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3D Flat Panel With No Glasses
Posted by
timothy
on Sat Apr 16, 2005 02:43 PM
from the my-flat-panel-has-no-glasses dept.
from the my-flat-panel-has-no-glasses dept.
m4c north writes "From Japan Today: 'Toshiba Corp said Friday it has developed a brand-new flat-display that allows viewers to see three-dimensional images without using special glasses. The display is expected to be applied to arcade games, virtual menus at restaurants and simulations of buildings and landscapes. The company said it aims to commercialize the display within two years.' JCN Network offers a few more details than Japan Today's rather short summary. And Toshiba's [toshiba.co.jp] press release has some simple figures. Maybe pinball will make a comeback!"
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COOL! (Score:4, Insightful)
Re:COOL! (Score:2)
3D Display (Score:5, Funny)
Re:3D Display (Score:3, Funny)
Is this new? (Score:5, Insightful)
Re:Is this new? (Score:3, Informative)
More to the point, are there any applications that make sensible use of this ?
Re:Is this new? (Score:3, Interesting)
The "average" user won't, however, have any use for this until computer games start using it, but then again, thats the whole reason why we have faster computers now isn't it?
NeoThermic
Re:Is this new? (Score:4, Informative)
Each pixel has a microlense that only allows light from that pixel to be viewed from a particular direction - it's the natural extension of the laptop screen system.
Parent
Sharp? (Score:3, Informative)
Yes, and on a notebook with Linux. (Score:2)
Funny glasses (Score:4, Funny)
Wow, I can't wait... (Score:4, Funny)
Been done (Score:5, Informative)
Re:I wonder why this wasn't on slashdot (Score:2)
Re:I wonder why this wasn't on slashdot (Score:2)
i've seen some (Score:4, Informative)
not these, but i've seen a model from these guys [seereal.com] on a fair in helsinki in late 1999. i always thought it would be nice to have a 3d display that worked without glasses, and all of a sudden i found myself standing right in front of one. it was quite impressive, good image quality and yes, a convincing effect. only when i moved my head it took a very short moment to retrack my eyes and readjust the prisms (there are prisms in front of each vertical pixel row. they direct the light so that one eye sees the even and the other the odd numbered pixel columns). the guy peresenting it told me they had played quake III on it :)
i came across their displays again on cebit a few years later, there also were some by the fraunhofer institute [fraunhofer.de] (the ones i've seen are probably not on the page, they had one or two that tracked your eyes and adjusted to your position, and one that only worked at a specific position, iirc).
anyway, while searching for the seereal link above, i came across this [stereo3d.com] list of 3d displays, there even are price quotes for a few.
Parent
Usefulness? (Score:5, Insightful)
Re:Usefulness? (Score:2)
Game Consoles? (Score:2)
Not the same as Sharp (Score:5, Informative)
From this article, it seems as if each pixel is a microlens that redirects the display to your two eyes on a per-lightwave basis. This obviously allows a much wider viewing angle, and for multiple viewers, while still creating the illusion of depth.
New? (Score:2)
Granted, it kinda made my head hurt to look at, but regardless, you could see 3D images on a screen outside the booth.
Re:New? (Score:2)
Re:New? (Score:2)
Screenshots? (Score:4, Funny)
Anyone have a link to the screen shots? I really would love to see how good the 3d effect is.
Robert
Vision impairments (Score:5, Interesting)
Re:Vision impairments (Score:2)
Re:Vision impairments (Score:2)
Product demo (Score:2)
3D virtual restaurant menus? (Score:3, Insightful)
Maybe Planet Hollywood would go for this. That way they can show what a $15 hamburger looks like in 3D.
How does this work? (Score:4, Informative)
Toshiba's new displays employ an integral imaging system that reproduces light beams similar of those produced by a real object, not its visual representation.
But that's all they say. How does this work? Are they somehow able to emit light waves going out at every point from a flat surface, so that you see a 3D object with correct perspective no matter which direction you look at it from? I guess that isn't that unrealistic; I mean, mirrors do exactly that. But how does it work?
Is this for real or are they just being overenthusiastic in their own press releases?
Re:How does this work? (Score:4, Informative)
Take a standard 1600x1200 display, place a microlense over each pixel so that the light is only visible from one of sixteen directions (imagine 16 point distributed over a hemisphere). Now wherever a person stands, each eye will only
see a particular image.
