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Graphics Stats Hardware Games

Valve Releases SteamVR Perf Test To Measure Your PC (pcper.com) 97

Vigile writes: Valve took another step to prepare the world for VR gaming by releasing the SteamVR Performance Test today. This application that is free to download through Steam, runs a portion of the Aperture Science Robot Repair demo originally built for the HTC Vive VR headset, and reports back performance metrics and a grade for your PC's hardware. Scores include a Not Ready, Capable and Ready result as well as an "average fidelity" numeric score that is even more interesting. Valve integrated a dynamic fidelity feature "that adjusts image quality of the game in a way to avoid dropped frames and frame rates under 90 FPS" — a target for an acceptable VR experience. Early results put the GeForce GTX 980 Ti at the top of the GPU stack though AMD's Radeon products do very well at every price point below $600. Is your wallet ready?
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Valve Releases SteamVR Perf Test To Measure Your PC

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  • Even though the demo ran smooth on my i7-920 @ 3.8 GHz, the program said not enough snuff.
    • by aliquis ( 678370 )

      This was surprising for me:
      http://pasteboard.co/1LEbgwTV.... [pasteboard.co]

      Not that it wasn't ok but that it consider the GPU the problem and not the processor. I guess the GPU was so bad for their tasks that the CPU wasn't the one holding it back, I can't imagine the CPU is enough with say a GTX 970 even though that picture would suggest that it was.

      (What specs? See the image ;D)

    • VR takes some serious muscle. Think more like 980 or higher.

  • Link to the program (Score:5, Informative)

    by Minupla ( 62455 ) <`moc.liamg' `ta' `alpunim'> on Monday February 22, 2016 @09:19PM (#51563825) Homepage Journal

    Here's the link to the application on steam:
    http://store.steampowered.com/... [steampowered.com]

    Min

  • Windows only? (Score:4, Insightful)

    by bjwest ( 14070 ) on Monday February 22, 2016 @09:53PM (#51563999)
    Windows only means VR games will only be available on Windows? Seeing as how Valves own OS is Ubuntu based, one would think they'd support that as well.
    • Windows only means VR games will only be available on Windows? Seeing as how Valves own OS is Ubuntu based, one would think they'd support that as well.

      Steam Hardware & Software Survey: January 2016 [steampowered.com]

      Windows --- All Flavors 95.4% [No change]

      Win 7 64 bit 34.3%
      Win 10 64 bit 32.8% [Up 1.5%]
      Win 8.1 64 bit 14.0%

      OSX --- All Flavors 3.55% [No change]

      Linux --- All Flavors 0.95% [No change]

      Ubuntu 14.04.3 LTS 64 bit 0.2%
      Ubuntu 15.10 64 bit 0.2%
      Linux 64 bit 0.1%
      Linux Mint 17.3 Rosa 64 bit 0.1%

      It would be mean to remind folks here how often Linux Mint has been suggested as a plausible migration path away from Windows.

      What I find more interesting and unexpec

      • by aliquis ( 678370 )

        What I find more interesting and unexpected are the stats for Language. The US has 41 million native Spanish speakers and only Mexico has more.

        English 46%
        Russian 18%
        Simplified Chinese 6%
        Spanish 5%

        While quite a few speak Spanish more people speak English.

        I think one can run Steam in Swedish but I don't run either that or Windows or my browser (and gimp and so on) in Swedish I run them all in English because trying to find out what Swedish word they have used as a replacement for the English one is just disturbing and I guess I can read the English text at-least as well.

      • by qvatch ( 576224 )
        yes, but who wants to run their hardware survey? It asks to send a list of all installed programs. I stopped reading there, and have never run it.
  • Apparently AMD's hardware absolutely rocks on the next-gen architectures like those two, and Vulkan being directly based on Mantle can't hurt even a teensy bit.

    AMD being the king-of-the-hill for VR would make a world my ooooh-goody-competition-means-good-prices little heart is just piiiiining for.

    • I'm too am excited. Given that scenes need to be rendered twice, the APIs being optimized to reduce CPU usage will be more important than ever.
  • Since Mac users are willing to pay more for quality hardware, it would seem smart to support them at least at the same time as a PC, if not even first to work out kinks and go for a user base with better economic status...

    Wake me in twenty years when VR is back again for another try and willing to consider economics of the gaming world properly, instead of targeting the PC gamer who is among the cheapest bastard on the planet.

    I'm still puzzled that the Oculus does not support the Mac when the dev kits do. I

    • Since Mac users are willing to pay more for quality hardware, it would seem smart to support them at least at the same time as a PC, if not even first to work out kinks and go for a user base with better economic status...

      Unfortunately Macs are all wrong, both from a hardware perspective and a software perspective.

      The killer issue is that no Mac ships with a GPU fast enough to meet the Vive or Rift recommended specs. The fastest Mac Pro GPU is essentially a Radeon R9 280X, but the recommended spec is an R9

      • The killer issue is that no Mac ships with a GPU fast enough

        Neither does the PS4. Neither to MOST PCs.

        That's why Sony has a co-processor box, AS I MENTIONED.

        Only Apple distributes GPU driver updates these days

        Which is irrelevant with CO-PROCESSOR BOX. On a system where every laptop for years has Thunderbolt...

        Mac users do tend to be upscale buyers with more money to spend, but the technical issues

        Which Sony has resolved and will thus capture the entire market because they aren't targeting cheap bastards o

    • by aliquis ( 678370 )

      Since Mac users are willing to pay more for quality hardware

      More willing to pay a lot for Apple hardware. I can go as far as grant you "custom built computers" rather than standard off the shelves cases and components, also I'd accept that they may have had better screens because Apple had made that decision for the consumer.

      As for everything else you said .. mac users has been so very clear telling me over and over again that you shouldn't get a mac for gaming and that macs are for professional/serious work (sound like PC guy with his spread-sheets) and not for gam

  • I just built a new desktop box with the plan of connecting an Oculus Rift. I was a bit concerned that the photocopy of the AMD press release posted on pcper.com did not include the minimum-spec AMD video card listed on the Oculus Rift site -- The R9 290. I was afraid AMD was backpedalling on being able to support VR with the R9 290 because they didn't include it in the comparisons, even though the minimum Nvidia card is listed.

    Fortunately, after downloading the Steam test app and running it, my new machin [cldup.com]

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