Oculus Rift Pre-orders Begin At $600 (oculus.com) 278
New submitter jerome writes: Pre-orders have just started for the Oculus Rift virtual reality headset. The $600 price tag is higher than most people were expecting — and that doesn't even account for the required upgrade needed to fully enjoy VR apps. "In September of 2014, Oculus founder Palmer Luckey said to expect a $200 to $400 range for the Rift." The device will first begin shipping on March 28th, though the store is already showing an estimate of April for Rifts beyond the initial stock. "The Rift package also doesn't include the relatively powerful Windows PC that will be required to use the device. Oculus recommends a rig with an Nvidia GTX 970 (or equivalent), an Intel i5 processor, and at least 8GB of RAM." In February, they'll start taking pre-orders for a package that does include a full, "Oculus-ready" system for $1500.
Does that $600 include a ice pack? (Score:5, Funny)
You know, for my ass?
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If you think your ass is hurting, how about the asses of all the developers who invested money to make games for it?
"Sure, we're taking a chance here, but when the consumer version comes out and this thing catches on, we'll be mad rich!! If the developer kit sold pretty well at $350, just imagine how well it'll sell when it comes out on the shelves at Best Buy for $200!"
"Sir, they just announced it will cost $600."
"....but that includes the gaming rig to run it, right?"
"No sir."
"Hold my calls." [begins fash
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You missed the point entirely. The developers aren't complaining that they can't afford it. They're worried that, because the consumer version is a "high-end luxury item" (rather than the midrange affordable product that it was supposed to be), consumers won't purchase very many of these units.
The people who were hoping to sell games for these things are up shit creek, because there's gonna be like ten thousand* potential customers, instead of the hundred thousand they expected.
*Numbers pulled outta my ass
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Sure, go shame everyone who doesn't want to spend $600 on a VR headset. Tell them that they should feel bad for having a lower income or different spending priorities than you. That every person who would have considered buying it for $200 should be ashamed of themselves for not buying it at $600.
But even after you do that, the game devs are still going to have to deal with the fact that the install-base (and hence, their revenue), is gonna be a fraction of what they expected. And your "Well clearly the poo
Re:Does that $600 include a ice pack? (Score:4, Insightful)
You know, if you can't swing $600 for a very new to the market high end luxury item item such as this, or if a total of $1500 blows your meal budget, perhaps you need to spend a bit more of your time, getting some education or working a bit harder to get a job that pays more so that you can afford luxuries like this, rather than gaming....eh?
Oh I make more than enough to pay for something like this. But I also have kids... ... and their mother, aka my wife, is gonna have questions, serious questions, about $1,500+ for a new PC with dorky glasses that shut-out interacting with my family... But never forget a desperate man's ability to spin something. I'll figure something out eventually...
Correction: not "$200 to $400 range" (Score:3)
Sounds like Luckey really meant "$200 + $400 range" - I mean, small wording change and he was right on the money...
Re:Correction: not "$200 to $400 range" (Score:5, Interesting)
Or, guy with unfinished product has no idea of cost but needs to get investors to keep giving him money so he can finish building it.
There's little more dishonest than someone who doesn't yet have a product telling you how awesome their product is going to be ... and that includes telling you what the price will be.
Until there's a product, it's just PR and marketing. And, really, once there's a product, it's just PR and marketing.
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Or, guy with unfinished product has no idea of cost but needs to get investors to keep giving him money so he can finish building it.
He said this after Facebook bought his company for US $2 billion. He didn't need more money. He said this after he'd made (and sold) several prototypes. He had a pretty good idea of what it would cost. The actual price is after Oculus VR added things it didn't need, like an XBox controller. And of course this is the price set after it started being manufactured in bulk (which should have driven down the price considerably, yet apparently didn't).
Re: Correction: not "$200 to $400 range" (Score:2)
Luckey's original estimates were for a product similar to the first devkit - single, off-the-shelf screen, only higher resolution.
Then they realised they needed more, like positional tracking, low persistence, and even higher resolution, or they risked too many people getting simsickness and another VR failure to launch. And now they had the capability of ordering custom components to fix that, like the dual hidpi OLED screens in the final product. This also explains the lengthy wait.
