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VirtuSphere Immersive Virtual Reality
Posted by
ScuttleMonkey
on Wed Sep 21, 2005 02:04 PM
from the gerbil-ball-of-doom dept.
from the gerbil-ball-of-doom dept.
mhzse writes "VirtuSphere provides a mechanical basis for truly immersive virtual reality environments, permitting the user to move about in virtual space by simply walking. The device consists of a large hollow sphere which is mounted on a specially designed platform that allows the sphere to rotate freely as the user walks in any direction. The user wears a head-mounted display, which provides the virtual environment.
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Anyone else (Score:5, Funny)
I thought... (Score:5, Funny)
Parent
Re:Anyone else (Score:3, Funny)
Moo (Score:5, Funny)
Wherever it be, no matter where,
For when we enter it hollow space,
The real is gone, without a trace.
Oh, to enter that seductive wheel
Virtual entities are so surreal,
The actual, but, imperfections corrected,
We can blindly forget that they are projected.
And where the triangles are a bit too outright,
We'll turn a blind eye, enjoying the site,
And when the framerate and just doesn't make it,
We'll cry for a bit, but then mitigate it.
The call of the future, the holodeck cometh!
The hail of technology, there's no hiding from it.
As the real is so useless, it reeks with banality,
We don't want it at all, we want virtual reality.
I've always wondered how the holodeck worked. (Score:3, Insightful)
Re:I've always wondered how the holodeck worked. (Score:3, Informative)
Holodeck fun... (Score:5, Funny)
Parent
The funny thing is... (Score:3, Funny)
I didn't find them as funny as when I ran into Ash, however, complete with chain-saw hand and "boomstick" strapped to his back...
Re:Holodeck fun... (Score:3, Funny)
Re:I've always wondered how the holodeck worked. (Score:5, Funny)
Imagine eating a large quantity of holographic food, digesting it,then walking out of the holodeck with the holographic substances integrated into your body...
On the other hand, that could be a really effective weight-loss plan.
Parent
Re:I've always wondered how the holodeck worked. (Score:4, Informative)
Parent
Bon Scott Tribute Karma Burn (Score:5, Funny)
Not great for VR Gaming (Score:5, Informative)
Re:Not great for VR Gaming (Score:5, Funny)
Parent
Re:Not great for VR Gaming (Score:3, Interesting)
I know it would be hard and probably not pratical but... You take a big warehouse, rig the floor and ceiling with 6' high wooden or plastic rod. Each rod is controlled by pneumatic (or whatever) to raise (in the case of the floor rod) or lower (for the ceiling one) and they meet
5 bucks... (Score:5, Funny)
Sgi Cave (Score:3, Insightful)
http://www.sgi.com/products/appsdirectory.dir/iri
Re:Sgi Cave (Score:3, Informative)
Wireless? (Score:4, Insightful)
What are the specs on the "special manipulator" (Score:5, Funny)
This sounds like it could be fun, depending on how big the special manipulator is.
Hmm... (Score:5, Interesting)
I always though that some sort of moving tile [trnmag.com] system with lots of small, tilting variable height tiles would work pretty well for simulating walking on undulating terrain, as well as being able to cover stairs etc.
Maybe a large spherical room with walls covered in shifting variable tiles of this sort, that way you could have overhangs etc as well. Go rock climbing up a virtual Eiger, with only a few feet to fall if you slip
HAHA yeah right. (Score:3, Informative)
They had one of these at PAX. Plastic sphere, fairly heavy construction, on some wheels and sensors that allow fairly free rotation. You wore a head-mounted display and had a "gun" peripheral that you could point and shoot. Play time was about 5 minutes and lines were about an hour long.
Guess what? It sucked. Everyone who has considered how to make an immersive VR environment has, at one time, considered sticking someone in a sphere so they can walk around like this. Within 5 minutes, they've also come up with a number of problems with this setup: inertia keeps the sphere going, walking isn't really "flat", you can't run cords into it, and it's expensive and bulky.
I stood in line, figuring they'd come up with solutions to some, or most, of these problems, making it actually usable. They didn't. Stopping and turning was terrible, walking normally took serious focus, and and to top it off, the demo game was unplayably bad: PSX graphics at best, the "which direction is up" calibration was constantly off, it didn't track motion very well, and things just seemed to pop up randomly. And the actual view window was really small. "Immersive" my ass.
This technology isn't worth further investigation until they can prove the above problems are fixable.
Re:1992 Called... (Score:3, Funny)
In A.D. 1301, the Siege was beginning...
King: What happen?
Lookout: Someone set up us a trebuchet.
Lookout: We get hail.
King: What?
King: Tell me the message.
King: It's Eric von Bunghole!
Eric von Bunghole: How art thee good gentlemen?
Eric von Bunghole: All thy castle art belong to my court.
Eric von Bunghole: Thou art on the way to plunder.
King: What he say?
Eric von Bunghole: Thou hast no chance to survive make thy days.
Eric von Bunghole: Ha ha ha ha!
King: Move Horse!
King: For
Re:Cool, but useful? (Score:5, Funny)
Parent
Re:First it was the mouse (Score:5, Funny)
Ah, forget it...this one's way too easy.
Parent