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210 Degrees of Heads-Up Display: Hands-On With the InfinitEye 80

First time accepted submitter muterobert writes "InfinitEye is a prototype head mounted display that uses dual 1280×800 displays to create a massive 210 degree field of view. I traveled to Toulouse, France to be the first journalist in the world to go hands-on with the unit. These are my thoughts on the trip, the team, and the HMD itself. 'Natural and Panoramic Virtual Reality' is the best phrase I can come up with that summarises the InfinitEye's capabilities. If using the Oculus Rift is like opening the sunroof on a virtual world, the InfinitEye takes the roof clean off — at least if you base your opinion solely on horizontal FOV. But the new HMD also offers 1280×800 per eye in comparison the current Oculus Rift Dev Kit's 640×800 (and only slightly fewer pixels per eye than the Oculus Rift HD prototype)."
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210 Degrees of Heads-Up Display: Hands-On With the InfinitEye

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  • by CastrTroy ( 595695 ) on Tuesday October 29, 2013 @11:15AM (#45269459) Homepage
    I'm much more interested in having a single display that is ultra wide, with the possibility of it being curved. For work, it's not bad to have a bunch of monitors as they will most likely contain separate windows anyway. But for gaming, having a single, continuous monitor with no borders in the middle works a lot better. Currently, you either have to have 3 monitors, so the middle of the screen isn't obstructed, or have 1 monitor. Having a single monitor that's as wide as 2 monitors would probably be wide enough for a lot of tasks. Also, even for work, It would be nice to have an ultra wide monitor, because there would be more usable space. There's kind of a dead zone in the middle because you don't want windows sitting between 2 monitors. If you have 2 monitors, it's hard to display 3 things side by side (Firefox , IE, and Chrome for instance).
  • Re:90s again? (Score:4, Insightful)

    by Joce640k ( 829181 ) on Tuesday October 29, 2013 @11:43AM (#45269847) Homepage

    There was a lot of hype about VR stuff in the 90s, and the whole thing did not get much traction.

    Because they were rubbish. Back in the 90s you'd have to pay $100,000 for something that was worse than the $300 Oculus Rift devkit.

    (plus another million for a computer powerful enough to drive it)

    Are things significantly better now?


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