Valve Shows How Steam Controller Works In Real Life 139
sfcrazy writes "Valve Software have demonstrated how the controller works in the real world with popular games like Portal 2, Civilization V, and Counter-Strike: Global Offensive. Valve has posted a video on their YouTube channel to give users a glimpse of the Steam Controller experience."
Real Life? (Score:5, Funny)
A new MMORPG?
Re:Real Life? (Score:5, Funny)
I got in the beta and right now it's not worth playing. The classes are so unbalanced it isn't even funny and skills take ages to level up. Although there are a large number of quests, it gets very repetitive and makes "bring me ten rat tails" sound like fun. That reminds me: anyone knows where you're supposed to drop the rat tails? I've tried several vendors but they always say they'll call the guards if I don't get out, is this a bug?
On the bright side the graphics are pretty good, although not very realistic since there's hardly any brown. Hadn't they blown all the budget on graphics, heroin and advertising the game might've lived up to all the hype, but as it is I give it a 4/10. Back to WoW I guess.
This actually isn't half bad (Score:5, Interesting)
Might take just a tiny bit of getting used to, but this could actually work.
I'm actually impressed.
Re: (Score:2)
Re: (Score:3)
Looks good for the couch when you are playing a leisurely game.
This is damning with faint praise. This looks nowhere near as good as a mouse. An example : point click timed flash games. When someone gets even close to what an ok person can do with these with another interface, I'll talk.
Also, I would go insane playing Civilization with this... there were 3 movements to get the pointer from one side to the screen to the other. Admittedly, I have my mouse pretty sensitive (less than a centimetre, side
Re: (Score:2)
Hell, I'm quicker than that on the XBox controller.
I doubt that demonstrating speed was the point of the demo; any quicker than that and you'd probably not be able to keep up with what the player was doing with the controller.
Re: (Score:2)
Looks around as good as using a laptop track pad for FPS games, so usable but not perfect. Of course when I'm on the couch I just use a wireless keyboard and mouse so that suites both causal gaming and "serious" FPS matches :)
Re: (Score:1)
Re: (Score:3)
Your right thumb is going to get insanely sore doing that swiping motion to look around quickly. Button presses + motion will be hard/impossible, as will button combos and I guarantee the underside/LS/RS buttons will get clicked accidentally or you'll end up hurting your hands trying not to press them.
Re: (Score:2)
It's hackable, so you could probably implement the mouse like a trackball [wikipedia.org]; a flicking action could simulate the ball rolling/moving the cursor and touching the pad again would stop the cursor.
There are a lot of possibilities for modifying the control scheme in each game to increase accuracy whilst reducing fatigue - there's no reason you must implement it as 1:1 movement for all games.
Re: (Score:2)
From what I saw in the portal 2 demo there appeared to be some sort of 'swipe inertial motion' going on.
Re: (Score:2)
I've been a big trackball fan since my early days on computers. One of the nice things about them (besides just a preference for that kind of control) is it takes less desk space...desk rodents claim too much of my needed clutter space. Ever since the realization that game pads/cont
Re: (Score:2)
Your right thumb is going to get insanely sore doing that swiping motion to look around quickly. Button presses + motion will be hard/impossible, as will button combos and I guarantee the underside/LS/RS buttons will get clicked accidentally or you'll end up hurting your hands trying not to press them.
Hmm that is what I thought to. On my laptop I rarely use the track pad since my fingers start to get quite sensitive due to them sliding on the smooth surface and it does not take long before they start to hurt, this is one of the reasons I actually turn my track pad off and just use a mouse. I have found that controllers with joysticks and buttons are much more comfortable and I can play for hours at a time without my hands hurting.
Re: (Score:2)
Your right thumb is going to get insanely sore doing that swiping motion to look around quickly. Button presses + motion will be hard/impossible, as will button combos and I guarantee the underside/LS/RS buttons will get clicked accidentally or you'll end up hurting your hands trying not to press them.
You saw that specifically addressed in "Papers Please" where they had both pads acting as mouse so you had mouse swipes with both thumbs. That was the coolest thing to me as it is more natural than a mouse! And if the "click" is a trigger, I do not see the problem.