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The recommended video card to run it is $350 by itself.
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Note that for the DK2, I've been having a fun time with a GTX660. Still a hair above the average GPU in a random desktop, but not too shabby actually.
Quite a few developers actually were simplifying their graphics design specifically to work with VR with dreams of targeting 'mid-range' users.
Eh, its not that much (Score:5, Insightful)
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Then you got hosed. I paid like $500 each for 2 27" pro series Dells a few years ago. They're amazingly clear for all of my uses (and I'm pretty picky about visuals). I don't know what speciality niche industry you could possibly need such an expensive monitor for, but I'm guessing that instead you paid 'that' company a lot of tax for the privilege of having a grey monitor with a fruit on it.
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That's making a lot of assumptions. I can easily find monitors worth dropping $1000+ on that don't have fruit on them. I'm going to make an assumption of my own and guess your lovely 27" Dells are only 1080p if you got them for $500 each a few years back. My next monitor that I plan to drop several hundred dollars on will have at least 2560x1440 res if not 4K and will be 32" or more in size.
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You get what you pay for. I have Dells at work. The quality is poor, the menu options are poor, the reliability is poor, and I am far happier with my 10 year old NEC Multisync which I bought for well over $1000.
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Then you got hosed.
You really think so?
I paid like $500 each for 2 27" pro series Dells a few years ago.
I paid $750 for my 32" Acer 4k IPS monitors, you think that is expensive?
27" QHD displays are running around half that these days, closer to $200 for 1080p screens, but bleh 1080p...
The professional 30" 1600p displays are still near $1K, but they are really good factory calibrated monitors.
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Then you got hosed. I paid like $500 each for 2 27" pro series Dells a few years ago. They're amazingly clear for all of my uses (and I'm pretty picky about visuals). I don't know what speciality niche industry you could possibly need such an expensive monitor for, but I'm guessing that instead you paid 'that' company a lot of tax for the privilege of having a grey monitor with a fruit on it.
I guess you got hosed too, since I paid $418 each for 2 27" WQHD monitors a few years ago.
Although I also paid $800 for a 34" Dell UltraSharp U3415W monitor last year to replace my 30" Dell monitor which used to be between my two 27" monitors. All four of these monitors look great and fulfill my needs perfectly. The ultra wide allows me to put two development environments side by side much better than my 30" or 27" ones, although my small 27" monitors are still very good for surfing looking at online docume
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Are your monitors 4K? Do they do 120Hz or 144Hz? Do they support G-Sync or FreeSync? These are all reasons why he could have spent what he spent and more than you. And no it has absolutely nothing to do with a fruit or a niche industry thing.
This is an amazing monitor for instance for video gaming. 144Hz IPS is not a cheap thing anywhere plus the G-Sync module from nVidia.
http://www.newegg.com/Product/... [newegg.com]
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$800 for a monitor? What was it, a 32 inch 4k curved OLED panel?
The monitor inside the Oculus is like 5 inches. Not an expensive component at all. Yes it has other stuff too but just on the strength of its individual components, it doesn't justify a $600 price.
Of course iPhone components don't justify a $650 price either, yet Apple sells gazillions of those... so I'm not saying it's overpriced or not worth buying. There's clearly added value there from all the VR research and integration they've done.
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Correction: It is a SMALL high end gaming screen... the screen itself is not why it is expensive...
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...it's the dual Titan X rig you'll need to pump out 3-4x the graphics load
I don't expect you to read the article, but at least read the damn summary. A GTX 970 is about $325, a third of the price of one Titan X.
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Maybe Valve/Steam will come up with something better.
The same Valve that turned the Steambox into such a confused fiasco?
