3D LCD Screen without Glasses 69
Nomikos writes "
12" LCD screen giving a 3D view - no glasses needed. "Designs
created, float between the screen and the user."
They don't give any specs, only mention a head/body tracker (clip-on emitter, screen receiver) which makes it only a tiny bit plausible IMO.
Anyone know of a technology which'd make this possible? "
Anyone know of a technology which'd make this possible? "
Technology (Score:1)
This exists, but is not as good as it sounds (Score:1)
The booth personnel were sales flacks, not able to explain how it worked in technical terms. I got the impression that it was a similar principle to those plastic 3-d images like the "Lost World" movie poster. They superimposed two 640x480 LCD screens somehow and used a plastic lens to divert images to the appropriate eye. (Maybe it had something to do with polarisation?) The effect seemed to work fine as long as you looked at it dead on, but it got disorienting if you moved out of the sweet spot.
I seem to recall this technology first being developed in a movie-theatre-sized application by some Japanese researchers five or six years ago. Wish I could remember the specifics.
-Mars
Where this technology *should* be used ... (Score:1)
Although the gameboy uses a reflective lcd and not a backlit one, details, details.
3D Techniques (Score:1)
I once saw a demo of a 3D no-glasses technique that gave the illusion of depth by causing the background to jitter. Imagine a shot at the beach where the close object is close and the background perspective is horizontally angled in a fluttered fashion. My mind recognized there was something to the depth, but I would imagine a full length film would be a headache. This was a demo I saw back in the 70's, so if it was patented, its free now! I'm not sure how to easily create the effect with two cameras and they must have used some heavy film tricks to get that effect.
blind .... (Score:1)
i am still frustrated about 3d ... when you are blind in one eye everything just comes out blue ... i can't see those stupid pictures of squigly lines that suddenly become a picture ... and hand eye coordination should be hand eye*s* ... but i digress ... does anyone know if this 3d will work for me?
Hand-eyes coordination? Nice way to treat one handed people ;)
Honestly I doubt that most (if any) 3d displays will work for you, as they all tend to exploit stereoscopic vision (trying to fool sensory inputs into accepting a false image as a true one...)
Also, you're not missing much in the way of those magic eye pictures - I can't use one without crossing my eyes, and it's not like they're all that amazing in the first place.
Tracking without clipping anything on your head (Score:1)
Comments, anyone?
Back in the 1970's... (Score:1)
The object displayed appeard to float in front of the CRT surface, but, because of the mirror, would only be visible from the sides and top of the display.
The article had sufficient amount of (assembly language) code to enable any (serious) hobbyist to start his own...
-- ----------------------------------------------
Vive le logiciel... Libre!!!
what about this...Alioscopy? (Score:1)
Another dumb computer scene... (Score:1)
do it/kill all
and a great scene in which the hero is watching a video as it is being deleted by Demi Moore, and the movie player displays a nice graphic of the video being deleted on the hero's screen as it is playing. More dramatic, I suppose, but awfully funny.
Tracking (Score:1)
Tracking (Score:1)
Real breakthrough technology, or scam? (Score:1)
Nintendo PowerGlove (Score:1)
Dinyar
THIS IS HOW IT WORKS PEOPLE ... (Score:1)
I remember reading about it in 'Electronic Design' about a year ago ...
LCD panel with a "Lenticular" screen over it. The screen filters out even and odd vertical pixels between the left and right eyes. The head tracker knows the position of your head so it knows how far to turn the screen "fins" so it separates the two.
Anyhow, in the future, there will be "eye trackers" which will allow the display to know what you are focusing in on. As such, it will allow you to "input" and read your eye "feedback." E.g., by focusing on a window in a GUI, it will come to the foreground!
Neat huh?
cost? (Score:1)
maybe it's just me.
the only price i could find on the entire site was for some of the software that runs on it.
has anyone got any idea how much this actually costs?
i've needed an extra monitor for a while,
and if that monitor could also do some of the 3d devel i need,
it would be great,
but i cant shell out but so much.
maybe one of the HMDs....
Nice screen image.... (Score:1)
Now if they can get Tetris in 3D, I'm there !!
Pope
Real breakthrough technology, or scam? (Score:1)
So I doubt they've got the $10,000 to pay a professional web site development firm to make a pretty web site.
Is this really a breakthrough? (Score:1)
Tracking without clipping anything on your head (Score:1)
the face well enough to take measurements of
patterns in the iris, figuring out what you're
looking at (and where from) should be a piece of cake.
So, where can I download libeyetrack.so ??
3D Techniques (Score:1)
This was, oh, early 1980s. I often wondered what happened to it.
3D bit on That's Incredible in the 80's (Score:1)
Star Wars (Score:1)
... in our lifetimes
Forget webcam- we'll simply export DISPLAY=myhome:0
How it works (Score:1)
:-)
3D Screen Tech (Score:1)
They definitely work.. (Score:1)
The model I saw looked to be based on a phospor CRT, in fact, and it had a 'sweet spot' - you only got the effect properly if you were standing in the right place.
