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Earth

Organic Cat Litter May Have Caused Nuclear Waste Accident 174

mdsolar (1045926) writes in with a story about how important buying the right kind of kitty litter can be. "In February, a 55-gallon drum of radioactive waste burst open inside America's only nuclear dump, in New Mexico. Now investigators believe the cause may have been a pet store purchase gone bad. 'It was the wrong kitty litter,' says James Conca, a geochemist in Richland, Wash., who has spent decades in the nuclear waste business. It turns out there's more to cat litter than you think. It can soak up urine, but it's just as good at absorbing radioactive material. 'It actually works well both in the home litter box as well as the radiochemistry laboratory,' says Conca, who is not directly involved in the current investigation. Cat litter has been used for years to dispose of nuclear waste. Dump it into a drum of sludge and it will stabilize volatile radioactive chemicals. The litter prevents it from reacting with the environment. And this is what contractors at Los Alamos National Laboratory were doing as they packed Cold War-era waste for shipment to the dump. But at some point, they decided to make a switch, from clay to organic. 'Now that might sound nice, you're trying to be green and all that, but the organic kitty litters are organic,' says Conca. Organic litter is made of plant material, which is full of chemical compounds that can react with the nuclear waste. 'They actually are just fuel, and so they're the wrong thing to add,' he says. Investigators now believe the litter and waste caused the drum to slowly heat up 'sort of like a slow burn charcoal briquette instead of an actual bomb.' After it arrived at the dump, it burst."
Displays

Hands-On With Sony's VR Headset 46

It wasn't long after the rise of the Oculus Rift that Sony hopped on the virtual reality bandwagon and announced a headset of their own. Now, Eurogamer has had a chance to operate and test Sony's hardware, which they say "has its own distinct vision for VR," as well as a distinct focus on console gaming. "On the 640x768 per eye first-gen Rift, the result was the perception of a disappointingly minuscule resolution, with a highly distracting "screen door" effect where you could see between the pixels. This is far less of an issue with Morpheus, and we were pleasantly surprised by how good image quality is in an environment where resolution remains at a premium. In discussing the situation with Sony, it's clear that some effort has gone into judging how to best apply the fisheye lens effect that distorts the image, with a stronger focus on retaining resolution in the key focus area. Over and above that, we wouldn't be surprised if the narrower field of view also contributes to improving image integrity. ... However, in comparing Morpheus to what we've seen from Oculus VR, it's perhaps surprising to discover that a truly transformative element of the proposition comes from a piece of hardware that you might already own: PlayStation Move. Our aspirations for the hardware were never fully realized, but the hook-up with Morpheus is a match made in heaven - in fact, if there is to be a struggle for market leadership with Oculus (and potentially Microsoft), the existing motion controller is undoubtedly one of the strongest weapons in Sony's arsenal."

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