The Oculus Rift DK2: In-Depth Review (and Comparison To DK1) 54
Benz145 (1869518) writes "The hotly anticipated Oculus Rift DK2 has begun arriving at doorsteps. The DK2s enhancements include optical positional tracking and a higher resolution panel, up from 1280×800 to 1920×1080 (1080p) and moved to a pentile-matrix OLED panel for display duties. This means higher levels of resolvable detail and a much reduced screen door effect. The panel features low persistence of vision, a technology pioneered by Valve that aims to cut motion artefacts by only displaying the latest, most correct display information relative to the user's movements – as users of the DK1 will attest, its LCD panel was heavily prone to smearing, things are now much improved with the DK2."
When does the consumer version actual arrive? (Score:3, Insightful)
Enough talk. Let's shit or get off the pot here.
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No official dates but they have mentioned it would be a bit worrisome if they didn't release by end of next year.
Re:When does the consumer version actual arrive? (Score:5, Insightful)
When they get sufficient consumer feedback from this beta version to identify what still needs to change to appeal to the average consumer, go through several internal iterations and they implement those changes in prototypes, and ramp up mass-production, determine sales methods, and actually ship the things?
What? It's not as simple as taking a shit? Oh my.
Re:When does the consumer version actual arrive? (Score:5, Informative)
I'm not sure you understand what "vaporware" actually means. The fact that there are prototypes that you can pick up in your hands, try out, an purchase as an interested developer already sets it pretty far apart.
And DK2 has been out, what, a couple months? Virtually every production line of consumer electronics goes through, at minimum, a year between versions. Bigger companies with longer histories and larger staffs tend to sometimes have multiple similar lines going at once, but still run up against that limit within any given one.
Re:When does the consumer version actual arrive? (Score:5, Interesting)
To the guy calling it vaporware, it isn't. A lot of people are treating DK2 as the consumer version and buying it now - which it was going to basically be before they got the cash infusion from Facebook (just became final last week). The CV1 has been pushed out a little since they can now really improve it and there is not the same pressure as there was before to make a profit and push out something not quite ready.
Oculus has assembled a very powerful team and they now have the resources to do this right. CV1 will most likely be very impressive. Hell, DK2 is very impressive.
The progress on this has been amazing. The display is something you either have to have very deep pockets to go custom or you piggyback on the phone industry which is what Oculus has had to do up to now. They now have the resources to build a custom display, optimized for VR goggles, and the team to make it all work. They made it over the hump. It's hardly vaporware and it is very, very cool.
Re: When does the consumer version actual arrive? (Score:2)
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I'd used both kits; the most recent one at GDC. From my hands on experience, I witnessed progress, not vaporware. I'd say it's better, and perhaps good-enough for many industrial or specialized applications, but not ready for the mass consumers.
From all your wisdom, in how the world works, what's your track record for overseeing and launching a physical product?
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They've got a lot of publicity, but if they wait that long, someone else is going to beat them to market and eat up the market share.
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I don't know, it's ultimately Sony vs Facebook here. It's really more of a lesser of two evils type of thing....
Re:When does the consumer version actual arrive? (Score:5, Funny)
It doesn't have to be either/or, but order matters. They are probably just being cautious in order to avoid the situation wherein they get off the pot and then shit.
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They are probably just being cautious in order to avoid the situation wherein they get off the pot and then shit.
Lol! best.metaphor.ever.
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It's not ready. Let the cake bake.
I'd rather wait a lot for a great product than have shit sooner.
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That is not nearly so heinous as you seem to think. Digital cameras tend to have twice the resolution in green as in either red or blue because eyes have a much lower resolution in blue than in green.
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Mobile phones and VR are not the same.
The major complaint with Pentile is the jagged text outlines (which improved a lot BTW), something that doesn't matter much in VR. VR is all about motion, and how Pentile affects this, I don't know.
Anyways, AMOLED, pentile or not, is regarded as much better for VR than LCD.
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The Facebook Helmet? (Score:5, Insightful)
Not trying to troll or anything ... but this news leaves me with mixed feelings.
Should I simply forget that Occulus has been assimilated by the privacy-nightmare-that-is-facebook? You know ... "You will be assimilated" ... and "Privacy is irrelevant" ... and all that stuff?
Or do I simply cheer about the technological achievement and hope for a competitor to set up camp soon?
I don't want a Zuckerberg product in my household unless the Slashdot community approves of it!
Re:The Facebook Helmet? (Score:4, Interesting)
You mean like you have to for WhatsApp or Instagram?
Oh wait, you don't. What's shocking is that despite their main product being a privacy sink to whoever's willing to buy, Facebook themselves seem to be really good stewards of other tech companies.
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Been playing with one for a month or so.. (Score:3)
If you'd like I can describe the hardware issue it has if you don't believe me.
To start, the image quality is much better, and the camera makes the immersion much more impressive, as does the frame dropping (persistence of vision).
It's still hard to find software that does much with it, hopefully that changes with more people getting theirs..
We also have the sony one, though it makes the occulus look tiny by comparison, it does glow blue..
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I'm slightly more partial to the occulus, basically because it fits on my face much better, and gives a much more complete feeling of immersion. The image quality on both is really nice (possibly slightly more real on the occulus), but I haven't really had a chance to do anything besides see tech demos, and setting up the Morpheus was a right PITA.
Unfortunately, my job isn't a VR headset tester, so I haven't been able to spend hours on end with them, and when they're out and in use, people seem to want to g
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Sony doesn't have theirs on sale yet, and it's still at least a year away. What you used is probably their old HMD, which isn't a VR headset.
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Project Morpheus isn't a VR headset? That must be why it tracks head motion, and allows you to look around in stereoscopic "3D".. search for project morpheus on google images, and it's exactly what's two desks to my left.
It still has the DK1 style blurring issues, the DK2 is much better in that respect. The integration of the move controllers is nice, but it's a software thing, nothing to do with the headset.
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You're confused. The person I was replying to wasn't talking about Morpheus since it's obviously not on sale.
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Not yet, but I will now :)
lie down with VR instead (Score:1)
I think this would be much better if you could lie down on a bed and use it for many reasons. One being safety. You see a lot of people fall over and crash into things. Doesn't seem very safe for you or any breakable items in your room. The other reason is just tiring out your neck muscles. I know its not too heavy compared to the old days VR headsets but having to constantly look around seems a bit tiring. I can't imagine playing a FPS with it on.
I'm not sure how sensitive the settings could be so you coul