Jules
BUT IS IT GPL (Score:1)
blind .... (Score:1)
purplestarr69@yahoo.com
Technology... (Score:1)
How about lenticular lithography? - Some recent advances
in this field provide 3D animated images.. considering how
LCD panels are made now, a marriage of the two creates some
interesting possibilities...
Paper on the old HOE story (Score:1)
I work in a company that uses 3D display a lot ( http://www.reachin.se ) and we have just had a look at the display talked about in the article a month or two back in
This display was the best passive, i.e. no LCD glasses, display that I have ever seen. The lenticular lense displays that are around are poor.
The big problem with all these displays is that they always wind up halving the resolution. The active stereo system give you full res at your monitors display rate. The problem with these is that they need CRTs running at 120 Hz, which rules out LCD's as they have a maximum refresh rate of around 30Hz.
Another dumb computer scene... (Score:1)
Berkley is working on something similar. (Score:1)
Entirely plausable. (Score:1)
Tracking without clipping anything on your head (Score:1)
Hardware hackers should try this.... (Score:1)
-rMortyH
___________________________________________
I have no use for hardware with a purpose.
Philips allready has this (3d LCD) here is an URL: (Score:1)
http://www.research.philips.com/generalinfo/spe
enjoy!
Ewoud
ejjansen@xs4all.nl
http://www.xs4all.nl/~ejjansen
should have used pupil tracking... (Score:1)
How it works - Accurate (Score:1)
Cambridge Autosterioscopic display (Score:2)
Research project in the Computer Lab and Dept. of Engineering.
Saw something like this at Cebit (Score:2)
I saw a prototype of a device like this at a stand at this year's Cebit. The stand was from some German university, I forgot which one unfortunately. The demonstration display was limited to 640x480 pixels and it was also about 12 inches in size. Two eyetrackers at the top of the display note the position of your eyes. The display's columns have two sides that are at an angle, these are rotated so that both eyes see a different side of the column.
I was underwhelmed by the effect at first when the demonstrator was just showing rotating cubes and other geometric shapes but later he put on a simple 3d landscape built out of some iso-lines (not solid) and there the effect of zooming in and out and circling around was quite impressive.
One disadvantage is of course that only one person can use it at any one time.
Michiel Denie!
Technology (Score:2)
I'd guess its the former. Using head tracking you could shift position of the holographic lens to keep the images meeting the proper eyes as the position of the head changes. Having experimented with those plastic lenses over monitors before, that's definately an issue -- you'll get the correct image at certain "sweet spots", but they alternate with areas where the image gets reversed. Looking at it in one of those spots gives me a headache.
This was on slashdot alittle while ago (Score:2)
Technology (Score:2)
There was an article about this in EETimes about 2 months ago (I saw it in the paper version, so unless I can address my recycle bin there is no URL available)
The only limitation now is that it halves your resolution. To get an 800 x 600 display, you would need an actual LCD resolution of 1600 x 600. (but that is an easy problem to solve). This will make for some very good games, and will meet the price point.
The original developers (the holographic artists mentioned in this thread) are poor now, but I believe are currently negiotation rights to their patent for millions of dollars. They probably do not have credit card processing information on their site because they are not particularly interested in selling to jane consumer, they are negiotiating with the big guns for the big money. They can knock out prototypes pretty cheaply now, but they are not interested in large scale production.
All this is from memory of an article I read over lunch two months ago, so take it all with a grain of salt.
Bill
Ok. There was a similar story... (Score:2)
Well, if anybody finds that useful...
How it works (Score:2)
You build the screen so there are two pictures interleaved pixel by pixel, and physically, only one of the two pixels is visible to each eye. That way your eyes see different pictures at what appears to be the same place, thus giving the illusion of 3D.
The grid might look like this:
R00 L00 R01 L01
R10 L10 R11 L11
.
.
.
Where R and L refer to right and left eye images. Then you have to construct the screen such that from the angle of the right eye, only the R pixels are viewable, and from the angle of the left eye, only the L pixels can be seen (simple optical filters can do this).
The screen has to track your head because you have to face the screen directly for it to work.
Any other ideas?
Technology (Score:2)
Saw something similar - it works (Score:2)
The 3D effect was only viewable from a few defined angles, and to check you were in the right position there was a green LED on top of the screen which could only be seen when the angle was right.
I *think* that a polarising filter was used to display a different image for each eye. It worked, but of course if you moved your head the 3D effect disappeared...
If this uses tracking, perhaps it changes the polarisation angles dynamically, or is that just wibble?
Saw an article on this.. (Score:2)
Tracking (Score:3)
I sincerely doubt that the tracking is being used to adjust the lens (be it holographic or lenticular, I don't know.) Even with a perfect lens, you want to track the position and orientation of the head so that you can adjust the 3D rendering view accordingly. Without the headtracking, the image of the object will distort as you move away from the sweet spot, i.e., the point in real space that corresponds to the virtual view point. With the head tracking, the object appears to remain still, and you can move back and forth to get parallax, look at the sides, etc. With a full 6DOF tracker, you can even tilt your head and the view remains perfect. With the tracker used here, you will not be able to do that.