PowerVR To Make Mobile Graphics, GPU Compute a Three-Way Race Again 74
MojoKid writes "For over 10 years, the desktop and mobile graphics space has been dominated by two players: Nvidia and AMD/ATI. After 3dfx collapsed, there was a brief period of time when it looked as though Imagination Technologies might establish itself as a third option. Ultimately, that didn't happen — the company's tile-based rendering solution, Kyro, failed to gain mass-market support and faded after two generations. Now, there's a flurry of evidence to suggest that Imagination Technologies plans to re-enter PC market, but from the opposite direction. Rather than building expensive discrete solutions, IT is focused on deploying GPUs that can challenge Nvidia and AMD solutions in tablets, mobile phones, and possibly netbooks. Over the past two weeks, Imagination Technologies has announced new, higher-end versions of its Power VR Series 6 GPU, claiming that the new Power VR G6230 and G6430 go '"all out," adding incremental extra area for maximum performance whilst minimising power consumption.' There's a new ray-tracing SDK out and a post discussing how PowerVR is utilizing GPU Compute and OpenCL to offload and accelerate CPU-centric tasks." Update: 06/17 17:53 GMT by T : Related: An anonymous reader adds a link to a new project from the FSF to reverse engineer the PowerVR SGX.
Umm, no (Score:5, Informative)
Re:Umm, no (Score:5, Informative)
AMD used to have mobile core, but they sold it to Qualcomm. It's now called Qualcomm Adreno.
Re:Umm, no (Score:4, Informative)
Their statistics are per SoC vendor, not by GPU core vendor. E.g. Apple and TI SoC come with PowerVR, Samsung SoC contain Mali (on most popular devices) or PowerVR.
Re: (Score:2)
Re: (Score:2)
The GPU core in the mobile (as in phone/tablet) Atom (aka Medfield) is a PowerVR SGX540. And the GPU core in several mobile (as in netbook) Atoms are PowerVR as well. There's only a couple of versions of the Atom CPU that include Intel GPUs.
Re: (Score:3)
Intel is starting to provide more serious competition to both NVIDIA and AMD/ATI too, on the laptop end of mobile computing. The latest rev of their graphics chipset, the HD 4000, is more than enough GPU power for many people.
Re: (Score:2)
Re: (Score:2)
marshalltown? and is there much linux (accel video) support yet? is booting into text mode working, at least?
I did have to do some kernel command line video parms to get my amd fanless board to even init video well enough to see text on the console. without it, you have to install with another video card or install from some other system and move the disk over.
anyone know what version of kernel is promised for the marshalltown series?
Re: (Score:2)
Medfield uses the same PowerVR SGX540 found in the TI OMAP 4xxx series, and going back to the original Samsung Galaxy phones. The forthcoming Clover Trail (Atom Z2580) goes to the dual core PowerVR SGX544MP2, for next year's tablets (maybe phones too?), which is basically a Direct3D 9.3 upgrade to the SGX543MP2 in the iPhone/iPad.
Re: (Score:2)
searching find this: http://www.phoronix.com/scan.php?page=news_item&px=OTYyNw [phoronix.com]
This means that for the Linux 3.1 kernel we could see the Cedar Trail graphics code merged, but more than likely it will still not be accelerated and only just be useful for kernel mode-setting. Before the Cedar Trail hardware is even publicly released we'll see the Linux 3.2 kernel and possibly even the Linux 3.3 release, so at least there's more time to hopefully better the open-source Cedar Trail capabilities.
so, looks lik
Re: (Score:2)
Yup... PowerVR has long been the dominant GPU in mobile devices. You'd have to say that just because they're in every iPhone and iPad, even if they weren't also in many other SOCs, like those from TI, Samsung, Marvell, NEC, and Renesas. And Intel.
Yup, they've been in netbooks... the PowerVR SGX535 usually goes by the alias "Intel GMA500" or "Intel GMA600" or whatever, but they've been the low-end default among Intel systems for awhile. That's probably changing, with Intel doing their own actual GPUs here a
Re: (Score:2)
It'll be interesting when Qualcomm's S4 Pro SoC is released, as it combines the CPU power of the Krait with the GPU power of the Adreno 300-series.
