New Interface for Handheld Computers 50
Kevin Remhof writes
"Researchers at SunLabs have come up with a new theoretical
interface for handheld computers. As stated in the abstract: "The key idea of the proposed model is that the display can be compressed and expanded by moving objects radially farther away or closer to an event horizon in the middle of the screen."
It's tailor-made for small screens. "
Re:Apple; 3D; .ps problem (Score:1)
I'd call this a cylindrical horizon (Score:1)
Your data is laid out on the inside of the cylinder. You can only see what's in front of you, and not too far away (what's closer than the horizon).
You can move forward, making objects that were further away appear coming out of the horizon). You can move backwards, making objects that were just behind you appear at the edge of you field of view (the edge of the screen).
So I'd call this a cylindrical horizon.
-- Efgé
Radial displays/Fisheyes etc. (Score:1)
Everything old is new again....
Apple; 3D; .ps problem (Score:1)
I remember a "Project X" or something like that
that Apple played around a bit back in 1996 or so. It built a fisheye view of your file system where you could zoom into places with mouse (why not pen) and click on files.
Gimme 3D or gimme death! I want to save my loads of miscellanea on the first level of Doom 1.666, run for that DBI room through the projects hallway, and return to the starting door to access / fs. All the while blasting others accessing same NFS branches of course
BTW1, document writer's name is Finnish.
BTW2, ghostview couldn't open the
Re:Good for what? (Score:1)
I hate to ask this question, but (Score:1)
Didn't MS make use of this concept in some kind of internet mapping software? (Sorry, I forgot its name).
Re:Reminds me of Hyperbolic Trees (Score:1)
Re:It's Similar to Fisheye Views (Score:1)
http://grc.com/cleartype.htm
I am not affiliated to grc.com in any way, except I like their attitude to writing software (though, do not follow it
Recursion (Score:1)
For example, you expand the first sink until you see your personal document folder. You select that sink. From there you expand it until you see a folder for notes from your brother and you select it, and so on.
What's really cool about this is that it adds a sort of three dimensional method of accessing files rather than the simple tree and file list.
-Aaron
Re:It's Similar to Fisheye Views (Score:1)
--
Re:I hate to ask this question, but (Score:1)
Re:Interesting start (Score:1)
Read the article in full, you can change "sinks" in the file pull-down
Re:Read the PDF for crying out loud (Score:1)
And BTW, the parent posts are all excellent replys to the previous 10 (with some exceptions)who obviously only read the blerb.
Re:Duh! (Score:2)
Don't forget Gopherspace 3D (Score:1)
Re:Additional UIs that are better (links included) (Score:1)
It craps on any org chart or heirachial thing I've come accross
Re:More Horizons (Score:1)
Thought Stream link correction (Score:1)
Duh! (Score:2)
In short, think of you standing in an open field. There are 5 trees at varying distances from you. As you move back, the trees will disappear into the horizon, and as you get closer, the trees get closer until you pass them, in which case they're behind you and out of view.
Now replace the field with the Palm screen, the trees with file icons, and the horizon with the event horizon.
Anyone find a URL for the software? I'd like to try it out.
It's Similar to Fisheye Views (Score:1)
http://gatekeeper.dec.com/pub/DEC/SRC/research-
A good path towards Dick Tracy watches.
Facetious comment followed by valid one (Score:1)
But anyway, I think this UI model solves several problems with onscreen real estate, especially if it'll work with the eyepiece screens being developed at MIT and elsewhere. A big problem with "spacial" UIs is that of the user getting "lost in space" - and this is reduced if there's something solid to use as a reference point, like the horizon bar. Good luck to them.
Interesting start (Score:1)
Re:These guys are in charge of UI? (Score:1)
It's not a doughnut, think more like a trumpet facing you. Stuff is on the inside wall of big (infinite) trumpet that you can zoom into or out of..
I kinda like the inverse better, the fishey view. In that model you're on the surface of a hemisphere (or some such thing which recedes away from you as you move outward), and you can push stuff outside to the edges where it gets compressed, but stuff in the middle is mostly undistorted. It's a better model for high res displays like a desktop, where you'd like to see things in the center in full nice undistorted quality, but be able to push things out to the edges and have them be visible but unimportant.
These guys are in charge of UI? (Score:1)
"radially expanding"? Could they have made this description more confusing?
From the pictures (I'm not even going to try to read the text) this looks pretty simple and neat. Here's a better description:
Imagine a very fat doughnut. So fat that the top surface is nearly flat and inner circle is really just a small disk. There is a virtual screen on the surface of this doughnut. You view the doughnut so that the inner disk is in the center of the screen. You bring hidden areas into view by rotating the doughnuts surface in towards the disk.
What seems to make this better than regular virtual desktops is that all areas are more easily accessible. You don't need a desktop manager because you just "scroll the doughnut" until the item you want is in view.
