Asus ZenFone 2 Performance Sneak Peek With Intel Z3580 Inside 108
MojoKid writes: Asus just finally made their ZenFone 2 available for sale in the US. It's an Intel-powered smartphone running Android Lollipop that's compatible with AT&T and T-Mobile, and other cellular networks that utilize GSM technology, like Straight Talk, MetroPCS, and Cricket Wireless among others.The device is packing a quad-core Intel Atom Z3580 (2.3GHz) with PowerVR G6430 graphics and 4GB of RAM, along with Intel 7262 and Intel 2230 modem tech, a 5.5" Full HD screen, a 13MP rear camera, dual-SIM support and 802.11ac Wi-Fi. The high-end model can be had for only $299, unlocked. A $199 version with 2GB of RAM and a slightly slower Intel Atom Z3560 is also available. In the benchmarks, the Zenfone 2 offers competent though middling performance but considering Asus has priced the ZenFone 2 so aggressively, it's sure to grab some attention at retail with consumers looking for a contract-free commitment.
Here's why it's better than an S6 or iPhone 6 (Score:4, Insightful)
Does the Zenfone have enough performance to get the job done in the real world? Sure.
Does the Zenfone win every benchmark? Nope.
Will the Zenfone be obsolete in 2 years? Yup.
Will the S6 and the iPhone 6 ALSO be obsolete in 2 years while at the same time costing a buttload more upfront? Yup.
And that's why the Zenfone is the winner.
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Well Asus is projecting 30 million sold this year.
So if you expect Apple & Samsung to each sell more than 300 million of the iPhone 6 & S6, then you might be right.
http://www.phonearena.com/news... [phonearena.com]
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Re: Here's why it's better than an S6 or iPhone 6 (Score:1)
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zenphones are pretty popular in thailand.. the previous phones were selling at ranges of 100-200 dollars.
heck, I believe intel and asus got a deal where intel is throwing the chips at asus so that intel gets some traction and user testing.. that is, I believe they're getting the chips cheaper than similar sized arm chips would cost.
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What version of mathematics do you use where $299 is half the price of a $450 phone?
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Exactly. I see no point in spending large amounts of money on the iPhone or Samsung Galaxy S phones. In 2 years you will have to get a new one, either because it's obsolete, or they stop sending software updates, or the battery has stopped holding a full charge, or something has broken like the screen or one of the buttons (power, volume, etc). It's not really any fault of the device, it's just the reality of something you carry around with you all the time. Something is going to happen to the phone no ma
Obsolete in 2 years? (Score:4, Insightful)
I'm going to make the case that your obsolence argument is invalid.
iOS 8.3 still supports the iPhone 4s, which was released in 2011, 4 years ago. (I know there are locked-in android models where manufacturers have denied devices updates, though.) A two year old phone isn't even obsolete by capability anymore either. Nearly any app will work on a model made in 2013.
Ditching your phone just because the battery doesn't hold a charge is a bit shortsighted... the batteries are cheap, and service can be had every hundred feet in a lot of malls. If my iPhone 5 battery needs replacement it'll cost me all of $20, installed. The most expensive service you can buy in a local repair shop for my phone is $89, parts and labour included. That's a full screen replacement without having to send the thing away.
So I question the idea that a phone has a 2 year lifespan.
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Yeah, you can thank Intel's contra revenue for that. Basically, Asus get the SoC and chipset for free.
qwerty? (Score:2)
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And its comments. In the past few months there has been a dramatic rise in AC shitpost comments. Not the usual /. level of garbage comments, but 4chan level.
I also wonder if there is anyone left at /. that knows how to run a website... it seems to have some issue about every other day. Also, fuck autorefresh.
Re:Oooooold (Score:4, Informative)
You must not have been around in the early days if you think AC shitposting is a new thing. The current level is far less than it used to be in the early days of constant GNAA and Goatse ASCII posts.
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Did you look at my UID?
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Yes, and? You either have dementia or you weren't around back then because the AC shitposting is a tiny fraction of what it used to be in the early days of Slashdot. I suggest you go back through the story archives to refresh your memory just a bit.
Windows? (Score:3)
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At 2 GB of RAM, and a 2.3 GHz Atom Processor it has similar specs to the HP Stream 7. No idea how much storage is on it, but I don't really see any reason you couldn't run the full version of Windows if you wanted to. I think the only reason you couldn't is that Windows doesn't actually have software connecting to the GSM radio and making phone calls. Also, Android and Windows Phone OS have much better handling of low power modes. I don't think the battery would last very long running full Windows or Linu
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What about one of those Atom x5/x7 vs a Celeron G1840?
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As someone typing this on surrface with that chip I assure you it is no powerful.
It starts becoming jittery with Chrome at only 7 tabs and a few apps open. An adblocker for performance is a must for it
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Chrome is known to be a hog. There are numerous complaints about it even for those using the Surface Pro tablets with i3/i5/i7 processors. It doesn't get jittery, because the processor can handle it, but the battery life is severely reduced when using Chrome. You should probably switch to Firefox or IE for your browsing needs. Look into Metro IE. It's actually really nice when you're using the device as a tablet. Best touch browser I've ever used.