Must have (Score:1)
Imagination Technologies has announced new, higher-end versions of its Power VR Series 6 GPU, claiming that the new Power VR G6230 and G6430 go '"all out," adding incremental extra area for maximum performance whilst minimising power consumption
I've been waiting for a GPU that goes "all out" for as long a I can remember. The nine tenths out that you get from a typical NVIDIA card just isn't enough any more.
Re:Must have (Score:4, Funny)
Never had 11/10ths (Score:2)
I've used many many graphic cards from many many vendors, on many many platforms, from monochrome to cga to vga to whatever-ga that we have now
I must have missed something. I never had the pleasure to use any GPU that gave me 11/10ths performance
Re: (Score:2)
Hell with the fractions. I want one that goes all the way to 11.
I hope they can do better on drivers (Score:3)
The PowerVR GPUs integrated into Intel's Atoms are great -- in theory. The drivers are so terrible they can't even run Windows 7's aero at acceptable FPS, let alone a game. They also don't bother to support 64-bit, or any x86 Linux other than 32-bit MeeGo.
I don't know if it's PowerVR or Intel, but someone needs to get their drivers in order before they'll have a chance of encroaching on any of the existing players.
Re: (Score:2)
Re:I hope they can do better on drivers (Score:5, Interesting)
It could also just be that they have some sort of inertial paranoia thing going on as a company; but it certainly seems like it might have had to be something good if Intel, Chipzilla himself, couldn't wring decent drivers out of them for their GMA500-based parts.
That isn't exactly a spat on the debian mailing lists over firmware-linux-nonfree, that's a potentially huge design win that ended up sucking fairly hard wherever it showed its miserable face...
GMA 500 drivers written by 3rd party (Score:1)
The drivers for the GMA500 parts were written by Tungsten Graphics [brightsideofnews.com] rather than Intel or Imagination Technologies. In a roundabout way other people did write the drivers :-).
Re: (Score:1)
Just like AMD?
Re: (Score:2)
Just like AMD?
That would be fine, though they could certainly go further. What are you getting at?
Re: (Score:1)
AMD sucks butt on Linux despite them releasing specs, whereas nVidia is as close to "just works" as is practicable using their binaries. You know, the exact opposite of what you are claiming.
Re: (Score:2)
Re: (Score:2)
Re: (Score:3)
Re: (Score:2)
Re: (Score:3)
Re: (Score:2)
PowerVR has always taken the cheap/power friendly road, building for smaller devices and low end graphics needs. They also typically have been a generation or two behind on die shrinks, letting nVidia and AMD absorb the cost of creating the new processes and methods. Compared to AMD and nVidia, they are terrible, but compared to Intel GMA, they aren't all that bad (especially when Intel was doing transformation and lighting on the CPU). They sucked on Linux/FreeBSD because the OSS OpenGL drivers were never
Re: (Score:2)
Most of the Intel GMA series ARE PowerVR cores. Just slighly higher performance versions, not identical to those found on smartphones.
Re: (Score:1)
If it is a driver issue, then it's rather sad to be letting poor software ruin a good overall design.
Re: (Score:1)
That wouldn't be anything new. S3 managed to ruin their hardware with poor software their entire lives.
Not news (Score:4, Insightful)
It's already more than 2 players in mobile space: ARM with its Mali core, Qualcomm with Adreno (former ATI/AMD), NVidia with Tegra and IT with PowerVR.
In addition, Intel already uses PowerVR cores in some Atom CPUs (targeted for tablets).
Since they are still talking about mobile, how is that news?
Re:Not news (Score:5, Informative)
Re: (Score:2)
Not entirely true, my Galaxy S2 has ARM's Mali 400 GPU. Only Galaxy S and Galaxy Nexus come with PowerVR.
