Nvidia Announces 192-Core Tegra K1 Chips, Bets On Android 128
sfcrazy writes "Nvidia just announced Tegra K1, its first 192-core processor. NVIDIA CEO Jen-Hsun Huang made the announcement at CES 2014. He also said that Android will be the most important platform for gaming consoles. 'Why wouldn't you want to be open, connected to your TV and have access to your photos, music, gaming. It's just a matter of time before Android disrupts game consoles,' said Huang." Nvidia's marketing department created a crop circle to promote the chip after CEO Jen Hsun Huang declared that it was so advanced that "it's practically built by aliens."
"Android most important platform for gaming" (Score:5, Informative)
Nvidia's just saying that because they lost the bid for all the consoles.
(It doesn't mean it's not true, though.)
Re:"Android most important platform for gaming" (Score:5, Insightful)
Re:"Android most important platform for gaming" (Score:5, Insightful)
Nobody wants to spend $300 dollars on a console that ties up your $500 TV while your using it and buy a few $60 games on top of it, when you can just download a game on your phone that you already have and spend $4 on it.
Both of those things give entirely different experiences. There will be plenty of people who prefer casual games on a phone screen, there will be plenty who prefer high-resolution fancy graphics displayed on their big TV with a control system more flexible than a touch screen, and there will be many who enjoy both depending on what they're in the mood for.
It's like arguing that nobody in their right mind would buy a $400 PC with a $150 monitor and $60 software packages on top of that when you can download an office app that lets you do spreadsheets and other office work on that phone you already have. People now have the option of using a phone when they want to which wasn't an option in the past, so of course some people will make that jump when it suits them, but it doesn't mean that console/PC systems are obsolete and have nothing to offer anymore.
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There will be plenty of people who prefer casual games on a phone screen, there will be plenty who prefer high-resolution fancy graphics displayed on their big TV with a control system more flexible than a touch screen
The problem with consoles right now is that any argument you can make for consoles vs. tablets you can also make for PC gaming vs. consoles, and any argument you can make for consoles vs. PCs you can also make for tablets vs. consoles.
Consoles are in an ever shrinking gap between tablets and PCs, I don't think their market has very much space to grow.
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Is there any PC gamers which isn't "hard core"?
How much of the console gamers isn't "hard core"? At least of the ones who buy more than 1-2 games?
I assume there may become some hard core portable gamers but at the time on Android I don't know how easy that is ..
use case bigotry genre (Score:2)
I don't see the original post. Kinda interesting if there never was one. In any case, whatever it's origins, it's a fine example of the use case bigotry genre.
This is the kind of thing frequently heard expressed by a person riding the special-needs short bus—as in, not comprehending
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Both of those things give entirely different experiences. There will be plenty of people who prefer casual games on a phone screen, there will be plenty who prefer high-resolution fancy graphics displayed on their big TV with a control system more flexible than a touch screen, and there will be many who enjoy both depending on what they're in the mood for.
Both of these things GAVE different experiences, before today. Now one device can give both experiences.
When you're out and about, you're playing Candy Crush, making calls, updating your Facebook.
When you get home you plug it in to charge and it wirelessly associates with your $500 TV, your custom controllers, and your $300 sound system. Then you break out the Call of Duty 14 or Madden 26.
When you go out to dinner later with the wife, you pop the thing back in your pocket. If you're still jones-ing for t
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I think people tend to forget that the /. tends to be rather... not the common folk. For example, I wouldn't trust my phone to do some video rendering of some 3D scene, not in any reasonable timeframe nor without burning itself. I'd also wouldn't trust my phone with having enough space for the files usually needed in that kind of thing. I could probably trust my phone with compiling some kind of project, but battery life would be too short (unless it's plugged in... but...). I certainly wouldn't expect my p
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I am guilty of assuming that this new video processing unit operates under the mobile environment. But it seems a fair assumption, being that there are no Android PCs.
And I'd wager that if not now, it will be able to in the near future.
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Nobody wants to spend $300 dollars on a console that ties up your $500 TV while your using it and buy a few $60 games on top of it, when you can just download a game on your phone that you already have and spend $4 on it.
