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Submission + - Ask Slashdot: How can I find expertise for a game I'd like to develop? 4

es330td writes: "I'd like to write a program that takes the old cannon game to another level, but instead of the path being a simple parabolic arc, the projectile will move through a field of objects exerting gravitational attraction (or repulsion) and the player will have to adjust velocity and angle to find the path through the space between launch point and the target.In an ideal world, this would end up as one of these Flash based web playable games, as that would force me to fully flesh it out, debug and complete the app. I doubt this will ever be commercial, so hiring somebody doesn't make sense, and I wouldn't learn anything that way either.

I have been programming for almost 20 years, but the bulk of my work has been in corporate programming, primarily web (Cold Fusion, ASP & C#.Net,) or VB6 and then C# Windows GUI interfaces to RDBMS. I have never written a graphics based game, nor have I ever written something using the physics this will require.

Once upon a time, I could program in C but I think I would be much better off to work with someone rather than try to roll my own unless good books exist to flatten the learning curve.

Any advice on how to proceed?"
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Ask Slashdot: How can I find expertise for a game I'd like to develop?

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  • I understand exactly where you're coming from. I'm going to try to address the line, "I have never written a graphics based game, nor have I ever written something using the physics this will require."

    You'll never succeed if you try designing the game in an attempt to "learn on the fly" if you have that much of a learning curve. You can learn on the fly, with a different approach however.

    First lets talk about the graphics. You should try designing some basic programs which demonstrate the level of graphics

    • by mcgrew ( 92797 ) *

      I disagree. Save the graphics until last. Use simple shapes for the moving and stationary objects. When it's playable, then concentrate on graphics.

      Oops, later you say "actually I normally play with the physics before I start messing with the graphics design" so I guess we actually agree.

      I'm puzzled that he even has to ask, saying "I have been programming for almost 20 years". Writing a game like he describes would be trivial; I wrote many such games in BASIC and assembler back in the eighties; much easier

      • It's likely a combination of the languages he's used to, and the overall familiarity with that type of code. It's a whole different ball game writing graphics or physics versus databases or web. Even then, the physics might require mathematical knowledge that he doesn't have/is versed in presently. It normally comes down to a question of "what do I need to know" or "what questions do I need to ask."

      • by es330td ( 964170 )

        I'm puzzled that he even has to ask

        Most of my programming world exists inside a database, specifically Microsoft's SQL Server, though I've had to work in Informix as well. I have written stored procedures in Transact SQL that ran thousands of lines that manipulate million record datasets. Outside of programs assigned in the intro programming classes I took, 99% of my code has been for interaction with a database. The last time I touched C I was trying to port the original httpd web server to run on an IBM AIX box in 1994. As a result, I kn

FORTRAN is the language of Powerful Computers. -- Steven Feiner