Steam Link Finally Comes To iOS, One Year After Apple Initially Rejected It (gamespot.com) 71
Valve's Steam Link app, which brings streaming games to your mobile device, is now available as a free download for iOS and Apple TV. The iOS launch comes nearly one year after Apple rejected the app due to "business conflicts." GameSpot reports: The Steam Link app promises to bring "desktop gaming to your iPhone or iPad." Users can pair a Steam controller or any MFI (Made-for-iPhone/iPad) controller to play games over a network connection provided they are on the same local network. The Steam Link app is effectively a replacement for the physical Steam Link device that Steam discontinued in 2018. Steam Link is already available on Android. As the Verge notes in their report, the biggest difference between the iOS and Android versions is that the iOS Steam Link app "doesn't allow users to purchase games from the Steam store, unlike on Android."
You can download Steam Link from iTunes here.
You can download Steam Link from iTunes here.
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imagine having nothing better to do in life than to label everybody that isn't your own infested ego a 'SJW'.
Imagine your life being consumed by labeling everyone and everything "racist" that doesn't align with your fucked beliefs.
The parent wasn't describing some imaginary group of idiots who specialize in "social justice". That stupidity actually exists in this world, and is blatantly guilty of exactly the complaint raised.
Re: Imagine (Score:1)
Funny, the only times I've been called a Nazi antisemite is by leftist fucks like you when I expressed facts and opinions they disagree with, despite being a practicing Jew who had 7 family members murdered by the Nazis.
When people criticize breathless SJWs who scream "racist" as their only defense of otherwise indefensible ideas, you can't bring yourself to believe that they might possibly be describing you... Which is literally the point. You wouldn't be screaming it if you weren't a brainwashed leftist S
Yeah, right. (Score:2)
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Sorry, but it was Apple that rejected the app, not Adafruit*. I know it's difficult to think past that first big letter, but please do try.
Pure speculation from reading TFS, but I'm assuming the "business conflict" was that the Steam Store was seen to be competing with Apple's App Store, and they don't want competition in their nice little walled garden.
That's particularly interesting to me, as it undermines the argument that the approval process is about security in any way. For years, Apple has occasional
then they should of added an adults only page (Score:1)
then they should of added an adults only page with no content censorship.
they did not and now the us supreme court may kill there lockin
Interesting timing (Score:2, Troll)
I'm sure this has nothing to do with the supreme court decision to allow the antitrust case against Apple. Maybe Apple will reject the next version with a cover reason that sounds better than "business conflicts".
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Re: Interesting timing (Score:2)
FWIW you can do that on an atv (Score:3)
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I quite like Kodi's library functions. It ran somewhat poorly on cheapy Android TV devices, but on the more powerful and expensive ones like the Shield, performance of Kodi and the UI in general are great.
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I'm sure you're not just an idiotic troll. Maybe the problem was precisely as Apple described last year: that Steam wasn't respecting the App store guidelines, specifically that the Steam app as submitted last year attempted to sell content in the iOS app without giving Apple it's 30/15% cut. As _everyone_ already knows, whether it's Amazon or Netflix of Google, etc to respect Apple's App store guidelines, if there are in-app purchases, you MUST give Apple it's cut but you are free to propose an app that ma
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At least _I_ sign in to comment, _coward_
Valve always had the option of using their own store to sell their content while profiting from Apple's free app delivery (for free apps). Amazon did so. Google did so. Netflix did so. Hell, Even Omnigraffle did so for those who prefer exchanging easier upgrades for a 15-30% discount. It's not like thus is something new, _everyone_ already knows how this works. Why did it take Valve 12 months?
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Steam Link doesn't let you buy Steam games (Score:2)
I suppose you
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I'm sure you're not just an idiotic troll. Maybe the problem was precisely as Apple described last year: that Steam wasn't respecting the App store guidelines, specifically that the Steam app as submitted last year attempted to sell content in the iOS app without giving Apple it's 30/15% cut.
So what the parent said, "business conflicts".
The class action is an entirely different matter - even if Apple loses the Class Action, all devs that want their app on Apple's App store and sell in-app content would have to respect the guidelines.
Except the guidelines touch on very similar borderline anti-competitive practices. You can't honestly be so naive to think they aren't attempt to look better in the wake of a potentially unfavorable ruling which would open the flood gates to exploring how anticompetitive their other practices are right?
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I'm sure this has nothing to do with the supreme court decision to allow the antitrust case against Apple. Maybe Apple will reject the next version with a cover reason that sounds better than "business conflicts".
If you follow the links backwards, you'll find that Apple rejected the app not due to "business conflicts" but due to "conflicts with its App Store guidelines".
Steam changed their app so now it conforms to the App Store guidelines. There is no reason for Apple to reject it. Just like there is no reason for Apple to reject the Netflix app, which did exactly the same.
And if an update is rejected (which happens to everyone sometimes and is usually fixed within a day), then the old version remains availab
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Well yes, but the "conflicts with its App Store guidelines". was: You must not make apps which compete with app store.
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No. Wrong. Apps in the Appstore that sell in-app content that does not use Apple's purchasing framework (that gives Apple a cut) are forbidden.
Free apps can use Apple's App store infrastructure for free distribution and updates and can profit from content sold outside of the app. Amazon, Google Netflix and many others do so and have been doing so for years. They all "compete" with Apple's App Store. Why did it take Valve 12 months to setup purchasing on their own infrastructure instead of Apple's for iOS Ap
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You're fundamentally mischaracterizing Apple's position here. App developers are not allowed to provide any mechanism to get from their app
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First, users aren't stupid. They are capable of understanding that content bought in one app isn't available in other apps. I don't expect cards bought in
illinois lottery has an app and no way apple 30% (Score:2)
illinois lottery has an app and I don't think the laws will let apple take an 30% cut of that.
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It's still B.S. (Score:2)
Apple needs to get over the control-freak thing of not letting any third parties operate their own "stores" inside their apps. In cases like this, where the app is really more of a launcher/enabler of content you had to initially purchase from someone outside of Apple's ecosystem anyway, they should let it be.
This isn't the first time they made a third party's app less functional in the iOS variant, just because they have problems with letting people do a financial transaction with them directly in the sof
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get over the control-freak thing of not letting any third parties operate
But, but, muh walled pris- er, garden!
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Wrong. Sony isn't trying to sell in-app content on iOS apps without using Apple's purchasing framework (which gives Apple a cut). Devs have always been free to use the Apple App Store to distribute their Apps, even for free that use content purchased elsewhere. Now that Valve has after 12 months changed their iOS app, they, like Sony are using Apple's infrastructure for free distribution and updates.
Finally! (Score:1)
Chinese whispers (Score:2)
Not so: If you follow two links backwards, Apple rejected the app due to "business conflicts with app guidelines". Now that is a statement that doesn't actually make sense. Apple can and will reject any app due to "app conflicts with app guidelines". There is no such thing as "business conflicts with app guidelines".
And just like Netflix, Steam changed its app to conform to Apple's app guidelines. (Sorry, not quite correct, Netflix always co
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Netflix continues to profit from Apple's App-store infrastructure for free distribution and updates and has always been free to propose an app that uses content purchased entirely outside their app. Initially, Netflix also used Apple's purchasing infrastructure but decided that the 15% on renewals was too high a cut. Apple was fine with Netflix excising their purchasing infrastructure from the app as long as Netflix didn't try to install a competing infrastructure in it. As you could already buy Netflix on
Luckily it is irrelevant. (Score:1)