Both of those things give entirely different experiences. There will be plenty of people who prefer casual games on a phone screen, there will be plenty who prefer high-resolution fancy graphics displayed on their big TV with a control system more flexible than a touch screen...
You're talking about the hard core basement couch potato gamer demographic, now busy raising kids and growing a fine crop of gray hair while being steadily replaced by the ADHD social gaming generation on phones and tablets. The trend is fairly clear.
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How about if phones include enough cores (most of the time turned off to save power) to give you that immerse experience when you connect it to a TV/monitor with MHL* ?
With prices dropping, we'll eventually not be all that far off.
* Kind of like HDMI for mobile devices but with a micro-USB connector.
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Not this s*** again.
Portables game devices have been around for ages (http://en.wikipedia.org/wiki/Handheld_game_console) and yet it didn't prevent game consoles from being successful. Not the same audience, not the same experience.
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Except that it *is* the same audience NOW because now everyone has a cell phone. When the choice was console or portable, consoles won big. But now the choice is portable or portable and console. The experience isn't the same, but it isn't wholly different either. It is close enough for some people to decide that gaming on their phone is good enough and skip buying a console.
How large will the number of people be? I don't know, but in the past that number was zero so drawing comparisons between the pas
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Something that everyone seems to be missing here - the portable device is able to out perform the consoles.
So, why even have a console, in that world?
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Phone gaming is driven by the same factors which drove PC gaming, while lacking many of the problems that plagued early PC games...
Everyone i know has a mobile phone, yet only a handful of people i know (including myself) have dedicated portable games consoles (i have a nintendo ds, which i hardly ever use).
Almost everyone already owns a phone, but most cannot justify the cost of a dedicated gaming device. It's easy to justify installing a free or $5 game on your existing phone, its a lot harder to justify
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Nobody? Like the two million people who bought either a PS4 or XBone on day one?
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Compared to the number of iOS and Android users, two million is almost a rounding error.
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So what's your point? That the console market is dying because more people buy general purpose smartphones than buy game-focused consoles? How many people actually game on their smartphones? And how many of those people play the games on their smartphone instead of on a console?
A hell of a lot more people bought PCs than they did consoles for decades and contrary to the experience on iOS and Android you actually can get a comparable (almost identical) gaming experience on a PC and that still didn't kill con
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My point is that there's more platforms to develop games today than a decade ago. Some publishers will make games for the biggest market and that's not the console market anymore, even if you include portable systems like the 3DS and the Vita.
Granted, some types of games are more appropriate for some platforms so ports are not always possible nor desired.
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My point is that there's more platforms to develop games today than a decade ago.
But they are different platforms, for different types of games. iOS and Android certainly don't seem to be cannibalizing the console market and the obvious explanation for it is that games like Candy Crush and Doodle Jump are suitable for smartphones while others like Alan Wake or Metal Gear Solid are suitable for consoles and people simply are not playing one type in exclusion of the other.
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Apple sold 9 million iPhones in a weekend. That's hardly a rounding error; its an order of magnitude but seriously, it means consoles are a major device to this day. Also, since consoles are primarily for gaming and smart phones are not, this shows a willingness to spend real money on gaming specifically whereas a mobile user who picks up a few free games and spends $5 a year on random others is barely worth mentioning in comparison.
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read the small print:
*$4 mobile game is for boot up screen and tutorial only. Buy a level now for only $4.99! Checkpoints now 60% off buy now for only $0.99! Go pro and remove ads for $14.99!
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Recently Ive switched to driving but before that it used to be bus or tram or subway and it's perfect downtime to try catching a star in Angry Birds or whatever. Mobile gaming is usable in a lot of places consoles could never reach.
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I thought about getting a Playstation 4, but I think I'm going to save up and get a relatively high end Android hybrid tablet with attachable keyboard, like the next generation equivalent to the ASUS Transformer TF701T (or whatever the designation is). My kids and I can use it as a tabl
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Kjella above you:
Recently Ive switched to driving but before that it used to be bus or tram or subway and it's perfect downtime to try catching a star in Angry Birds or whatever. Mobile gaming is usable in a lot of places consoles could never reach.
You:
You can't take your console into another room while your dad watches a football game. You can't take your console for a drive. And the interface for surfing the web or posting to Twitter on your console usually sucks.