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Most people weren't about to buy Oculus even if it was $200 because they wouldn't have a PC powerful enough to run it so I'm really not sure your logic holds up; especially as it was pretty obvious it was never going to be aimed at the 'average person'. I doubt it's ever been likely its target at launch would be the average PC gamer. As for blaming
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Well it's just a question of mathematics. Even if $600 was pure profit they would have to sell over 3 million units to recover the initial investment. Facebook exists in another reality distortion field, one where money comes easily. This was created by the banks that floated the IPO, and is maintained by Wall St. which for some reason values FB stock at incredible multiples. But in reality, money is not that easy to come by for average folks. And while Zuckerberg might have come into his billions quite eas
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I'm sure they are going to sell some to boutique PC gamers (like the ones with two Titans and water cooling systems), but I have a hard
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Also, April is tax month!
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There are a LOT of folks out there that have plenty of disposable income, where dropping a grand here or there isn't really that much of a second thought.
You see them every day, driving higher end cars, living in well to do neighborhoods and nice homes....and not struggling.
Not everyone flips burgers for minimum wage you know.
And if that's all you do, your time might be better spend doing what it takes to get a higher paying job than playing games and worrying about not being able to afford the latest and greatest luxury item toy....
Then there are the people like me, who (while married) live in a house affordable on 1 income, pay $125 a month to own a basic car rather than spend $300-$400 a month leasing a brand new high end car, and are actually able to save money instead of only being able to get by through using credit cards every month. There's a pretty big segment of the population like me that are perfectly willing to spend money, but you better give us a pretty good reason to do so. And the Rift right now does not provide that
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Developers need X amount of users to bother making a rift game.
Users need X amount of games and Y price to bother buying a rift.
So the lower the price, the more users and so the more games. I was pretty happy to pay $300 for something that may not have any supported software. At $600, I'll wait until I see some killer games come out and since I'm not actively out there buying rift games there is less of a reason for developers to make those games at all.
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Your signature is hilariously ironic.
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1. It is a troll comment, I would have modded down if I had points as well
2. What makes you think the editors need to participate for modding to go against what you believe
3. Nausea is a problem with older units, this one is supposed to be better able to do head tracking with good 3D accelerometers and high frame rates (allowing it to draw the view faster)
4. There are people that will always get nauseous no matter how good the product is. My mother can't go see 3D movies as it makes her nauseous, should ev
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I don't disagree with the statement, I feel that it is too soon to say if it causes headaches and nausea, therefore it was trollish, it assumes something that no one could know yet.
It is also a troll because it is attributing the negatives of other products to a product that worked very hard over a number of years to remove thaos negative aspects in their own product.
will my wife see the porn i'm watching? (Score:4, Funny)
Re:will my wife see the porn i'm watching? (Score:5, Funny)
Maybe, maybe not ... but the fapping will be impossible to miss.
Recycling an old joke... (Score:2)
Protip: use your own hand.
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Protip: If you're sitting next to your wife watching VR porn on your oculus and using your own hand ... your wife is still gonna notice.
Comment removed (Score:5, Funny)
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Or, at the very least, you'll be able to see about 30 degrees of her at any given time.
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The treated the Kickstarter supporters well (Score:5, Informative)
I was an initial Kickstarter backer, and they sent a message saying that backers that supported the project at the level of getting a dev kit are getting a final version for free as well (a "Kickstarter Edition", whatever that means - though in included the pack-in games).
This is a classy move and something they didn't have to do, but really shows some appreciation for those of us that helped launch the company high enough to attract Facebook...
Your theory not borne out by price (Score:2)
If any of that were true the units would be far cheaper.
I've seen no sign of that in any other way, and the people at Oculus said it would not happen - we'll see when the final units arrive but I'm really doubtful you are correct.
Misspelled Google (Score:2)
Apple has taught me the public doesn't care about $700 phones with fine print that states your personal info will be sold
I think you misspelled Google, Apple does not sell personal info and in fact is one of the few companies adamantly against doing so...
there could be cheaper versions that do happen to be advertising platforms
There is, it's called Google Cardboard. Which I honestly do see as something of a threat to the more expensive versions, but I'm not sure how much.
It will all depend on how much cons
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Some are successful
http://www.explodingkittens.co... [explodingkittens.com]
Some are not
https://www.kickstarter.com/pr... [kickstarter.com]
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I really doubt the small number of Kickstarter units they are sending out have much to do with the price. The price seems pretty high to me also, but we'll see what happens. I think they are making the price high to keep the initial buyers pretty serious and to reduce the initial support load from people who don't have adequate hardware.
