Tim: So Stuart, what are we looking at here?
Stuart Mead: So here we are looking at your image that we’ve just taken, we’ve got a 3D image of your face we took it just like a photograph. We use cameras to take the image and so you see that the data and the size _____00:46 off and it is probably split at the end.
Tim: You can’t make my eyes the same shape, can you?
Stuart Mead: We can get some software to do that probably, but not here. Now this is sifting around the data, you see, now you can look at the sides, so you can see the data gets stretched because we can’t see around the corners, so we’ve just taken out that stretched data.
Tim: You’re selling both the software and hardware?
Stuart Mead: Yes, the software comes with the hardware. You need both together to make it work.
Tim: How does this differ from, for instance, other forms of 3D scanning? From Kinect and other things?
Stuart Mead: Yeah. So we are a completely different technology with a completely different application. So we are photometric and stereometric combined and we focus on an image about this big and we use a very high resolution, we end up with a very high resolution. Other systems that you are talking about look at macro-environments which is not what we do. And they don’t do what we do. So it’s a completely different technology application.
Tim: What are the uses that you see for this?
Stuart Mead: Well, it’s being used at the moment from everything from medical to front end 3D printing to gaming, animation, arts and crafts—all sort of applications.
Tim: Can you quantify the resolution over here?
Stuart Mead: So, what we are we looking at here, you can probably see it, but I’ll show it on the screen, so you can actually zoom in here, here’s the mesh, so you can see the mesh we’ve reduced, we’ve got three points per millimeter, so you can see we’ve reduced it to a very, very clean mesh very neat. We’ve filled in all the holes and we’ve told the algorithms that there are no holes that fills in the nostrils directly into printing. So we can look at that resolution in different angles, so you remember that we took three images with three different flashes, so we can actually look at the different ways that the lighting illuminates the face. If we go to the actual geometry, you can see how the shadows cast on the face give us the detail and this is how we end up with such a high-resolution image by using photometry.
Tim: I think I look a lot better in alabaster.
Stuart Mead: Yeah, well. I don’t know. It looks a little bit like a death mask, doesn’t it? I’ll bring it back to color here. And of course, if you wanted a larger area, you take a number of photographs and you stitch them together.
Tim: What is the file that you’re actually outputting, what’s the format, is it an SDL file?
Stuart Mead: Yes, we use SDL, OBJ and PLY.
Tim: What do medical versus some other applications tend to use, do they like to use _3:37__.
Stuart Mead: Well, if they want the texture file they will take an OBJ and if they want just the underlying geometry, they will use an SDL file, because an SDL file is great for going to 3D printing.
Tim: How long this has been in development?
Stuart Mead: Well, the company originally sold the product for a medical device for wound care back three years ago, but this is the first—the new cameras which will launch next week for using in a more consumer environment.
Tim: And for consumers price is important.
Stuart Mead: Sure.
Tim: How much will this cost?
Stuart Mead: So, the U.S. price is $1500 and there are some specials on today on the $1500. That is the hardware and the software, so it’s a really, really _____4:15 price.
Tim: And you’re not limited to faces of course, you can also do anything of the same general size?
Stuart Mead: Yes, absolutely. We are doing faces here because it’s very interesting to see what’s up with 3D faces, but you can see here, I can show you images of – this is a book cover for instance, we’ve got corks, this is an example of what you can do with the corks, the bark of a tree, so it pretty much likes anything that’s kind of rounded with lots of good texture, color or geometry.
Tim: And the improvements here are huge in the last few years in scanning as well as printing 3D?
Stuart Mead: Correct.
Tim: What’s the next step?
Stuart Mead: I think – well, I think printing needs to get – 3D printing needs to get quicker. And scanning I think needs to get a lower price and that’s what we’ve hopefully done, I mean scanning has traditionally been very expensive.