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Graphics Input Devices The Military United States

US Army Creates Virtual Reality Dome To Assess Soldier Thinking During Combat 35

HughPickens.com writes: Bryant Jordan reports at Defense Tech that the Cognitive Science and Applications Team at the US Army's Natick Soldier Research, Development and Engineering Center is creating a computer-generated reality "dome" to immerse warfighters in a virtual environment that not only tests their skills, but allows Army researchers to assess soldier cognitive abilities and study the impact of real-world operational situations on decision-making, spatial memory and wayfinding. The dome is a concave virtual-reality system that provides a full 180-degree horizontal field, using high-density, front-projection to create a high-resolution, visual world where the simulations will be modeled on real-world locations. "The integration of multiple input modalities, along with multisensory feedback, increases the realism, immersion and engagement on behalf of users subjected to prolonged, workload-intensive activities," says Dr. Caroline Mahoney. "These novel integrations provide unprecedented opportunities to monitor and optimize human behavior during real-world task execution, and to evaluate and predict the impact of innovative human-systems technologies on operational performance." In the virtual dome, users can interact and alter the environment through hand-held and weapon-based devices, which control movement, orientation and weapon aiming. Future additions to the dome will include whole-body motion tracking, low-frequency vibration and directional wind. Vibro-tactile collision feedback — which combines vibration and touch to help give participants a physical sense of constraints in a virtual environment — will also be included.
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US Army Creates Virtual Reality Dome To Assess Soldier Thinking During Combat

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  • by jfdavis668 ( 1414919 ) on Wednesday March 23, 2016 @08:17AM (#51759909)
    Star Trek holodeck? Maybe Ender's Game?
    • It is just an up-to-date variation of the sort of training simulators that many first world defence forces have been using for several decades, or longer.
  • to the hunger games
    • by AHuxley ( 892839 )
      Back to the new thinking of the 1920-30's. Every squad or smaller team tried to ensure every person could do the tasks of every other member to a very good skill level. If out of communications or needing support, the full skill sets for most of the common equipment was at least part of the expected work load. The mission could go on without direct orders and without questioning orders. ie nothing would be unexpected and the team would always be ready to follow any order and reach the objective as any m
  • Several friends of mine that are war vets all have said they don't trust the current recruits because they follow orders without question. One friend that has been a life time warrior and has went back for 3 tours of duty mustered out because of how the new guys act.

    So will their simulator be used to get rid of the guys that don't blindly follow orders? will they put in scenarios where the best and correct course of action is to frag the CO?

    • The US military, by and large, isn't interested in a soldier who questions authority. A large part of basic training involves assuring quick compliance to orders.

      If the 20-something year old won't charge a machine gun nest on the hill quickly and without question, he probably won't charge it at all.

    • Several friends of mine that are war vets all have said they don't trust the current recruits because they follow orders without question.

      It would be nice if those guys would be active on social networking, because a lot of people seem to think that soldiers are supposed to Do What They Are Told No Matter What, and they need another think to come to them.

    • As a veteran I can tell you that this is a huge waste of money. Every situation is different, every reaction is different, and every outcome is different. This is yet another attempt to develop the ability to have thought police.

      PTSD research should explain and back my assertion.

  • This is interesting. Duke University has an immersive VR room that works on similar principles but does it a bit better. Rather than a top-only dome with an external display, it is a 3 meter cube, with the display projected on all six sides including the floor. It even tracks your point of view (via a set of lightweight powered VR glasses) to calculate the proper perspective so that object that are supposed to appear inside the room do so properly. It's really an amazing experience, and just a little bi
  • It's never going to be "real-world" until there's a real element of real shit hitting the real fan.

    If there is no real danger of being killed then this is nothing more than a (probably very cool) video game.

    • Did not know that the training in the US military is so hard that you can get killed during exercising.

      • Did not know that the training in the US military is so hard that you can get killed during exercising.

        Yes I am aware (been there, done that) but training in a sim dome isn't going to be that way if for no other reason than live fire would destroy the dome itself.

    • It's never going to be "real-world" until there's a real element of real shit hitting the real fan.

      If there is no real danger of being killed then this is nothing more than a (probably very cool) video game.

      Untrue. Our local Sheriff's department has a huge screen/wall that they use for shoot/don't shoot training scenarios. I was able to participate in one of the drills as a guest a few years back. Even though I knew it was just a video, and the gun in my hand was empty, when the drill began everything got weird. When your whole field of vision is filled with a realistic-enough video, part of your brain treats it as if it was real. Heart rate and blood pressure went up, a bit of tunnel vision set in. I wound up

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