Re: (Score:2)
So if you're using both pads to move the mouse, what exactly do you do for WASD? There are only six buttons accessible whilst using the pad, and you'll need them for shit like jump, crouch, reload, shoot, alt-fire, weapon switch etc.
Clicking the pad will ruin your accuracy.
Re: (Score:2)
I also worry about the durability of the pad. I really hope they've put it through the paces.
Re: (Score:2)
I'm watching it with great interest, but I was less impressed. The games they were playing were all older games, and I kept thinking how much better it would have been with a keyboard and mouse.
But if games are designed with the new controllers in mind, it could be quite good.
However, I'm kind of opposed to game controllers on principle. If I was a teenager, I might not have this issue, but I can't see owning a device just for controlling games, when I can have such fine control with a mouse and keyboard
Re: (Score:1)
The games they were playing were all older games
Portal 2 and Civ 5 are only around 3 years old.
Re: (Score:2)
What does the age of the game have to do with anything? Seriously, I can't even imagine what you might be getting at.
As for the controller, I think it could be great for some games. Total War, for example, could be fantastic with a big screen and a comfy couch. For games that require fine precision (e.g. Starcraft, Dota 2) , nothing stops you from using a keyboard and mouse.
Re: (Score:2)
I have a big screen and a comfy chair in which I play my games, and they are not in the living room where my wife would have to walk past me and see me in my gape-jawed gaming glory as I bound about simulated Steelport in nothing but flip-flops and an Uncle Sam hat.
Now, I guess someone who is wider than me would need a couch to sit on for gaming, but I can still fit in a chair, thanks.
Re: (Score:2)
Your mom settled for me just fine.
Re: (Score:2)
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
Quick-time events, third-person perspective, horrible PC ports, "exclusives", "Press X to kill everything on the screen", and I could go on but you're probably getting the idea.
Consoles have also suppressed hardware advancement for gaming. Without consoles, there would have been 3D headsets five years ago.
Re: (Score:2)
Yeah, so there are shitty console games out there. I agree. I've just bought a PS3 because they're cheap and some of what I've seen has really disappointed me: boring formulaic stuff. On the other hand, I'm really enjoying Journey, Unfinished Swan, Little Big Planet, and Gran Turismo. I'm more in two minds about Drake's Deception, which came with the console: I don't like the control scheme with the game pad. Aiming is painfully hard and it's obvious that the enemies' behavior is designed with this in mind
Re: (Score:2)
Re: (Score:2)
Re:This actually isn't half bad (Score:4, Insightful)
Re: (Score:3)
However, I'm kind of opposed to game controllers on principle. If I was a teenager, I might not have this issue, but I can't see owning a device just for controlling games, when I can have such fine control with a mouse and keyboard (which is already on my desk). I have no such compunction about buying a $250 video card that is only really necessary for the games I play, but I never said I was consistent.
It really depends on the game... some games are designed for a controller input, and the keyboard/mouse, while they exist, feel like a tack-on. I have a USB Xbox 360 controller: it works perfectly out of the box, even on Linux, and probably half of the games in my library work better with it than they do with keyboard/mouse. General rule of thumb: anything that's got arcade type action will work better with a controller. Some of the games in my library will actually allow multiplayer action on a single syst
Single-screen multiplayer (Score:2)
Some of the games in my library will actually allow multiplayer action on a single system by connecting a controller
When I have reminded people of that, their replies have been to the effect: "But how many people can fit around one desktop PC monitor?" and "Most people prefer to play in pickup groups with strangers because they can't even schedule online matches with their friends, let alone fly them in for an in-person match."
Re: (Score:2)
LOL Really? Did you see the CS section? ~2 seconds to position the crosshair on a guy's head... imagine compensating for recoil during an AK burst with that thing, haha :D
As with any other console controller: Completely fucking useless.
Re: (Score:2)
For some games. On strategy games, we usually use 20+ keybord shortcuts AND the mouse. There's no way to map that many buttons to that gamepad, and that IS an issue.
Wow. (Score:1, Interesting)
I don't really know what to say.
The fact that you have to lift up your thumb and reposition it is horrible. That alone will pretty much mean that you're at a severe disadvantage if you're in a multiplayer game trying to verse someone with a mouse and keyboard, because every time you hit the edge of the control pad you have to momentarily pause to lift up your finger and place it down in the centre again.
