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Facebook Closes Its Oculus VR Studio (bbc.com) 72

puddingebola writes: Facebook has closed Oculus VR Studio. The studio was a maker of original VR films, but now will only assist other studios. This makes it official, as the studio had been shuttered since the departure of Palmer Luckey.
In a blog post the company emphasized that "We're still absolutely committed to growing the VR film and creative content ecosystem."
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Facebook Closes Its Oculus VR Studio

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  • VR is like 3D (Score:5, Insightful)

    by Anonymous Coward on Saturday May 06, 2017 @07:31PM (#54369377)

    Will be gone in a few years. Fads never last.

    • by Anonymous Coward

      Like 3D printers?

    • Your tautology is circular. If it lasted, you wouldn't call it a fad.
    • All that will remain is the vomit from people trying out the VR goggles.
    • After playing some games in 3D (anaglyph, but still), I think 3D screens could be pretty swell for gaming.

    • by Anonymous Coward

      This is going to turn out just like VR did back in the 90s. Some people will get it, play around and go "neato", then put it away to collect dust. There just isn't anything compelling about the primitive state of VR and no way to make it immersive without requiring people to dedicate entire rooms for it. That's why most of the "AAA" VR games coming out seem to be nothing more than first person shooters where the player is glued to a single spot and cannot freely walk around, which is gay.

      Of course the peopl

      • "Gay"?

        Are you 12?

        • by Anonymous Coward

          How very ageist of you.

      • by 0123456 ( 636235 )

        "That's why most of the "AAA" VR games coming out seem to be nothing more than first person shooters where the player is glued to a single spot and cannot freely walk around, which is gay."

        No, it's because most devs are too scared of players getting sick to let them move around with a joystick. It's as though the early FPS devs had listened to the people who complained that FPS games made them sick, and switched to games where the player stood in one spot while the bad guys ran toward them.

        Fortunately that'

      • If you do track days, playing I-racing with a VR setup and force feedback is a life changing gaming event. You get the perception of depth that you don't get on a screen which lets you judge speed better. You can look through corners, and practice all the same skills you can do in real life. I did a round of i-racing on my home track and it felt pretty much the same as being in the car (i-racing laser maps the tracks so it feels the same). http://www.iracing.com/track-t... [iracing.com]

        The best use of VR right now is f

    • Will be gone in a few years. Fads never last.

      VR unlike mock 3D is useful and now that we have the hardware for it you'll find it will stick around. Sure you may not be sitting in your living room with a headset on, but VR will continue to develop and exist.

    • Will be gone in a few years. Fads never last.

      Next time you launch your imperial fighter from the hanger of your friends ship weaving thru structures of stations and massive ships with 6DOF control like a leaf on the wind try closing one of your eyes.

      With remaining eye open look around you...what do you see? Hint: your still IN the same frisking spaceship. "3D" binocular vision means nothing in VR. It means nothing in space or past about 5 meters here on earth either.

      Simply labeling something new a "fad" and declaring they never last would mean stea

    • Will be gone in a few years. Fads never last.

      Spoken like someone who tried smartphone VR and has no idea what Oculus and Vive bring to the table.

    • Instead of making an affordable option they're going for the high-end market, trying to perfect the experience for everyone, and then heaping DRM on top of that.

      Since I was a kid I wanted even a VFX... as garbage as it was I tried it at Comdex and wanted it so bad.

      I don't want to pay top dollar for DRM locked down garbage, however. It's a display! There's no need for that crap.

      I have a 3D TV and we barely use it only because half of my household doesn't like the effect, really. We go to 3D movies but
  • Looking a VR use reaction videos you should likely be able to test for VR suitability use by individuals by gauging their visual reliance for balance versus be more genetically reliant upon the vestibular system https://en.wikipedia.org/wiki/... [wikipedia.org]. Those more reliant upon visual cues will likley be completely unsuited to using VR system. Those less reliant on visual cues will be much more comfortable with VR systems. There likely would be specific genes that would indicate that difference.

  • by Pezbian ( 1641885 ) on Saturday May 06, 2017 @09:29PM (#54369739)

    I bought a Vive because the idea of Faceculus Riftbook was unappealing. The Oculus Touch controllers are definitely the better of the two on grip, alone.

    This is not good. Every Microsoft needs an Apple and every FedEx needs a UPS. Competition is the only way to keep moving forward.

    • This has nothing to do with the hardware. This was Facebook's movie studio that specialised in producing movies targeted at Oculus VR owners.

  • Oculus Story Studio, not Oculus VR Studio.

  • Comment removed based on user account deletion
  • by Anonymous Coward

    Anything they shut down is a good thing. Zuckerberg is a script kiddie and does not deserve dreams of godlike grandeur.

  • Yes, they closed down their own development, but are tasking this team to support third party projects attempting to develop VR games.

    "We've decided to shift our focus away from internal content creation to support more external production," Jason Rubin of Oculus said. "As part of that shift, we'll be winding down Story Studio. Now that a large community of filmmakers and developers are committed to the narrative VR art form, we're going to focus on funding and supporting their content."

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