The problem, as I see it, is that the intended small devices have low resolutions--that's the very problem they are trying to solve. Low resolutions don't work very well with non-90 degree angles.
--
"Please remember that how you say something is often more important than what you say." - Rob Malda
Sounds pointless (Score:1)
It does not seem very useful to me.
Re:It's Similar to Fisheye Views (Score:1)
When I saw this I thought - didn't I see Xerox demo that on TV, a coupla years ago??!?!?!
IIRC they were dead chuffed with it at the time
Heads up Sunlabs - you may have done an MS "we just invented anti-aliasing"
Reminds me of Hyperbolic Trees (Score:1)
That Hyberbolic Tree demo applet thingie kinda looked like this. Things near your current position in the tree were big, and far away things were small.
Or maybe not... (Score:1)
From the comments of others (who apparently read the paper *ahem*) it sounds like my description is way off base.
On the other hand, I think I might like my idea better...
--
"Please remember that how you say something is often more important than what you say." - Rob Malda
The name is better than the idea... (Score:1)
'Event Horizon' suggests a non-euclidean space, which is far more interesting. The problem remains how to ensure thing which you need together are nearby in space. The hyperbolic tree still seems better, as others have pointed out.
Some cosmological evaluations (Score:1)
I like this design, but I hope it doesn't cause the VR-drunkenness syndrome experienced when people get off of working with VR units. Obviously this is much different, but it might cause a person to be woozy afterwards, especially if they adapted it to large screens instead of handhelds.
Re:Duh! (Score:1)
Didn't find a URL, but I'd like one... if anyone finds one, please post it.
Extrememly similar to the "hyperbolic tree"... (Score:1)
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Re:Facetious comment followed by valid one (Score:1)
Anyways, seems like an interesting idea.
Not really new... (Score:1)
The ideas of Pad++ are interresting (for example filters that you can move in front of data to transform its display) and worth a look, but I am not sure whether I would really like to work with something like that. On the other hand, maybe today's input devices just arnt ready for this.. zooming with a mouse is no fun...
Re:Read the PDF for crying out loud (Score:1)
The Horizon involved is not a line it is a circle like a black hole. The Donut analogy was good but I think of it as push-pinning your papers to a sheet spread out on the floor and then the sheet is pulled into a hole in the center and pulled out again.
The reason it beats scrolling is that you get two dimensions (North South, East West) with one button.
The reason it beats Fish Eyes and Hyperbolics is constant scale of object hence less graphically/processor/resource intensive.
Finally, it uses 45 degree and 90 degree simulation of radial movement to cut out floating point operations in calculating the movements of the objects.
Good for what? (Score:1)
What exactly is this useful for? Arranging Icons? I have to say that I feel the windows taskbar is far superior to this idea. I am not a fan of microsoft by any means, either.
Seems like people get really excited about metaphors in computing whether they are useful or not.
--bricktoad
More Horizons (Score:1)
Ideas?
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Resume [iren.net]
This UI Was Obviously Designed by "Spacewar" Vets (Score:1)
I also detect a strong "Omega Race" influence in the clustering of the files as they grow closer to the event horizon.
May I suggest, instead, a "Q*Bert" file system where files can be "lured off" the pyramid to their inevitable deletion, and viruses are represented by small purple icons?
Re:Interesting start (Score:1)
This UI looks like it could eventually be quite robust. The speed at which the movement takes place is probably the greatest inhibiting factor to the user. On a small-display device, this is a godsend, but on a normal desktop PC it would have to be considerably expanded. Multiple sinks open at a time and so on.
I'm looking forward to trying this UI out on my system, eventually.
Re:Reminds me of Hyperbolic Trees (Score:1)
that and the metacontent demo that came out a few years ago... hotsauce I think it was called..
still a neat idea
Additional UIs that are better (links included) (Score:2)
There are more metaphors that take the SunLabs concept further. The neuron/brain model is common to a lot of these UI programs.
I could create a "brain" whose central point is "college", around that point is college related stuff like: Chicago, beer, frat, and Kim. I tie the thought of Minneapolis to Kim since that's Kims home. Rob is also from Minneapolis but now he's in Chicago. Rob gets generated as having links to the existing Minneapolis and Chicago thoughts.
Now when I road trip to Chicago next, I can navigate to that thought and see links to Rob (and thoughts tied to Rob in the distance), college (and things associated with college in the distance). Ain't that slick.
And the beauty of this is that it's a slick UI for Windows (flames ignored) and the files can be imported into Thought Stream.
Now if there was a product that merged the Lifestreams metaphor and "the brain" metaphor and included an HTML import/export function; I really doubt Mr. John Doe office worker would ever want to see a hierarchical or static 2D view of his files again.