If they had some sort of inertia system (similar to how Apple scrolls stuff), then maybe that wouldn't be
Re: (Score:3)
Re: (Score:2)
My trackman marble fx wireless just broke down. It was already a meager replacement for the seminal wired original fx, and now I'm stuck as new good finger controlled trackballs are nowhere to be found. It's a sad state of affairs.
Any suggestions ?
Re: (Score:2)
Kensington Slimblade, it's quite good. Not nearly the same form factor as an FX, but finger-controlled and very flickable.
Re: (Score:2)
Kensington still makes finger-controlled trackballs. I use an ExpertMouse myself; they also have one called the Blade.
Why they call a trackball a mouse, I've never been able to figure out.
Trak-Ball (Score:2)
Kensington
Perhaps I've been watching too many of Ashen's videos, but Ken Sing Ton just sounds Chinese to me.
Why they call a trackball a mouse, I've never been able to figure out.
They've been doing so since the Apple IIGS days. Perhaps the rationale is 1. that it replaces a mouse, and 2. not to interfere with Atari's Trak-Ball trademark.
Re: (Score:2)
If you can't fix it (as others have suggested) then troll eBay for good used or NOS. I find my trackman wheels at yard sales and then wind up replacing microswitches if they even detect.
Re:Wow. (Score:5, Informative)
If they had some sort of inertia system...
Did you not see this exact mechanic in the Civ 5 demo?
Take another look [youtube.com] at the "swipe" on the right thumbpad at 2:23 and again at 2:27. It seems to work like a smartphone. If you lift your thumb while it's moving then the cursor has inertia.
Re: (Score:2)
That's built into the game, not the controller which means you'll be at the mercy of the developer as to whether or not the controller will be of any use
Re: (Score:3)
Even if your sourceless assertion is accurate, there's nothing stopping Valve from implementing that functionality in the driver.
Re: (Score:3)
Which it obviously is as they specifically mentioned that the 1 to 1 control was one way you could configure the controller.
Re: (Score:2)
It's still far better than a gamepad.
Re: (Score:1)
Re: (Score:2)
That's built into the game
Surely it can't be or it would completely fuck up anyone using a mouse? (The pad is emulating a trackpad controlled mouse pointer, so as far as the game knows you're using a regular mouse/trackpad)
Re: (Score:2)
Exactly my point - the game accepts mouse input and performs the action it wants based on that input. If the game wants mouse acceleration it'll add it regardless of any controller settings. You can add them on the driver level as well but if you set the driver to have mouse acceleration games with it will double the effect since they expect standard mouse input. Sure some devs may account for this but the entire point of controllers/consoles is standardization so that the complexity is reduced. If they'
Re: (Score:1)
Did you get to 36 seconds into the video and have an aneurysm? You can choose freely between 1:1 and relative input.
CAD already posted a pretty accurate description (Score:5, Funny)
Borderline NSFW [cad-comic.com]
Very nice! (Score:5, Insightful)
A very good video showing movement mapped to real gameplay.
The obvious: It's not QUITE as 1-1 as a mouse with 4 inches of control surface.
But I'd still rate it a bit higher than a trackball, which is high praise from me, since I really enjoy using trackball inputs when a mouse isn't convenient.
This is a real accomplishment in input innovation - even without considering the dynamic haptic feedback portion of the design.
I'd be amazed, if this works as advertised, if Sony and Microsoft don't push for a copycat controller very rapidly - especially given the PC-like nature of their new consoles.
The remaining challenge: How would it fare against a 360/Dualshock controller in specialized console games. From what I've heard from developers so far:
Super Meat Boy dev trys out the Steam controller [polygon.com]
It sounds like it's a good compromise overall - but it's still got some hurdles to clear to being "the best" - but man, it sounds promising so far!
Ryan Fenton
Re: (Score:1)
This is a real accomplishment in input innovation - even without considering the dynamic haptic feedback portion of the design.
Not really. I had one of these [amazon.com] for my Super Nintendo back in the day. Sure, this controller might be more sensitive, but the idea itself isn't new.
Re: (Score:2)
I'm still using a trackman wheel. They're getting harder to come by (they don't live forever) and I am having to replace microswitches... I find I'm more accurate with it than I am with a mouse, and I can play more rounds before fatigue sets in.
