. It used a standard TV for video output.
Now, I know this Dutch company is just using the Commodore name, but if you didn't have to worry about backward compatibility, what would a 21st Century version of the Commodore look like?
1. The OS written in 100% optimized machine language (not C++ or any other high-level language) and stored in ROM, so it could not be changed by malware (not even Sony's). The computer would, therefore, be instant-on.
2. The computer would power-up with a command-line window using some sort of easy-to-use language (any suggestions for something your Mom would be able to handle?)
3. The command-line would appear on a GUI screen of some sort (perhaps something like the XBox-360's?), and be a full-blown GUI text editor with syntax highlighting.
4. Connect natively to an HDTV, with settings for multiple resolutions including 1080p
5. Native output for 5.1 and 7.1 surround sound as well as stereo.
6. Dual-format HD DVD player/recorder
7. Native wireless networking
8. Native wireless keyboard, pointer (mouse, pad, whatever), and game controllers
9. Optional SATA hard drive
10. Optional model with built-in integrated HDTV receiver and PVR software
Anything I missed in this fantasy machine? Use a 64 bit CPU, and you can even call it a C-64! Now, not having played with one, I can't say how close this is to a real-life Xbox360, or a PS3, but I don't think either one is intended to be a computer, and I know Microsoft would have a fit trying to write optimized assembly code that worked right the first time, without patches or bloat. As for Sony, we know that they'll probably build their malware right into the PS3 from the beginning to save us all the trouble of installing it for them
Re:A Modest Proposal (Score:2)
And that's where the machine will fail.
The C64 is a case in point: What happens when you fill a floppy disk? The files on the disk are lost because the drive attempts to write to the alternate side of the disk.
Re:A Modest Proposal (Score:2)
As a former Amiga fanatic... (Score:2)
The Amiga was kept alive by the fans...and the fans are what keeps Linux (any GPLed software) alive at its heart...
The only thing that the PC is missing as far as the hardware goes is in the architecture...the Amiga had specilaized "co-processors" for everything (Video, Audio, I/O, etc)...this made it seem a lot faster than it really was...the PC is moving in the opposite direction (everything is offloaded to the main CPU)...
If y
Re:As a former Amiga fanatic... (Score:2)
Of course, the "Microsoft Hater" in the Amiga community mostly came out of a frustration with the "Microsoft Lover" that just couldn't understand why you didn't like DOS/Windows...it was more of a defense mechanism...today, most folks at least know what Linux is and are fam
Re:Oh please Oh please Oh please Oh please (Score:2)
That one's actually out on one of those $30 system-in-a-joystick things. Unfortunately, it doesn't seem to be recording high scores.
My Stock (Score:3, Funny)
Re:My Stock (Score:2)
Simple solution (Score:4, Informative)
Go here: http://www.viceteam.org/ [viceteam.org]
Then here: http://www.c64.com/ [c64.com]
Re:Oh please Oh please Oh please Oh please (Score:2)
Shoot 'Em Up Construction Kit --> Ultimate Shoot 'Em Up Construction Kit
Archon --> Archon 3D (just make the battles 3rd person view)
Lords of Conquest --> Lords of Conquest 2006
Mail Order Monsters --> Mail Order Monsters - Arena of Death!
Re:Oh please Oh please Oh please Oh please (Score:2)
Re:Ok, but why... (Score:3, Insightful)
The same thing happened to Amiga, too: just remember the late "Amiga" computers (I'm putting that in quotes on purpose), which really were just standard PCs with AMD processors - but with a hefty price tag.
Re:Ok, but why... (Score:5, Interesting)
A lot of people who grew up with C=64s are adults with money now who want high-quality gaming gear.
Just think about the commercials:
Fade in old-style C= logo, maybe some old-skool tv shots of people playing around with something on a C=64. Then an explosion and some new-style C= logo glowing or perhaps crackling with electricity behind it. Caption (or voiceover): "It's Back..."
Re:Ok, but why... (Score:3, Interesting)
so, you learnt something new and irrelevant again today!
Re:Ok, but why... (Score:2)
My work here is done.
6502 ROX (Score:2)
I'd like a good source of cheap single-chip 6502 programmable microcontrollers, in fact...
Re:Ok, but why... (Score:2)
Why would anyone restore an antique car? Why would airline pilots fly ultralights on their days off? Why do poets still write sonnets when there's free verse? Why do hams who could run a kilowatt work QRP?
They do it because there's an enjoyable challenge in seeing what one can do with minimal resources.
Now, if you're asking why the general public would go fo
Re:I won't be the last to say... (Score:3, Funny)
You fail as a first officer.
Re:I won't be the last to say... (Score:3, Funny)
Re:I won't be the last to say... (Score:5, Funny)
Remember where i put my teeth?
Re:I won't be the last to say... (Score:5, Insightful)
Um, just the company that created the single most successful model of computer ever (the C64); had a bunch of other very successful models (the C128, the VIC-20, the PET, the Amiga 2000, the Amiga 500); is generally acknowledged for inventing multimedia (with the Amiga 1000); had switchable GUIs, multiple processors, independent graphics processors, decent (stereo) sound and graphics, and scripting capabilities back before most other computer platforms even thought about such things; had reliably chainable external hardware well before USB; etc. Most of the best programmers I know today started on one of the Commodore series.
Re:LET IT DIE! (Score:2)
Re:Modern Commodore 64 pipe dream ;) (Score:2)
http://www.westerndesigncenter.com/wdc/ [westerndesigncenter.com]
They are doing the current work on the 65xx processors. They even have a 16 bit version. Alas, I see no 32 bit goodness.