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Microsoft

Submission + - Why you should use OpenGL and not DirectX (wolfire.com)

stickyboot writes: The independent games developer Wolfire describes why they decided to use OpenGL indead of DirectX. The article mainly discusses the marketing strategies behind DirectX and how the API became so popular. It also goes over why a developer would choose OpenGL over DirectX and what this decision means for the gamer.
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Why you should use OpenGL and not DirectX

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The meat is rotten, but the booze is holding out. Computer translation of "The spirit is willing, but the flesh is weak."

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