On the other hand, or on the other both hands? I am finding I can spend a truly unfortunate number of hours playing GTAV on the 360. I have really big hands, so this is a big deal for me...
Die hard PC gamer.. very impressed (Score:2)
Non-centering joystick (Score:2)
So for several of the games, the left trackpad seems to be equivalent to a non-centering joystick or Turbo Touch 360 (touch-sensitive gamepad for NES/Genesis, etc).
The non-centering joystick of the Atari 5200 got really bad reviews, and the Turbo Touch 360 was rated the 9th worst video game controller of all time by IGN.
Re: (Score:1)
Re: (Score:2)
Re: (Score:2)
The non-centering joystick of the Atari 5200 got really bad reviews, and the Turbo Touch 360 was rated the 9th worst video game controller of all time by IGN.
What is a mouse on a mousepad in an FPS shooter with mouse look if its not a "non-centering joystick"?
I don't know if the steam controller is going to be any good in practice, but for on the couch gaming -- I'm willing to give it a shot. I already prefer to play quite a few styles of games with a controller - Platformers, shmups, and stuff like defense
RTS games (Score:2)
They need show then that can be mouse only and mouse + keyboard hot keys.
Is there any evidence of real openness? (Score:2)
Is there any real evidence that steamOS will actually be truly open?
I know they advertised that the OS will be open source to some degree, but I haven't been able to dig up the details.
What worries me is this: if I can't sideload apps, install separate app stores, or root the system, then it's not truly open.
I'm worried steamOS will be as locked down to Steam as iOS is locked down to the iOS app store.
Is there evidence that steamOS will be more open than that?
Re: (Score:1, Informative)
Or are you shooting for "Dumb post of the year" or what?
Re: (Score:2)
You replied with a post that consisted of:
1. An insult.
2. No actual answer to my question about sideloading.
And someone modded you up.
Yep, that's Slashdot.
Re: (Score:2)
Er, you are aware that SteamOS is essentially nothing but a custom desktop Linux distribution with some specialized drivers and applications to facilitate the Steam storefront and peripheral hardware, right? That should be all you need to know to realize how open it's going to be.
They welcome anyone to install it on their own home desktops. Of course you'll be able to sideload whatever you want onto it or pick at the guts. Just don't expect the storefront client to be open source.
Re: (Score:2)
Do you have hard information that SteamOS will permit sideloading or are you just assuming it will based on their vague marketing rhetoric?
Re: (Score:2)
It's going to be a game console style user experience on top of PC hardware. There's no guarantee they won't do what literally every other game console does and disable sideloading. I'm trying to find real evidence that sideloading will be permitted. Otherwise I think the sensible if yes pessimistic assumption is to assume installing apps from outside of Steam will be disabled or at least prohibitively difficult for ordinary users.
Sideloading by developers (Score:2)
I'm trying to find real evidence that sideloading will be permitted.
Without sideloading, how will a developer test a game on the Steam Machine before it gets greenlit?
Re: (Score:2)
The same way as, for instance, iOS. Using some proprietary developer toolkit that requires registering a developer account (which may cost money) in order to grant sideloading capability.
That's what I'm hoping will not be the case with the steam machines and I'm trying to find some empirical evidence of that. All I'm seeing so far is just a bunch of optimistic speculation.
I sideload on Linux (Score:2)
Do you "sideload" games onto your current linux desktop PC?
Yes. Compiling from source, installing from a binary tarball, or installing from a PPA is comparable to sideloading on Android.
Re: (Score:2)
Is there any real evidence that steamOS will actually be truly open?
I know they advertised that the OS will be open source to some degree, but I haven't been able to dig up the details.
It is the steam client on Linux. Essentually, install Ubuntu, and the Steam client. Then set up your game user so the shell is the steam client, not Unity, and have it default to big picture mode. Now you have a steam box. And I am sure you can go the other way as well. The core is Linux, and the beta is the Ubuntu userbase.
Re: (Score:2)
Do you have hard evidence that stock Ubuntu with Steam installed is architecturally identical to SteamOS and that SteamOS will permit sideloading the same Ubuntu does, or are you just guessing based on their vague marketing pages?