I still don't think it's even comparable products. I have a DS. I rarely set down on the couch to play a game on it. I did at the toilet even if the visit could become closer to an hour instead. For some games of simpler content maybe half an hour.
The thing is you wouldn't go very far in Fallout at the bus even if the trip took 30 minutes. You wouldn't shoot very accurately in some shooting game either. You wouldn't get to play Zelda until you had accomplished whatever you wanted to fin
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I don't type much on the tablet touch-screen except for searches through Netflix movie lists and lists of books I own. If I want to get any serious work done with one, I would use an external monitor and bluetooth keyboard and mouse.
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Or put it otherwise:
Yeah, sure, you can play games on your phone on the bus, toilet, sitting in your bed before going to sleep or when some better screen&device is occupied. You can't use a PC for the same purpose.
But on the other hand you can easily type text on the PC, hold many more tabs in your browser, code things, more easily do adjustments to your photos, store more files and play stuff like Battlefield 4, Civilization V, Starcraft II and such which may not work that great on your phone (guess Ci
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And there's also the long drives we take once a month
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But there's more to it.
One could question what the profits are per chip of these vs the profits on each GTX 780. But then one would also have to consider the R&D and production cost of each.
For me currently I'm buying my share of the Humble Bundles but the Android titles seem so über-shitty, shallow and ugly vs the PC titles so currently the Android games have little pull on me. Some portable titles may have more game content but maybe those are for the PSP, PS Vita, DS and 3DS at the moment.
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One could question what the profits are per chip of these vs the profits on each GTX 780. But then one would also have to consider the R&D and production cost of each.
First of all a gaming console would not have a GTX780. It would have a customized, somewhat cheaper and less powerful chip. But from the R&D and production view, as a manufacturer, it might be worth it to sell cheaper mobile GPUs but many more of them than bigger console GPUs. Every year people buy hundreds of millions of smartphones. This is easily more than both the lifetime sales of PS3 and Xbox 360 combined.
Maybe some people play and like Candy Crush Saga. I would never want to play it. Guess it fit in well with the Humble Bundle Android titles I mention. Pure complete shit which is limited by the crap you hold in your hand (which include the whole interface issue, now that can be fixed by external analogue joysticks and such but to put them to their best use I guess they will have to be required by the game so the game can be designed for them and that will be more interesting for the developers if more people have them, then again if you're going to snap your phone into something which make it similar to a PSP you lose some of that portability. May still work at home but there you've got more options.
This is pure gaming snobbery. Yes, your console or PC game is much more intricate and co
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Yeah, sorry about the GTX 780 vs console part. That was just me comparing portable gaming vs non-portable gaming and I'm not interested in a console so I picked a graphic card instead for my example.
In reality the R&D is connected since Nvidia likely use lots of knowledge from their desktop GPU business in designing the new mobile chips, the same goes for knowledge and equipment for actual production of the chips and if a similar process is done to make the chips the same is of course true there. The di
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Well maybe, but also there is the trend that most people are playing games on smart phones and not consoles. For everyone that bought a new game for PS4 or Xbox One, there are probably 10x as many consumers who bought Candy Crush Saga. Not everyone wants to spend hours in front of TV or monitor playing games. Some people just want a bit of downtime between doing other things.
Ehhhh. That's not the reason behind this.
You're right, mobile gaming is huge. But Candy Crush Saga doesn't require a Kepler GPU. There aren't many popular mobile games, tablet or otherwise, crying out for more horsepower at this point.
NVidia has a more basic problem. As the grandparent post noted, their customers are drying up. The industry has pretty much agreed the IGP is the future. IGP delivers extremely fast compute performance and lower power usage. Both the Xbox One and PS4 use a single chip for grap
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Well maybe, but also there is the trend that most people are playing games on smart phones and not consoles. For everyone that bought a new game for PS4 or Xbox One, there are probably 10x as many consumers who bought Candy Crush Saga.
It really is a completely different type of game, smartphone games are more time wasters than immersive experiences and they typically don't need much in the way of computing power. People aren't going to play Candy Crush or Doodle Jump on their XBox just as they aren't going to play Skyrim or Metal Gear Solid or Diablo on their smartphone. There are a myriad of Android consoles that you could use to play all those Android games on your TV but who wants to do that?