I remember when this seemed really cool... (Score:3)
Twin fail.
Although to be honest once they announced they were halting support for Linux, I stopped being interested.
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Wrong business model (Score:3)
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I think this price is too high. A VR helmet should not be a goal, but a means. VR games should be the goal. If you want VR to be a success, a VR helmet should be available for many people. $599 (for me it will be €699), is simply too much money for too many people. What they should have done is make the helmet relatively cheap and let game developers pay a small fee to have support for that helmet in their game. Or a business model comparable to those of 3D engines. So, you pay a big portion of the price of the helmet during the actual purchase of the helmet and pay the rest in small portions with every game you buy. That makes the helmet available for many people, which will make VR more interesting for game developers. Is seriously thing $599 is a missed chance.
Exactly. I could easily afford it, but I am not going to pay $600 for the headset, plus a couple hundred dollars more to upgrade my pc (which only cost about $700 to build about 2 years ago) to buy something where the only game I've seen so far that interests me is Eve:Valkyrie (I'm still annoyed they made Dust 514 PS only). There simply aren't enough games to get me to buy something that I know will within a few short years either be discontinued due to lack of interest or made inferior/obsolete due to n
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If you spent $700 on your PC then you quite obviously aren't the target demographic, i.e. a PC gamer. VR isn't a casual gamer's playground.
$700 got me a basic case, a decent power supply, Windows 7 (about $100 right there) a 1 TB HDD, at work and cant remember, a GTX 650i , a i5 4670k, and 4GB DDR3 (i probably do need to expand that to 6-8 GB though). My computer has no problem playing games released in the last year. I don't by new games anymore because I'm cheap and just wait a year when I can get the GOTY edition. If you are right it's not because of the specs and capability of my computer, it's about that last line: I don't have to have
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As he said then. You're clearly not the target demographic.
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The target demographic of the Rift may have been PC gamers at one point. That stopped being the target after it was bought by Facebook. I mean, it's frackin' obvious that Facebook didn't spend 2 billion dollars on a PC gaming peripheral. No one would. The fact they threw in a (not optional) XBox controller into the package really hammered that point in hard.
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VR isn't a casual gamer's playground.
Meh... I'm not a casual gamer, but I won't spend $1000 on a gaming PC when I have a perfectly working Wii U to play on. I'll just have to hope that the NX has some sort of VR so that I can play real hardcore games with my VR.
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Shifting the numbers around to deceive parents into coughing up money for their teen's toys may work in the console world, but this isn't a console. This is a high-end PC gaming peripheral. PC gamers have money, or at least don't mind leveraging themselves into mountains of debt for their hardware. On the other side of it, they're accustomed to not spending much on games unless it's a AAA title and even then they're a fair bit cheaper than consoles [google.com].
As for VR devices in general, you've got a choice. You
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This is technology. It'll be cheaper soon. Given how revolutionary the product is and how the zeitgeist has been expecting one for 20 years, it would be corporate incompetence not to pull as much as you could out of the first round of buyers. If it's too expensive for you, have a look again in a year.
Whining (Score:3, Informative)
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This was targeting the PC gaming world where entry level systems start around $1500.
I built my slightly more than entry level system for half that over 2 years ago......$1500 is entry level if your only idea of a gaming system is Alienware.
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This thread is worthless without specs.
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I've built my entry-level gaming PC for 250 Canadian dollars.
It's amazing how little power you really need when you don't have a 1080p monitor. :p
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Celeron G1850
Zotac GT630 Zone Edition
4GB DDR3
Can't remember the exact motherboard but it's a micro-ATX.
Windows XP because I have a lot of genuine licenses in the form of legit stickers from old brand-name PC cases.
All parts were on sale at around 50-60$ each.
Okay so I cheated a little bit and re-used an old beige mid-tower with a 350W power supply and a 250GB HDD I had lying around, along with a keyboard and wired mouse. But we're nerds right? We all have spart computer parts lying around.
