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Displays Input Devices Games Hardware

Carmack On VR Latency 94

An anonymous reader writes "For a while now, John Carmack has been pushing to bring virtual reality technology back to the gaming world. VR was largely abandoned over a decade ago when it became apparent that the hardware just wasn't ready to support it. In 2013, things are different; cheap displays with a high pixel density and powerful processors designed for small systems are making virtual reality a... reality. One of the last obstacles to be conquered is latency — the delay between moving your head and seeing your perspective change in the virtual world. In a lengthy and highly-technical post at #AltDevBlogADay, Carmack has outlined a number of strategies for mitigating and reducing latency. With information and experience like this being shared with the game development community at large, it shouldn't be long until VR makes a permanent place for itself in our gaming lives."
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Carmack On VR Latency

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  • Re:Eerrrr (Score:2, Interesting)

    by eksith ( 2776419 ) on Friday February 22, 2013 @05:48PM (#42984869) Homepage

    You mean "Tock"?

    Also, VR will make a massive comback if, as I suspect, Google Glass takes off and competitors crop up. This isn't a new idea, since Steve Mann has been wired for VR since, what? The 80's? I think its time has come.

The only possible interpretation of any research whatever in the `social sciences' is: some do, some don't. -- Ernest Rutherford

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