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NOT!!!!!
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Mobile + TV are two different experiences - trying to force one onto the other is just stupid.
My money is on the SteamBox.
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There were also a fairly large number of Ouya's sold and shipped from their kickstarter. I think their downfall is that now that it's out in the wild, they have a very small selection of games to play on it. I've bought a couple of games on mine and, entertainment wise, it's just as good as my PS3, or Wii, it's just there isn't much there I'm interested in.
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Every time I get excited about a really nice game on my tablet or phone, I start wishing it was on a bigger screen with a real controller instead.
There are very few exceptions.
Sure, that doesn't eliminate something like an Android-powered set-top device but the games aren't usually made to work well in that configuration.
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Maybe, but unlikely - I think they deliberately spurned away consoles after what happened with the original Xbox and the PS3 - basically they end up being screwed badly by both Sony and Microsoft and they didn't want that happening again.
AMD though, needs the business (both Microsoft and Nintendo provided some support for the Wii and Xbox360).
"...powered by the 192-core NVIDIA Kepler GPU..." (Score:1)
Am I the only person that read the headline and thought CPU? Misled?
Re:"...powered by the 192-core NVIDIA Kepler GPU.. (Score:5, Informative)
The CPU in this has four 32-bit 2.3GHz Cortex A15 cores. A model will come out later with two 64-bit 2.5GHz "Denver" cores -- a CPU of NVidia's own making which they haven't released many details about but their benchmarks show as significantly faster.
When I saw them marketing it as 192 cores I let out a sigh... because these kind of dumb tactics are so expected now.
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It would have been a lot more interesting if it actually was 192 CPU cores in it. Of course it would be a bit of a challenge to code for it - and to get an efficient OS build for it. But on the other hand it's probably the way that we need to go in order to get more performance in the future.
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These are CUDA cores. You can program them.
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I know - but I still would like to see them provided natively by an OS.
32bit so games will be cap about 2.5 gb ram and 1g (Score:2)
32bit so games will be cap about 2.5 gb ram and 1gb video ram?
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32bit so games will be cap about 2.5 gb ram and 1gb video ram?
What phone has more than that?
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Sure, why not?
That's considerably more than an xbox 360 or ps3, and people are more than happy to play games on those.
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for what 1-2 hours and then the battery dies?
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32-bit means only that a single process sees a 32-bit virtual address space. The underlying A15 hardware supports 40-bit physical addresses, so the OS can deal with up to 1TB of RAM, if it wanted to. The only restriction is each process can only see 4GB at a time. The GPU frame-buffer is not mapped into the game processes address space (parts of it may be mapped in to the graphics driver's address space), so your app/game can use 4GB of ram (more or less).
http://www.arm.com/files/downloads/ARMv8_white_pap
You are an idiot (Score:1)
Those 'cores' are far more powerful CPU processors than anything we used in the pre-80486 age. The are NOT usually programmed like a traditional CPU, since such a paradigm would give LOUSY performance (see the world's most disastrous CPU/GPU project- the Larrabee- for a textbook example of why you NEVER EVER simply build loads of what a very very dumb person considers 'proper' cores).
You, PhrostyMcByte, are the kind of cretin that causes the Chinese companies to stuff EIGHT useless CPU cores in their newes
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"Practically built by aliens", huh ? (Score:2)
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Boss' Hairy Pointer?
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help desk india is now doing codeing as well.
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H1B?
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Re:"Practically built by aliens", huh ? (Score:4, Interesting)
Crop circle (Score:2)
I definitely thought the crop circle was manmade, given the design and the reports that said a group of people were in the area. I thought it was more an independent attention-whore art-prank, though; nor did bells go off in my mind that the Braille "192" meant a 192 core processor either (though it obviously was a processor or circuit board by appearance).
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"I definitely thought the crop circle was manmade, given...." ...that they all are?
Why wouldn't you want to be open (Score:1)
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I dunno, i thought the same until i played FF6 on android. the onscreen controls work surprisingly well (basically emulating an analog joystick via touch). There's no real technical reason that more involved RPG's or games with depth can be created.. Sure anything beyond what you'd find playable on a 8 to 32 bit console might be dicey, but for your standard RPG, the limitation isn't baked into the hardware. It's Similar to the mindset of tablet = content consumption.. the mindset of android game = tower
Practically built by Aliens? (Score:5, Funny)
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Why didn't they give this the code name Roswell?
