iFixit's Meta Quest 3S Teardown Reveals a Quest 2 'Hiding Inside' (theverge.com) 12
In a new teardown video published last week, iFixit reveals a Quest 2 headset "hiding inside" the cheaper yet enhanced Quest 3S. The Verge reports: The first hint of that is the headset's Fresnel lenses, which iFixit's Shahram Mokhtari writes in a blog post are "100% compatible" with those used by the Quest 2. The headset has the older headset's IPD adjustment mechanism, as well; and it shares the same single LCD panel, rather than using one panel per eye, like the Meta Quest 3.
Legacy parts aside, iFixit found that the 3S uses two IR sensors for depth mapping instead of a single depth sensor. That "rare iterative improvement over the Quest 3" performed "exceptionally well in unlit spaces," Mokhtari writes in the blog. And of course, it uses the same Qualcomm Snapdragon XR2 SoC as the Quest 3, and works with Meta's newer Touch Plus controllers, which are sold separately. The Quest 3S "costs $299.99, while the Quest 3 is $499.99," notes The Verge. So, not only is the 3S cheaper but replacement parts should be easier to find since the Quest 2 "has already been around for four years."
Legacy parts aside, iFixit found that the 3S uses two IR sensors for depth mapping instead of a single depth sensor. That "rare iterative improvement over the Quest 3" performed "exceptionally well in unlit spaces," Mokhtari writes in the blog. And of course, it uses the same Qualcomm Snapdragon XR2 SoC as the Quest 3, and works with Meta's newer Touch Plus controllers, which are sold separately. The Quest 3S "costs $299.99, while the Quest 3 is $499.99," notes The Verge. So, not only is the 3S cheaper but replacement parts should be easier to find since the Quest 2 "has already been around for four years."
So Meta's the new Lenovo? (Score:2, Funny)
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What do you mean new? This style of display was literally the standard for the past 8ish years for budget VR.
Do you still need to login to Facebook (Score:1)
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it is facebook^WMeta, what do you expect to be the answer ? It is not like you expect they care about their users, right?!
Re: Do you still need to login to Facebook (Score:2)
When I set mine up a couple of months ago you had to make a meta account. But you do not have to link that to your Facebook account.
Re: Do you still need to login to Facebook (Score:5, Insightful)
When I set mine up a couple of months ago you had to make a meta account. But you do not have to link that to your Facebook account.
Does a Meta account require an email address? If so? It's gonna get linked, even if you use a different email address, unless that address is used for absolutely *NOTHING* else, and is never handed out to anyone. They suck up contacts like a hurricane sucks up water over the ocean. And they've spent a *LOT* of resources on linking those email addresses to "entities." I don't want to refer to humans as people here, because that's not what Facebook/Meta sees us as. They see us as resources to be exploited.
I'm surprised anyone remotely interested in tech trusts them enough to purchase one of their data-vacuums.
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That's a pointless distinction. If you're worried about tracking the I suggest you take your router and bury it in a hole in the back yard, that's how you avoid linking and shadow accounts.
When people are worried about linking they are worried about ACTUAL linking, not tracking. I.e. their Facebook contacts being hoovered into their VR headset friends list. Their currently played games showing up as status on their messenger. Or that anti-vax post that got them banned from Facebook meaning they are unable t
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yes, like they don't do that in the background... this kind of things are only fixed after they are found and forced to pay a big fine, like europe is doing... but many things are hard to find/prove
Re:Do you still need to login to Facebook (Score:4, Informative)
Or you can just plug in your property you just purchased and use it without them spying on you?
No you don't. Meta separated their accounts from Facebook a while back.
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Unlikely. There's a couple of things that cause this: low frame rate / lag for the video disconnecting your visual from your balance, and generalised unadjustable motion sickness. If you get sick from wearing the headset, and you're getting the 120Hz / FPS your Quest 2 is capable of, and you've tried for more than a week or two to get used it it, it may very well be that VR simply isn't for you.
Many people don't get sickness from headsets far worse than the Quest 2. I have to say it also has nothing to do w
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