AMD Enters Virtual Reality Fray With LiquidVR SDK At GDC 23
MojoKid writes: AMD jumped into the virtual reality arena today by announcing that its new LiquidVR SDK will help developers customize VR content for AMD hardware. "The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences," AMD representatives said in a statement. Oculus is one of the VR companies that will be working with AMD's LiquidVR SDK, and likes what it's seen so far. "Achieving presence in a virtual world continues to be one of the most important elements to delivering amazing VR," said Brendan Iribe, CEO of Oculus. "We're excited to have AMD working with us on their part of the latency equation, introducing support for new features like asynchronous timewarp and late latching, and compatibility improvements that ensure that Oculus' users have a great experience on AMD hardware."
I'm waiting (Score:2)
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Print your own Google cardboard on a regular printer?
3D-print your own on a RepRap?
ATW and Late latching (Score:4)
Here are links for those of you wondering what asynchronous timewarp [oculus.com] and late latching [oculus.com] are. ATW is a technique for reducing judder. Late latching is a way to insert positional and orientation updates as late into the graphics queue as possible.
Comment removed (Score:4, Insightful)
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Nice rant but the poster mentioned nothing about intel graphics.
motherboards with intel CPUs do take nVidia graphics cards?
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And yes, buying 4 PC's which can play any game currently on the market is not cheap, so the initial PC's were AMD because of the cost involved. When I was upgrading them the difference between AMD and Intel (cost and performance) was such that I found it cheaper to go Intel. I use "upgrade" rather loosely here, since we all know that after a couple years an "upgrade" means "buying another computer".
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I am sure the only reason the next gen console makers picked AMD is because AMD offered them bulk prices that they could not ignore
Also AMD were able to put CPU and GPU on one chip. And were able to let Sony have their way using GDDR5 for the PS4's main memory, rather than DDR3.
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Their APU lines are pretty nice. Their FX line was great 3 years ago (much better performance/price ratio than Intel), but it hasn't gotten any significant upgrades since then.
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ATW is a technique for reducing judder.
That has things in common with a video filter I wrote for stabilising video, although instead of stabilising it's sort of destabilising, so the view matches the head's new rotational position.
https://www.youtube.com/watch?... [youtube.com]
I wonder if it has, or why it hasn't, been used in boring old non-stereoscopic games.