Middleware software is used to convert existing images to work with this system. A 3D application would have to render 12-16 different views of the scene for this to work.
Parent
Re:How does this work? (Score:3, Interesting)
I took a helicopter up to a glacier in Alaska once. It's so vast and has so little foreground that you can't judge distance.
I asked the tour guide, since we had an hour up there if I could walk the quarter mile or so over to a waterfall that was several hundred feet high.
He explained to me that it was five miles away and a quarter mile high. There was absolutely no way for me to judge the distance properly so my brain basically mad
Popup ads (Score:4, Funny)
Re:Popup ads (Score:2)
Man will that piss people off.
Pinball Blues (Score:3, Insightful)
Regret (Score:4, Funny)
Let me guess... (Score:4, Funny)
nasty (Score:2)
How about a Sony Playstation 3D? (Score:4, Interesting)
This will probably be much the same, another attempt that falls just short. I predict 3D will take off big time when very small, very light weight, very high resolution headsets arrive, whether LCD or scanning micro-laser or whatever.
Despite my pessimism I think we should plan for a 3D future now. I doubt the HD-DVD people or Blu-Ray camp will see this post, but they should build in 3D compliance now. Since digital compression is about encoding similarities between frames, it should work well to compress two nearly identical images to one probably only adding a 10 percent overhead for a film shot in 3D. All players should be able to read a 3D title, ignoring the 3D enhancement data on standard players. Blu-Ray especially would have both the capacity and bandwidth to pull this off, in fact imagine the Marketing coo a Playstation 3D would be. I'll bet you wouldn't have to change most off the shelf 3D games to be true 3D in true stereovision if the hardware is done right. Existing titles transformed to a more immersive experience overnight.
Re:How about a Sony Playstation 3D? (Score:2)
But here is an idea: instead of doing 3d on a 2d surface, why don't we have 3d pixel cubes? a true 3d display would be a cube that contains little 3d boxes arranged in 3 dimensions. Each box could contain some sort of substance that, when electricity is applied to it, becomes opaque with a colour; otherwise, it is blank and transparent. Electric lines will be thin and therefore nearly invisible.
The 3d cube
This is new?!?!? (Score:2)
Re:This is new?!?!? (Score:2)
When I first saw this game, I thought that technology was taking a great leap and that the near future held great things... I can't believe that there hasn't been any mainstream use since then.
Just bring back old-tech 3D... (Score:3, Interesting)
Re:Just bring back old-tech 3D... (Score:3, Informative)
This looks like old technology to me (Score:2)
How it works (Score:2, Funny)
3D overrated, panning a better bargain (Score:2)
(Google "Mars Pathfinder Stereo Wiggle")
Lensing Is Awful (Score:5, Interesting)
As of September, 2004, it's all awful. I've seen the Sharp Laptop. I've seen the X3D display. I've seen every attempt to create 3D without glasses, and they're all embarassingly bad. One inch of depth does not 3D make, especially not at the cost of visually hideous artifacts (half the horizontal resolution means you end up looking at these double width, very blocky pixels). There was one exception, which used several stacked layers to simulate 3D without attempting to use lensing. The depth was still awful but it didn't hurt at all to look at. Of course, you'd never notice any depth from a distance.
Of course, it's not just lensing that's problematic. I got strapped into not one but two HMD-based systems -- one, a swimming simulator [doxpara.com], the other a fairly cool cockpit simulation with per-finger force feedback gloves. Both systems looked cool from the outside, but having played with this stuff off and on since the days of Amiga-based Arcade VR (what *was* the name of that system?) I can tell you it hasn't gotten much better. I wanted it to be immersive, but...no.
Really, the only display tech that really blew me away used dual rear projectors that fed back into one another to achieve alignment, then emitted polarized light onto a single screen. With very light and simple glasses, the effect was utterly seamless.
I vaguely remember the spinning display approach also worked.
--Dan
Re:Lensing Is Awful (Score:3, Informative)
The name of the original system was "Virtuality", at the time the company was named "W Industries, Ltd" and based in the UK. The original system used an Amiga 3000 with custom video graphics cards (one for each eye) and IIRC, a SCSI CD-ROM drive. The HMD used small (1 inch or so diagonal) color CRTs, which were optically folded into the eyes (periscope style). The tracking was done via a Polhemus mag tracking system.
These early ma
Re:Accompanied (Score:2)
And imagine that bar in OS X, coming towards you as well as magnifying...