Wasn't that the place where the thing made by aliens allegedly crashed and burned?
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Wrong sort of aliens, they mean the illegal kind. You know, to cut costs.
Like a jedi master once told me (Score:1)
Practically built by aliens (Score:4, Funny)
Better be careful with statements like "Practically built by aliens". Nvidia might be getting a visit from immigration control to make sure their aliens are not illegal.
When can I have it? (Score:2)
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How many more GPU cores are needed until computers can auto-correct apostrophes for illiterates?
the answer, my friend, is blowing in the wind ...
First? (Score:5, Insightful)
To begin with, the summary and headline are being misleading - that's 192 GPU "cores" (really ALUs - there's only one scheduler on this entire GPU), so it's already inaccurate. But it's also hardly the first Nvidia chip with 192 "cores".
First Tegra with a 192-core GPU, but it's not their first 192-core GPU. Their first was the GeForce 260, followed by the GeForce GTS 450, GTX550 Ti, GT630, and GT635.
In fact, this is basically a GT630 with a smaller memory interface (64-bit LPDDR3 instead of 128-bit DDR3) and a few power optimizations.
The sad thing is, they don't have to make up bullshit for marketing - they're bringing a full-fledged, full-featured GPU to mobile products, with all the modern features that entails. And even with just one SMX at low clocks, that's still a lot of horsepower - I run Crysis at 1080p on high with just two SMX units (660M). Putting that amount of power into a tablet would be impressive on its own, no lying about "cores" necessary.
Re:First? (Score:4, Informative)
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While that may sound cool to someone who don't know their stuff where do that it relative the rest of the market?
GT 630: 311 GFLOPS (is that the one you mean? http://en.wikipedia.org/wiki/GeForce_600_Series [wikipedia.org])
Xbox 360: 240 GFLOPS (http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2)
WiiU: 352 GFLOPS (? http://geekermagazine.com/xbox-one-vs-ps4-vs-wii-u/ [geekermagazine.com])
Xbox One: 1,23 TFLOPS (http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2)
Playstation 4: 1,84 TFLOPS
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In price you can get a GTX 780 for $500
500 / 13 = $38
TDP 250 / 13 = 19 watt.
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They already do that, and they already lie a bit by counting an FMA as two floating-point operations.
Scrypt mining? (Score:2)
I was about to ask the potential scrypt mining power of this thing relative to its cost and power requirements and then I realized it's nVidia.
Forget about it.
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We're talking about Scrypt mining, not SHA-256. You probably meant 700 kHash/s. One user is getting 780 kHash/s [litecoin.info] from his HD 7970.
Does anyone believe it? (Score:2)
A 5W chip producing 360 gflops. To put that into persective a GeForce 730M, which has the same architecture, but twice as many cores and rated at 556.8 GFLOPS, is a 33W part.
So basically, Nvidia have made Kepler 4 times more efficient with no architecture changes. What magic did they use?
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butterfly labs and josh "inaba" zerlan.
he's is they guy how can fix anything in just two weeks (tm).
BFL is known for their accurate power calculation when they are designing their products. that's why nvidia hired them.
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Completely off-topic and feeding the troll so I'm AC'ing but here in Trondheim, Norway our Christmas Eve was the warmest on record ever. Ever see those nice pressure spirals on TV? Where air flows down on the left-hand side (assuming northern hemisphere) it gets fucking cold, where air flows up on the right-hand side it gets fucking hot. It pretty much evens out for the planet.
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Well over here in Sweden, we haven't seen such a warm winter in 50 years, there was a tiny dusting of snow in late november, but since then, no snow and frequent above-zero nights. Global warming is *global*, it's the average temperature across the globe, which, believe it or not, is larger than the continental United States or your hometown.
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In the Netherlands, on the other hand, we're currently having the mildest winter I can remember.
It's the first year since I was born some 36 years ago without snow or ice.
Typically, temperature would be well below freezing. Right now it's 14C (57F).