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Cue the gaming fanboys saying that a Celeron and GT630 are too weak to play games. But that combo still runs most of my games at around 30 to 60 FPS with the proper video settings.
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My gaming PC is a 66MHz Pentium. Still runs Doom at 30+ FPS.
Your computer is too weak to play modern games at decent video settings. Which makes it a normal PC.
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I'm a PC gamer. 1500 would buy my last 2 PCs combined. If you're spending that much, you're either bleeding edge (which most PC gamers aren't) or doing it very wrong.
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This was targeting the PC gaming world where entry level systems start around $1500.
Entry level super-enthusiast? According to the Steam hardware survey about 5% have a GTX 970 ($300 card) and 1% a GTX 980 ($500 card). Of course you need the rest of the machine and monitor, but if you're building a gaming rig the graphics card should be the most expensive part. Only about 1% play at 1440p, 0.1% at 2160p.
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A complete machine with such a card costs more like ~$900 dollars. I know quite well, I built one a few months ago. For $1500 you can get a completely top of the line card or two high end cards in Crossfire/SLI.
GPUs Can't Keep Up With Display Tech (Score:2)
The biggest problem with this, as well as this generation of game consoles that that GPU tech can't keep pace with display technology. We have consumer-priced sub-$1000 (some even $600) 4K displays and manufacturers are already looking toward 8K meanwhile most mid-level GPUs, much less what goes in to laptops and consoles, are only now getting powerful enough to really push out 1080 with smooth framerates and decent AA and other effects. As I understand it, the Rift is two 1080x1200 displays which is half o
Consequences of selling your soul to facebook (Score:2)
It isn't the price that pisses me off it is fact they must have known what price would be for quite some time. Lucky intentionally let the $350 expectation run unchallenged for all this time based on earlier statements until the bitter end when they knew full well it was a lie not even "virtually" close to "reality".
Who I really feel sorry for are all the devs who spent their time and energy alpha testing SDKs and developing content who are now royally fucked.
Where's the killer app? (Score:3)
I remain skeptical that this will be anything but a niche product, anytime soon.
Apps will be severely limited by the motion sickness problem. Also, pretty much everyone with children are automatically ruled out unless they hire a baby sitter have a very tolerant significant other.
That said, Google Cardboard was the hit of all the parties I attended this holiday season. But only for about 5 minutes.
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I think we all know what the killer app is. POV PR0N!
Unless you have a full 3D model and not just a 3D video, you only have one angle so you can't actually move your head and see it from another angle which would be pretty limiting. And virtual porn, well I don't think we've passed the uncanny valley yet so VR hentai porn would still have limited appeal.
Canada (Score:2)
With shipping, it's $914 for Canadians. LOL. Nobody is going to pay that, that's ridiculous. The worst part is that by doing this, a lot of people who were hard-core VR supporters are turning their back, which in turns hurts the developers and the technology.
For more, head on over to /r/oculus/ and read what's going on with the community.
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$600 + 20% (which I think is a pretty common VAT in Europe) is $720. So that might well explain most of the difference right there.
In the US, there's no VAT, and states all set their own sales tax rates from 0% on up (not sure if any are over 8 or 9%). But a lot of stuff you order online will come with no tax charged even if your state does charge it, so $600 is probably what most in the US will actually pay.
Not that Surprising (Score:3)
It's more than I expected (I was guessing ~$400), but I can't say that I am all that surprised or outraged. For a long time, the Oculus folks insisted that they were going to focus on making it good, not making it affordable. This makes sense, because VR technology has been around for decades, but nobody has really managed to make a GOOD VR set prior to the Oculus. Assuming the consumer version is in fact good, they can then focus on making it affordable. If you want affordable, there's always the cardboard VR sets to play with.
If they manage to succeed with making a good set, then VR will start to catch on and prices will fall for other good sets. I wouldn't be surprised if Oculus eventually releases different models to fulfill low and high end price points.
I also don't understand the outrage over the PC specs. The fact of the matter is that based on years of testing, it was determined that you really needed high resolution (i.e. 4k) to get rid of the screen door effect that has always been the bane of VR implementations. I wouldn't be surprised if 8k will be needed to really get rid of it. That takes a lot of computing horsepower and there just isn't any way around it.