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The 4 gig
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They are selling two versions in the US. The $199 model has 2GB RAM, 16GB flash, and a 1.8GHz Atom. The $299 model has 4GB RAM, 64GB flash, and a 2.3GHz Atom. There are additional variations sold in other markets.
ASUS isn't going to bother putting Windows Phone 8.1 on it at this point in time. But I wouldn't be surprised to see a Windows 10 version in the fall when Windows 10 for phones is launched - the summer launch is for desktops and laptops, the version for phones and small tablets will follow a bit la
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I believe you'll miss the PowerVR driver and the bootloader or adequate firmware.
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And this is why we can't have nice things.
When smart phones and tablets were having their best growth, we were getting stripped down OSs and applications ... things were back to being measured in 'megs' instead of 'gigs'. They got smaller, and chucked the legacy bloat.
But now we're back to having full x86 architecture and Windows ... because for some reason people want to cling to the decades of bloat we have and run Office, instead of actually deciding to take all that legacy crap and just destroy it.
If
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I don't think you could be more wrong. Yes if your talking the latest installment of Windows perhaps. But Legacy applications from Windows XP and even earlier days have a footprint a fraction of the size of 'current' apps while doing the exact same job.
What I see is limited bloated modern software that doesn't let you easily have re-sizable/multiple windows or run background tasks 'properly'.
Remember these tiny apk files etc. may seem small but they are an interpretive byte-code/runtime and the real resourc
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I don't think you could be more wrong.
Except he has reality on his side. Microsoft already tried pushing "full Windows" tablets more than a decade ago. They were abysmal failures.
Yes if your talking the latest installment of Windows perhaps.
Nope, XP tablets were pretty horrendous to use.
But Legacy applications from Windows XP and even earlier days have a footprint a fraction of the size of 'current' apps while doing the exact same job.
This is hilarious considering everyone complained about how XP and its applications were "bloated" when it was the latest Windows release. Everyone was then pining for the "lightweight" Windows 2000.
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Firefox 3.6 may load those same pages with half the memory. But it also has a small fraction of the Javascript performance, and serious compatibility issues with modern CSS.
Modern web pages are also overloaded with Javascript, some of which runs all the time in the background. Facebook is one notable example, and an understandable one because it automatically updates your social media feed. But it also happens with seemingly innocuous sites like Salon; despite the fact that their pages are basically static
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Have you actually used Windows Phone?
It's the best mobile OS I ever used. Android is garbage in comparison and needs rebooting has freezes and you can't pin mailboxes etc
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Article doesn't answer two biggest questions (Score:3)
Ahem. Yes. That is one of my biggest questions about this phone, and the other is what you are supposed to do with it, given that the Android app stores' content tends to be geared toward ARM.
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Most apps aren't geared towards any processor. Most of them are just written in plain Java and are JIT-compiled when run. So for those apps this will work perfectly fine. I believe Intel had some sort of binary translation to handle things like games where there is native code being used.
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And, yes, I did fail to mention that Lollipop's ART changes when things are compiled, but the end result is the same. Most apps do not use any native code so the architecture change won't have any effect.
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Exactly my thought.
The review is useless without mention of battery life, frankly. If it's not at least comparable to a Nexus 4, well... I'd hope for significantly more.
I'm mostly concerned with "do I have to put this thing on a charger to just make a phone call every now and then".
Re:Article doesn't answer two biggest questions (Score:5, Informative)
I have had a Zenfone2 for over a month now. I am at about 50% after 16 hours with moderate usage- checking email connected to Zenwatch, streaming music for a few hours, and checking a few websites through out the day, and play a few games.
Everything feels smooth and no lag anywhere. While I have heard of some folks with applications not working on an Atom, I have not experienced any issues. Hulu, Netflix, Youtube all play smooth and cast to my Chromecast fine. Games play fantastic.
Overall it has been a very nice phone and I am more pleased with it than my prior Nexus 5.
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> I am more pleased with it than my prior Nexus 5.
Since I was considering buying a Nexus 5 (to replace my MyTouch 4g Slide), your comment interests me greatly. Could you elaborate on some of the differences you've experienced?
Thanks!
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My iOS devices are pretty fair space heaters themselves when rendering high frame rate apps. (shrug)
Zxx80? (Score:5, Interesting)
Boy, some people just refuse to let go of legacy processors...
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And some refuse to see that ARM is crap compared to 14nm x86.
In what regard? Measured using which performance criteria?
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In the mobile marketplace I couldn't disagree with you more. There are far less apps available if you run an x86 version of android compared to ARM.
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You mean like the subset available to mobile devices? You mean the subset of applications that this device has access to? Yeah I fully agree x86 has less. Last time I tired (only last year) I couldn't even open a PDF file on x86 Android. Amazing productivity right there.
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Intel did it long ago with the pentium pro, now its all custom RISC chips with a very small translation layer doing the "emulation" job in realtime.