Re: (Score:2)
Re: (Score:2)
I hope you're right, but what you wrote is still just speculation. Not proof.
What worries me is that when this thing goes live, a whole lot of people who just assumed it's going to be a totally open platform are going to be disappointed when Steam imitates every other console gaming platform by disabling sideloading or making it prohibitively difficult for ordinary users.
Re: (Score:2)
Then cite a source proving it.
Re: (Score:2)
Ah the good old [citation needed] as a cover up for lack of basic research. Allow me point you to the SteamOS announcement page.
http://store.steampowered.com/livingroom/SteamOS/ [steampowered.com]
Where you will see under the (corny named) header 'Cooperating System' the line.
Users can alter or replace any part of the software or hardware they want. Gamers are empowered to join in the creation of the games they love. SteamOS will continue to evolve, but will remain an environment designed to foster these kinds of innovat
Re: (Score:2)
That's not proof. It's marketing. To my knowledge they haven't explicitly stated that sideloading will be permitted. You could make a (very good) argument that it's implied, but I'm seeking hard evidence.
Re: (Score:2)
still a compromise (Score:2)
Its clear from the video its still noticeably not as quick to accurately place shots as with a mouse (and keyboard).
If it aint broke dont fix it. I'm gonna stick with a mouse and keyboard thanks.
Re: (Score:2)
Nothing but a keyboard or mouse will product the same results of a keyboard and mouse to its fullest extent. You're not the target market. This is designed to make living room play easier for those who wish to partake in such an endeavor. If you're already sitting at your desk, you're probably better off using the keyboard and mouse.
Don't compare it to gamepads. (Score:5, Insightful)
I've seen a lot of comments naming specific scenarios where a gamepad is better. That's completely pointless. If a gamepad is better in that scenario then you'll just use a gamepad.
The entire purpose of this thing is mouse/kb games.
Re: (Score:2)
I want to get one just for that reason. Sitting down and spending hours tweaking the settings of an XPadder setup to get a controller working "hrnnn kinda sorta" with a game meant for mouse and keyboard rarely pays off the way it feels like it should.
A controller like this takes care of all that.
Re:Don't compare it to gamepads. (Score:5, Informative)
Re: (Score:2)
I think it's more than that: By making a controller that can mimic keyboard/mouse to some acceptable degree of accuracy for all but the hardcore/tournament players, it takes the onus off of the developers to code/test for a regular controller, meaning it becomes much easier to design their game for a Steam Machine, improving the chances they'll do so over a Windows-only version.
Re: (Score:3)
While you're right (and still right- the PS4 won't have any games until someone releases games for it), surely Valve's biggest selling point with Steam is that they already have 100's of much loved titles covering every genre ready to go. I don't know how many Steam titles there are for Linux already, but it's a non-trivial number and includes AAA titles from the last few years (not least their own titles).
Bearing in mind that they'll be a new kid on the block in the console market, it certainly helps if th
Re: (Score:2)
This is exactly it. It's designed to be as comfortable and easy to hold as a gamepad, but get as close to mouse + keyboard precision. There are Linux drivers for the PS3 Six-axis or Dual Shock 3 [ubuntu.com] and XBOX 360 controllers [ubuntu.com] (which should work just fine in Steam OS).
People criticizing this for *not* copying the tried and true gamepad design (two analog sticks, 1 d-pad, 4 side buttons, etc) are like people critiquing a pickup truck or sports car for not seating 4 and having enough room for all their groceri
Re:Don't compare it to gamepads. (Score:5, Informative)
Of course a gamepad can't beat a mouse in doing a mouse's job. Valve isn't stupid. The target market isn't PC gamers but console gamers, so Valve needs something like a gamepad.
The target market is people who want to play games in the living room. I'm a PC gamer at heart, but I often like being in the living room. I'd be interested in Valve's angle if it works well.
There is still the problem that on competitive multiplayer games the console gamers would be up against PC gamers. Unless Valve finds a way to segregate the servers that will be a very painful experience for the mouseless.
How is that that a problem? They're segregated now. If the console kids were mixed with PC gamers in a multiplayer FPS they would be anhialiated instantly. All you have to do is segregate according to input device (or allow the gamepad user a choice of whether they want to be). But let's see how it performs. If it's good enough there may be no need to segregate.
