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Submission + - Why hasn't 3D taken off for the web?

clockwise_music writes: "With HTML5 we're closer to the point where a browser can do almost everything that a native app can do. The final frontier is 3D, but WebGL isn't even part of the HTML5 standard, Microsoft refuse to support it, Apple want to push their native apps and it's not supported in the Android mobile browser. Flash used to be an option but Adobe have dropped mobile support. To reach most people you'd have to learn Javascript, WebGL and Three.js/Scene.js for Chrome/Firefox, then you'd have to learn actionscript + flash for the microsofties, then learn objective c for the apple fanboyz, then learn Java to write a native app for Android. Phew!

When will 3D finally become available for all? Do you think it's inevitable or will it never see the light of day?"
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Why hasn't 3D taken off for the web?

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