Bringing Neurofeedback Gaming To the Masses 37
New submitter captioning writes "The Los Angeles Times reports on Throw Trucks With Your Mind, a multiplayer first-person 'gunless shooter' that uses an inexpensive, wireless EEG (electroencephalograph) headset to measure players' brainwaves and move virtual objects on screen. Depending on the strength of players' beta waves (emitted while concentrating), players toss small items like crates or catapult objects like trucks. Players can also draw things toward them by relaxing (and emitting alpha waves). Greater relaxation results in more power as well, so players learn quickly to be careful when attracting trucks. The success of Throw Trucks could lead to stronger demand for neural feedback games worldwide."
Neurosky headset (Score:4, Interesting)
I have such a Neurosky headset but find it of no use - the output seems to be just random. Whether meditating, concentrating very hard or playing a game, it is always fluctuating in a similar pattern. What does work is eye blinking, but that is just picking up the muscle contraction and not the brainwaves.
Re:Neurosky headset (Score:5, Interesting)
This "Throw Trucks With Your Mind" thing is a waste of money, unless you really want to play "Sometimes Throw Trucks With Your Forehead".
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Not sure why you'd need a "full electrode mesh."
Because EEG is a measure of voltage from outside of the skull. With just two electrodes, the best you can possibly measure is whether the average of all anterior-posterior (front-back) aligned neurons is mostly in one direction or the other. Laterally oriented neurons are ignored, and you have no idea what's going on in different regions.
As you add electrodes, you resolution increases and you can start to guess whether activity is occurring in which quadrant of the brain. Add some more, and you might even
Re:Neurosky headset (Score:4, Interesting)
I've got the OCZ Neural Impulse Actuator Review (NIA) and it works fairly well for gaming.
As far as I can tell, it does pick up muscle contractions (eyebrow raising) better than brain activity. Takes a lot of training, too.
I had a lot of intermittent reading trouble with it, until I started smearing the sensors with electrode paste, then I got more consistent results.
http://www.hardwaresecrets.com/article/649 [hardwaresecrets.com]
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I adopted early and managed to save money! (Score:4, Funny)
I find that, using only the nearest wall and/or bystander and my fists I am able to get incredibly realistic haptic feedback based on my brain's state. Even better, the graphics are amazing(except when I try to play it in the bar, not sure if there is a hardware compatibility problem)!
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I tried this RL game as well, but it sucked. Grinding money takes like 8 hours a day every day. It's like a day job.
The interface sucks too. I can never find my keyring in the inventory.
They are recording the wrong signals (Score:3)
If neural controllers want to ever become practical, they should start recording signals from the cerebellum, the region of the brain responsible for motor control.
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While the cerebellum is certainly involved in motor control, you cannot really say that it is 'responsible.' Most researchers studying how the human nervous system controls movement accept that the cerebellum is involved in feedback error correction, motor learning, and possibly feed-forward modulation of control to compensate for changes in body orientation. This is why people with cerebellar damage present with cerebellar ataxia [wikipedia.org] rather than loss of the ability to move.
Controlling external objects based on
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No mod points. This needs to be modded down and/or the other reply modded up.
Psycho training? (Score:2)
So the calmer you are in what would normally be an adrenaline producing situation, the better you are at the game? That's going to produce some scary people.
Great (Score:2)
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Love this. I'd be happy with an Aleph.
There's an easier way... (Score:3)
What's wrong with just good old fashioned GSR? They're less complicated, less expensive, and (compared to cheap EEG's) accurate and reliable.
I guess technically you can do less with than with a working EEG, but I've yet to see a usable and inexpensive home model. (Strange, as the average electronics hobbyist can build a less expensive and more reliable two-channel EEG in an afternoon.)
Got a hacksaw? (Score:1)
Even with an invasive EEG, its pretty difficult to accurately measure brain activity. With a dry EEG, you're just wasting your time. Until gamers are ready to crack open their skulls to get more precise input, I think this one isn't going to happen.
What about a #75 finger drill and a scalpel? (Score:1)