It costs $599 (Score:2)
Own a DK2. (Score:2)
Price of entry, and PC specs are just way too high to get this going. I love the cool little demos on my DK2, and it sold me entirely on VR as the future. Just not anytime soon. Maybe when todays I7s are considered low end and less than $99 the industry might be where VR needs to be for public consumption. Or maybe they'll just end up putting 8k screens in the Rift and set us all back again.
I'll be looking closely at the PSVR. I think targeting a standardized platform is going to help the cause a bit more.
I'll bite when the games and controls are there (Score:2)
I need the most following to be available before I get into VR (Oculus Rift or Vive):
1) Flight simulation games: Falcon level of details
2) Space combat: Wing Commander or Freespace game
3) Racing games: arcade or realistic doesn't matter much to me
4) Descent Underground
5) good controls
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Flight Sim: DCS World. I don't think there's anything better out there for combat planes and helis.
Space: Elite Dangerous and Eve Valkyrie.
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Falcon 3 worked on VR headsets 20 years ago. All major air combat sims I'm aware of support the DK2.
Elite dangerous. Done.
Asseto Corsa or iRacing. Done.
Descent. Support planned. But based on my play of Descent 2 in VR 20 years ago, it will make you puke.
Controls? As good as they get. Force feedback wheels are easy for driving, but for some reason FF joysticks aren't made anymore.
Oculus is going to get creamed (Score:3)
In the conversation, I also brought up the question of why didn't Oculus just take a loss on the first 10,000 units or so in order to bring the price down (I actually guessed that it would probably cost at least $600). As someone that was on the fence about buying a unit, $600 is just too much for me to spend when I know that in 6 months HTC or Sony will have their own unit out. The interesting revelation that me and my friend came to however, was the fact that HTC and Sony are in a better position to actually take a loss on their VR units compared to Oculus since they are actually backed by another platform that they can make money off of. To Sony and Valve, their VR unit is very similar to a game console, where they want to try and get as many adopters to buy into their system as possible so they can make money off of the games and peripherals that go along with it. So the smart thing for Sony and Valve to do now is to come out with a price now that is $200-$350 cheaper than the Rift, even if it means they have to take a loss on the first 10k units or so.
Personally I'll be holding out to see what HTC/Valve do since I want something that I know will work with the SteamVR SDK.
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With Facebook backing them I expected it to be cheaper as well. I figured Facebook would have found a way to leverage the connection for mining data about the users to profit from, making the Rift a loss leader.
Welp, there goes Occulus... (Score:2)
They just priced themselves out of being a mainstream peripheral that every gamer will get and into the niche of racing wheels and aircraft simulator MFPs.
Good job guys for missing the entire boat.
Re:Not surpsing (Score:5, Insightful)
VR has been "emerging" for the last 20 years. Don't get me wrong - they seem to be finally to a point where they can make something a consumer would actually want to buy, it's not a brand new tech. As a matter of fact the only reason people might be willing to pay $600 is specifically because VR is starting to mature as a technology.
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Heck, it appeared in the movie Hackers which came out in 1995!
http://www.imdb.com/title/tt01... [imdb.com]
It was already something easily recognizable at that time.
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And this one has a release date 4 months from now.
Re:Ouch... (Score:5, Interesting)
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This product is more innovative than anything Apple has done since the iPod 15 years ago.
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This product is more innovative than anything Apple has done since the iPod 15 years ago.
...which wasn't all that innovative when it came out, either.... "No wireless. Less space than a nomad. Lame." (from http://slashdot.org/story/01/1... [slashdot.org] :-)
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So?
Work a few more months, save up, and then buy it.
Nothing wrong with working and saving to get something you want...Everything in life doesn't come "instant gratification".
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Watch out everyone, internet hard-man coming through...
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Back in the day, all you had to do for one of those was answer 50 multiple choice questions to become an SCO reseller. Then they sent you copies of every product they had, complete with license cards.
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1080x1200 per eye is too low of a resolution? What do you want, 16K per eye?