First half-decent console controller? (Score:2)
Rubbing (Score:2)
Looks like it'll cause a lot of blisters.
Different games need different controllers (Score:1)
Portal, unless you're doing a speed-run, you don't need to rush while still being accurate. So any controller could deliver a good experience. The counter-strike demo wasn't a real match, so it's hard to make a judgement. Don't get me w
Re: (Score:2)
It should be pointed out that as the Steam Box is just a regular Linux distro on regular PC hardware, you will not be limited to using just this controller. You'll be able to use anything available on the market for PCs, including- wireless keyboard & mouse, wireless handheld keyboard & trackpad, Sony Dual Shock controllers, Dual Shock rip off imitation controllers, Xbox controllers, Xbox ripoff imitation controllers, joysticks...
This controller is just because Valve know that 99% of their Steam cat
Strangely, the best part of this (Score:2)
...was I spent the next few hours playing and replaying Papers Please.
Painfully slow (Score:1)
Anyone even moderately serious about FPS gaming was probably facepalming pretty bad in the Counterstrike part of the video, where after getting the crosshair roughly NEAR the target, the player had to make a second adjustment that took maybe half a second in order to actually get the target in the crosshairs and hit it. That's half a second too much. What was the benefit this controller added over the existing PS3/360 gamepads again?
Re: (Score:2)
I'd actually pay good money for the left hand-half of this so I could use it like a thumbstick and have variable movement direction / speed input instead of just four discrete keys like the usual WASD config.
Being able to sneak slowly in juuuust the right direction in Deus Ex or Splinter Cell, or steer more naturally in World of Tanks would be great. I'm sick of only having the choice of four directions, and either not moving or going full speed.
You'd also get the ability to do away with dedicated walk and
Re: (Score:2)
Re: (Score:2)
What we really want is a Mouse-type look with a stick like movement.
You got a PS1/PS2/PS3? Any FPS with mouse support on those...also lets you use a dual shock alongside it for movement.
As you said, best of both worlds and my preferred way of playing an FPS on console.
Re: (Score:2)
Ten years ago and further back I used to play most PC games with a KB, Mouse, plus Joystick setup. That was for UT99, QuakeIII, Tibes2, and Mechwarrior2 and 3. also Sturmovik
In particular the joystick, having a twist grip, allowed (in MW3) relative movement mapping while allowing the mouse pointer to be free to point at things anywhere on the screen. So say in in a mech I could be moving "forward", rotate my torso 70-80degrees right, use the hat to shift my field of view 90degrees further to the right of my
Re: (Score:2)
I see people do that with mice still, because they don't know to adjust the sensitivity.
I reckon if you were to change that, you could get it nearer to a mouse without losing much of the slow-pinpoint at the other end.
And, let's be honest, like the Wii, this is NOT aimed at the hardcore professional gamer. For pissing about on TF2 from the sofa, that thing seems pretty good.
Looks better than a console gamepad (Score:3)
I'm encouraged by what I'm seeing here. I just bought a PS3 now that they're nice and cheap and boy was I disappointed by how the controller functions in FPS games. Previously I've played shooters on a PC and a Wii with Wiimote as a pointer (Resident Evil). The PS3 controller is terrible in comparison in such games. It's fine for racers and platformers, though. Looking at videos on Youtube I've come to the conclusion that even with a lot of practice one would never be as fast on a PS3 controller as with a K&M.
The PS3 (or XBox) analog sticks define direction and speed of the camera in an FPS game. However, what you want is the absolute position of the camera (since you're aiming). A mouse gives you this, which is why it's such a great input method. A track-pad also does this pretty well, as the concept is the same. If they can sort out the details, such as speed and resolution of pointing, this could be a very nice controller indeed.
Re: (Score:2)
Looking at videos on Youtube I've come to the conclusion that even with a lot of practice one would never be as fast on a PS3 controller as with a K&M.
You will want to Practice more. PC Gamers do tend to be ham-fisted by my standards and haven't really developed their finger dexterity in ways that work well with a Dual Shock.
Still, if the game supports it, plug in a USB mouse and use it for aiming, but use the dual shock for moving. That works VERY well.
Re: (Score:2)
Re: (Score:2)