Re: (Score:2)
Re: (Score:2)
Well, if you are using *some* Samsung Galaxy devices, you are using PowerVR. There are many variations of the Galaxy, Galaxy S, Galaxy SII, and Galaxy SIII, some with Adreno, some with Tegra, some with PowerVR.
Re:Does Linus know about this? (Score:4, Informative)
PowerVR drivers are either closed source for ARM or nearly nonexistent for x86 (Intel Poulsbo) on linux.
Re: (Score:2)
Re: (Score:3)
Nvidia must have paid PowerVR to start releasing mobile chips so Linus won't be able to say they're the worst hardware manufacturer for Linux any more.
Re: (Score:2)
Now that digital video interconnects are pretty standard outside of the cheapest seats, Matrox's historical reputation for shipping the quality DACs isn't terribly exciting, and 'mainstream' GPUs that cost essentially nothing, to the nearest thousand, seem to be sprouting additional heads faster than the Hydra.
What is saving them from that?
PowerVR already in Intel Atom chips (Score:1)
Although I don't know which PC products include CedarView/CedarTrail (Atom D2500/D2700/N2600/N2800) chips, they are there (with SGX545).
PowerVR! (Score:2)
I had Asus EEEPC 901 and I currencly have Intel DC 2700 DC Atom-motherboard.
I just love their Linux support! On 2700DC it doesn't exist. Hell, it took them 6 months to get XP drivers out.
On GMA 950 (EEEPC 901) they decided quietly to downgrade OpenGL back to 1.x -versions, because they couldn't be arsed with maintaining the driver base.
Let me guess - that SDK is Windows only?
Re: (Score:2)
Intel: 59% of market (Score:3)
Not entirely sure what is meant by "dominated" - Intel has 59% of the market (source: http://hothardware.com/News/AMD-Grabbed-GPU-Market-Share-from-Nvidia-Intel-in-Q4/ [hothardware.com] ). I think what was meant was something like, "AMD and nVidia have dominated the GPU market for serious gamer geeks". The rest of us running our Latitude work laptops could care less what kind of GPU is in it because they've all been sufficiently powerful for years.
Re: (Score:3)
Re: (Score:3)
Re: (Score:2)
I don't know about you, but my Latitude work laptop has an Nvidia GPU so I'm not sure what you're trying to say.
Re: (Score:2)
And if/when the nvidia/ATI card fails, you may still have a usable computer for nongraphics intensive stuff (like filling out RMAs, looking for replacements, reading Slashdot).
So I wonder if that sort of thing would be 5% of that 59% or more?
Re: (Score:2)
Yep - only about 10.5% of gamers use Intel - source: http://store.steampowered.com/hwsurvey [steampowered.com] suggesting very few of this almost 60% care about graphics at all - all they want to do is bring up their Office spreadsheets or play Solitaire or Facebook games at best. Integrated graphics are extremely cheap to add and they often are added at almost cost to the motherboards and chips they are embedded on (because Intel cares more about selling Motherboards and CPUs). Also many people I know own a desktop for bette
S3 Graphics? (Score:1)
PowerVR PCX2 (Score:1)
4-bit alpha blend precision in 24-bit color? Hell yeah!
Re: (Score:2)
PowerVR PCX2
I had one, a Matrox m3d -- Looked great paired up with a Tseng Labs ET6000. Performance wasn't that great though -- by the time the drivers matured, it was already verging on obsolescence.
Mailing list already closed due to legal troubles (Score:1)
The mailinglist is closed already cause of a possible lawsuit. Let me
quote Bob Ham:
> The GNU lawyers have apparently stated that this PowerVR reverse
> engineering project should not be hosted by the GNU project (on
> savannah.nongnu.org) as there is a risk of the GNU project being the
> subject of a lawsuit. Yay for lawyers!
>
> Unfortunately, that means this mailing list is now closing. I
> apologise for the inconvenience.
citing this OpenMoko mailing list message:
http://lists.openmoko.org/pipermail/community/2012-June/067130.html [openmoko.org]
Legal patent bullshit impedes reverse-engineering: (Score:2)