New Oculus Rift Prototype Features Head Tracking, Reduced Motion Blur, HD AMOLED 156
crabel writes "The Oculus rift prototype Crystal Cove shown at CES uses a camera to track over two dozen infrared dots placed all over the headset. With the new tracking system, you can lean and crouch because the system knows where your head is in 3D space, which can also help reduce motion sickness by accurately reflecting motions that previously weren't detected. On top of that, the new 'low persistence' display practically removes motion blur."
The new low-persistence AMOLEDs also achieve 1920x1080 across the field of vision. Reports are that immersion was greatly enhanced with head tracking.
Re:Cool, so can I use it yet? (Score:3, Funny)
Spacial concerns (Score:2, Funny)
I'm in a modest house and I have a tiny postage stamp yard. My Wifi signal is pretty good out on the street, all things considered, but I'm also afraid that if I revert to a five year old and play in the street that I'll be hit by an invisible car.
Have they considered making safe places to use this as part of their marketing strategy? Sort of a big open VR gym? And in that case, let's make multiplayer games where I can shoot my friends who are being presented to me as orcs. It'll make laser tag look like kinder blocks.
Re:never gonna happen (Score:3, Funny)