Also thanks to this scheme, you get to enjoy the relative binary compactness of the CISC architecture without having to deal with the horrid native CISC design issues.
Can it run apps from the Google app store? (Score:1)
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No, most of the apps are JIT compiled in the VM when run.
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Not with Lollipop. It uses the ART runtime as the default, and precompiles all apps for the local architecture.
https://source.android.com/dev... [android.com]
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Okay, but Lollipop is only on a small minority of phones. Either way, my point still stands. Most apps are written in Java and are architecture-independent and are compiled locally so the change from ARM to x86 won't effect most apps.
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But this article and the original comment are about the ZenFone 2, which is specifically running Lollipop. So it has the ART runtime, and JIT is not happening on it, and the OP was asking about things being compiled for this non-ARM architecture.
Notwithstanding all that, I have a Dell Venue 7 that's also got an x86 chip in it, it gets very reasonable battery life, and performs perfectly fine. I don't think I've found a single app that hasn't worked with it, either, including many games and such. I've got a
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But this article and the original comment are about the ZenFone 2, which is specifically running Lollipop. So it has the ART runtime, and JIT is not happening on it, and the OP was asking about things being compiled for this non-ARM architecture.
Which is why I stated multiple times that the vast majority apps are not compiled for ARM at all. They are just pure Java. So whether or not they go through Dalvik's JIT or ART's AOT makes no difference.
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Not all ARMs are the same. Overall yes, but each version of the processor has it's own various extended instruction sets and such. So Google could compile it for every possible chip and instruction combination, or just farm that job out to the phones themselves to make the best decision locally.
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ARM v4, v5, v6, v7, v8... ( http://en.wikipedia.org/wiki/A... [wikipedia.org] ) all have different extension sets, as well as x86 having it's subset of extensions, and various devices adding on different other devices and such. It's a pretty big set, and there's no end in sight. It's better to let a compiler inquire what extensions a device supports instead of trying to compile for the upteen various current and future OS/architecture combinations, or they can just leave the device to decide what's best for itself.
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So it's better to compile things millions* of times (once for each low-speed, battery-powered, handheld device), than it is to compile things hundreds** of times on a distributed and efficient server farm that certainly has a few clock cycles to spare.
Am I with you so far? Are you with me?
Good.
Can we compute the increased carbon emissions of this, including wear-and-tear due to increased battery aging and decreased lifespan (which more and more means death to the entire device)? Man-hours wasted staring,
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Can we compute the increased carbon emissions of this, including wear-and-tear due to increased battery aging and decreased lifespan (which more and more means death to the entire device)? Man-hours wasted staring, waiting for devices to compile their own apps?
It's better than JIT on Dalvik, which all non-Lollipop versions of Android would be using. You're complaining about compiling once, when the program is first installed. How about compiling once per time that you run the program? ART provides a net benefit over that scheme.
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You say that, but...
I'm currently toying with ROMs on an old Motorola Bionic, which serves as the central music player for the stereo in my garage.
I've waited minutes for ART to do its thing on a singular package, but I've never waited minutes for Dalvik to launch the same thing thing on a properly-working device using Dalvik.
They are therefore not the same process. You might think that they should be, and I might agree that I think that they should be, but they're simply not -- or at least, the ART compil
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I've waited minutes for ART to do its thing on a singular package
I've never seen that, but I can't say that it's unbelievable. On my device though (admittedly, a much faster phone), it's always taken under five-ten minutes to ART-compile about 150 apps, and the idea that invoking each of those 150 apps one at a time would cause a similar amount of JIT compilation has always sounded reasonable to me. Since it seems to work in my case, I haven't really looked into it.
Also, you sound a lot like the folks responding to those who question memory management on Android: "It's taken care of automatically," they say. "You can't do anything to improve it," they further proclaim.
I've seen too many memory leaks to try to claim that it couldn't be improved upon.
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The gold standard, IIRC, was for apps to get launched and be able to do something in 2 seconds or less under Dalvik in common use.
You're waiting between 300 and 600 seconds, one time, and still waiting for apps to launch (which I'm sure is not instantaneous with ART, no matter your hardware).
My daily-driver is a Galaxy S5. It is, by most measures, a rather fast phone in terms of internal storage speed and CPU grunt. I don't notice much (any, really) difference in loading apps between 4.4.4 (Dalvik) and 5.
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One Problem (Score:5, Informative)
With PowerVR G6430 graphics
The worst of the worst for driver quality and developer access. Nothing's really changed from the GMA500 days.
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Not much, but the disappointment is that it isn't an Intel GPU.
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With Mali, Adreno, and Vivante there are viable or near viable options for open drivers. Despite having good development platforms (BeagleBone, Intel Atom boards) and a lot more lead time, OSS drivers for PowerVR are way behind. This lends credence to Wladimir from the Etnaviv (Vivante driver) project calling PowerVR's architecture a "tower of shit".
http://blog.emmanueldeloget.com/index.php?post/2013/01/12/Open-source-drivers-for-SoC-GPUs
Cheap mid spec is the way to go (Score:2)